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c91fecf968
It currently tests the features I needed to adjust/implement when fixing the wininet problem. ReactOS currently passes all tests, but fails one if you launch the test app for the second time quickly after the first time (timing problem in the network code?). - Fix the behaviour on an ioctlsocket FIONREAD call: The output buffer is not touched, when we have no socket, but when we have no connection, it is set to 0. - Forward the socket call to WSASocketW instead of WSASocketA, minimal performance improvement svn path=/trunk/; revision=33824
83 lines
2.6 KiB
C
83 lines
2.6 KiB
C
/*
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* PROJECT: ws2_32.dll API tests
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* LICENSE: GPLv2 or any later version
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* FILE: apitests/ws2_32/tests/ioctlsocket.c
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* PURPOSE: Tests for the ioctlsocket function
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* COPYRIGHT: Copyright 2008 Colin Finck <mail@colinfinck.de>
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*/
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#include "../ws2_32.h"
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/* For valid test results, the ReactOS Website needs to return at least 2 bytes on a "GET / HTTP/1.0" request. */
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INT
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Test_ioctlsocket(PTESTINFO pti)
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{
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LPSTR pszBuf;
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int iResult;
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SOCKET sck;
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ULONG BytesAvailable;
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ULONG BytesToRead;
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WSADATA wdata;
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/* Start up Winsock */
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TEST(WSAStartup(MAKEWORD(2, 2), &wdata) == 0);
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/* If we call ioctlsocket without a socket, it should return with an error and do nothing. */
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BytesAvailable = 0xdeadbeef;
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TEST(ioctlsocket(0, FIONREAD, &BytesAvailable) == SOCKET_ERROR);
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TEST(BytesAvailable == 0xdeadbeef);
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/* Create the socket */
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iResult = CreateSocket(pti, &sck);
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if(iResult != APISTATUS_NORMAL)
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return iResult;
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/* Now we can pass at least a socket, but we have no connection yet. The function should return 0. */
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BytesAvailable = 0xdeadbeef;
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TEST(ioctlsocket(sck, FIONREAD, &BytesAvailable) == 0);
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TEST(BytesAvailable == 0);
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/* Connect to "www.reactos.org" */
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iResult = ConnectToReactOSWebsite(pti, sck);
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if(iResult != APISTATUS_NORMAL)
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return iResult;
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/* Even with a connection, there shouldn't be any bytes available. */
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TEST(ioctlsocket(sck, FIONREAD, &BytesAvailable) == 0);
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TEST(BytesAvailable == 0);
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/* Send the GET request */
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iResult = GetRequestAndWait(pti, sck);
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if(iResult != APISTATUS_NORMAL)
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return iResult;
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/* Try ioctlsocket with FIONREAD. There should be bytes available now. */
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SCKTEST(ioctlsocket(sck, FIONREAD, &BytesAvailable));
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TEST(BytesAvailable != 0);
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/* Get half of the data */
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BytesToRead = BytesAvailable / 2;
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pszBuf = (LPSTR) HeapAlloc(g_hHeap, 0, BytesToRead);
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SCKTEST(recv(sck, pszBuf, BytesToRead, 0));
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HeapFree(g_hHeap, 0, pszBuf);
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BytesToRead = BytesAvailable - BytesToRead;
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/* Now try ioctlsocket again. BytesAvailable should be at the value saved in BytesToRead now. */
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SCKTEST(ioctlsocket(sck, FIONREAD, &BytesAvailable));
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TEST(BytesAvailable == BytesToRead);
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/* Read those bytes */
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pszBuf = (LPSTR) HeapAlloc(g_hHeap, 0, BytesToRead);
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SCKTEST(recv(sck, pszBuf, BytesToRead, 0));
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HeapFree(g_hHeap, 0, pszBuf);
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/* Try it for the last time. BytesAvailable should be at 0 now. */
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SCKTEST(ioctlsocket(sck, FIONREAD, &BytesAvailable));
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TEST(BytesAvailable == 0);
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closesocket(sck);
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WSACleanup();
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return APISTATUS_NORMAL;
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}
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