reactos/sdk/include/psdk/d3dukmdt.h
2024-10-19 13:45:59 -07:00

1951 lines
79 KiB
C

/******************************Module*Header************************************\
*
* Module Name: d3dukmdt.h
*
* Content: Windows Display Driver Model (WDDM) user/kernel mode
* shared data type definitions.
*
* Copyright (c) Microsoft Corporation.
* Licensed under the MIT License.
*
\*******************************************************************************/
#ifndef _D3DUKMDT_H_
#define _D3DUKMDT_H_
#include <winapifamily.h>
#pragma region Desktop Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
#if !defined(_D3DKMDT_H) && \
!defined(_D3DKMTHK_H_) && \
!defined(_D3DUMDDI_H_) && \
!defined(__DXGKRNLETW_H__)
#error This header should not be included directly!
#endif
#pragma warning(push)
#pragma warning(disable:4201) // anonymous unions warning
#pragma warning(disable:4214) // nonstandard extension used: bit field types other than int
//
// WDDM DDI Interface Version
//
#define DXGKDDI_INTERFACE_VERSION_VISTA 0x1052
#define DXGKDDI_INTERFACE_VERSION_VISTA_SP1 0x1053
#define DXGKDDI_INTERFACE_VERSION_WIN7 0x2005
#define DXGKDDI_INTERFACE_VERSION_WIN8 0x300E
#define DXGKDDI_INTERFACE_VERSION_WDDM1_3 0x4002
#define DXGKDDI_INTERFACE_VERSION_WDDM1_3_PATH_INDEPENDENT_ROTATION 0x4003
#define DXGKDDI_INTERFACE_VERSION_WDDM2_0 0x5023
#define DXGKDDI_INTERFACE_VERSION_WDDM2_1 0x6003
#define DXGKDDI_INTERFACE_VERSION_WDDM2_1_5 0x6010 // Used in RS1.7 for GPU-P
#define DXGKDDI_INTERFACE_VERSION_WDDM2_1_6 0x6011 // Used in RS1.8 for GPU-P
#define DXGKDDI_INTERFACE_VERSION_WDDM2_2 0x700A
#define DXGKDDI_INTERFACE_VERSION_WDDM2_3 0x8001
#define DXGKDDI_INTERFACE_VERSION_WDDM2_4 0x9006
#define DXGKDDI_INTERFACE_VERSION_WDDM2_5 0xA00B
#define DXGKDDI_INTERFACE_VERSION_WDDM2_6 0xB004
#define DXGKDDI_INTERFACE_VERSION_WDDM2_7 0xC004
#define DXGKDDI_INTERFACE_VERSION_WDDM2_8 0xD001
#define DXGKDDI_INTERFACE_VERSION_WDDM2_9 0xE003
#define DXGKDDI_INTERFACE_VERSION_WDDM3_0 0xF003
#define IS_OFFICIAL_DDI_INTERFACE_VERSION(version) \
(((version) == DXGKDDI_INTERFACE_VERSION_VISTA) || \
((version) == DXGKDDI_INTERFACE_VERSION_VISTA_SP1) || \
((version) == DXGKDDI_INTERFACE_VERSION_WIN7) || \
((version) == DXGKDDI_INTERFACE_VERSION_WIN8) || \
((version) == DXGKDDI_INTERFACE_VERSION_WDDM1_3) || \
((version) == DXGKDDI_INTERFACE_VERSION_WDDM1_3_PATH_INDEPENDENT_ROTATION) || \
((version) == DXGKDDI_INTERFACE_VERSION_WDDM2_0) || \
((version) == DXGKDDI_INTERFACE_VERSION_WDDM2_1) || \
((version) == DXGKDDI_INTERFACE_VERSION_WDDM2_1_5) || \
((version) == DXGKDDI_INTERFACE_VERSION_WDDM2_1_6) || \
((version) == DXGKDDI_INTERFACE_VERSION_WDDM2_2) || \
((version) == DXGKDDI_INTERFACE_VERSION_WDDM2_3) || \
((version) == DXGKDDI_INTERFACE_VERSION_WDDM2_4) || \
((version) == DXGKDDI_INTERFACE_VERSION_WDDM2_5) || \
((version) == DXGKDDI_INTERFACE_VERSION_WDDM2_6) || \
((version) == DXGKDDI_INTERFACE_VERSION_WDDM2_7) || \
((version) == DXGKDDI_INTERFACE_VERSION_WDDM2_8) || \
((version) == DXGKDDI_INTERFACE_VERSION_WDDM2_9) || \
((version) == DXGKDDI_INTERFACE_VERSION_WDDM3_0) \
)
#if !defined(DXGKDDI_INTERFACE_VERSION)
#define DXGKDDI_INTERFACE_VERSION DXGKDDI_INTERFACE_VERSION_WDDM3_0
#endif // !defined(DXGKDDI_INTERFACE_VERSION)
#define D3D_UMD_INTERFACE_VERSION_VISTA 0x000C
#define D3D_UMD_INTERFACE_VERSION_WIN7 0x2003
#define D3D_UMD_INTERFACE_VERSION_WIN8_M3 0x3001
#define D3D_UMD_INTERFACE_VERSION_WIN8_CP 0x3002
#define D3D_UMD_INTERFACE_VERSION_WIN8_RC 0x3003
#define D3D_UMD_INTERFACE_VERSION_WIN8 0x3004
#define D3D_UMD_INTERFACE_VERSION_WDDM1_3 0x4002
#define D3D_UMD_INTERFACE_VERSION_WDDM2_0_M1 0x5000
#define D3D_UMD_INTERFACE_VERSION_WDDM2_0_M1_3 0x5001
#define D3D_UMD_INTERFACE_VERSION_WDDM2_0_M2_2 0x5002
#define D3D_UMD_INTERFACE_VERSION_WDDM2_0 0x5002
#define D3D_UMD_INTERFACE_VERSION_WDDM2_1_1 0x6000
#define D3D_UMD_INTERFACE_VERSION_WDDM2_1_2 0x6001
#define D3D_UMD_INTERFACE_VERSION_WDDM2_1_3 0x6002
#define D3D_UMD_INTERFACE_VERSION_WDDM2_1_4 0x6003
#define D3D_UMD_INTERFACE_VERSION_WDDM2_1 D3D_UMD_INTERFACE_VERSION_WDDM2_1_4
#define D3D_UMD_INTERFACE_VERSION_WDDM2_2_1 0x7000
#define D3D_UMD_INTERFACE_VERSION_WDDM2_2_2 0x7001
#define D3D_UMD_INTERFACE_VERSION_WDDM2_2 D3D_UMD_INTERFACE_VERSION_WDDM2_2_2
#define D3D_UMD_INTERFACE_VERSION_WDDM2_3_1 0x8000
#define D3D_UMD_INTERFACE_VERSION_WDDM2_3_2 0x8001
#define D3D_UMD_INTERFACE_VERSION_WDDM2_3 D3D_UMD_INTERFACE_VERSION_WDDM2_3_2
#define D3D_UMD_INTERFACE_VERSION_WDDM2_4_1 0x9000
#define D3D_UMD_INTERFACE_VERSION_WDDM2_4_2 0x9001
#define D3D_UMD_INTERFACE_VERSION_WDDM2_4 D3D_UMD_INTERFACE_VERSION_WDDM2_4_2
#define D3D_UMD_INTERFACE_VERSION_WDDM2_5_1 0xA000
#define D3D_UMD_INTERFACE_VERSION_WDDM2_5_2 0xA001
#define D3D_UMD_INTERFACE_VERSION_WDDM2_5_3 0xA002
#define D3D_UMD_INTERFACE_VERSION_WDDM2_5 D3D_UMD_INTERFACE_VERSION_WDDM2_5_3
#define D3D_UMD_INTERFACE_VERSION_WDDM2_6_1 0xB000
#define D3D_UMD_INTERFACE_VERSION_WDDM2_6_2 0xB001
#define D3D_UMD_INTERFACE_VERSION_WDDM2_6_3 0xB002
#define D3D_UMD_INTERFACE_VERSION_WDDM2_6_4 0xB003
#define D3D_UMD_INTERFACE_VERSION_WDDM2_6 D3D_UMD_INTERFACE_VERSION_WDDM2_6_4
#define D3D_UMD_INTERFACE_VERSION_WDDM2_7_1 0xC000
#define D3D_UMD_INTERFACE_VERSION_WDDM2_7_2 0xC001
#define D3D_UMD_INTERFACE_VERSION_WDDM2_7 D3D_UMD_INTERFACE_VERSION_WDDM2_7_2
#define D3D_UMD_INTERFACE_VERSION_WDDM2_8_1 0xD000
#define D3D_UMD_INTERFACE_VERSION_WDDM2_8 D3D_UMD_INTERFACE_VERSION_WDDM2_8_1
#define D3D_UMD_INTERFACE_VERSION_WDDM2_9_1 0xE000
#define D3D_UMD_INTERFACE_VERSION_WDDM2_9 D3D_UMD_INTERFACE_VERSION_WDDM2_9_1
#define D3D_UMD_INTERFACE_VERSION_WDDM3_0_1 0xF000
#define D3D_UMD_INTERFACE_VERSION_WDDM3_0 D3D_UMD_INTERFACE_VERSION_WDDM3_0_1
// Components which depend on D3D_UMD_INTERFACE_VERSION need to be updated, static assert validation present.
// Search for D3D_UMD_INTERFACE_VERSION across all depots to ensure all dependencies are updated.
#if !defined(D3D_UMD_INTERFACE_VERSION)
#define D3D_UMD_INTERFACE_VERSION D3D_UMD_INTERFACE_VERSION_WDDM3_0
#endif // !defined(D3D_UMD_INTERFACE_VERSION)
//
// These macros are used to enable non-Windows 32-bit usermode to fill out a fixed-size
// structure for D3DKMT structures, so that they can be sent to a 64-bit kernel
// without a thunking layer for translation.
//
// Note that a thunking layer is still used for wchar_t translation, where Windows uses
// 16-bit characters and non-Windows uses 32-bit characters.
//
// If brace initialization is used (e.g. D3DKMT_FOO foo = { a, b, c }), be aware that for
// non-Windows, pointers will be unioned such that a 64-bit integer is the member that is
// initialized. It is not possible to achieve both type safety and proper zero-initialization
// of the high bits of pointers with brace initialization in this model. Use D3DKMT_PTR_INIT(ptr)
// to appropriately cast to a 64-bit integer for non-Windows, or to pass the pointer unchanged for
// Windows. To maintain type safety, manually assign the fields after zero-initializing the struct.
//
#ifdef _WIN32
// For Windows, don't enforce any unnatural alignment or data sizes/types.
// The WOW64 thunking layer will handle translation.
#define D3DKMT_ALIGN64
#define D3DKMT_PTR_HELPER(Name)
#define D3DKMT_PTR(Type, Name) Type Name
#define D3DKMT_PTR_INIT(x) (x)
typedef SIZE_T D3DKMT_SIZE_T;
typedef UINT_PTR D3DKMT_UINT_PTR;
typedef ULONG_PTR D3DKMT_ULONG_PTR;
typedef HANDLE D3DKMT_PTR_TYPE;
#else
// For other platforms, struct layout should be fixed-size, x64-compatible
#if __cplusplus >= 201103L
#define D3DKMT_ALIGN64 alignas(8)
#else
#define D3DKMT_ALIGN64 __attribute__((aligned(8)))
#endif
#define D3DKMT_PTR_HELPER(Name) D3DKMT_ALIGN64 UINT64 Name;
#define D3DKMT_PTR(Type, Name) \
union D3DKMT_ALIGN64 \
{ \
D3DKMT_PTR_HELPER(Name##_Align) \
Type Name; \
}
#define D3DKMT_PTR_INIT(x) { (UINT64)(SIZE_T)(x) }
typedef UINT64 D3DKMT_SIZE_T, D3DKMT_UINT_PTR, D3DKMT_ULONG_PTR;
typedef union _D3DKMT_PTR_TYPE
{
D3DKMT_PTR_HELPER(Ptr_Align);
HANDLE Ptr;
} D3DKMT_PTR_TYPE;
#endif
//
// Available only for Vista (LONGHORN) and later and for
// multiplatform tools such as debugger extensions
//
#if defined(__REACTOS__) || ((NTDDI_VERSION >= NTDDI_LONGHORN) || defined(D3DKMDT_SPECIAL_MULTIPLATFORM_TOOL))
typedef ULONGLONG D3DGPU_VIRTUAL_ADDRESS;
typedef ULONGLONG D3DGPU_SIZE_T;
#define D3DGPU_UNIQUE_DRIVER_PROTECTION 0x8000000000000000ULL
#define DXGK_MAX_PAGE_TABLE_LEVEL_COUNT 6
#define DXGK_MIN_PAGE_TABLE_LEVEL_COUNT 2
//
// IOCTL_GPUP_DRIVER_ESCAPE - The user mode emulation DLL calls this IOCTL
// to exchange information with the kernel mode driver.
//
#define IOCTL_GPUP_DRIVER_ESCAPE CTL_CODE(FILE_DEVICE_UNKNOWN, (8 + 0x910), METHOD_BUFFERED, FILE_READ_DATA)
typedef struct _GPUP_DRIVER_ESCAPE_INPUT
{
LUID vfLUID; //LUID that was returned from SET_PARTITION_DETAILS
} GPUP_DRIVER_ESCAPE_INPUT, *PGPUP_DRIVER_ESCAPE_INPUT;
typedef enum _DXGKVGPU_ESCAPE_TYPE
{
DXGKVGPU_ESCAPE_TYPE_READ_PCI_CONFIG = 0,
DXGKVGPU_ESCAPE_TYPE_WRITE_PCI_CONFIG = 1,
DXGKVGPU_ESCAPE_TYPE_INITIALIZE = 2,
DXGKVGPU_ESCAPE_TYPE_RELEASE = 3,
DXGKVGPU_ESCAPE_TYPE_GET_VGPU_TYPE = 4,
DXGKVGPU_ESCAPE_TYPE_POWERTRANSITIONCOMPLETE = 5,
} DXGKVGPU_ESCAPE_TYPE;
typedef struct _DXGKVGPU_ESCAPE_HEAD
{
GPUP_DRIVER_ESCAPE_INPUT Luid;
DXGKVGPU_ESCAPE_TYPE Type;
} DXGKVGPU_ESCAPE_HEAD;
typedef struct _DXGKVGPU_ESCAPE_READ_PCI_CONFIG
{
DXGKVGPU_ESCAPE_HEAD Header;
UINT Offset; // Offset in bytes in the PCI config space
UINT Size; // Size in bytes to read
} DXGKVGPU_ESCAPE_READ_PCI_CONFIG;
typedef struct _DXGKVGPU_ESCAPE_WRITE_PCI_CONFIG
{
DXGKVGPU_ESCAPE_HEAD Header;
UINT Offset; // Offset in bytes in the PCI config space
UINT Size; // Size in bytes to write
// "Size" number of bytes follow
} DXGKVGPU_ESCAPE_WRITE_PCI_CONFIG;
typedef struct _DXGKVGPU_ESCAPE_READ_VGPU_TYPE
{
DXGKVGPU_ESCAPE_HEAD Header;
} DXGKVGPU_ESCAPE_READ_VGPU_TYPE;
typedef struct _DXGKVGPU_ESCAPE_POWERTRANSITIONCOMPLETE
{
DXGKVGPU_ESCAPE_HEAD Header;
UINT PowerState;
} DXGKVGPU_ESCAPE_POWERTRANSITIONCOMPLETE;
typedef struct _DXGKVGPU_ESCAPE_INITIALIZE
{
DXGKVGPU_ESCAPE_HEAD Header;
GUID VmGuid;
} DXGKVGPU_ESCAPE_INITIALIZE;
typedef struct _DXGKVGPU_ESCAPE_RELEASE
{
DXGKVGPU_ESCAPE_HEAD Header;
} DXGKVGPU_ESCAPE_RELEASE;
typedef enum _DXGK_PTE_PAGE_SIZE
{
DXGK_PTE_PAGE_TABLE_PAGE_4KB = 0,
DXGK_PTE_PAGE_TABLE_PAGE_64KB = 1,
} DXGK_PTE_PAGE_SIZE;
//
// Page Table Entry structure. Contains segment/physical address pointing to a page
//
typedef struct _DXGK_PTE
{
union
{
struct
{
ULONGLONG Valid : 1;
ULONGLONG Zero : 1;
ULONGLONG CacheCoherent : 1;
ULONGLONG ReadOnly : 1;
ULONGLONG NoExecute : 1;
ULONGLONG Segment : 5;
ULONGLONG LargePage : 1;
ULONGLONG PhysicalAdapterIndex : 6;
ULONGLONG PageTablePageSize : 2; // DXGK_PTE_PAGE_SIZE
ULONGLONG SystemReserved0 : 1;
ULONGLONG Reserved : 44;
};
ULONGLONG Flags;
};
union
{
ULONGLONG PageAddress; // High 52 bits of 64 bit physical address. Low 12 bits are zero.
ULONGLONG PageTableAddress; // High 52 bits of 64 bit physical address. Low 12 bits are zero.
};
} DXGK_PTE;
#define D3DGPU_NULL 0
#define D3DDDI_MAX_WRITTEN_PRIMARIES 16
#define D3DDDI_MAX_MPO_PRESENT_DIRTY_RECTS 0xFFF
typedef struct _D3DGPU_PHYSICAL_ADDRESS
{
UINT SegmentId;
UINT Padding;
UINT64 SegmentOffset;
} D3DGPU_PHYSICAL_ADDRESS;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Purpose: Video present source unique identification number descriptor type
//
typedef UINT D3DDDI_VIDEO_PRESENT_SOURCE_ID;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Purpose: Video present source unique identification number descriptor type.
//
typedef UINT D3DDDI_VIDEO_PRESENT_TARGET_ID;
//
// DDI level handle that represents a kernel mode object (allocation, device, etc)
//
typedef UINT D3DKMT_HANDLE;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Purpose: Video present target mode fractional frequency descriptor type.
//
// Remarks: Fractional value used to represent vertical and horizontal frequencies of a video mode
// (i.e. VSync and HSync). Vertical frequencies are stored in Hz. Horizontal frequencies
// are stored in Hz.
// The dynamic range of this encoding format, given 10^-7 resolution is {0..(2^32 - 1) / 10^7},
// which translates to {0..428.4967296} [Hz] for vertical frequencies and {0..428.4967296} [Hz]
// for horizontal frequencies. This sub-microseconds precision range should be acceptable even
// for a pro-video application (error in one microsecond for video signal synchronization would
// imply a time drift with a cycle of 10^7/(60*60*24) = 115.741 days.
//
// If rational number with a finite fractional sequence, use denominator of form 10^(length of fractional sequence).
// If rational number without a finite fractional sequence, or a sequence exceeding the precision allowed by the
// dynamic range of the denominator, or an irrational number, use an appropriate ratio of integers which best
// represents the value.
//
typedef struct _D3DDDI_RATIONAL
{
UINT Numerator;
UINT Denominator;
} D3DDDI_RATIONAL;
typedef struct _D3DDDI_ALLOCATIONINFO
{
D3DKMT_HANDLE hAllocation; // out: Private driver data for allocation
D3DKMT_PTR(CONST VOID*, pSystemMem); // in: Pointer to pre-allocated sysmem
D3DKMT_PTR(VOID*, pPrivateDriverData); // in(out optional): Private data for each allocation
UINT PrivateDriverDataSize; // in: Size of the private data
D3DDDI_VIDEO_PRESENT_SOURCE_ID VidPnSourceId; // in: VidPN source ID if this is a primary
union
{
struct
{
UINT Primary : 1; // 0x00000001
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WIN8) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WIN8))
UINT Stereo : 1; // 0x00000002
UINT Reserved :30; // 0xFFFFFFFC
#else
UINT Reserved :31; // 0xFFFFFFFE
#endif // (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WIN8)
};
UINT Value;
} Flags;
} D3DDDI_ALLOCATIONINFO;
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WIN7) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WIN7))
typedef struct _D3DDDI_ALLOCATIONINFO2
{
D3DKMT_HANDLE hAllocation; // out: Private driver data for allocation
union D3DKMT_ALIGN64
{
D3DKMT_PTR_HELPER(pSystemMem_hSection_Align)
HANDLE hSection; // in: Handle to valid section object
CONST VOID* pSystemMem; // in: Pointer to pre-allocated sysmem
};
D3DKMT_PTR(VOID*, pPrivateDriverData); // in(out optional): Private data for each allocation
UINT PrivateDriverDataSize; // in: Size of the private data
D3DDDI_VIDEO_PRESENT_SOURCE_ID VidPnSourceId; // in: VidPN source ID if this is a primary
union
{
struct
{
UINT Primary : 1; // 0x00000001
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WIN8) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WIN8))
UINT Stereo : 1; // 0x00000002
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_2) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WDDM2_2))
UINT OverridePriority : 1; // 0x00000004
UINT Reserved : 29; // 0xFFFFFFF8
#else
UINT Reserved : 30; // 0xFFFFFFFC
#endif
#else
UINT Reserved :31; // 0xFFFFFFFE
#endif // (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WIN8)
};
UINT Value;
} Flags;
D3DKMT_ALIGN64 D3DGPU_VIRTUAL_ADDRESS GpuVirtualAddress; // out: GPU Virtual address of the allocation created.
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_2) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WDDM2_2))
union
{
UINT Priority; // in: priority of allocation
D3DKMT_ALIGN64 ULONG_PTR Unused;
};
D3DKMT_ALIGN64 ULONG_PTR Reserved[5]; // Reserved
#else
D3DKMT_ALIGN64 ULONG_PTR Reserved[6]; // Reserved
#endif
} D3DDDI_ALLOCATIONINFO2;
#endif
typedef struct _D3DDDI_OPENALLOCATIONINFO
{
D3DKMT_HANDLE hAllocation; // in: Handle for this allocation in this process
D3DKMT_PTR(CONST VOID*, pPrivateDriverData); // in: Ptr to driver private buffer for this allocations
UINT PrivateDriverDataSize; // in: Size in bytes of driver private buffer for this allocations
} D3DDDI_OPENALLOCATIONINFO;
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WIN7) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WIN7))
typedef struct _D3DDDI_OPENALLOCATIONINFO2
{
D3DKMT_HANDLE hAllocation; // in: Handle for this allocation in this process
D3DKMT_PTR(CONST VOID*, pPrivateDriverData);// in: Ptr to driver private buffer for this allocations
UINT PrivateDriverDataSize; // in: Size in bytes of driver private buffer for this allocations
D3DKMT_ALIGN64 D3DGPU_VIRTUAL_ADDRESS GpuVirtualAddress; // out: GPU Virtual address of the allocation opened.
D3DKMT_ALIGN64 ULONG_PTR Reserved[6]; // Reserved
} D3DDDI_OPENALLOCATIONINFO2;
#endif
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WIN8) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WIN8))
typedef enum _D3DDDI_OFFER_PRIORITY
{
D3DDDI_OFFER_PRIORITY_NONE=0, // Do not offer
D3DDDI_OFFER_PRIORITY_LOW=1, // Content is not useful
D3DDDI_OFFER_PRIORITY_NORMAL, // Content is useful but easy to regenerate
D3DDDI_OFFER_PRIORITY_HIGH, // Content is useful and difficult to regenerate
D3DDDI_OFFER_PRIORITY_AUTO, // Let VidMm decide offer priority based on eviction priority
} D3DDDI_OFFER_PRIORITY;
#endif
typedef struct _D3DDDI_ALLOCATIONLIST
{
D3DKMT_HANDLE hAllocation;
union
{
struct
{
UINT WriteOperation : 1; // 0x00000001
UINT DoNotRetireInstance : 1; // 0x00000002
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WIN8) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WIN8))
UINT OfferPriority : 3; // 0x0000001C D3DDDI_OFFER_PRIORITY
UINT Reserved :27; // 0xFFFFFFE0
#else
UINT Reserved :30; // 0xFFFFFFFC
#endif
};
UINT Value;
};
} D3DDDI_ALLOCATIONLIST;
typedef struct _D3DDDI_PATCHLOCATIONLIST
{
UINT AllocationIndex;
union
{
struct
{
UINT SlotId : 24; // 0x00FFFFFF
UINT Reserved : 8; // 0xFF000000
};
UINT Value;
};
UINT DriverId;
UINT AllocationOffset;
UINT PatchOffset;
UINT SplitOffset;
} D3DDDI_PATCHLOCATIONLIST;
typedef struct _D3DDDICB_LOCKFLAGS
{
union
{
struct
{
UINT ReadOnly : 1; // 0x00000001
UINT WriteOnly : 1; // 0x00000002
UINT DonotWait : 1; // 0x00000004
UINT IgnoreSync : 1; // 0x00000008
UINT LockEntire : 1; // 0x00000010
UINT DonotEvict : 1; // 0x00000020
UINT AcquireAperture : 1; // 0x00000040
UINT Discard : 1; // 0x00000080
UINT NoExistingReference : 1; // 0x00000100
UINT UseAlternateVA : 1; // 0x00000200
UINT IgnoreReadSync : 1; // 0x00000400
UINT Reserved :21; // 0xFFFFF800
};
UINT Value;
};
} D3DDDICB_LOCKFLAGS;
typedef struct _D3DDDICB_LOCK2FLAGS
{
union
{
struct
{
UINT Reserved : 32; // 0xFFFFFFFF
};
UINT Value;
};
} D3DDDICB_LOCK2FLAGS;
typedef struct _D3DDDICB_DESTROYALLOCATION2FLAGS
{
union
{
struct
{
UINT AssumeNotInUse : 1; // 0x00000001
UINT SynchronousDestroy : 1; // 0x00000002
UINT Reserved : 29; // 0x7FFFFFFC
UINT SystemUseOnly : 1; // 0x80000000 // Should not be set by the UMD
};
UINT Value;
};
} D3DDDICB_DESTROYALLOCATION2FLAGS;
typedef struct _D3DDDI_ESCAPEFLAGS
{
union
{
struct
{
UINT HardwareAccess : 1; // 0x00000001
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM1_3) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WDDM1_3))
UINT DeviceStatusQuery : 1; // 0x00000002
UINT ChangeFrameLatency : 1; // 0x00000004
#if (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_0)
UINT NoAdapterSynchronization : 1; // 0x00000008
#if (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_2)
UINT Reserved : 1; // 0x00000010 Used internally by DisplayOnly present
UINT VirtualMachineData : 1; // 0x00000020 Cannot be set from user mode
#if (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_5)
UINT DriverKnownEscape : 1; // 0x00000040 // Driver private data points to a well known structure
UINT DriverCommonEscape : 1; // 0x00000080 // Private data points runtime defined structure
UINT Reserved2 :24; // 0xFFFFFF00
#else // (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_5)
UINT Reserved2 :26; // 0xFFFFFFC0
#endif // (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_5)
#else
UINT Reserved :28; // 0xFFFFFFF0
#endif // (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_2)
#else
UINT Reserved :29; // 0xFFFFFFF8
#endif // (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_0)
#else
UINT Reserved :31; // 0xFFFFFFFE
#endif // WDDM1_3
};
UINT Value;
};
} D3DDDI_ESCAPEFLAGS;
#if (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_5)
typedef enum _D3DDDI_DRIVERESCAPETYPE
{
D3DDDI_DRIVERESCAPETYPE_TRANSLATEALLOCATIONHANDLE = 0,
D3DDDI_DRIVERESCAPETYPE_TRANSLATERESOURCEHANDLE = 1,
#if (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM3_0)
D3DDDI_DRIVERESCAPETYPE_CPUEVENTUSAGE = 2,
#endif
D3DDDI_DRIVERESCAPETYPE_MAX,
} D3DDDI_DRIVERESCAPETYPE;
typedef struct _D3DDDI_DRIVERESCAPE_TRANSLATEALLOCATIONEHANDLE
{
D3DDDI_DRIVERESCAPETYPE EscapeType;
D3DKMT_HANDLE hAllocation;
} D3DDDI_DRIVERESCAPE_TRANSLATEALLOCATIONEHANDLE;
typedef struct _D3DDDI_DRIVERESCAPE_TRANSLATERESOURCEHANDLE
{
D3DDDI_DRIVERESCAPETYPE EscapeType;
D3DKMT_HANDLE hResource;
} D3DDDI_DRIVERESCAPE_TRANSLATERESOURCEHANDLE;
#endif // (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_5)
#if (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM3_0)
typedef struct _D3DDDI_DRIVERESCAPE_CPUEVENTUSAGE
{
D3DDDI_DRIVERESCAPETYPE EscapeType;
D3DKMT_HANDLE hSyncObject;
D3DKMT_ALIGN64 UINT64 hKmdCpuEvent;
UINT Usage[8];
} D3DDDI_DRIVERESCAPE_CPUEVENTUSAGE;
#endif
typedef struct _D3DDDI_CREATECONTEXTFLAGS
{
union
{
struct
{
UINT NullRendering : 1; // 0x00000001
UINT InitialData : 1; // 0x00000002
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_0) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WDDM2_0))
UINT DisableGpuTimeout : 1; // 0x00000004
UINT SynchronizationOnly : 1; // 0x00000008
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_3) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WDDM2_3_1))
UINT HwQueueSupported : 1; // 0x00000010
UINT NoKmdAccess : 1; // 0x00000020
UINT Reserved :26; // 0xFFFFFFC0
#else
UINT Reserved :28; // 0xFFFFFFF0
#endif // DXGKDDI_INTERFACE_VERSION
#else
UINT Reserved :30; // 0xFFFFFFFC
#endif // DXGKDDI_INTERFACE_VERSION
};
UINT Value;
};
} D3DDDI_CREATECONTEXTFLAGS;
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_2) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WDDM2_2_1))
typedef struct _D3DDDI_CREATEHWCONTEXTFLAGS
{
union
{
struct
{
UINT Reserved :32; // 0xFFFFFFFF
};
UINT Value;
};
} D3DDDI_CREATEHWCONTEXTFLAGS;
typedef struct _D3DDDI_CREATEHWQUEUEFLAGS
{
union
{
struct
{
UINT DisableGpuTimeout : 1; // 0x00000001
UINT NoBroadcastSignal : 1; // 0x00000002
UINT NoBroadcastWait : 1; // 0x00000004
UINT NoKmdAccess : 1; // 0x00000008
UINT Reserved :28; // 0xFFFFFFF0
};
UINT Value;
};
} D3DDDI_CREATEHWQUEUEFLAGS;
#endif // ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_2)
typedef struct _D3DDDI_SEGMENTPREFERENCE
{
union
{
struct
{
UINT SegmentId0 : 5; // 0x0000001F
UINT Direction0 : 1; // 0x00000020
UINT SegmentId1 : 5; // 0x000007C0
UINT Direction1 : 1; // 0x00000800
UINT SegmentId2 : 5; // 0x0001F000
UINT Direction2 : 1; // 0x00020000
UINT SegmentId3 : 5; // 0x007C0000
UINT Direction3 : 1; // 0x00800000
UINT SegmentId4 : 5; // 0x1F000000
UINT Direction4 : 1; // 0x20000000
UINT Reserved : 2; // 0xC0000000
};
UINT Value;
};
} D3DDDI_SEGMENTPREFERENCE;
/* Formats
* Most of these names have the following convention:
* A = Alpha
* R = Red
* G = Green
* B = Blue
* X = Unused Bits
* P = Palette
* L = Luminance
* U = dU coordinate for BumpMap
* V = dV coordinate for BumpMap
* S = Stencil
* D = Depth (e.g. Z or W buffer)
* C = Computed from other channels (typically on certain read operations)
*
* Further, the order of the pieces are from MSB first; hence
* D3DFMT_A8L8 indicates that the high byte of this two byte
* format is alpha.
*
* D16 indicates:
* - An integer 16-bit value.
* - An app-lockable surface.
*
* All Depth/Stencil formats except D3DFMT_D16_LOCKABLE indicate:
* - no particular bit ordering per pixel, and
* - are not app lockable, and
* - the driver is allowed to consume more than the indicated
* number of bits per Depth channel (but not Stencil channel).
*/
#ifndef MAKEFOURCC
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
#endif /* defined(MAKEFOURCC) */
typedef enum _D3DDDIFORMAT
{
D3DDDIFMT_UNKNOWN = 0,
D3DDDIFMT_R8G8B8 = 20,
D3DDDIFMT_A8R8G8B8 = 21,
D3DDDIFMT_X8R8G8B8 = 22,
D3DDDIFMT_R5G6B5 = 23,
D3DDDIFMT_X1R5G5B5 = 24,
D3DDDIFMT_A1R5G5B5 = 25,
D3DDDIFMT_A4R4G4B4 = 26,
D3DDDIFMT_R3G3B2 = 27,
D3DDDIFMT_A8 = 28,
D3DDDIFMT_A8R3G3B2 = 29,
D3DDDIFMT_X4R4G4B4 = 30,
D3DDDIFMT_A2B10G10R10 = 31,
D3DDDIFMT_A8B8G8R8 = 32,
D3DDDIFMT_X8B8G8R8 = 33,
D3DDDIFMT_G16R16 = 34,
D3DDDIFMT_A2R10G10B10 = 35,
D3DDDIFMT_A16B16G16R16 = 36,
D3DDDIFMT_A8P8 = 40,
D3DDDIFMT_P8 = 41,
D3DDDIFMT_L8 = 50,
D3DDDIFMT_A8L8 = 51,
D3DDDIFMT_A4L4 = 52,
D3DDDIFMT_V8U8 = 60,
D3DDDIFMT_L6V5U5 = 61,
D3DDDIFMT_X8L8V8U8 = 62,
D3DDDIFMT_Q8W8V8U8 = 63,
D3DDDIFMT_V16U16 = 64,
D3DDDIFMT_W11V11U10 = 65,
D3DDDIFMT_A2W10V10U10 = 67,
D3DDDIFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
D3DDDIFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
D3DDDIFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
D3DDDIFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
D3DDDIFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
D3DDDIFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
D3DDDIFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
D3DDDIFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
D3DDDIFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
D3DDDIFMT_D16_LOCKABLE = 70,
D3DDDIFMT_D32 = 71,
D3DDDIFMT_D15S1 = 73,
D3DDDIFMT_D24S8 = 75,
D3DDDIFMT_D24X8 = 77,
D3DDDIFMT_D24X4S4 = 79,
D3DDDIFMT_D16 = 80,
D3DDDIFMT_D32F_LOCKABLE = 82,
D3DDDIFMT_D24FS8 = 83,
D3DDDIFMT_D32_LOCKABLE = 84,
D3DDDIFMT_S8_LOCKABLE = 85,
D3DDDIFMT_S1D15 = 72,
D3DDDIFMT_S8D24 = 74,
D3DDDIFMT_X8D24 = 76,
D3DDDIFMT_X4S4D24 = 78,
D3DDDIFMT_L16 = 81,
#if (D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WDDM1_3) // M1
D3DDDIFMT_G8R8 = 91,
D3DDDIFMT_R8 = 92,
#endif
D3DDDIFMT_VERTEXDATA =100,
D3DDDIFMT_INDEX16 =101,
D3DDDIFMT_INDEX32 =102,
D3DDDIFMT_Q16W16V16U16 =110,
D3DDDIFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'),
// Floating point surface formats
// s10e5 formats (16-bits per channel)
D3DDDIFMT_R16F = 111,
D3DDDIFMT_G16R16F = 112,
D3DDDIFMT_A16B16G16R16F = 113,
// IEEE s23e8 formats (32-bits per channel)
D3DDDIFMT_R32F = 114,
D3DDDIFMT_G32R32F = 115,
D3DDDIFMT_A32B32G32R32F = 116,
D3DDDIFMT_CxV8U8 = 117,
// Monochrome 1 bit per pixel format
D3DDDIFMT_A1 = 118,
// 2.8 biased fixed point
D3DDDIFMT_A2B10G10R10_XR_BIAS = 119,
// Decode compressed buffer formats
D3DDDIFMT_DXVACOMPBUFFER_BASE = 150,
D3DDDIFMT_PICTUREPARAMSDATA = D3DDDIFMT_DXVACOMPBUFFER_BASE+0, // 150
D3DDDIFMT_MACROBLOCKDATA = D3DDDIFMT_DXVACOMPBUFFER_BASE+1, // 151
D3DDDIFMT_RESIDUALDIFFERENCEDATA = D3DDDIFMT_DXVACOMPBUFFER_BASE+2, // 152
D3DDDIFMT_DEBLOCKINGDATA = D3DDDIFMT_DXVACOMPBUFFER_BASE+3, // 153
D3DDDIFMT_INVERSEQUANTIZATIONDATA = D3DDDIFMT_DXVACOMPBUFFER_BASE+4, // 154
D3DDDIFMT_SLICECONTROLDATA = D3DDDIFMT_DXVACOMPBUFFER_BASE+5, // 155
D3DDDIFMT_BITSTREAMDATA = D3DDDIFMT_DXVACOMPBUFFER_BASE+6, // 156
D3DDDIFMT_MOTIONVECTORBUFFER = D3DDDIFMT_DXVACOMPBUFFER_BASE+7, // 157
D3DDDIFMT_FILMGRAINBUFFER = D3DDDIFMT_DXVACOMPBUFFER_BASE+8, // 158
D3DDDIFMT_DXVA_RESERVED9 = D3DDDIFMT_DXVACOMPBUFFER_BASE+9, // 159
D3DDDIFMT_DXVA_RESERVED10 = D3DDDIFMT_DXVACOMPBUFFER_BASE+10, // 160
D3DDDIFMT_DXVA_RESERVED11 = D3DDDIFMT_DXVACOMPBUFFER_BASE+11, // 161
D3DDDIFMT_DXVA_RESERVED12 = D3DDDIFMT_DXVACOMPBUFFER_BASE+12, // 162
D3DDDIFMT_DXVA_RESERVED13 = D3DDDIFMT_DXVACOMPBUFFER_BASE+13, // 163
D3DDDIFMT_DXVA_RESERVED14 = D3DDDIFMT_DXVACOMPBUFFER_BASE+14, // 164
D3DDDIFMT_DXVA_RESERVED15 = D3DDDIFMT_DXVACOMPBUFFER_BASE+15, // 165
D3DDDIFMT_DXVA_RESERVED16 = D3DDDIFMT_DXVACOMPBUFFER_BASE+16, // 166
D3DDDIFMT_DXVA_RESERVED17 = D3DDDIFMT_DXVACOMPBUFFER_BASE+17, // 167
D3DDDIFMT_DXVA_RESERVED18 = D3DDDIFMT_DXVACOMPBUFFER_BASE+18, // 168
D3DDDIFMT_DXVA_RESERVED19 = D3DDDIFMT_DXVACOMPBUFFER_BASE+19, // 169
D3DDDIFMT_DXVA_RESERVED20 = D3DDDIFMT_DXVACOMPBUFFER_BASE+20, // 170
D3DDDIFMT_DXVA_RESERVED21 = D3DDDIFMT_DXVACOMPBUFFER_BASE+21, // 171
D3DDDIFMT_DXVA_RESERVED22 = D3DDDIFMT_DXVACOMPBUFFER_BASE+22, // 172
D3DDDIFMT_DXVA_RESERVED23 = D3DDDIFMT_DXVACOMPBUFFER_BASE+23, // 173
D3DDDIFMT_DXVA_RESERVED24 = D3DDDIFMT_DXVACOMPBUFFER_BASE+24, // 174
D3DDDIFMT_DXVA_RESERVED25 = D3DDDIFMT_DXVACOMPBUFFER_BASE+25, // 175
D3DDDIFMT_DXVA_RESERVED26 = D3DDDIFMT_DXVACOMPBUFFER_BASE+26, // 176
D3DDDIFMT_DXVA_RESERVED27 = D3DDDIFMT_DXVACOMPBUFFER_BASE+27, // 177
D3DDDIFMT_DXVA_RESERVED28 = D3DDDIFMT_DXVACOMPBUFFER_BASE+28, // 178
D3DDDIFMT_DXVA_RESERVED29 = D3DDDIFMT_DXVACOMPBUFFER_BASE+29, // 179
D3DDDIFMT_DXVA_RESERVED30 = D3DDDIFMT_DXVACOMPBUFFER_BASE+30, // 180
D3DDDIFMT_DXVA_RESERVED31 = D3DDDIFMT_DXVACOMPBUFFER_BASE+31, // 181
D3DDDIFMT_DXVACOMPBUFFER_MAX = D3DDDIFMT_DXVA_RESERVED31,
D3DDDIFMT_BINARYBUFFER = 199,
D3DDDIFMT_FORCE_UINT =0x7fffffff
} D3DDDIFORMAT;
typedef enum D3DDDI_COLOR_SPACE_TYPE
{
D3DDDI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 = 0,
D3DDDI_COLOR_SPACE_RGB_FULL_G10_NONE_P709 = 1,
D3DDDI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P709 = 2,
D3DDDI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P2020 = 3,
D3DDDI_COLOR_SPACE_RESERVED = 4,
D3DDDI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601 = 5,
D3DDDI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 = 6,
D3DDDI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P601 = 7,
D3DDDI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 = 8,
D3DDDI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709 = 9,
D3DDDI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020 = 10,
D3DDDI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020 = 11,
D3DDDI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 = 12,
D3DDDI_COLOR_SPACE_YCBCR_STUDIO_G2084_LEFT_P2020 = 13,
D3DDDI_COLOR_SPACE_RGB_STUDIO_G2084_NONE_P2020 = 14,
D3DDDI_COLOR_SPACE_YCBCR_STUDIO_G22_TOPLEFT_P2020 = 15,
D3DDDI_COLOR_SPACE_YCBCR_STUDIO_G2084_TOPLEFT_P2020 = 16,
D3DDDI_COLOR_SPACE_RGB_FULL_G22_NONE_P2020 = 17,
D3DDDI_COLOR_SPACE_YCBCR_STUDIO_GHLG_TOPLEFT_P2020 = 18,
D3DDDI_COLOR_SPACE_YCBCR_FULL_GHLG_TOPLEFT_P2020 = 19,
D3DDDI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P709 = 20,
D3DDDI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P2020 = 21,
D3DDDI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P709 = 22,
D3DDDI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P2020 = 23,
D3DDDI_COLOR_SPACE_YCBCR_STUDIO_G24_TOPLEFT_P2020 = 24,
D3DDDI_COLOR_SPACE_CUSTOM = 0xFFFFFFFF
} D3DDDI_COLOR_SPACE_TYPE;
//
// Note: This enum is intended to specify the final wire signaling
// colorspace values. Do not mix it with enum values defined in
// D3DDDI_COLOR_SPACE_TYPE which are used to specify
// input colorspace for MPOs and other surfaces.
//
typedef enum _D3DDDI_OUTPUT_WIRE_COLOR_SPACE_TYPE
{
// We are using the same values for these first two enums for
// backward compatibility to WDDM2.2 drivers which used
// to get these 2 values from D3DDDI_COLOR_SPACE_TYPE
D3DDDI_OUTPUT_WIRE_COLOR_SPACE_G22_P709 = 0,
D3DDDI_OUTPUT_WIRE_COLOR_SPACE_RESERVED = 4,
D3DDDI_OUTPUT_WIRE_COLOR_SPACE_G2084_P2020 = 12,
// We are starting the new enum value at 30 just to make sure it
// is not confused with the existing D3DDDI_COLOR_SPACE_TYPE
// in the short term
D3DDDI_OUTPUT_WIRE_COLOR_SPACE_G22_P709_WCG = 30,
// OS only intend to use the _G22_P2020 value in future,
// for now graphics drivers should not expect it.
D3DDDI_OUTPUT_WIRE_COLOR_SPACE_G22_P2020 = 31,
// OS only intend to use the _G2084_P2020_HDR10PLUS value in future,
// for now graphics drivers should not expect it.
D3DDDI_OUTPUT_WIRE_COLOR_SPACE_G2084_P2020_HDR10PLUS = 32,
// OS only intend to use the _G2084_P2020_DVLL value in future,
// for now graphics drivers should not expect it.
D3DDDI_OUTPUT_WIRE_COLOR_SPACE_G2084_P2020_DVLL = 33,
} D3DDDI_OUTPUT_WIRE_COLOR_SPACE_TYPE;
typedef struct _D3DDDIRECT
{
LONG left;
LONG top;
LONG right;
LONG bottom;
} D3DDDIRECT;
typedef struct _D3DDDI_KERNELOVERLAYINFO
{
D3DKMT_HANDLE hAllocation; // in: Allocation to be displayed
D3DDDIRECT DstRect; // in: Dest rect
D3DDDIRECT SrcRect; // in: Source rect
D3DKMT_PTR(VOID*, pPrivateDriverData); // in: Private driver data
UINT PrivateDriverDataSize; // in: Size of private driver data
} D3DDDI_KERNELOVERLAYINFO;
typedef enum _D3DDDI_GAMMARAMP_TYPE
{
D3DDDI_GAMMARAMP_UNINITIALIZED = 0,
D3DDDI_GAMMARAMP_DEFAULT = 1,
D3DDDI_GAMMARAMP_RGB256x3x16 = 2,
D3DDDI_GAMMARAMP_DXGI_1 = 3,
#if (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_3)
D3DDDI_GAMMARAMP_MATRIX_3x4 = 4,
#endif // (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_3)
#if (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_6)
D3DDDI_GAMMARAMP_MATRIX_V2 = 5,
#endif // DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_6
} D3DDDI_GAMMARAMP_TYPE;
typedef struct _D3DDDI_GAMMA_RAMP_RGB256x3x16
{
USHORT Red[256];
USHORT Green[256];
USHORT Blue[256];
} D3DDDI_GAMMA_RAMP_RGB256x3x16;
typedef struct D3DDDI_DXGI_RGB
{
float Red;
float Green;
float Blue;
} D3DDDI_DXGI_RGB;
typedef struct _D3DDDI_GAMMA_RAMP_DXGI_1
{
D3DDDI_DXGI_RGB Scale;
D3DDDI_DXGI_RGB Offset;
D3DDDI_DXGI_RGB GammaCurve[1025];
} D3DDDI_GAMMA_RAMP_DXGI_1;
typedef struct _D3DKMDT_3X4_COLORSPACE_TRANSFORM
{
float ColorMatrix3x4[3][4];
float ScalarMultiplier;
D3DDDI_DXGI_RGB LookupTable1D[4096];
} D3DKMDT_3x4_COLORSPACE_TRANSFORM, *PD3DDDI_3x4_COLORSPACE_TRANSFORM;
typedef enum _D3DKMDT_COLORSPACE_TRANSFORM_STAGE_CONTROL
{
D3DKMDT_COLORSPACE_TRANSFORM_STAGE_CONTROL_NO_CHANGE = 0,
D3DKMDT_COLORSPACE_TRANSFORM_STAGE_CONTROL_ENABLE = 1,
D3DKMDT_COLORSPACE_TRANSFORM_STAGE_CONTROL_BYPASS = 2,
}D3DKMDT_COLORSPACE_TRANSFORM_STAGE_CONTROL, *PD3DKMDT_COLORSPACE_TRANSFORM_STAGE_CONTROL;
typedef struct _D3DKMDT_COLORSPACE_TRANSFORM_MATRIX_V2
{
// stage of 1D Degamma.
D3DKMDT_COLORSPACE_TRANSFORM_STAGE_CONTROL StageControlLookupTable1DDegamma;
D3DDDI_DXGI_RGB LookupTable1DDegamma[4096];
// stage of 3x3 matrix
D3DKMDT_COLORSPACE_TRANSFORM_STAGE_CONTROL StageControlColorMatrix3x3;
float ColorMatrix3x3[3][3];
// stage of 1D Regamma.
D3DKMDT_COLORSPACE_TRANSFORM_STAGE_CONTROL StageControlLookupTable1DRegamma;
D3DDDI_DXGI_RGB LookupTable1DRegamma[4096];
} D3DKMDT_COLORSPACE_TRANSFORM_MATRIX_V2, *PD3DKMDT_COLORSPACE_TRANSFORM_MATRIX_V2;
typedef enum _D3DDDI_HDR_METADATA_TYPE
{
D3DDDI_HDR_METADATA_TYPE_NONE = 0,
D3DDDI_HDR_METADATA_TYPE_HDR10 = 1,
D3DDDI_HDR_METADATA_TYPE_HDR10PLUS = 2,
} D3DDDI_HDR_METADATA_TYPE;
typedef struct _D3DDDI_HDR_METADATA_HDR10
{
// Color gamut
UINT16 RedPrimary[2];
UINT16 GreenPrimary[2];
UINT16 BluePrimary[2];
UINT16 WhitePoint[2];
// Luminance
UINT MaxMasteringLuminance;
UINT MinMasteringLuminance;
UINT16 MaxContentLightLevel;
UINT16 MaxFrameAverageLightLevel;
} D3DDDI_HDR_METADATA_HDR10;
typedef struct D3DDDI_HDR_METADATA_HDR10PLUS
{
BYTE Data[72];
} D3DDDI_HDR_METADATA_HDR10PLUS;
// Used as a value for D3DDDI_VIDEO_PRESENT_SOURCE_ID and D3DDDI_VIDEO_PRESENT_TARGET_ID types to specify
// that the respective video present source/target ID hasn't been initialized.
#define D3DDDI_ID_UNINITIALIZED (UINT)(~0)
// TODO:[mmilirud] Define this as (UINT)(~1) to avoid collision with valid source ID equal to 0.
//
// Used as a value for D3DDDI_VIDEO_PRESENT_SOURCE_ID and D3DDDI_VIDEO_PRESENT_TARGET_ID types to specify
// that the respective video present source/target ID isn't applicable for the given execution context.
#define D3DDDI_ID_NOTAPPLICABLE (UINT)(0)
// Indicates that a resource can be associated with "any" VidPn source, even none at all.
#define D3DDDI_ID_ANY (UINT)(~1)
// Used as a value for D3DDDI_VIDEO_PRESENT_SOURCE_ID and D3DDDI_VIDEO_PRESENT_TARGET_ID types to specify
// that the respective video present source/target ID describes every VidPN source/target in question.
#define D3DDDI_ID_ALL (UINT)(~2)
//
// Hardcoded VidPnSource count
//
#define D3DKMDT_MAX_VIDPN_SOURCES_BITCOUNT 4
#define D3DKMDT_MAX_VIDPN_SOURCES (1 << D3DKMDT_MAX_VIDPN_SOURCES_BITCOUNT)
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Purpose: Multi-sampling method descriptor type.
//
// Remarks: Driver is free to partition its quality levels for a given multi-sampling method into as many
// increments as it likes, with the condition that each incremental step does noticably improve
// quality of the presented image.
//
typedef struct _D3DDDI_MULTISAMPLINGMETHOD
{
// Number of sub-pixels employed in this multi-sampling method (e.g. 2 for 2x and 8 for 8x multi-sampling)
UINT NumSamples;
// Upper bound on the quality range supported for this multi-sampling method. The range starts from 0
// and goes upto and including the reported maximum quality setting.
UINT NumQualityLevels;
}
D3DDDI_MULTISAMPLINGMETHOD;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Purpose: Video signal scan line ordering descriptor type.
//
// Remarks: Scan-line ordering of the video mode, specifies whether each field contains the entire
// content of a frame, or only half of it (i.e. even/odd lines interchangeably).
// Note that while for standard interlaced modes, what field comes first can be inferred
// from the mode, specifying this characteristic explicitly with an enum both frees up the
// client from having to maintain mode-based look-up tables and is extensible for future
// standard modes not listed in the D3DKMDT_VIDEO_SIGNAL_STANDARD enum.
//
typedef enum _D3DDDI_VIDEO_SIGNAL_SCANLINE_ORDERING
{
D3DDDI_VSSLO_UNINITIALIZED = 0,
D3DDDI_VSSLO_PROGRESSIVE = 1,
D3DDDI_VSSLO_INTERLACED_UPPERFIELDFIRST = 2,
D3DDDI_VSSLO_INTERLACED_LOWERFIELDFIRST = 3,
D3DDDI_VSSLO_OTHER = 255
}
D3DDDI_VIDEO_SIGNAL_SCANLINE_ORDERING;
typedef enum D3DDDI_FLIPINTERVAL_TYPE
{
D3DDDI_FLIPINTERVAL_IMMEDIATE = 0,
D3DDDI_FLIPINTERVAL_ONE = 1,
D3DDDI_FLIPINTERVAL_TWO = 2,
D3DDDI_FLIPINTERVAL_THREE = 3,
D3DDDI_FLIPINTERVAL_FOUR = 4,
// This value is only valid for the D3D9 runtime PresentCb SyncIntervalOverride field.
// For this field, IMMEDIATE means the API semantic of sync interval 0, where
// IMMEDIATE_ALLOW_TEARING is equivalent to the addition of the DXGI ALLOW_TEARING API flags.
D3DDDI_FLIPINTERVAL_IMMEDIATE_ALLOW_TEARING = 5,
} D3DDDI_FLIPINTERVAL_TYPE;
typedef enum _D3DDDI_POOL
{
D3DDDIPOOL_SYSTEMMEM = 1,
D3DDDIPOOL_VIDEOMEMORY = 2,
D3DDDIPOOL_LOCALVIDMEM = 3,
D3DDDIPOOL_NONLOCALVIDMEM = 4,
#if (D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WDDM1_3) // M1
D3DDDIPOOL_STAGINGMEM = 5,
#endif
} D3DDDI_POOL;
typedef enum _D3DDDIMULTISAMPLE_TYPE
{
D3DDDIMULTISAMPLE_NONE = 0,
D3DDDIMULTISAMPLE_NONMASKABLE = 1,
D3DDDIMULTISAMPLE_2_SAMPLES = 2,
D3DDDIMULTISAMPLE_3_SAMPLES = 3,
D3DDDIMULTISAMPLE_4_SAMPLES = 4,
D3DDDIMULTISAMPLE_5_SAMPLES = 5,
D3DDDIMULTISAMPLE_6_SAMPLES = 6,
D3DDDIMULTISAMPLE_7_SAMPLES = 7,
D3DDDIMULTISAMPLE_8_SAMPLES = 8,
D3DDDIMULTISAMPLE_9_SAMPLES = 9,
D3DDDIMULTISAMPLE_10_SAMPLES = 10,
D3DDDIMULTISAMPLE_11_SAMPLES = 11,
D3DDDIMULTISAMPLE_12_SAMPLES = 12,
D3DDDIMULTISAMPLE_13_SAMPLES = 13,
D3DDDIMULTISAMPLE_14_SAMPLES = 14,
D3DDDIMULTISAMPLE_15_SAMPLES = 15,
D3DDDIMULTISAMPLE_16_SAMPLES = 16,
D3DDDIMULTISAMPLE_FORCE_UINT = 0x7fffffff
} D3DDDIMULTISAMPLE_TYPE;
typedef struct _D3DDDI_RESOURCEFLAGS
{
union
{
struct
{
UINT RenderTarget : 1; // 0x00000001
UINT ZBuffer : 1; // 0x00000002
UINT Dynamic : 1; // 0x00000004
UINT HintStatic : 1; // 0x00000008
UINT AutogenMipmap : 1; // 0x00000010
UINT DMap : 1; // 0x00000020
UINT WriteOnly : 1; // 0x00000040
UINT NotLockable : 1; // 0x00000080
UINT Points : 1; // 0x00000100
UINT RtPatches : 1; // 0x00000200
UINT NPatches : 1; // 0x00000400
UINT SharedResource : 1; // 0x00000800
UINT DiscardRenderTarget : 1; // 0x00001000
UINT Video : 1; // 0x00002000
UINT CaptureBuffer : 1; // 0x00004000
UINT Primary : 1; // 0x00008000
UINT Texture : 1; // 0x00010000
UINT CubeMap : 1; // 0x00020000
UINT Volume : 1; // 0x00040000
UINT VertexBuffer : 1; // 0x00080000
UINT IndexBuffer : 1; // 0x00100000
UINT DecodeRenderTarget : 1; // 0x00200000
UINT DecodeCompressedBuffer : 1; // 0x00400000
UINT VideoProcessRenderTarget: 1; // 0x00800000
UINT CpuOptimized : 1; // 0x01000000
UINT MightDrawFromLocked : 1; // 0x02000000
UINT Overlay : 1; // 0x04000000
UINT MatchGdiPrimary : 1; // 0x08000000
UINT InterlacedRefresh : 1; // 0x10000000
UINT TextApi : 1; // 0x20000000
UINT RestrictedContent : 1; // 0x40000000
UINT RestrictSharedAccess : 1; // 0x80000000
};
UINT Value;
};
} D3DDDI_RESOURCEFLAGS;
typedef struct _D3DDDI_SURFACEINFO
{
UINT Width; // in: For linear, surface and volume
UINT Height; // in: For surface and volume
UINT Depth; // in: For volume
CONST VOID* pSysMem;
UINT SysMemPitch;
UINT SysMemSlicePitch;
} D3DDDI_SURFACEINFO;
typedef enum _D3DDDI_ROTATION
{
D3DDDI_ROTATION_IDENTITY = 1, // No rotation.
D3DDDI_ROTATION_90 = 2, // Rotated 90 degrees.
D3DDDI_ROTATION_180 = 3, // Rotated 180 degrees.
D3DDDI_ROTATION_270 = 4 // Rotated 270 degrees.
} D3DDDI_ROTATION;
typedef enum D3DDDI_SCANLINEORDERING
{
D3DDDI_SCANLINEORDERING_UNKNOWN = 0,
D3DDDI_SCANLINEORDERING_PROGRESSIVE = 1,
D3DDDI_SCANLINEORDERING_INTERLACED = 2,
} D3DDDI_SCANLINEORDERING;
typedef struct _D3DDDIARG_CREATERESOURCE
{
D3DDDIFORMAT Format;
D3DDDI_POOL Pool;
D3DDDIMULTISAMPLE_TYPE MultisampleType;
UINT MultisampleQuality;
CONST D3DDDI_SURFACEINFO* pSurfList; // in: List of sub resource objects to create
UINT SurfCount; // in: Number of sub resource objects
UINT MipLevels;
UINT Fvf; // in: FVF format for vertex buffers
D3DDDI_VIDEO_PRESENT_SOURCE_ID VidPnSourceId; // in: VidPnSourceId on which the primary surface is created
D3DDDI_RATIONAL RefreshRate; // in: RefreshRate that this primary surface is to be used with
HANDLE hResource; // in/out: D3D runtime handle/UM driver handle
D3DDDI_RESOURCEFLAGS Flags;
D3DDDI_ROTATION Rotation; // in: The orientation of the resource. (0, 90, 180, 270)
} D3DDDIARG_CREATERESOURCE;
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WIN8) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WIN8))
typedef struct _D3DDDI_RESOURCEFLAGS2
{
union
{
struct
{
UINT VideoEncoder : 1; // 0x00000001
UINT UserMemory : 1; // 0x00000002
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM1_3) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WDDM1_3)) // M1
UINT CrossAdapter : 1; // 0x00000004
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_0) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WDDM2_0))
UINT IsDisplayable : 1; // 0x00000008
UINT Reserved : 28;
#else
UINT Reserved : 29;
#endif
#else
UINT Reserved : 30;
#endif // (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM1_3)
};
UINT Value;
};
} D3DDDI_RESOURCEFLAGS2;
typedef struct _D3DDDIARG_CREATERESOURCE2
{
D3DDDIFORMAT Format;
D3DDDI_POOL Pool;
D3DDDIMULTISAMPLE_TYPE MultisampleType;
UINT MultisampleQuality;
CONST D3DDDI_SURFACEINFO* pSurfList; // in: List of sub resource objects to create
UINT SurfCount; // in: Number of sub resource objects
UINT MipLevels;
UINT Fvf; // in: FVF format for vertex buffers
D3DDDI_VIDEO_PRESENT_SOURCE_ID VidPnSourceId; // in: VidPnSourceId on which the primary surface is created
D3DDDI_RATIONAL RefreshRate; // in: RefreshRate that this primary surface is to be used with
HANDLE hResource; // in/out: D3D runtime handle/UM driver handle
D3DDDI_RESOURCEFLAGS Flags;
D3DDDI_ROTATION Rotation; // in: The orientation of the resource. (0, 90, 180, 270)
D3DDDI_RESOURCEFLAGS2 Flags2;
} D3DDDIARG_CREATERESOURCE2;
#endif // (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WIN8)
typedef struct _D3DDDICB_SIGNALFLAGS
{
union
{
struct
{
UINT SignalAtSubmission : 1;
#if (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WIN8)
UINT EnqueueCpuEvent : 1;
#if (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_0)
UINT AllowFenceRewind : 1;
UINT Reserved : 28;
UINT DXGK_SIGNAL_FLAG_INTERNAL0 : 1;
#else
UINT Reserved : 30;
#endif
#else
UINT Reserved : 31;
#endif // (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WIN8)
};
UINT Value;
};
} D3DDDICB_SIGNALFLAGS;
#define D3DDDI_MAX_OBJECT_WAITED_ON 32
#define D3DDDI_MAX_OBJECT_SIGNALED 32
typedef enum _D3DDDI_SYNCHRONIZATIONOBJECT_TYPE
{
D3DDDI_SYNCHRONIZATION_MUTEX = 1,
D3DDDI_SEMAPHORE = 2,
D3DDDI_FENCE = 3,
D3DDDI_CPU_NOTIFICATION = 4,
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_0) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WDDM2_0))
D3DDDI_MONITORED_FENCE = 5,
#endif // DXGKDDI_INTERFACE_VERSION
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_2) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WDDM2_2))
D3DDDI_PERIODIC_MONITORED_FENCE = 6,
#endif // DXGKDDI_INTERFACE_VERSION
D3DDDI_SYNCHRONIZATION_TYPE_LIMIT
} D3DDDI_SYNCHRONIZATIONOBJECT_TYPE;
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_0) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WDDM2_0))
#define D3DDDI_SYNC_OBJECT_WAIT 0x1
#define D3DDDI_SYNC_OBJECT_SIGNAL 0x2
#define D3DDDI_SYNC_OBJECT_ALL_ACCESS (STANDARD_RIGHTS_REQUIRED | SYNCHRONIZE | D3DDDI_SYNC_OBJECT_WAIT | D3DDDI_SYNC_OBJECT_SIGNAL)
#endif // DXGKDDI_INTERFACE_VERSION
#if (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM1_3)
typedef union
{
struct
{
UINT64 FrameNumber : 40;
UINT64 PartNumber : 24;
};
UINT64 Value;
}DXGK_MIRACAST_CHUNK_ID;
typedef enum _DXGK_MIRACAST_CHUNK_TYPE
{
DXGK_MIRACAST_CHUNK_TYPE_UNKNOWN = 0,
DXGK_MIRACAST_CHUNK_TYPE_COLOR_CONVERT_COMPLETE = 1,
DXGK_MIRACAST_CHUNK_TYPE_ENCODE_COMPLETE = 2,
DXGK_MIRACAST_CHUNK_TYPE_FRAME_START = 3,
DXGK_MIRACAST_CHUNK_TYPE_FRAME_DROPPED = 4,
DXGK_MIRACAST_CHUNK_TYPE_ENCODE_DRIVER_DEFINED_1 = 0x80000000,
DXGK_MIRACAST_CHUNK_TYPE_ENCODE_DRIVER_DEFINED_2 = 0x80000001,
} DXGK_MIRACAST_CHUNK_TYPE;
typedef struct
{
DXGK_MIRACAST_CHUNK_TYPE ChunkType; // Type of chunk info
DXGK_MIRACAST_CHUNK_ID ChunkId; // Identifier for this chunk
UINT ProcessingTime; // Time the process took to complete in microsecond
UINT EncodeRate; // Encode bitrate driver reported for the chunk, kilobits per second
} DXGK_MIRACAST_CHUNK_INFO;
#endif // (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM1_3)
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_0) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WDDM2_0))
typedef enum D3DDDI_PAGINGQUEUE_PRIORITY
{
D3DDDI_PAGINGQUEUE_PRIORITY_BELOW_NORMAL = -1,
D3DDDI_PAGINGQUEUE_PRIORITY_NORMAL = 0,
D3DDDI_PAGINGQUEUE_PRIORITY_ABOVE_NORMAL = 1,
} D3DDDI_PAGINGQUEUE_PRIORITY;
typedef struct D3DDDI_MAKERESIDENT_FLAGS
{
union
{
struct
{
UINT CantTrimFurther : 1; // When set, MakeResidentCb will succeed even if the request puts the application over the current budget.
// MakeResidentCb will still fail if the request puts the application over the maximum budget.
UINT MustSucceed : 1; // When set, instructs MakeResidentCb to put the device in error if the resource cannot be made resident.
UINT Reserved : 30;
};
UINT Value;
};
} D3DDDI_MAKERESIDENT_FLAGS;
typedef struct D3DDDI_MAKERESIDENT
{
D3DKMT_HANDLE hPagingQueue; // [in] Handle to the paging queue used to synchronize paging operations for this call.
UINT NumAllocations; // [in/out] On input, the number of allocation handles om the AllocationList array. On output,
// the number of allocations successfully made resident.
D3DKMT_PTR(_Field_size_(NumAllocations)
CONST D3DKMT_HANDLE*, AllocationList); // [in] An array of NumAllocations allocation handles
D3DKMT_PTR(CONST UINT*, PriorityList); // [in] Residency priority array for each of the allocations in the resource or allocation list
D3DDDI_MAKERESIDENT_FLAGS Flags; // [in] Residency flags
D3DKMT_ALIGN64 UINT64 PagingFenceValue; // [out] Paging fence value to synchronize on before submitting the command
// that uses above resources to the GPU. This value applies to the monitored fence
// synchronization object associated with hPagingQueue.
D3DKMT_ALIGN64 UINT64 NumBytesToTrim; // [out] When MakeResident fails due to being over budget, this value
// indicates how much to trim in order for the call to succeed on a retry.
} D3DDDI_MAKERESIDENT;
typedef struct D3DDDI_EVICT_FLAGS
{
union
{
struct
{
UINT EvictOnlyIfNecessary : 1;
UINT NotWrittenTo : 1;
UINT Reserved : 30;
};
UINT Value;
};
} D3DDDI_EVICT_FLAGS;
typedef struct D3DDDI_TRIMRESIDENCYSET_FLAGS
{
union
{
struct
{
UINT PeriodicTrim : 1; // When PeriodicTrim flag is set, the driver is required to performed the following operations:
// a) trim all allocations that were not referenced since the previous periodic trim request
// by comparing the allocation last referenced fence with the last periodic trim context fence
// b) Refresh the last periodic trim context fence with the last completed context fence.
UINT RestartPeriodicTrim : 1; // May not be set together with PeriodicTrim flag.
// Reset the last periodic trim context fence to the last completed context fence.
UINT TrimToBudget : 1; // Indicates that the application usage is over the memory budget,
// and NumBytesToTrim bytes should be trimmed to fit in the new memory budget.
UINT Reserved : 29;
};
UINT Value;
};
} D3DDDI_TRIMRESIDENCYSET_FLAGS;
typedef struct _D3DDDIGPUVIRTUALADDRESS_PROTECTION_TYPE
{
union
{
struct
{
UINT64 Write : 1;
UINT64 Execute : 1;
UINT64 Zero : 1;
UINT64 NoAccess : 1;
UINT64 SystemUseOnly : 1; // Should not be set by the UMD
UINT64 Reserved : 59;
};
D3DKMT_ALIGN64 UINT64 Value;
};
} D3DDDIGPUVIRTUALADDRESS_PROTECTION_TYPE;
typedef enum _D3DDDI_UPDATEGPUVIRTUALADDRESS_OPERATION_TYPE
{
D3DDDI_UPDATEGPUVIRTUALADDRESS_MAP = 0,
D3DDDI_UPDATEGPUVIRTUALADDRESS_UNMAP = 1,
D3DDDI_UPDATEGPUVIRTUALADDRESS_COPY = 2,
D3DDDI_UPDATEGPUVIRTUALADDRESS_MAP_PROTECT = 3,
} D3DDDI_UPDATEGPUVIRTUALADDRESS_OPERATION_TYPE;
typedef struct _D3DDDI_UPDATEGPUVIRTUALADDRESS_OPERATION
{
D3DDDI_UPDATEGPUVIRTUALADDRESS_OPERATION_TYPE OperationType;
union
{
struct
{
D3DKMT_ALIGN64 D3DGPU_VIRTUAL_ADDRESS BaseAddress;
D3DKMT_ALIGN64 D3DGPU_SIZE_T SizeInBytes;
D3DKMT_HANDLE hAllocation;
D3DKMT_ALIGN64 D3DGPU_SIZE_T AllocationOffsetInBytes;
D3DKMT_ALIGN64 D3DGPU_SIZE_T AllocationSizeInBytes;
} Map;
struct
{
D3DKMT_ALIGN64 D3DGPU_VIRTUAL_ADDRESS BaseAddress;
D3DKMT_ALIGN64 D3DGPU_SIZE_T SizeInBytes;
D3DKMT_HANDLE hAllocation;
D3DKMT_ALIGN64 D3DGPU_SIZE_T AllocationOffsetInBytes;
D3DKMT_ALIGN64 D3DGPU_SIZE_T AllocationSizeInBytes;
D3DDDIGPUVIRTUALADDRESS_PROTECTION_TYPE Protection;
D3DKMT_ALIGN64 UINT64 DriverProtection;
} MapProtect;
struct
{
D3DKMT_ALIGN64 D3DGPU_VIRTUAL_ADDRESS BaseAddress;
D3DKMT_ALIGN64 D3DGPU_SIZE_T SizeInBytes;
D3DDDIGPUVIRTUALADDRESS_PROTECTION_TYPE Protection;
} Unmap; // Used for UNMAP_NOACCESS as well
struct
{
D3DKMT_ALIGN64 D3DGPU_VIRTUAL_ADDRESS SourceAddress;
D3DKMT_ALIGN64 D3DGPU_SIZE_T SizeInBytes;
D3DKMT_ALIGN64 D3DGPU_VIRTUAL_ADDRESS DestAddress;
} Copy;
};
} D3DDDI_UPDATEGPUVIRTUALADDRESS_OPERATION;
typedef enum _D3DDDIGPUVIRTUALADDRESS_RESERVATION_TYPE
{
D3DDDIGPUVIRTUALADDRESS_RESERVE_NO_ACCESS = 0,
D3DDDIGPUVIRTUALADDRESS_RESERVE_ZERO = 1,
D3DDDIGPUVIRTUALADDRESS_RESERVE_NO_COMMIT = 2 // Reserved for system use
} D3DDDIGPUVIRTUALADDRESS_RESERVATION_TYPE;
typedef struct D3DDDI_MAPGPUVIRTUALADDRESS
{
D3DKMT_HANDLE hPagingQueue; // in: Paging queue to synchronize the operation on.
D3DKMT_ALIGN64 D3DGPU_VIRTUAL_ADDRESS BaseAddress; // in_opt: Base virtual address to map
D3DKMT_ALIGN64 D3DGPU_VIRTUAL_ADDRESS MinimumAddress; // in_opt: Minimum virtual address
D3DKMT_ALIGN64 D3DGPU_VIRTUAL_ADDRESS MaximumAddress; // in_opt: Maximum virtual address
D3DKMT_HANDLE hAllocation; // in: Allocation handle to map
D3DKMT_ALIGN64 D3DGPU_SIZE_T OffsetInPages; // in: Offset in 4 KB pages from the start of the allocation
D3DKMT_ALIGN64 D3DGPU_SIZE_T SizeInPages; // in: Size in 4 KB pages to map
D3DDDIGPUVIRTUALADDRESS_PROTECTION_TYPE Protection; // in: Virtual address protection
D3DKMT_ALIGN64 UINT64 DriverProtection; // in: Driver specific protection
UINT Reserved0; // in:
D3DKMT_ALIGN64 UINT64 Reserved1; // in:
D3DKMT_ALIGN64 D3DGPU_VIRTUAL_ADDRESS VirtualAddress; // out: Virtual address
D3DKMT_ALIGN64 UINT64 PagingFenceValue; // out: Paging fence Id for synchronization
} D3DDDI_MAPGPUVIRTUALADDRESS;
typedef struct D3DDDI_RESERVEGPUVIRTUALADDRESS
{
union
{
D3DKMT_HANDLE hPagingQueue; // in: Paging queue to synchronize the operation on.
D3DKMT_HANDLE hAdapter; // in: DXG adapter handle. (M2)
};
D3DKMT_ALIGN64 D3DGPU_VIRTUAL_ADDRESS BaseAddress; // in_opt: Base virtual address to map
D3DKMT_ALIGN64 D3DGPU_VIRTUAL_ADDRESS MinimumAddress; // in_opt: Minimum virtual address
D3DKMT_ALIGN64 D3DGPU_VIRTUAL_ADDRESS MaximumAddress; // in_opt: Maximum virtual address
D3DKMT_ALIGN64 D3DGPU_SIZE_T Size; // in: Size to reserve in bytes
union
{
D3DDDIGPUVIRTUALADDRESS_RESERVATION_TYPE ReservationType; // in: Reservation type
UINT Reserved0; // M2
};
union
{
D3DKMT_ALIGN64 UINT64 DriverProtection;// in: Driver specific protection
D3DKMT_ALIGN64 UINT64 Reserved1; // M2
};
D3DKMT_ALIGN64 D3DGPU_VIRTUAL_ADDRESS VirtualAddress; // out: Virtual address
union
{
D3DKMT_ALIGN64 UINT64 PagingFenceValue;// out: Paging fence Id for synchronization
D3DKMT_ALIGN64 UINT64 Reserved2; // M2
};
} D3DDDI_RESERVEGPUVIRTUALADDRESS;
typedef struct _D3DDDI_GETRESOURCEPRESENTPRIVATEDRIVERDATA
{
D3DKMT_HANDLE hResource;
UINT PrivateDriverDataSize;
D3DKMT_PTR(PVOID, pPrivateDriverData);
} D3DDDI_GETRESOURCEPRESENTPRIVATEDRIVERDATA;
typedef struct D3DDDI_DESTROYPAGINGQUEUE
{
D3DKMT_HANDLE hPagingQueue; // in: handle to the paging queue to destroy
} D3DDDI_DESTROYPAGINGQUEUE;
#endif // (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_0)
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_1) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WDDM2_1_1))
typedef struct D3DDDI_UPDATEALLOCPROPERTY_FLAGS
{
union
{
struct
{
UINT AccessedPhysically : 1; // The new value for AccessedPhysically on an allocation
UINT Unmoveable : 1; // Indicates an allocation cannot be moved while pinned in a memory segment
UINT Reserved : 30;
};
UINT Value;
};
} D3DDDI_UPDATEALLOCPROPERTY_FLAGS;
typedef struct D3DDDI_UPDATEALLOCPROPERTY
{
D3DKMT_HANDLE hPagingQueue; // [in] Handle to the paging queue used to synchronize paging operations for this call.
D3DKMT_HANDLE hAllocation; // [in] Handle to the allocation to be updated.
UINT SupportedSegmentSet; // [in] New supported segment set, ignored if the same.
D3DDDI_SEGMENTPREFERENCE PreferredSegment; // [in] New preferred segment set, ignored if the same.
D3DDDI_UPDATEALLOCPROPERTY_FLAGS Flags; // [in] Flags to set on the allocation, ignored if the same.
D3DKMT_ALIGN64 UINT64 PagingFenceValue; // [out] Paging fence value to synchronize on before using the above allocation.
// This value applies to the monitored fence synchronization
// object associated with hPagingQueue.
union
{
struct
{
UINT SetAccessedPhysically : 1; // [in] When set to 1, will set AccessedPhysically to new value
UINT SetSupportedSegmentSet : 1; // [in] When set to 1, will set SupportedSegmentSet to new value
UINT SetPreferredSegment : 1; // [in] When set to 1, will set PreferredSegment to new value
UINT SetUnmoveable : 1; // [in] When set to 1, will set Unmoveable to new value
UINT Reserved : 28;
};
UINT PropertyMaskValue;
};
} D3DDDI_UPDATEALLOCPROPERTY;
#endif // (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_1)
#if(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WDDM2_1_1)
typedef struct D3DDDI_OFFER_FLAGS
{
union
{
struct
{
UINT AllowDecommit : 1;
UINT Reserved : 31;
};
UINT Value;
};
} D3DDDI_OFFER_FLAGS;
#endif // (D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WDDM2_1_1)
#if(DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_1 || \
D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WDDM2_1)
typedef enum _D3DDDI_RECLAIM_RESULT
{
D3DDDI_RECLAIM_RESULT_OK = 0,
D3DDDI_RECLAIM_RESULT_DISCARDED = 1,
D3DDDI_RECLAIM_RESULT_NOT_COMMITTED = 2,
} D3DDDI_RECLAIM_RESULT;
#endif
typedef struct _D3DDDI_SYNCHRONIZATIONOBJECTINFO
{
D3DDDI_SYNCHRONIZATIONOBJECT_TYPE Type; // in: Type of synchronization object to create.
union
{
struct
{
BOOL InitialState; // in: Initial state of a synchronization mutex.
} SynchronizationMutex;
struct
{
UINT MaxCount; // in: Max count of the semaphore.
UINT InitialCount; // in: Initial count of the semaphore.
} Semaphore;
struct
{
UINT Reserved[16]; // Reserved for future use.
} Reserved;
};
} D3DDDI_SYNCHRONIZATIONOBJECTINFO;
#ifndef D3DDDI_SYNCHRONIZATIONOBJECT_FLAGS_EXT
#define D3DDDI_SYNCHRONIZATIONOBJECT_FLAGS_EXT
#define D3DDDI_SYNCHRONIZATIONOBJECT_FLAGS_RESERVED0 Reserved0
#endif
typedef struct _D3DDDI_SYNCHRONIZATIONOBJECT_FLAGS
{
union
{
struct
{
UINT Shared : 1;
UINT NtSecuritySharing : 1;
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM1_3) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WDDM1_3)) // M1
UINT CrossAdapter : 1;
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_0) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WDDM2_0))
// When set, the sync object is signaled as soon as the contents of command buffers preceding it
// is entirely copied to the GPU pipeline, but not necessarily completed execution.
// This flag can be set in order to start reusing command buffers as soon as possible.
UINT TopOfPipeline : 1;
// When set, the device this sync object is created or opened on
// can only submit wait commands for it.
UINT NoSignal : 1;
// When set, the device this sync object is created or opened on
// can only submit signal commands for it. This flag cannot be set
// simultaneously with NoSignal.
UINT NoWait : 1;
// When set, instructs the GPU scheduler to bypass signaling of the monitored fence
// to the maximum value when the device is affected by the GPU reset.
UINT NoSignalMaxValueOnTdr : 1;
// When set, the fence will not be mapped into the GPU virtual address space.
// Only packet-based signal/wait operations are supported
// When this is set, the fence is always stored as a 64-bit value (regardless of adapter caps)
UINT NoGPUAccess : 1;
#if (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM3_0)
// When set, the fence can be signaled by KMD.
// The flag can be used only with D3DDDI_CPU_NOTIFICATION objects.
UINT SignalByKmd : 1;
UINT Reserved : 22;
#else
UINT Reserved : 23;
#endif // (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM3_0)
#else
UINT Reserved : 28;
#endif // (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_0)
#else
UINT Reserved : 29;
#endif // (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM1_3)
UINT D3DDDI_SYNCHRONIZATIONOBJECT_FLAGS_RESERVED0 : 1;
};
UINT Value;
};
} D3DDDI_SYNCHRONIZATIONOBJECT_FLAGS;
typedef struct _D3DDDI_SYNCHRONIZATIONOBJECTINFO2
{
D3DDDI_SYNCHRONIZATIONOBJECT_TYPE Type; // in: Type of synchronization object to create.
D3DDDI_SYNCHRONIZATIONOBJECT_FLAGS Flags; // in: flags.
union
{
struct
{
BOOL InitialState; // in: Initial state of a synchronization mutex.
} SynchronizationMutex;
struct
{
UINT MaxCount; // in: Max count of the semaphore.
UINT InitialCount; // in: Initial count of the semaphore.
} Semaphore;
struct
{
D3DKMT_ALIGN64 UINT64 FenceValue; // in: inital fence value.
} Fence;
struct
{
D3DKMT_PTR(HANDLE, Event); // in: Handle to the event
} CPUNotification;
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_0) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WDDM2_0))
struct
{
D3DKMT_ALIGN64 UINT64 InitialFenceValue; // in: inital fence value.
D3DKMT_PTR(VOID*, FenceValueCPUVirtualAddress); // out: Read-only mapping of the fence value for the CPU
D3DKMT_ALIGN64 D3DGPU_VIRTUAL_ADDRESS FenceValueGPUVirtualAddress; // out: Read/write mapping of the fence value for the GPU
UINT EngineAffinity; // in: Defines physical adapters where the GPU VA will be mapped
UINT Padding;
} MonitoredFence;
#endif // (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_0)
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_2) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WDDM2_2))
struct
{
D3DKMT_HANDLE hAdapter; // in: A handle to the adapter associated with VidPnTargetId
D3DDDI_VIDEO_PRESENT_TARGET_ID VidPnTargetId; // in: The output that the compositor wishes to receive notifications for
D3DKMT_ALIGN64 UINT64 Time; // in: Represents an offset before the VSync.
// The Time value may not be longer than a VSync interval. In units of 100ns.
D3DKMT_PTR(VOID*, FenceValueCPUVirtualAddress); // out: Read-only mapping of the fence value for the CPU
D3DKMT_ALIGN64 D3DGPU_VIRTUAL_ADDRESS FenceValueGPUVirtualAddress; // out: Read-only mapping of the fence value for the GPU
UINT EngineAffinity; // in: Defines physical adapters where the GPU VA will be mapped
UINT Padding;
} PeriodicMonitoredFence;
#endif // (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_2)
struct
{
D3DKMT_ALIGN64 UINT64 Reserved[8]; // Reserved for future use.
} Reserved;
};
D3DKMT_HANDLE SharedHandle; // out: global shared handle (when requested to be shared)
} D3DDDI_SYNCHRONIZATIONOBJECTINFO2;
#if ((DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_0) || \
(D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WDDM2_0))
typedef struct _D3DDDI_WAITFORSYNCHRONIZATIONOBJECTFROMCPU_FLAGS
{
union
{
struct
{
UINT WaitAny : 1; // when waiting for multiple objects, signal the wait event if any
// of the wait array conditions is satisfied as opposed to all conditions.
UINT Reserved : 31;
};
UINT Value;
};
} D3DDDI_WAITFORSYNCHRONIZATIONOBJECTFROMCPU_FLAGS;
#endif // (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_0)
#if (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_4)
typedef struct _D3DDDI_QUERYREGISTRY_FLAGS
{
union
{
struct
{
UINT TranslatePath : 1;
UINT MutableValue : 1;
UINT Reserved : 30;
};
UINT Value;
};
} D3DDDI_QUERYREGISTRY_FLAGS;
typedef enum _D3DDDI_QUERYREGISTRY_TYPE
{
D3DDDI_QUERYREGISTRY_SERVICEKEY = 0,
D3DDDI_QUERYREGISTRY_ADAPTERKEY = 1,
D3DDDI_QUERYREGISTRY_DRIVERSTOREPATH = 2,
D3DDDI_QUERYREGISTRY_DRIVERIMAGEPATH = 3,
D3DDDI_QUERYREGISTRY_MAX,
} D3DDDI_QUERYREGISTRY_TYPE;
typedef enum _D3DDDI_QUERYREGISTRY_STATUS
{
D3DDDI_QUERYREGISTRY_STATUS_SUCCESS = 0,
D3DDDI_QUERYREGISTRY_STATUS_BUFFER_OVERFLOW = 1,
D3DDDI_QUERYREGISTRY_STATUS_FAIL = 2,
D3DDDI_QUERYREGISTRY_STATUS_MAX,
} D3DDDI_QUERYREGISTRY_STATUS;
//
// Output data value follows this structure.
// PrivateDriverSize must be sizeof(D3DDDI_QUERYREGISTRY_INFO) + (size of the the key value in bytes)
//
typedef struct _D3DDDI_QUERYREGISTRY_INFO
{
D3DDDI_QUERYREGISTRY_TYPE QueryType; // In
D3DDDI_QUERYREGISTRY_FLAGS QueryFlags; // In
WCHAR ValueName[MAX_PATH]; // In
ULONG ValueType; // In
ULONG PhysicalAdapterIndex; // In
ULONG OutputValueSize; // Out. Number of bytes written to the output value or required in case of D3DDDI_QUERYREGISTRY_STATUS_BUFFER_OVERFLOW.
D3DDDI_QUERYREGISTRY_STATUS Status; // Out
union {
DWORD OutputDword; // Out
D3DKMT_ALIGN64 UINT64 OutputQword; // Out
WCHAR OutputString[1]; // Out. Dynamic array
BYTE OutputBinary[1]; // Out. Dynamic array
};
} D3DDDI_QUERYREGISTRY_INFO;
#endif // (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM2_4)
//
// Defines the maximum number of context a particular command buffer can
// be broadcast to.
//
#define D3DDDI_MAX_BROADCAST_CONTEXT 64
//
// Allocation priorities.
//
#define D3DDDI_ALLOCATIONPRIORITY_MINIMUM 0x28000000
#define D3DDDI_ALLOCATIONPRIORITY_LOW 0x50000000
#define D3DDDI_ALLOCATIONPRIORITY_NORMAL 0x78000000
#define D3DDDI_ALLOCATIONPRIORITY_HIGH 0xa0000000
#define D3DDDI_ALLOCATIONPRIORITY_MAXIMUM 0xc8000000
#if (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM1_3)
// Cross adapter resource pitch alignment in bytes.
// Must be power of 2.
//
#define D3DKMT_CROSS_ADAPTER_RESOURCE_PITCH_ALIGNMENT 128
// Cross adapter resource height alignment in rows.
//
#define D3DKMT_CROSS_ADAPTER_RESOURCE_HEIGHT_ALIGNMENT 4
#endif // (DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WDDM1_3)
#endif // (NTDDI_VERSION >= NTDDI_LONGHORN) || defined(D3DKMDT_SPECIAL_MULTIPLATFORM_TOOL)
#pragma warning(pop)
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
#pragma endregion
#endif /* _D3DUKMDT_H_ */