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2dddbd5c54
This fixes starting the Windows 2000 POSIX subsystem in ReactOS. - The CreateSession pointer was initialized against the SbApiMsg variable, but it was the other SbApiMsg2 that was being initialized and sent through LPC. - Do not overwrite the MuSessionId (Terminal Services session ID) variable with the generated environment subsystem session ID from SmpAllocateSessionId(). - Actually initialize the SbApiMsg ApiNumber for the CreateSession LPC call. (dll\win32\kernel32\client\proc.c:3690) Retrying with: POSIX /P C:\ReactOS\system32\posix\ls.exe /C ls Breakpoint 1 hit csrsrv!CsrSbApiRequestThread+0x64: 001b:1000ac34 837dfc00 cmp dword ptr [ebp-4],0 kd> ??ReceiveMsg struct _SB_API_MSG +0x000 h : _PORT_MESSAGE +0x018 ConnectionInfo : _SB_CONNECTION_INFO +0x018 ApiNumber : 0xcccccccc (No matching name) +0x01c ReturnValue : 0n0 +0x020 u : <unnamed-tag> kd> p ... (base\system\smss\smsubsys.c:393) SMSS: SmpLoadSubSystem - NtRequestWaitReplyPort Failed with Status c0000002 for sessionid 2 ... <Retrying> ... (base\system\smss\smsubsys.c:393) SMSS: SmpLoadSubSystem - NtRequestWaitReplyPort Failed with Status c0000002 for sessionid 3 All those bugs could have been avoided *IF*, rather than (badly) duplicating its code, the existing SmpSbCreateSession() function had been used instead. - "Not sure these field mean what I think they do -- but clear them" ... ◔_◔ Those fields are related to the debug client interface (DbgUi) and session in case the subsystem being started is going to be debugged. These have nothing to do with the MuSessionId. Clarify this in the SB_CREATE_SESSION_MSG structure and in the SmpSbCreateSession() function.
212 lines
7.9 KiB
C
212 lines
7.9 KiB
C
/*
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* PROJECT: ReactOS Windows-Compatible Session Manager
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* LICENSE: BSD 2-Clause License
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* FILE: base/system/smss/smsbapi.c
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* PURPOSE: Main SMSS Code
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* PROGRAMMERS: Alex Ionescu
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*/
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/* INCLUDES *******************************************************************/
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#include "smss.h"
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#define NDEBUG
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#include <debug.h>
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/* GLOBALS ********************************************************************/
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#if DBG
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const PCSTR SmpSubSystemNames[] =
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{
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"Unknown",
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"Native",
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"Windows GUI",
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"Windows CUI",
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NULL,
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"OS/2 CUI",
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NULL,
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"Posix CUI"
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};
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#endif
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/* FUNCTIONS ******************************************************************/
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NTSTATUS
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NTAPI
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SmpSbCreateSession(IN PVOID Reserved,
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IN PSMP_SUBSYSTEM OtherSubsystem,
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IN PRTL_USER_PROCESS_INFORMATION ProcessInformation,
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IN ULONG DbgSessionId,
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IN PCLIENT_ID DbgUiClientId)
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{
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NTSTATUS Status;
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ULONG SubSystemType = ProcessInformation->ImageInformation.SubSystemType;
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ULONG MuSessionId;
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ULONG SessionId;
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PSMP_SUBSYSTEM KnownSubsys;
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SB_API_MSG SbApiMsg = {0};
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PSB_CREATE_SESSION_MSG CreateSessionMsg = &SbApiMsg.u.CreateSession;
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/* Write out the create session message including its initial process */
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CreateSessionMsg->ProcessInfo = *ProcessInformation;
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CreateSessionMsg->DbgSessionId = DbgSessionId;
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if (DbgUiClientId)
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{
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CreateSessionMsg->DbgUiClientId = *DbgUiClientId;
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}
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else
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{
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CreateSessionMsg->DbgUiClientId.UniqueThread = NULL;
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CreateSessionMsg->DbgUiClientId.UniqueProcess = NULL;
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}
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/* Find a subsystem responsible for this session */
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SmpGetProcessMuSessionId(ProcessInformation->ProcessHandle, &MuSessionId);
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if (!SmpCheckDuplicateMuSessionId(MuSessionId))
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{
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NtClose(ProcessInformation->ProcessHandle);
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NtClose(ProcessInformation->ThreadHandle);
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DPRINT1("SMSS: CreateSession status=%x\n", STATUS_OBJECT_NAME_NOT_FOUND);
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return STATUS_OBJECT_NAME_NOT_FOUND;
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}
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/* Find the subsystem suitable for this initial process */
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KnownSubsys = SmpLocateKnownSubSysByType(MuSessionId, SubSystemType);
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if (KnownSubsys)
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{
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/* Duplicate the process handle into the message */
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Status = NtDuplicateObject(NtCurrentProcess(),
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ProcessInformation->ProcessHandle,
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KnownSubsys->ProcessHandle,
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&CreateSessionMsg->ProcessInfo.ProcessHandle,
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PROCESS_ALL_ACCESS,
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0,
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0);
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if (NT_SUCCESS(Status))
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{
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/* Duplicate the thread handle into the message */
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Status = NtDuplicateObject(NtCurrentProcess(),
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ProcessInformation->ThreadHandle,
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KnownSubsys->ProcessHandle,
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&CreateSessionMsg->ProcessInfo.ThreadHandle,
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THREAD_ALL_ACCESS,
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0,
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0);
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if (!NT_SUCCESS(Status))
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{
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/* Close everything on failure */
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NtClose(ProcessInformation->ProcessHandle);
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NtClose(ProcessInformation->ThreadHandle);
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SmpDereferenceSubsystem(KnownSubsys);
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DPRINT1("SmpSbCreateSession: NtDuplicateObject (Thread) Failed %lx\n", Status);
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return Status;
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}
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/* Close the original handles as they are no longer needed */
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NtClose(ProcessInformation->ProcessHandle);
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NtClose(ProcessInformation->ThreadHandle);
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/* Finally, allocate a new SMSS session ID for this session */
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SessionId = SmpAllocateSessionId(KnownSubsys, OtherSubsystem);
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CreateSessionMsg->SessionId = SessionId;
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/* Fill out the LPC message header and send it to the client! */
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SbApiMsg.ApiNumber = SbpCreateSession;
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SbApiMsg.h.u2.ZeroInit = 0;
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SbApiMsg.h.u1.s1.DataLength = sizeof(SB_CREATE_SESSION_MSG) + 8;
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SbApiMsg.h.u1.s1.TotalLength = sizeof(SbApiMsg);
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Status = NtRequestWaitReplyPort(KnownSubsys->SbApiPort,
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&SbApiMsg.h,
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&SbApiMsg.h);
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if (!NT_SUCCESS(Status))
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{
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/* Bail out */
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DPRINT1("SmpSbCreateSession: NtRequestWaitReply Failed %lx\n", Status);
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}
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else
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{
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/* If the API succeeded, get the result value from the LPC */
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Status = SbApiMsg.ReturnValue;
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}
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/* Delete the session on any kind of failure */
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if (!NT_SUCCESS(Status)) SmpDeleteSession(SessionId);
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}
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else
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{
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/* Close the handles on failure */
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DPRINT1("SmpSbCreateSession: NtDuplicateObject (Process) Failed %lx\n", Status);
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NtClose(ProcessInformation->ProcessHandle);
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NtClose(ProcessInformation->ThreadHandle);
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}
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/* Dereference the subsystem and return the status of the LPC call */
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SmpDereferenceSubsystem(KnownSubsys);
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return Status;
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}
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/* If we don't yet have a subsystem, only native images can be launched */
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if (SubSystemType != IMAGE_SUBSYSTEM_NATIVE)
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{
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/* Fail */
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#if DBG
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PCSTR SubSysName = NULL;
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CHAR SubSysTypeName[sizeof("Type 0x")+8];
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if (SubSystemType < RTL_NUMBER_OF(SmpSubSystemNames))
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SubSysName = SmpSubSystemNames[SubSystemType];
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if (!SubSysName)
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{
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SubSysName = SubSysTypeName;
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sprintf(SubSysTypeName, "Type 0x%08lx", SubSystemType);
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}
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DPRINT1("SMSS: %s SubSystem not found (either not started or destroyed).\n", SubSysName);
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#endif
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Status = STATUS_UNSUCCESSFUL;
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NtClose(ProcessInformation->ProcessHandle);
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NtClose(ProcessInformation->ThreadHandle);
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return Status;
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}
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#if 0
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/*
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* This code is part of the LPC-based legacy debugging support for native
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* applications, implemented with the debug client interface (DbgUi) and
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* debug subsystem (DbgSs). It is now vestigial since WinXP+ and is here
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* for informational purposes only.
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*/
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if ((*(ULONGLONG)&CreateSessionMsg.DbgUiClientId) && SmpDbgSsLoaded)
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{
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Process = RtlAllocateHeap(SmpHeap, SmBaseTag, sizeof(SMP_PROCESS));
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if (!Process)
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{
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DPRINT1("Unable to initialize debugging for Native App %lx.%lx -- out of memory\n",
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ProcessInformation->ClientId.UniqueProcess,
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ProcessInformation->ClientId.UniqueThread);
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NtClose(ProcessInformation->ProcessHandle);
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NtClose(ProcessInformation->ThreadHandle);
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return STATUS_NO_MEMORY;
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}
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Process->DbgUiClientId = CreateSessionMsg->DbgUiClientId;
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Process->ClientId = ProcessInformation->ClientId;
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InsertHeadList(&NativeProcessList, &Process->Entry);
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DPRINT1("Native Debug App %lx.%lx\n",
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Process->ClientId.UniqueProcess,
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Process->ClientId.UniqueThread);
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Status = NtSetInformationProcess(ProcessInformation->ProcessHandle,
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ProcessDebugPort,
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&SmpDebugPort,
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sizeof(SmpDebugPort));
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ASSERT(NT_SUCCESS(Status));
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}
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#endif
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/* This is a native application being started as the initial command */
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DPRINT("Subsystem active, starting thread\n");
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NtClose(ProcessInformation->ProcessHandle);
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NtResumeThread(ProcessInformation->ThreadHandle, NULL);
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NtClose(ProcessInformation->ThreadHandle);
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return STATUS_SUCCESS;
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}
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