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606 lines
15 KiB
C
606 lines
15 KiB
C
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/*
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* Mesa 3-D graphics library
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* Version: 6.5
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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*/
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/* Split indexed primitives with per-vertex copying.
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*/
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#include <precomp.h>
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#define ELT_TABLE_SIZE 16
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/**
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* Used for vertex-level splitting of indexed buffers. Note that
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* non-indexed primitives may be converted to indexed in some cases
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* (eg loops, fans) in order to use this splitting path.
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*/
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struct copy_context {
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struct gl_context *ctx;
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const struct gl_client_array **array;
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const struct _mesa_prim *prim;
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GLuint nr_prims;
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const struct _mesa_index_buffer *ib;
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vbo_draw_func draw;
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const struct split_limits *limits;
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struct {
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GLuint attr;
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GLuint size;
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const struct gl_client_array *array;
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const GLubyte *src_ptr;
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struct gl_client_array dstarray;
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} varying[VBO_ATTRIB_MAX];
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GLuint nr_varying;
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const struct gl_client_array *dstarray_ptr[VBO_ATTRIB_MAX];
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struct _mesa_index_buffer dstib;
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GLuint *translated_elt_buf;
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const GLuint *srcelt;
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/** A baby hash table to avoid re-emitting (some) duplicate
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* vertices when splitting indexed primitives.
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*/
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struct {
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GLuint in;
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GLuint out;
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} vert_cache[ELT_TABLE_SIZE];
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GLuint vertex_size;
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GLubyte *dstbuf;
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GLubyte *dstptr; /**< dstptr == dstbuf + dstelt_max * vertsize */
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GLuint dstbuf_size; /**< in vertices */
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GLuint dstbuf_nr; /**< count of emitted vertices, also the largest value
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* in dstelt. Our MaxIndex.
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*/
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GLuint *dstelt;
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GLuint dstelt_nr;
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GLuint dstelt_size;
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#define MAX_PRIM 32
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struct _mesa_prim dstprim[MAX_PRIM];
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GLuint dstprim_nr;
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};
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static GLuint attr_size( const struct gl_client_array *array )
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{
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return array->Size * _mesa_sizeof_type(array->Type);
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}
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/**
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* Starts returning true slightly before the buffer fills, to ensure
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* that there is sufficient room for any remaining vertices to finish
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* off the prim:
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*/
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static GLboolean
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check_flush( struct copy_context *copy )
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{
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GLenum mode = copy->dstprim[copy->dstprim_nr].mode;
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if (GL_TRIANGLE_STRIP == mode &&
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copy->dstelt_nr & 1) { /* see bug9962 */
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return GL_FALSE;
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}
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if (copy->dstbuf_nr + 4 > copy->dstbuf_size)
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return GL_TRUE;
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if (copy->dstelt_nr + 4 > copy->dstelt_size)
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return GL_TRUE;
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return GL_FALSE;
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}
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/**
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* Dump the parameters/info for a vbo->draw() call.
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*/
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static void
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dump_draw_info(struct gl_context *ctx,
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const struct gl_client_array **arrays,
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const struct _mesa_prim *prims,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLuint min_index,
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GLuint max_index)
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{
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GLuint i, j;
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printf("VBO Draw:\n");
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for (i = 0; i < nr_prims; i++) {
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printf("Prim %u of %u\n", i, nr_prims);
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printf(" Prim mode 0x%x\n", prims[i].mode);
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printf(" IB: %p\n", (void*) ib);
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for (j = 0; j < VBO_ATTRIB_MAX; j++) {
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printf(" array %d at %p:\n", j, (void*) arrays[j]);
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printf(" enabled %d, ptr %p, size %d, type 0x%x, stride %d\n",
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arrays[j]->Enabled, arrays[j]->Ptr,
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arrays[j]->Size, arrays[j]->Type, arrays[j]->StrideB);
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if (0) {
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GLint k = prims[i].start + prims[i].count - 1;
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GLfloat *last = (GLfloat *) (arrays[j]->Ptr + arrays[j]->Stride * k);
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printf(" last: %f %f %f\n",
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last[0], last[1], last[2]);
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}
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}
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}
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}
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static void
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flush( struct copy_context *copy )
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{
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GLuint i;
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/* Set some counters:
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*/
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copy->dstib.count = copy->dstelt_nr;
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#if 0
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dump_draw_info(copy->ctx,
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copy->dstarray_ptr,
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copy->dstprim,
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copy->dstprim_nr,
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©->dstib,
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0,
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copy->dstbuf_nr);
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#else
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(void) dump_draw_info;
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#endif
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copy->draw( copy->ctx,
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copy->dstarray_ptr,
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copy->dstprim,
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copy->dstprim_nr,
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©->dstib,
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GL_TRUE,
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0,
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copy->dstbuf_nr - 1);
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/* Reset all pointers:
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*/
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copy->dstprim_nr = 0;
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copy->dstelt_nr = 0;
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copy->dstbuf_nr = 0;
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copy->dstptr = copy->dstbuf;
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/* Clear the vertex cache:
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*/
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for (i = 0; i < ELT_TABLE_SIZE; i++)
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copy->vert_cache[i].in = ~0;
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}
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/**
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* Called at begin of each primitive during replay.
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*/
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static void
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begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
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{
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struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr];
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prim->mode = mode;
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prim->begin = begin_flag;
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prim->num_instances = 1;
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}
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/**
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* Use a hashtable to attempt to identify recently-emitted vertices
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* and avoid re-emitting them.
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*/
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static GLuint
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elt(struct copy_context *copy, GLuint elt_idx)
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{
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GLuint elt = copy->srcelt[elt_idx];
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GLuint slot = elt & (ELT_TABLE_SIZE-1);
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/* printf("elt %d\n", elt); */
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/* Look up the incoming element in the vertex cache. Re-emit if
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* necessary.
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*/
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if (copy->vert_cache[slot].in != elt) {
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GLubyte *csr = copy->dstptr;
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GLuint i;
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/* printf(" --> emit to dstelt %d\n", copy->dstbuf_nr); */
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for (i = 0; i < copy->nr_varying; i++) {
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const struct gl_client_array *srcarray = copy->varying[i].array;
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const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB;
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memcpy(csr, srcptr, copy->varying[i].size);
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csr += copy->varying[i].size;
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#ifdef NAN_CHECK
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if (srcarray->Type == GL_FLOAT) {
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GLuint k;
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GLfloat *f = (GLfloat *) srcptr;
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for (k = 0; k < srcarray->Size; k++) {
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assert(!IS_INF_OR_NAN(f[k]));
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assert(f[k] <= 1.0e20 && f[k] >= -1.0e20);
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}
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}
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#endif
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if (0)
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{
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const GLuint *f = (const GLuint *)srcptr;
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GLuint j;
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printf(" varying %d: ", i);
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for(j = 0; j < copy->varying[i].size / 4; j++)
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printf("%x ", f[j]);
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printf("\n");
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}
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}
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copy->vert_cache[slot].in = elt;
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copy->vert_cache[slot].out = copy->dstbuf_nr++;
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copy->dstptr += copy->vertex_size;
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assert(csr == copy->dstptr);
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assert(copy->dstptr == (copy->dstbuf +
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copy->dstbuf_nr * copy->vertex_size));
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}
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/* else */
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/* printf(" --> reuse vertex\n"); */
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/* printf(" --> emit %d\n", copy->vert_cache[slot].out); */
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copy->dstelt[copy->dstelt_nr++] = copy->vert_cache[slot].out;
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return check_flush(copy);
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}
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/**
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* Called at end of each primitive during replay.
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*/
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static void
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end( struct copy_context *copy, GLboolean end_flag )
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{
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struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr];
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/* printf("end (%d)\n", end_flag); */
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prim->end = end_flag;
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prim->count = copy->dstelt_nr - prim->start;
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if (++copy->dstprim_nr == MAX_PRIM ||
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check_flush(copy))
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flush(copy);
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}
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static void
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replay_elts( struct copy_context *copy )
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{
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GLuint i, j, k;
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GLboolean split;
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for (i = 0; i < copy->nr_prims; i++) {
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const struct _mesa_prim *prim = ©->prim[i];
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const GLuint start = prim->start;
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GLuint first, incr;
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switch (prim->mode) {
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case GL_LINE_LOOP:
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/* Convert to linestrip and emit the final vertex explicitly,
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* but only in the resultant strip that requires it.
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*/
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j = 0;
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while (j != prim->count) {
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begin(copy, GL_LINE_STRIP, prim->begin && j == 0);
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for (split = GL_FALSE; j != prim->count && !split; j++)
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split = elt(copy, start + j);
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if (j == prim->count) {
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/* Done, emit final line. Split doesn't matter as
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* it is always raised a bit early so we can emit
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* the last verts if necessary!
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*/
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if (prim->end)
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(void)elt(copy, start + 0);
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end(copy, prim->end);
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}
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else {
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/* Wrap
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*/
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assert(split);
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end(copy, 0);
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j--;
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}
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}
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break;
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case GL_TRIANGLE_FAN:
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case GL_POLYGON:
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j = 2;
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while (j != prim->count) {
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begin(copy, prim->mode, prim->begin && j == 0);
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split = elt(copy, start+0);
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assert(!split);
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split = elt(copy, start+j-1);
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assert(!split);
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for (; j != prim->count && !split; j++)
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split = elt(copy, start+j);
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end(copy, prim->end && j == prim->count);
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if (j != prim->count) {
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/* Wrapped the primitive, need to repeat some vertices:
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*/
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j -= 1;
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}
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}
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break;
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default:
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(void)split_prim_inplace(prim->mode, &first, &incr);
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j = 0;
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while (j != prim->count) {
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begin(copy, prim->mode, prim->begin && j == 0);
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split = 0;
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for (k = 0; k < first; k++, j++)
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split |= elt(copy, start+j);
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assert(!split);
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for (; j != prim->count && !split; )
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for (k = 0; k < incr; k++, j++)
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split |= elt(copy, start+j);
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end(copy, prim->end && j == prim->count);
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if (j != prim->count) {
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/* Wrapped the primitive, need to repeat some vertices:
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*/
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assert(j > first - incr);
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j -= (first - incr);
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}
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}
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break;
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}
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}
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if (copy->dstprim_nr)
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flush(copy);
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}
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static void
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replay_init( struct copy_context *copy )
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{
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struct gl_context *ctx = copy->ctx;
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GLuint i;
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GLuint offset;
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const GLvoid *srcptr;
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/* Make a list of varying attributes and their vbo's. Also
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* calculate vertex size.
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*/
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copy->vertex_size = 0;
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for (i = 0; i < VBO_ATTRIB_MAX; i++) {
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struct gl_buffer_object *vbo = copy->array[i]->BufferObj;
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if (copy->array[i]->StrideB == 0) {
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copy->dstarray_ptr[i] = copy->array[i];
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}
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else {
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GLuint j = copy->nr_varying++;
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copy->varying[j].attr = i;
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copy->varying[j].array = copy->array[i];
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copy->varying[j].size = attr_size(copy->array[i]);
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copy->vertex_size += attr_size(copy->array[i]);
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if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo))
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ctx->Driver.MapBufferRange(ctx, 0, vbo->Size, GL_MAP_READ_BIT, vbo);
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copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer,
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copy->array[i]->Ptr);
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copy->dstarray_ptr[i] = ©->varying[j].dstarray;
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}
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}
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/* There must always be an index buffer. Currently require the
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* caller convert non-indexed prims to indexed. Could alternately
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* do it internally.
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*/
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if (_mesa_is_bufferobj(copy->ib->obj) &&
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!_mesa_bufferobj_mapped(copy->ib->obj))
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ctx->Driver.MapBufferRange(ctx, 0, copy->ib->obj->Size, GL_MAP_READ_BIT,
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copy->ib->obj);
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srcptr = (const GLubyte *) ADD_POINTERS(copy->ib->obj->Pointer,
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copy->ib->ptr);
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switch (copy->ib->type) {
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case GL_UNSIGNED_BYTE:
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copy->translated_elt_buf = malloc(sizeof(GLuint) * copy->ib->count);
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copy->srcelt = copy->translated_elt_buf;
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for (i = 0; i < copy->ib->count; i++)
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copy->translated_elt_buf[i] = ((const GLubyte *)srcptr)[i];
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break;
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case GL_UNSIGNED_SHORT:
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copy->translated_elt_buf = malloc(sizeof(GLuint) * copy->ib->count);
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copy->srcelt = copy->translated_elt_buf;
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for (i = 0; i < copy->ib->count; i++)
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copy->translated_elt_buf[i] = ((const GLushort *)srcptr)[i];
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break;
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case GL_UNSIGNED_INT:
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copy->translated_elt_buf = NULL;
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copy->srcelt = (const GLuint *)srcptr;
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break;
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}
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/* Figure out the maximum allowed vertex buffer size:
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*/
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if (copy->vertex_size * copy->limits->max_verts <= copy->limits->max_vb_size) {
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copy->dstbuf_size = copy->limits->max_verts;
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}
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else {
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copy->dstbuf_size = copy->limits->max_vb_size / copy->vertex_size;
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}
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/* Allocate an output vertex buffer:
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*
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* XXX: This should be a VBO!
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*/
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copy->dstbuf = malloc(copy->dstbuf_size * copy->vertex_size);
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copy->dstptr = copy->dstbuf;
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/* Setup new vertex arrays to point into the output buffer:
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*/
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for (offset = 0, i = 0; i < copy->nr_varying; i++) {
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const struct gl_client_array *src = copy->varying[i].array;
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struct gl_client_array *dst = ©->varying[i].dstarray;
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dst->Size = src->Size;
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dst->Type = src->Type;
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dst->Stride = copy->vertex_size;
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dst->StrideB = copy->vertex_size;
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dst->Ptr = copy->dstbuf + offset;
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dst->Enabled = GL_TRUE;
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dst->Normalized = src->Normalized;
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dst->Integer = src->Integer;
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dst->BufferObj = ctx->Shared->NullBufferObj;
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dst->_ElementSize = src->_ElementSize;
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dst->_MaxElement = copy->dstbuf_size; /* may be less! */
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offset += copy->varying[i].size;
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}
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/* Allocate an output element list:
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*/
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copy->dstelt_size = MIN2(65536,
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copy->ib->count * 2 + 3);
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copy->dstelt_size = MIN2(copy->dstelt_size,
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copy->limits->max_indices);
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copy->dstelt = malloc(sizeof(GLuint) * copy->dstelt_size);
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copy->dstelt_nr = 0;
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/* Setup the new index buffer to point to the allocated element
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* list:
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*/
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copy->dstib.count = 0; /* duplicates dstelt_nr */
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copy->dstib.type = GL_UNSIGNED_INT;
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copy->dstib.obj = ctx->Shared->NullBufferObj;
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copy->dstib.ptr = copy->dstelt;
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}
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/**
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* Free up everything allocated during split/replay.
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*/
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static void
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replay_finish( struct copy_context *copy )
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|
{
|
|
struct gl_context *ctx = copy->ctx;
|
|
GLuint i;
|
|
|
|
/* Free our vertex and index buffers:
|
|
*/
|
|
free(copy->translated_elt_buf);
|
|
free(copy->dstbuf);
|
|
free(copy->dstelt);
|
|
|
|
/* Unmap VBO's
|
|
*/
|
|
for (i = 0; i < copy->nr_varying; i++) {
|
|
struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj;
|
|
if (_mesa_is_bufferobj(vbo) && _mesa_bufferobj_mapped(vbo))
|
|
ctx->Driver.UnmapBuffer(ctx, vbo);
|
|
}
|
|
|
|
/* Unmap index buffer:
|
|
*/
|
|
if (_mesa_is_bufferobj(copy->ib->obj) &&
|
|
_mesa_bufferobj_mapped(copy->ib->obj)) {
|
|
ctx->Driver.UnmapBuffer(ctx, copy->ib->obj);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Split VBO into smaller pieces, draw the pieces.
|
|
*/
|
|
void vbo_split_copy( struct gl_context *ctx,
|
|
const struct gl_client_array *arrays[],
|
|
const struct _mesa_prim *prim,
|
|
GLuint nr_prims,
|
|
const struct _mesa_index_buffer *ib,
|
|
vbo_draw_func draw,
|
|
const struct split_limits *limits )
|
|
{
|
|
struct copy_context copy;
|
|
GLuint i;
|
|
|
|
memset(©, 0, sizeof(copy));
|
|
|
|
/* Require indexed primitives:
|
|
*/
|
|
assert(ib);
|
|
|
|
copy.ctx = ctx;
|
|
copy.array = arrays;
|
|
copy.prim = prim;
|
|
copy.nr_prims = nr_prims;
|
|
copy.ib = ib;
|
|
copy.draw = draw;
|
|
copy.limits = limits;
|
|
|
|
/* Clear the vertex cache:
|
|
*/
|
|
for (i = 0; i < ELT_TABLE_SIZE; i++)
|
|
copy.vert_cache[i].in = ~0;
|
|
|
|
replay_init(©);
|
|
replay_elts(©);
|
|
replay_finish(©);
|
|
}
|