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![Timo Kreuzer](/assets/img/avatar_default.png)
- Convert win32k native api test to actual wine style api-tests - Hack around a bit with the win32k dlls, some renaming, etc. - Delete old apitest stuff svn path=/trunk/; revision=70458
69 lines
1.8 KiB
C
69 lines
1.8 KiB
C
/*
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* PROJECT: ReactOS api tests
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* LICENSE: GPL - See COPYING in the top level directory
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* PURPOSE: Test for NtGdiGetBitmapBits
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* PROGRAMMERS:
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*/
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#include <win32nt.h>
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START_TEST(NtGdiGetBitmapBits)
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{
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BYTE Bits[50] = {0,1,2,3,4,5,6,7,8,9};
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HBITMAP hBitmap;
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SetLastError(ERROR_SUCCESS);
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RTEST(NtGdiGetBitmapBits(0, 0, 0) == 0);
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RTEST(GetLastError() == ERROR_INVALID_HANDLE);
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/* Test NULL bitmap handle */
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SetLastError(ERROR_SUCCESS);
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RTEST(NtGdiGetBitmapBits(0, 5, Bits) == 0);
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RTEST(GetLastError() == ERROR_INVALID_HANDLE);
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/* Test invalid bitmap handle */
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hBitmap = (HBITMAP)CreatePen(PS_SOLID, 1, RGB(1,2,3));
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SetLastError(ERROR_SUCCESS);
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RTEST(NtGdiGetBitmapBits(hBitmap, 5, Bits) == 0);
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RTEST(GetLastError() == ERROR_INVALID_HANDLE);
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DeleteObject(hBitmap);
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hBitmap = CreateBitmap(3, 3, 1, 8, NULL);
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SetLastError(ERROR_SUCCESS);
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/* test NULL pointer and count buffer size != 0 */
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RTEST(NtGdiGetBitmapBits(hBitmap, 5, NULL) == 12);
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/* test NULL pointer and buffer size == 0*/
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RTEST(NtGdiGetBitmapBits(hBitmap, 0, NULL) == 12);
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/* test bad pointer */
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RTEST(NtGdiGetBitmapBits(hBitmap, 5, (PBYTE)0x500) == 0);
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/* Test if we can set a number of bytes between lines */
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RTEST(NtGdiGetBitmapBits(hBitmap, 5, Bits) == 5);
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/* Test alignment */
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RTEST(NtGdiGetBitmapBits(hBitmap, 4, Bits+1) == 4);
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/* Test 1 byte too much */
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RTEST(NtGdiGetBitmapBits(hBitmap, 10, Bits) == 10);
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/* Test one row too much */
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RTEST(NtGdiGetBitmapBits(hBitmap, 12, Bits) == 12);
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RTEST(NtGdiGetBitmapBits(hBitmap, 13, Bits) == 12);
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RTEST(NtGdiGetBitmapBits(hBitmap, 100, Bits) == 12);
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/* Test huge bytes count */
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RTEST(NtGdiGetBitmapBits(hBitmap, 12345678, Bits) == 12);
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/* Test negative bytes count */
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RTEST(NtGdiGetBitmapBits(hBitmap, -5, Bits) == 12);
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RTEST(GetLastError() == ERROR_SUCCESS);
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DeleteObject(hBitmap);
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}
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