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![Jérôme Gardou](/assets/img/avatar_default.png)
There is no need to compile our DLLs as shared libraries since we are managing symbols exports and imports through spec files. On my system, this reduces the configure-time by a factor of two.
44 lines
1.2 KiB
CMake
44 lines
1.2 KiB
CMake
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add_definitions(
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-D__WINESRC__
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-DENTRY_PREFIX=OLEACC_
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-DPROXY_DELEGATION
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-DWINE_REGISTER_DLL)
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include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
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spec2def(oleacc.dll oleacc.spec ADD_IMPORTLIB)
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list(APPEND SOURCE
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client.c
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main.c
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propservice.c
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window.c
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precomp.h
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${CMAKE_CURRENT_BINARY_DIR}/proxy.dlldata.c)
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add_idl_headers(oleacc_idlheader oleacc_classes.idl)
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add_typelib(oleacc_classes.idl)
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add_rpcproxy_files(oleacc_classes.idl)
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list(APPEND oleacc_rc_deps
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${CMAKE_CURRENT_SOURCE_DIR}/oleacc_classes_r.rgs
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${CMAKE_CURRENT_SOURCE_DIR}/oleacc_classes_t.rgs
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${CMAKE_CURRENT_BINARY_DIR}/oleacc_classes.tlb)
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set_source_files_properties(oleacc.rc PROPERTIES OBJECT_DEPENDS "${oleacc_rc_deps}")
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add_library(oleacc MODULE
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${SOURCE}
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guid.c
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oleacc.rc
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${CMAKE_CURRENT_BINARY_DIR}/oleacc_classes_p.c
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${CMAKE_CURRENT_BINARY_DIR}/oleacc_stubs.c
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${CMAKE_CURRENT_BINARY_DIR}/oleacc.def)
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add_dependencies(oleacc oleacc_idlheader stdole2)
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set_module_type(oleacc win32dll)
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target_link_libraries(oleacc uuid wine ${PSEH_LIB})
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add_importlibs(oleacc oleaut32 ole32 user32 rpcrt4 msvcrt kernel32 ntdll)
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add_pch(oleacc precomp.h SOURCE)
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add_cd_file(TARGET oleacc DESTINATION reactos/system32 FOR all)
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