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https://github.com/reactos/reactos.git
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52 lines
1,019 B
C
52 lines
1,019 B
C
#include <windows.h>
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#include "d3d9.h"
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HRESULT DLLAPI Direct3DShaderValidatorCreate9(void)
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{
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OutputDebugString("Direct3DShaderValidatorCreate9 not implemented.");
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return 0;
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}
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HRESULT DLLAPI PSGPError(void)
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{
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OutputDebugString("PSGPError not implemented.");
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return 0;
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}
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HRESULT DLLAPI PSGPSampleTexture(void)
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{
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OutputDebugString("PSGPSampleTexture not implemented.");
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return 0;
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}
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HRESULT DLLAPI DebugSetLevel(void)
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{
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OutputDebugString("DebugSetLevel not implemented.");
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return 0;
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}
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HRESULT DLLAPI DebugSetMute(DWORD dw1)
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{
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OutputDebugString("DebugSetMute not implemented.");
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return 0;
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}
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DWORD DLLAPI Direct3DCreate9( UINT SDKVersion )
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{
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OutputDebugString("Direct3DCreate9 not implemented.");
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return 0;
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}
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BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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