reactos/rosapps/games/ArchBlackmann/QueueT.h
Royce Mitchell III 089686cac2 ArchBlackmann irc bot - works in ReactOS - happy hacking
svn path=/trunk/; revision=12289
2004-12-22 18:25:29 +00:00

315 lines
7.8 KiB
C++

/*
** Author: Samuel R. Blackburn
** Internet: wfc@pobox.com
**
** You can use it any way you like as long as you don't try to sell it.
**
** Any attempt to sell WFC in source code form must have the permission
** of the original author. You can produce commercial executables with
** WFC but you can't sell WFC.
**
** Copyright, 2000, Samuel R. Blackburn
**
** NOTE: I modified the info block below so it hopefully wouldn't conflict
** with the original file. Royce Mitchell III
*/
#ifndef QUEUET_CLASS_HEADER
#define QUEUET_CLASS_HEADER
#include "ReliMT.h"
#ifdef WIN32
#include <sys/types.h> // off_t
#define HEAPCREATE(size) m_Heap = ::HeapCreate ( HEAP_NO_SERIALIZE, size, 0 )
#define HEAPALLOC(size) ::HeapAlloc ( m_Heap, HEAP_NO_SERIALIZE, size )
#define HEAPREALLOC(p,size) ::HeapReAlloc( m_Heap, HEAP_NO_SERIALIZE, p, size )
#define HEAPFREE(p) ::HeapFree ( m_Heap, HEAP_NO_SERIALIZE, p )
#define HEAPDESTROY() ::HeapDestroy ( m_Heap ); m_Heap = 0;
#else
#define HEAPCREATE(size)
#define HEAPALLOC(size) malloc(size)
#define HEAPREALLOC(p,size) realloc(p,size);
#define HEAPFREE(p) free(p)
#define HEAPDESTROY()
#endif
template <class T>
class CQueueT : public Uncopyable
{
protected:
// What we want to protect
Mutex m_AddMutex;
Mutex m_GetMutex;
T* m_Items;
off_t m_AddIndex;
off_t m_GetIndex;
size_t m_Size;
#ifdef WIN32
HANDLE m_Heap;
#endif//WIN32
inline void m_GrowBy ( size_t number_of_new_items );
public:
inline CQueueT ( size_t initial_size = 1024 );
inline ~CQueueT();
inline bool Add( const T& new_item );
inline void Empty() { m_AddIndex = 0; m_GetIndex = 0; };
inline bool Get( T& item );
inline size_t GetLength() const;
inline size_t GetMaximumLength() const { return( m_Size ); };
inline bool AddArray ( const T* new_items, int item_count );
inline int GetArray ( T* items, const int maxget, const T& tEnd );
inline bool Contains ( const T& t );
};
template <class T>
inline CQueueT<T>::CQueueT ( size_t initial_size )
{
m_AddIndex = 0;
m_GetIndex = 0;
m_Items = NULL;
if ( initial_size == 0 )
initial_size = 1;
/*
** 1999-11-05
** We create our own heap because all of the pointers used are allocated
** and freed be us. We don't have to worry about a non-serialized thread
** accessing something we allocated. Because of this, we can perform our
** memory allocations in a heap dedicated to queueing. This means when we
** have to allocate more memory, we don't have to wait for all other threads
** to pause while we allocate from the shared heap (like the C Runtime heap)
*/
HEAPCREATE( ( ( ( 2 * initial_size * sizeof(T) ) < 65536 ) ? 65536 : (2 * initial_size * sizeof(T) ) ) );
m_Items = (T*)HEAPALLOC ( initial_size * sizeof(T) );
m_Size = ( m_Items == NULL ) ? 0 : initial_size;
}
template <class T>
inline CQueueT<T>::~CQueueT()
{
m_AddIndex = 0;
m_GetIndex = 0;
m_Size = 0;
if ( m_Items != NULL )
{
HEAPFREE(m_Items);
m_Items = NULL;
}
HEAPDESTROY();
}
template <class T>
inline bool CQueueT<T>::Add ( const T& item )
{
// Block other threads from entering Add();
Mutex::Lock addlock ( m_AddMutex );
// Add the item
m_Items[ m_AddIndex ] = item;
// 1999-12-08
// Many many thanks go to Lou Franco (lfranco@spheresoft.com)
// for finding an bug here. It rare but recreatable situations,
// m_AddIndex could be in an invalid state.
// Make sure m_AddIndex is never invalid
off_t new_add_index = ( ( m_AddIndex + 1 ) >= (off_t)m_Size ) ? 0 : m_AddIndex + 1;
if ( new_add_index == m_GetIndex )
{
// The queue is full. We need to grow.
// Stop anyone from getting from the queue
Mutex::Lock getlock ( m_GetMutex );
m_AddIndex = new_add_index;
// One last double-check.
if ( m_AddIndex == m_GetIndex )
{
m_GrowBy ( m_Size );
}
}
else
{
m_AddIndex = new_add_index;
}
return true;
}
template <class T>
inline bool CQueueT<T>::Get( T& item )
{
// Prevent other threads from entering Get()
Mutex::Lock getlock ( m_GetMutex );
if ( m_GetIndex == m_AddIndex )
{
// Let's check to see if our queue has grown too big
// If it has, then shrink it
if ( m_Size > 1024 )
{
// Yup, we're too big for our britches
Mutex::TryLock addlock ( m_AddMutex );
if ( addlock )
{
// Now, no one can add to the queue
if ( m_GetIndex == m_AddIndex ) // is queue empty?
{
// See if we can just shrink it...
T* return_value = (T*)HEAPREALLOC(m_Items,1024 * sizeof(T));
if ( return_value != NULL )
{
m_Items = (T*) return_value;
}
else
{
// Looks like we'll have to do it the hard way
HEAPFREE ( m_Items );
m_Items = (T*) HEAPALLOC ( 1024 * sizeof(T) );
}
m_Size = ( m_Items == NULL ) ? 0 : 1024;
m_AddIndex = 0;
m_GetIndex = 0;
}
else
{
// m_GetIndex != m_AddIndex, this means that someone added
// to the queue between the time we checked m_Size for being
// too big and the time we entered the add critical section.
// If this happened then we are too busy to shrink
}
}
}
return false;
}
item = m_Items[ m_GetIndex ];
// Make sure m_GetIndex is never invalid
m_GetIndex = ( ( m_GetIndex + 1 ) >= (off_t)m_Size ) ? 0 : m_GetIndex + 1;
return true;
}
template <class T>
inline int CQueueT<T>::GetArray ( T* items, const int maxget, const T& tEnd )
{
// TODO - oooh baby does this need to be optimized
// Prevent other threads from entering Get()
Mutex::Lock getlock ( m_GetMutex ); //::EnterCriticalSection( &m_GetCriticalSection );
int iResult = 0;
for ( int i = 0; i < maxget; i++ )
{
if ( !Get(items[i]) )
break;
iResult++;
if ( items[i] == tEnd )
break;
}
// Let other threads call Get() now
//::LeaveCriticalSection( &m_GetCriticalSection );
return iResult;
}
template <class T>
inline size_t CQueueT<T>::GetLength() const
{
// This is a very expensive process!
// No one can call Add() or Get() while we're computing this
size_t number_of_items_in_the_queue = 0;
Mutex::Lock addlock ( m_AddMutex );
Mutex::Lock getlock ( m_GetMutex );
number_of_items_in_the_queue = ( m_AddIndex >= m_GetIndex ) ?
( m_AddIndex - m_GetIndex ) :
( ( m_AddIndex + m_Size ) - m_GetIndex );
return number_of_items_in_the_queue;
}
template <class T>
inline void CQueueT<T>::m_GrowBy ( size_t number_of_new_items )
{
// Prevent other threads from calling Get().
// We don't need to enter the AddCriticalSection because
// m_GrowBy() is only called from Add();
T* new_array = NULL;
T* pointer_to_free = NULL;
size_t new_size = m_Size + number_of_new_items;
{ // Prevent other threads from getting
Mutex::Lock getlock ( m_GetMutex );
// 2000-05-16
// Thanks go to Royce Mitchell III (royce3@aim-controls.com) for finding
// a HUGE bug here. I was using HeapReAlloc as a short cut but my logic
// was flawed. In certain circumstances, queue items were being dropped.
new_array = (T*)HEAPALLOC ( new_size * sizeof(T) );
// Now copy all of the old items from the old queue to the new one.
// Get the entries from the get-index to the end of the array
memcpy ( new_array, &m_Items[m_GetIndex], ( m_Size - m_GetIndex ) * sizeof(T) );
// Get the entries from the beginning of the array to the add-index
memcpy ( &new_array[m_Size-m_GetIndex], m_Items, m_AddIndex * sizeof(T) );
m_AddIndex = (off_t)m_Size;
m_GetIndex = 0;
m_Size = new_size;
pointer_to_free = m_Items;
m_Items = new_array;
} // Mutex::Lock
HEAPFREE ( pointer_to_free );
}
template <class T>
inline bool CQueueT<T>::Contains ( const T& t )
{
Mutex::Lock addlock ( m_AddMutex );
Mutex::Lock getlock ( m_GetMutex );
for ( int i = m_GetIndex; i != m_AddIndex; i++ )
{
if ( i == m_Size )
i = 0;
if ( m_Items[i] == t )
return true;
}
return m_Items[m_AddIndex] == t;
}
typedef CQueueT<char> CCharQueue;
#endif // QUEUE_CLASS_HEADER