reactos/dll/win32/kernel32/misc/dllmain.c
Amine Khaldi c424146e2c Create a branch for cmake bringup.
svn path=/branches/cmake-bringup/; revision=48236
2010-07-24 18:52:44 +00:00

462 lines
13 KiB
C

/* $Id$
*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS system libraries
* FILE: lib/kernel32/misc/dllmain.c
* PURPOSE: Initialization
* PROGRAMMER: Ariadne ( ariadne@xs4all.nl)
* UPDATE HISTORY:
* Created 01/11/98
*/
/* INCLUDES ******************************************************************/
#include <k32.h>
#define NDEBUG
#include <debug.h>
/* GLOBALS *******************************************************************/
extern UNICODE_STRING SystemDirectory;
extern UNICODE_STRING WindowsDirectory;
HANDLE hProcessHeap = NULL;
HMODULE hCurrentModule = NULL;
HANDLE hBaseDir = NULL;
PPEB Peb;
ULONG SessionId;
BOOL ConsoleInitialized = FALSE;
static BOOL DllInitialized = FALSE;
BOOL WINAPI
DllMain(HANDLE hInst,
DWORD dwReason,
LPVOID lpReserved);
/* Critical section for various kernel32 data structures */
RTL_CRITICAL_SECTION DllLock;
RTL_CRITICAL_SECTION ConsoleLock;
extern BOOL WINAPI DefaultConsoleCtrlHandler(DWORD Event);
extern __declspec(noreturn) VOID CALLBACK ConsoleControlDispatcher(DWORD CodeAndFlag);
extern PHANDLER_ROUTINE InitialHandler[1];
extern PHANDLER_ROUTINE* CtrlHandlers;
extern ULONG NrCtrlHandlers;
extern ULONG NrAllocatedHandlers;
extern BOOL FASTCALL NlsInit(VOID);
extern VOID FASTCALL NlsUninit(VOID);
BOOLEAN InWindows = FALSE;
HANDLE
WINAPI
DuplicateConsoleHandle(HANDLE hConsole,
DWORD dwDesiredAccess,
BOOL bInheritHandle,
DWORD dwOptions);
#define WIN_OBJ_DIR L"\\Windows"
#define SESSION_DIR L"\\Sessions"
SYSTEM_BASIC_INFORMATION BaseCachedSysInfo;
/* FUNCTIONS *****************************************************************/
NTSTATUS
WINAPI
OpenBaseDirectory(PHANDLE DirHandle)
{
OBJECT_ATTRIBUTES ObjectAttributes;
UNICODE_STRING Name = RTL_CONSTANT_STRING(L"\\BaseNamedObjects");
NTSTATUS Status;
InitializeObjectAttributes(&ObjectAttributes,
&Name,
OBJ_CASE_INSENSITIVE,
NULL,
NULL);
Status = NtOpenDirectoryObject(DirHandle,
DIRECTORY_ALL_ACCESS &
~(DELETE | WRITE_DAC | WRITE_OWNER),
&ObjectAttributes);
if (!NT_SUCCESS(Status))
{
return Status;
}
DPRINT("Opened BNO: %lx\n", *DirHandle);
return Status;
}
/*
* @unimplemented
*/
BOOL
WINAPI
BaseQueryModuleData(IN LPSTR ModuleName,
IN LPSTR Unknown,
IN PVOID Unknown2,
IN PVOID Unknown3,
IN PVOID Unknown4)
{
DPRINT1("BaseQueryModuleData called: %s %s %x %x %x\n",
ModuleName,
Unknown,
Unknown2,
Unknown3,
Unknown4);
return FALSE;
}
/*
* @unimplemented
*/
NTSTATUS
WINAPI
BaseProcessInitPostImport(VOID)
{
/* FIXME: Initialize TS pointers */
return STATUS_SUCCESS;
}
BOOL
WINAPI
BasepInitConsole(VOID)
{
CSR_API_MESSAGE Request;
ULONG CsrRequest;
NTSTATUS Status;
BOOLEAN NotConsole = FALSE;
PRTL_USER_PROCESS_PARAMETERS Parameters = NtCurrentPeb()->ProcessParameters;
LPCWSTR ExeName;
WCHAR lpTest[MAX_PATH];
GetModuleFileNameW(NULL, lpTest, MAX_PATH);
DPRINT("BasepInitConsole for : %S\n", lpTest);
DPRINT("Our current console handles are: %lx, %lx, %lx %lx\n",
Parameters->ConsoleHandle, Parameters->StandardInput,
Parameters->StandardOutput, Parameters->StandardError);
/* We have nothing to do if this isn't a console app... */
if (RtlImageNtHeader(GetModuleHandle(NULL))->OptionalHeader.Subsystem !=
IMAGE_SUBSYSTEM_WINDOWS_CUI)
{
DPRINT("Image is not a console application\n");
Parameters->ConsoleHandle = NULL;
Request.Data.AllocConsoleRequest.ConsoleNeeded = FALSE;
}
else
{
/* Assume one is needed */
Request.Data.AllocConsoleRequest.ConsoleNeeded = TRUE;
Request.Data.AllocConsoleRequest.Visible = TRUE;
/* Handle the special flags given to us by BasepInitializeEnvironment */
if (Parameters->ConsoleHandle == HANDLE_DETACHED_PROCESS)
{
/* No console to create */
DPRINT("No console to create\n");
Parameters->ConsoleHandle = NULL;
Request.Data.AllocConsoleRequest.ConsoleNeeded = FALSE;
}
else if (Parameters->ConsoleHandle == HANDLE_CREATE_NEW_CONSOLE)
{
/* We'll get the real one soon */
DPRINT("Creating new console\n");
Parameters->ConsoleHandle = NULL;
}
else if (Parameters->ConsoleHandle == HANDLE_CREATE_NO_WINDOW)
{
/* We'll get the real one soon */
DPRINT("Creating new invisible console\n");
Parameters->ConsoleHandle = NULL;
Request.Data.AllocConsoleRequest.Visible = FALSE;
}
else
{
if (Parameters->ConsoleHandle == INVALID_HANDLE_VALUE)
{
Parameters->ConsoleHandle = 0;
}
DPRINT("Using existing console: %x\n", Parameters->ConsoleHandle);
}
}
/* Initialize Console Ctrl Handler and input EXE name */
ConsoleInitialized = TRUE;
RtlInitializeCriticalSection(&ConsoleLock);
NrAllocatedHandlers = 1;
NrCtrlHandlers = 1;
CtrlHandlers = InitialHandler;
CtrlHandlers[0] = DefaultConsoleCtrlHandler;
ExeName = wcsrchr(Parameters->ImagePathName.Buffer, L'\\');
if (ExeName)
SetConsoleInputExeNameW(ExeName + 1);
/* Now use the proper console handle */
Request.Data.AllocConsoleRequest.Console = Parameters->ConsoleHandle;
/*
* Normally, we should be connecting to the Console CSR Server...
* but we don't have one yet, so we will instead simply send a create
* console message to the Base Server. When we finally have a Console
* Server, this code should be changed to send connection data instead.
*/
CsrRequest = MAKE_CSR_API(ALLOC_CONSOLE, CSR_CONSOLE);
Request.Data.AllocConsoleRequest.CtrlDispatcher = ConsoleControlDispatcher;
Status = CsrClientCallServer(&Request,
NULL,
CsrRequest,
sizeof(CSR_API_MESSAGE));
if(!NT_SUCCESS(Status) || !NT_SUCCESS(Status = Request.Status))
{
DPRINT1("CSR Failed to give us a console\n");
/* We're lying here, so at least the process can load... */
return TRUE;
}
if (NotConsole) return TRUE;
/* We got the handles, let's set them */
if ((Parameters->ConsoleHandle = Request.Data.AllocConsoleRequest.Console))
{
/* If we already had some, don't use the new ones */
if (!Parameters->StandardInput)
{
Parameters->StandardInput = Request.Data.AllocConsoleRequest.InputHandle;
}
if (!Parameters->StandardOutput)
{
Parameters->StandardOutput = Request.Data.AllocConsoleRequest.OutputHandle;
}
if (!Parameters->StandardError)
{
Parameters->StandardError = Request.Data.AllocConsoleRequest.OutputHandle;
}
}
DPRINT("Console setup: %lx, %lx, %lx, %lx\n",
Parameters->ConsoleHandle,
Parameters->StandardInput,
Parameters->StandardOutput,
Parameters->StandardError);
return TRUE;
}
BOOL
WINAPI
DllMain(HANDLE hDll,
DWORD dwReason,
LPVOID lpReserved)
{
NTSTATUS Status;
BOOLEAN IsServer;
ULONG Dummy;
ULONG DummySize = sizeof(Dummy);
WCHAR SessionDir[256];
DPRINT("DllMain(hInst %lx, dwReason %lu)\n",
hDll, dwReason);
Basep8BitStringToUnicodeString = RtlAnsiStringToUnicodeString;
/* Cache the PEB and Session ID */
Peb = NtCurrentPeb();
SessionId = Peb->SessionId;
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
/* Don't bother us for each thread */
LdrDisableThreadCalloutsForDll((PVOID)hDll);
/* Setup the right Object Directory path */
if (!SessionId)
{
/* Use the raw path */
wcscpy(SessionDir, WIN_OBJ_DIR);
}
else
{
/* Use the session path */
swprintf(SessionDir,
L"%ws\\%ld%ws",
SESSION_DIR,
SessionId,
WIN_OBJ_DIR);
}
/* Connect to the base server */
DPRINT("Connecting to CSR...\n");
Status = CsrClientConnectToServer(SessionDir,
InWindows ? 1 : 0,
&Dummy,
&DummySize,
&IsServer);
if (!NT_SUCCESS(Status))
{
DPRINT1("Failed to connect to CSR (Status %lx)\n", Status);
ZwTerminateProcess(NtCurrentProcess(), Status);
return FALSE;
}
/* Check if we are running a CSR Server */
if (!IsServer)
{
/* Set the termination port for the thread */
DPRINT("Creating new thread for CSR\n");
CsrNewThread();
}
hProcessHeap = RtlGetProcessHeap();
RtlInitializeHandleTable(0xFFFF,
sizeof(BASE_HEAP_HANDLE_ENTRY),
&BaseHeapHandleTable);
hCurrentModule = hDll;
DPRINT("Heap: %p\n", hProcessHeap);
/*
* Initialize WindowsDirectory and SystemDirectory
*/
DPRINT("NtSystemRoot: %S\n", SharedUserData->NtSystemRoot);
RtlCreateUnicodeString (&WindowsDirectory, SharedUserData->NtSystemRoot);
SystemDirectory.MaximumLength = WindowsDirectory.MaximumLength + 18;
SystemDirectory.Length = WindowsDirectory.Length + 18;
SystemDirectory.Buffer = RtlAllocateHeap(hProcessHeap,
0,
SystemDirectory.MaximumLength);
if(SystemDirectory.Buffer == NULL)
{
return FALSE;
}
wcscpy(SystemDirectory.Buffer, WindowsDirectory.Buffer);
wcscat(SystemDirectory.Buffer, L"\\System32");
/* Initialize command line */
InitCommandLines();
/* Open object base directory */
Status = OpenBaseDirectory(&hBaseDir);
if (!NT_SUCCESS(Status))
{
DPRINT1("Failed to open object base directory (Status %lx)\n", Status);
return FALSE;
}
/* Initialize the DLL critical section */
RtlInitializeCriticalSection(&DllLock);
/* Initialize the National Language Support routines */
if (!NlsInit())
{
DPRINT1("NLS Init failed\n");
return FALSE;
}
/* Initialize Console Support */
if (!BasepInitConsole())
{
DPRINT1("Failure to set up console\n");
return FALSE;
}
/* Cache static system information */
Status = ZwQuerySystemInformation(SystemBasicInformation,
&BaseCachedSysInfo,
sizeof(BaseCachedSysInfo),
NULL);
if (!NT_SUCCESS(Status))
{
DPRINT1("Failure to get system information\n");
return FALSE;
}
/* Insert more dll attach stuff here! */
DllInitialized = TRUE;
DPRINT("Initialization complete\n");
break;
case DLL_PROCESS_DETACH:
DPRINT("DLL_PROCESS_DETACH\n");
if (DllInitialized == TRUE)
{
/* Insert more dll detach stuff here! */
NlsUninit();
/* Delete DLL critical section */
if (ConsoleInitialized == TRUE)
{
ConsoleInitialized = FALSE;
RtlDeleteCriticalSection (&ConsoleLock);
}
RtlDeleteCriticalSection (&DllLock);
/* Close object base directory */
NtClose(hBaseDir);
RtlFreeUnicodeString (&SystemDirectory);
RtlFreeUnicodeString (&WindowsDirectory);
}
break;
default:
break;
}
return TRUE;
}
#undef InterlockedIncrement
#undef InterlockedDecrement
#undef InterlockedExchange
#undef InterlockedExchangeAdd
#undef InterlockedCompareExchange
LONG
WINAPI
InterlockedIncrement(IN OUT LONG volatile *lpAddend)
{
return _InterlockedIncrement(lpAddend);
}
LONG
WINAPI
InterlockedDecrement(IN OUT LONG volatile *lpAddend)
{
return _InterlockedDecrement(lpAddend);
}
#undef InterlockedExchange
LONG
WINAPI
InterlockedExchange(IN OUT LONG volatile *Target,
IN LONG Value)
{
return _InterlockedExchange(Target, Value);
}
LONG
WINAPI
InterlockedExchangeAdd(IN OUT LONG volatile *Addend,
IN LONG Value)
{
return _InterlockedExchangeAdd(Addend, Value);
}
LONG
WINAPI
InterlockedCompareExchange(IN OUT LONG volatile *Destination,
IN LONG Exchange,
IN LONG Comperand)
{
return _InterlockedCompareExchange(Destination, Exchange, Comperand);
}
/* EOF */