mirror of
https://github.com/reactos/reactos.git
synced 2024-09-19 09:09:53 +00:00
b0bac13ce1
svn path=/trunk/; revision=17727
323 lines
9.1 KiB
C
323 lines
9.1 KiB
C
/* $Id$
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*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS system libraries
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* FILE: lib/kernel32/misc/dllmain.c
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* PURPOSE: Initialization
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* PROGRAMMER: Ariadne ( ariadne@xs4all.nl)
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* UPDATE HISTORY:
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* Created 01/11/98
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*/
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/* INCLUDES ******************************************************************/
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#include <k32.h>
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#define NDEBUG
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#include "../include/debug.h"
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#define CSR_BASE_DLL 0 // <- This should be 1 when CSR gets committed
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/* GLOBALS *******************************************************************/
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extern UNICODE_STRING SystemDirectory;
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extern UNICODE_STRING WindowsDirectory;
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HANDLE hProcessHeap = NULL;
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HMODULE hCurrentModule = NULL;
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HANDLE hBaseDir = NULL;
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static BOOL DllInitialized = FALSE;
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static BOOL ConsoleInitialized = FALSE;
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BOOL STDCALL
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DllMain(HANDLE hInst,
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DWORD dwReason,
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LPVOID lpReserved);
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/* Critical section for various kernel32 data structures */
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RTL_CRITICAL_SECTION DllLock;
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RTL_CRITICAL_SECTION ConsoleLock;
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extern BOOL WINAPI DefaultConsoleCtrlHandler(DWORD Event);
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extern __declspec(noreturn) VOID CALLBACK ConsoleControlDispatcher(DWORD CodeAndFlag);
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extern BOOL FASTCALL NlsInit();
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extern VOID FASTCALL NlsUninit();
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HANDLE
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STDCALL
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DuplicateConsoleHandle(HANDLE hConsole,
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DWORD dwDesiredAccess,
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BOOL bInheritHandle,
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DWORD dwOptions);
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/* FUNCTIONS *****************************************************************/
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static NTSTATUS
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OpenBaseDirectory(PHANDLE DirHandle)
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{
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OBJECT_ATTRIBUTES ObjectAttributes;
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UNICODE_STRING Name = RTL_CONSTANT_STRING(L"\\BaseNamedObjects");
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NTSTATUS Status;
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InitializeObjectAttributes(&ObjectAttributes,
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&Name,
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OBJ_CASE_INSENSITIVE|OBJ_PERMANENT,
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NULL,
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NULL);
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Status = NtOpenDirectoryObject(DirHandle,
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DIRECTORY_ALL_ACCESS,
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&ObjectAttributes);
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if (!NT_SUCCESS(Status))
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{
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Status = NtCreateDirectoryObject(DirHandle,
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DIRECTORY_ALL_ACCESS,
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&ObjectAttributes);
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if (!NT_SUCCESS(Status))
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{
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DbgPrint("NtCreateDirectoryObject() failed\n");
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}
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return Status;
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}
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return STATUS_SUCCESS;
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}
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BOOL
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STDCALL
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BasepInitConsole(VOID)
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{
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CSR_API_MESSAGE Request;
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ULONG CsrRequest;
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NTSTATUS Status;
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PRTL_USER_PROCESS_PARAMETERS Parameters = NtCurrentPeb()->ProcessParameters;
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WCHAR lpTest[MAX_PATH];
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GetModuleFileNameW(NULL, lpTest, MAX_PATH);
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DPRINT("BasepInitConsole for : %S\n", lpTest);
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DPRINT("Our current console handles are: %lx, %lx, %lx %lx\n",
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Parameters->ConsoleHandle, Parameters->StandardInput,
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Parameters->StandardOutput, Parameters->StandardError);
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/* We have nothing to do if this isn't a console app... */
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if (RtlImageNtHeader(GetModuleHandle(NULL))->OptionalHeader.Subsystem !=
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IMAGE_SUBSYSTEM_WINDOWS_CUI)
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{
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DPRINT("Image is not a console application\n");
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Parameters->ConsoleHandle = NULL;
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return TRUE;
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}
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/* Assume one is needed */
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Request.Data.AllocConsoleRequest.ConsoleNeeded = TRUE;
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/* Handle the special flags given to us by BasepInitializeEnvironment */
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if (Parameters->ConsoleHandle == HANDLE_DETACHED_PROCESS)
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{
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/* No console to create */
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DPRINT("No console to create\n");
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Parameters->ConsoleHandle = NULL;
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Request.Data.AllocConsoleRequest.ConsoleNeeded = FALSE;
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}
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else if (Parameters->ConsoleHandle == HANDLE_CREATE_NEW_CONSOLE)
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{
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/* We'll get the real one soon */
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DPRINT("Creating new console\n");
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Parameters->ConsoleHandle = NULL;
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}
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else if (Parameters->ConsoleHandle == HANDLE_CREATE_NO_WINDOW)
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{
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/* We'll get the real one soon */
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DPRINT1("NOT SUPPORTED: HANDLE_CREATE_NO_WINDOW\n");
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Parameters->ConsoleHandle = NULL;
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}
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else
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{
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if (Parameters->ConsoleHandle == INVALID_HANDLE_VALUE)
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{
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Parameters->ConsoleHandle = 0;
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}
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DPRINT("Using existing console: %x\n", Parameters->ConsoleHandle);
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}
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/* Initialize Console Ctrl Handler */
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ConsoleInitialized = TRUE;
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RtlInitializeCriticalSection(&ConsoleLock);
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SetConsoleCtrlHandler(DefaultConsoleCtrlHandler, TRUE);
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/* Now use the proper console handle */
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Request.Data.AllocConsoleRequest.Console = Parameters->ConsoleHandle;
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/*
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* Normally, we should be connecting to the Console CSR Server...
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* but we don't have one yet, so we will instead simply send a create
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* console message to the Base Server. When we finally have a Console
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* Server, this code should be changed to send connection data instead.
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*
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* Also note that this connection should be made for any console app, even
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* in the case above where -we- return.
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*/
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CsrRequest = MAKE_CSR_API(ALLOC_CONSOLE, CSR_CONSOLE);
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Request.Data.AllocConsoleRequest.CtrlDispatcher = ConsoleControlDispatcher;
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Status = CsrClientCallServer(&Request,
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NULL,
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CsrRequest,
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sizeof(CSR_API_MESSAGE));
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if(!NT_SUCCESS(Status) || !NT_SUCCESS(Status = Request.Status))
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{
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DPRINT1("CSR Failed to give us a console\n");
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/* We're lying here, so at least the process can load... */
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return TRUE;
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}
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/* We got the handles, let's set them */
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if ((Parameters->ConsoleHandle = Request.Data.AllocConsoleRequest.Console))
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{
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/* If we already had some, don't use the new ones */
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if (!Parameters->StandardInput)
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{
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Parameters->StandardInput = Request.Data.AllocConsoleRequest.InputHandle;
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}
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if (!Parameters->StandardOutput)
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{
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Parameters->StandardOutput = Request.Data.AllocConsoleRequest.OutputHandle;
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}
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if (!Parameters->StandardError)
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{
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Parameters->StandardError = Request.Data.AllocConsoleRequest.OutputHandle;
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}
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}
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DPRINT("Console setup: %lx, %lx, %lx, %lx\n",
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Parameters->ConsoleHandle,
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Parameters->StandardInput,
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Parameters->StandardOutput,
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Parameters->StandardError);
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return TRUE;
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}
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BOOL
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STDCALL
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DllMain(HANDLE hDll,
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DWORD dwReason,
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LPVOID lpReserved)
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{
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NTSTATUS Status;
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BOOLEAN IsServer;
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ULONG Dummy;
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ULONG DummySize = sizeof(Dummy);
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DPRINT("DllMain(hInst %lx, dwReason %lu)\n",
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hDll, dwReason);
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switch (dwReason)
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{
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case DLL_PROCESS_ATTACH:
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/* Don't bother us for each thread */
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LdrDisableThreadCalloutsForDll((PVOID)hDll);
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/* Connect to the base server */
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Status = CsrClientConnectToServer(L"\\Windows", // <- FIXME: SessionDir
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CSR_BASE_DLL,
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&Dummy,
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&DummySize,
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&IsServer);
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if (!NT_SUCCESS(Status))
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{
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DPRINT1("Failed to connect to CSR (Status %lx)\n", Status);
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ZwTerminateProcess(NtCurrentProcess(), Status);
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return FALSE;
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}
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/* Check if we are running a CSR Server */
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if (!IsServer)
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{
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/* Set the termination port for the thread */
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CsrNewThread();
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}
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hProcessHeap = RtlGetProcessHeap();
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hCurrentModule = hDll;
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/*
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* Initialize WindowsDirectory and SystemDirectory
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*/
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DPRINT("NtSystemRoot: %S\n",
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SharedUserData->NtSystemRoot);
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RtlCreateUnicodeString (&WindowsDirectory,
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SharedUserData->NtSystemRoot);
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SystemDirectory.MaximumLength = WindowsDirectory.MaximumLength + 18;
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SystemDirectory.Length = WindowsDirectory.Length + 18;
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SystemDirectory.Buffer = RtlAllocateHeap (hProcessHeap,
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0,
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SystemDirectory.MaximumLength);
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wcscpy (SystemDirectory.Buffer, WindowsDirectory.Buffer);
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wcscat (SystemDirectory.Buffer, L"\\System32");
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/* Open object base directory */
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Status = OpenBaseDirectory(&hBaseDir);
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if (!NT_SUCCESS(Status))
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{
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DbgPrint("Failed to open object base directory (Status %lx)\n",
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Status);
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return FALSE;
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}
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/* Initialize the DLL critical section */
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RtlInitializeCriticalSection(&DllLock);
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/* Initialize the National Language Support routines */
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if (! NlsInit())
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{
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return FALSE;
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}
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/* Initialize Console Support */
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if (!BasepInitConsole())
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{
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DPRINT1("Failure to set up console\n");
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return FALSE;
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}
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/* Insert more dll attach stuff here! */
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DllInitialized = TRUE;
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break;
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case DLL_PROCESS_DETACH:
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DPRINT("DLL_PROCESS_DETACH\n");
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if (DllInitialized == TRUE)
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{
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/* Insert more dll detach stuff here! */
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NlsUninit();
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/* Delete DLL critical section */
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if (ConsoleInitialized == TRUE)
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{
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RtlDeleteCriticalSection (&ConsoleLock);
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}
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RtlDeleteCriticalSection (&DllLock);
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/* Close object base directory */
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NtClose(hBaseDir);
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RtlFreeUnicodeString (&SystemDirectory);
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RtlFreeUnicodeString (&WindowsDirectory);
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}
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break;
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default:
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break;
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}
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return TRUE;
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}
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/* EOF */
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