mirror of
https://github.com/reactos/reactos.git
synced 2024-11-18 21:13:52 +00:00
29fa274d6d
- TSVN choked repeatedly when attempting to merge ~9000 revs into the branch (tried 3 times on 2 different computers) - If someone wants to delete aicom-network-fixes, they are welcome to - Lesson learned: Letting a branch get thousands of revs out of date is a horrible idea svn path=/branches/aicom-network-branch/; revision=44353
548 lines
16 KiB
C
548 lines
16 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS system libraries
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* PURPOSE: Timer Queue implementation
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* FILE: lib/rtl/timerqueue.c
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* PROGRAMMER:
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*/
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/* INCLUDES *****************************************************************/
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#include <rtl.h>
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#define NDEBUG
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#include <debug.h>
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#undef LIST_FOR_EACH
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#undef LIST_FOR_EACH_SAFE
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#include <wine/list.h>
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/* FUNCTIONS ***************************************************************/
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HANDLE TimerThreadHandle = NULL;
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NTSTATUS
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RtlpInitializeTimerThread(VOID)
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{
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return STATUS_NOT_IMPLEMENTED;
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}
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static inline PLARGE_INTEGER get_nt_timeout( PLARGE_INTEGER pTime, ULONG timeout )
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{
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if (timeout == INFINITE) return NULL;
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pTime->QuadPart = (ULONGLONG)timeout * -10000;
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return pTime;
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}
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struct timer_queue;
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struct queue_timer
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{
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struct timer_queue *q;
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struct list entry;
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ULONG runcount; /* number of callbacks pending execution */
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WAITORTIMERCALLBACKFUNC callback;
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PVOID param;
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DWORD period;
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ULONG flags;
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ULONGLONG expire;
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BOOL destroy; /* timer should be deleted; once set, never unset */
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HANDLE event; /* removal event */
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};
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struct timer_queue
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{
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RTL_CRITICAL_SECTION cs;
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struct list timers; /* sorted by expiration time */
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BOOL quit; /* queue should be deleted; once set, never unset */
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HANDLE event;
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HANDLE thread;
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};
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#define EXPIRE_NEVER (~(ULONGLONG) 0)
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static void queue_remove_timer(struct queue_timer *t)
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{
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/* We MUST hold the queue cs while calling this function. This ensures
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that we cannot queue another callback for this timer. The runcount
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being zero makes sure we don't have any already queued. */
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struct timer_queue *q = t->q;
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assert(t->runcount == 0);
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assert(t->destroy);
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list_remove(&t->entry);
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if (t->event)
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NtSetEvent(t->event, NULL);
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RtlFreeHeap(RtlGetProcessHeap(), 0, t);
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if (q->quit && list_count(&q->timers) == 0)
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NtSetEvent(q->event, NULL);
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}
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static void timer_cleanup_callback(struct queue_timer *t)
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{
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struct timer_queue *q = t->q;
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RtlEnterCriticalSection(&q->cs);
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assert(0 < t->runcount);
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--t->runcount;
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if (t->destroy && t->runcount == 0)
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queue_remove_timer(t);
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RtlLeaveCriticalSection(&q->cs);
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}
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static DWORD WINAPI timer_callback_wrapper(LPVOID p)
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{
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struct queue_timer *t = p;
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t->callback(t->param, TRUE);
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timer_cleanup_callback(t);
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return 0;
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}
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static inline ULONGLONG queue_current_time(void)
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{
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LARGE_INTEGER now;
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NtQuerySystemTime(&now);
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return now.QuadPart / 10000;
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}
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static void queue_add_timer(struct queue_timer *t, ULONGLONG time,
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BOOL set_event)
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{
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/* We MUST hold the queue cs while calling this function. */
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struct timer_queue *q = t->q;
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struct list *ptr = &q->timers;
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assert(!q->quit || (t->destroy && time == EXPIRE_NEVER));
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if (time != EXPIRE_NEVER)
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LIST_FOR_EACH(ptr, &q->timers)
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{
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struct queue_timer *cur = LIST_ENTRY(ptr, struct queue_timer, entry);
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if (time < cur->expire)
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break;
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}
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list_add_before(ptr, &t->entry);
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t->expire = time;
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/* If we insert at the head of the list, we need to expire sooner
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than expected. */
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if (set_event && &t->entry == list_head(&q->timers))
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NtSetEvent(q->event, NULL);
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}
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static inline void queue_move_timer(struct queue_timer *t, ULONGLONG time,
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BOOL set_event)
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{
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/* We MUST hold the queue cs while calling this function. */
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list_remove(&t->entry);
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queue_add_timer(t, time, set_event);
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}
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static void queue_timer_expire(struct timer_queue *q)
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{
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struct queue_timer *t = NULL;
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RtlEnterCriticalSection(&q->cs);
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if (list_head(&q->timers))
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{
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t = LIST_ENTRY(list_head(&q->timers), struct queue_timer, entry);
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if (!t->destroy && t->expire <= queue_current_time())
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{
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++t->runcount;
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queue_move_timer(
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t, t->period ? queue_current_time() + t->period : EXPIRE_NEVER,
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FALSE);
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}
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else
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t = NULL;
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}
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RtlLeaveCriticalSection(&q->cs);
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if (t)
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{
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if (t->flags & WT_EXECUTEINTIMERTHREAD)
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timer_callback_wrapper(t);
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else
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{
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ULONG flags
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= (t->flags
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& (WT_EXECUTEINIOTHREAD | WT_EXECUTEINPERSISTENTTHREAD
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| WT_EXECUTELONGFUNCTION | WT_TRANSFER_IMPERSONATION));
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NTSTATUS status = RtlQueueWorkItem((WORKERCALLBACKFUNC)timer_callback_wrapper, t, flags);
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if (status != STATUS_SUCCESS)
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timer_cleanup_callback(t);
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}
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}
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}
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static ULONG queue_get_timeout(struct timer_queue *q)
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{
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struct queue_timer *t;
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ULONG timeout = INFINITE;
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RtlEnterCriticalSection(&q->cs);
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if (list_head(&q->timers))
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{
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t = LIST_ENTRY(list_head(&q->timers), struct queue_timer, entry);
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assert(!t->destroy || t->expire == EXPIRE_NEVER);
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if (t->expire != EXPIRE_NEVER)
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{
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ULONGLONG time = queue_current_time();
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timeout = t->expire < time ? 0 : t->expire - time;
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}
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}
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RtlLeaveCriticalSection(&q->cs);
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return timeout;
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}
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static void WINAPI timer_queue_thread_proc(LPVOID p)
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{
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struct timer_queue *q = p;
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ULONG timeout_ms;
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timeout_ms = INFINITE;
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for (;;)
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{
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LARGE_INTEGER timeout;
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NTSTATUS status;
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BOOL done = FALSE;
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status = NtWaitForSingleObject(
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q->event, FALSE, get_nt_timeout(&timeout, timeout_ms));
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if (status == STATUS_WAIT_0)
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{
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/* There are two possible ways to trigger the event. Either
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we are quitting and the last timer got removed, or a new
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timer got put at the head of the list so we need to adjust
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our timeout. */
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RtlEnterCriticalSection(&q->cs);
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if (q->quit && list_count(&q->timers) == 0)
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done = TRUE;
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RtlLeaveCriticalSection(&q->cs);
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}
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else if (status == STATUS_TIMEOUT)
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queue_timer_expire(q);
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if (done)
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break;
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timeout_ms = queue_get_timeout(q);
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}
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NtClose(q->event);
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RtlDeleteCriticalSection(&q->cs);
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RtlFreeHeap(RtlGetProcessHeap(), 0, q);
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RtlExitUserThread(STATUS_SUCCESS);
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}
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static void queue_destroy_timer(struct queue_timer *t)
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{
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/* We MUST hold the queue cs while calling this function. */
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t->destroy = TRUE;
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if (t->runcount == 0)
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/* Ensure a timer is promptly removed. If callbacks are pending,
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it will be removed after the last one finishes by the callback
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cleanup wrapper. */
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queue_remove_timer(t);
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else
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/* Make sure no destroyed timer masks an active timer at the head
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of the sorted list. */
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queue_move_timer(t, EXPIRE_NEVER, FALSE);
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}
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/***********************************************************************
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* RtlCreateTimerQueue (NTDLL.@)
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*
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* Creates a timer queue object and returns a handle to it.
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*
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* PARAMS
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* NewTimerQueue [O] The newly created queue.
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*
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* RETURNS
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* Success: STATUS_SUCCESS.
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* Failure: Any NTSTATUS code.
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*/
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NTSTATUS WINAPI RtlCreateTimerQueue(PHANDLE NewTimerQueue)
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{
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NTSTATUS status;
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struct timer_queue *q = RtlAllocateHeap(RtlGetProcessHeap(), 0, sizeof *q);
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if (!q)
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return STATUS_NO_MEMORY;
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RtlInitializeCriticalSection(&q->cs);
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list_init(&q->timers);
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q->quit = FALSE;
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status = NtCreateEvent(&q->event, EVENT_ALL_ACCESS, NULL, FALSE, FALSE);
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if (status != STATUS_SUCCESS)
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{
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RtlFreeHeap(RtlGetProcessHeap(), 0, q);
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return status;
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}
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status = RtlCreateUserThread(NtCurrentProcess(), NULL, FALSE, 0, 0, 0,
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(PTHREAD_START_ROUTINE)timer_queue_thread_proc, q, &q->thread, NULL);
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if (status != STATUS_SUCCESS)
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{
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NtClose(q->event);
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RtlFreeHeap(RtlGetProcessHeap(), 0, q);
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return status;
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}
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*NewTimerQueue = q;
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return STATUS_SUCCESS;
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}
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/***********************************************************************
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* RtlDeleteTimerQueueEx (NTDLL.@)
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*
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* Deletes a timer queue object.
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*
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* PARAMS
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* TimerQueue [I] The timer queue to destroy.
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* CompletionEvent [I] If NULL, return immediately. If INVALID_HANDLE_VALUE,
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* wait until all timers are finished firing before
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* returning. Otherwise, return immediately and set the
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* event when all timers are done.
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*
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* RETURNS
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* Success: STATUS_SUCCESS if synchronous, STATUS_PENDING if not.
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* Failure: Any NTSTATUS code.
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*/
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NTSTATUS WINAPI RtlDeleteTimerQueueEx(HANDLE TimerQueue, HANDLE CompletionEvent)
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{
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struct timer_queue *q = TimerQueue;
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struct queue_timer *t, *temp;
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HANDLE thread;
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NTSTATUS status;
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if (!q)
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return STATUS_INVALID_HANDLE;
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thread = q->thread;
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RtlEnterCriticalSection(&q->cs);
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q->quit = TRUE;
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if (list_head(&q->timers))
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/* When the last timer is removed, it will signal the timer thread to
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exit... */
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LIST_FOR_EACH_ENTRY_SAFE(t, temp, &q->timers, struct queue_timer, entry)
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queue_destroy_timer(t);
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else
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/* However if we have none, we must do it ourselves. */
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NtSetEvent(q->event, NULL);
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RtlLeaveCriticalSection(&q->cs);
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if (CompletionEvent == INVALID_HANDLE_VALUE)
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{
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NtWaitForSingleObject(thread, FALSE, NULL);
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status = STATUS_SUCCESS;
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}
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else
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{
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if (CompletionEvent)
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{
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DPRINT1("asynchronous return on completion event unimplemented\n");
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NtWaitForSingleObject(thread, FALSE, NULL);
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NtSetEvent(CompletionEvent, NULL);
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}
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status = STATUS_PENDING;
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}
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NtClose(thread);
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return status;
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}
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static struct timer_queue *default_timer_queue;
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static struct timer_queue *get_timer_queue(HANDLE TimerQueue)
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{
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if (TimerQueue)
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return TimerQueue;
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else
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{
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if (!default_timer_queue)
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{
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HANDLE q;
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NTSTATUS status = RtlCreateTimerQueue(&q);
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if (status == STATUS_SUCCESS)
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{
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PVOID p = _InterlockedCompareExchangePointer(
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(void **) &default_timer_queue, q, NULL);
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if (p)
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/* Got beat to the punch. */
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RtlDeleteTimerQueueEx(p, NULL);
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}
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}
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return default_timer_queue;
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}
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}
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/***********************************************************************
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* RtlCreateTimer (NTDLL.@)
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*
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* Creates a new timer associated with the given queue.
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*
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* PARAMS
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* NewTimer [O] The newly created timer.
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* TimerQueue [I] The queue to hold the timer.
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* Callback [I] The callback to fire.
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* Parameter [I] The argument for the callback.
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* DueTime [I] The delay, in milliseconds, before first firing the
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* timer.
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* Period [I] The period, in milliseconds, at which to fire the timer
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* after the first callback. If zero, the timer will only
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* fire once. It still needs to be deleted with
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* RtlDeleteTimer.
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* Flags [I] Flags controling the execution of the callback. In
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* addition to the WT_* thread pool flags (see
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* RtlQueueWorkItem), WT_EXECUTEINTIMERTHREAD and
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* WT_EXECUTEONLYONCE are supported.
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*
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* RETURNS
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* Success: STATUS_SUCCESS.
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* Failure: Any NTSTATUS code.
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*/
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NTSTATUS WINAPI RtlCreateTimer(HANDLE TimerQueue, PHANDLE NewTimer,
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WAITORTIMERCALLBACKFUNC Callback,
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PVOID Parameter, DWORD DueTime, DWORD Period,
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ULONG Flags)
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{
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NTSTATUS status;
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struct queue_timer *t;
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struct timer_queue *q = get_timer_queue(TimerQueue);
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if (!q)
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return STATUS_NO_MEMORY;
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t = RtlAllocateHeap(RtlGetProcessHeap(), 0, sizeof *t);
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if (!t)
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return STATUS_NO_MEMORY;
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t->q = q;
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t->runcount = 0;
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t->callback = Callback;
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t->param = Parameter;
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t->period = Period;
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t->flags = Flags;
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t->destroy = FALSE;
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t->event = NULL;
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status = STATUS_SUCCESS;
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RtlEnterCriticalSection(&q->cs);
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if (q->quit)
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status = STATUS_INVALID_HANDLE;
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else
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queue_add_timer(t, queue_current_time() + DueTime, TRUE);
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RtlLeaveCriticalSection(&q->cs);
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if (status == STATUS_SUCCESS)
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*NewTimer = t;
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else
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RtlFreeHeap(RtlGetProcessHeap(), 0, t);
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return status;
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}
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/***********************************************************************
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* RtlUpdateTimer (NTDLL.@)
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*
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* Changes the time at which a timer expires.
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*
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* PARAMS
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* TimerQueue [I] The queue that holds the timer.
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* Timer [I] The timer to update.
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* DueTime [I] The delay, in milliseconds, before next firing the timer.
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* Period [I] The period, in milliseconds, at which to fire the timer
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* after the first callback. If zero, the timer will not
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* refire once. It still needs to be deleted with
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* RtlDeleteTimer.
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*
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* RETURNS
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* Success: STATUS_SUCCESS.
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* Failure: Any NTSTATUS code.
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*/
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NTSTATUS WINAPI RtlUpdateTimer(HANDLE TimerQueue, HANDLE Timer,
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DWORD DueTime, DWORD Period)
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{
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struct queue_timer *t = Timer;
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struct timer_queue *q = t->q;
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RtlEnterCriticalSection(&q->cs);
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/* Can't change a timer if it was once-only or destroyed. */
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if (t->expire != EXPIRE_NEVER)
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{
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t->period = Period;
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queue_move_timer(t, queue_current_time() + DueTime, TRUE);
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}
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RtlLeaveCriticalSection(&q->cs);
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return STATUS_SUCCESS;
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}
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/***********************************************************************
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* RtlDeleteTimer (NTDLL.@)
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*
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* Cancels a timer-queue timer.
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*
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* PARAMS
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* TimerQueue [I] The queue that holds the timer.
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* Timer [I] The timer to update.
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* CompletionEvent [I] If NULL, return immediately. If INVALID_HANDLE_VALUE,
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* wait until the timer is finished firing all pending
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* callbacks before returning. Otherwise, return
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* immediately and set the timer is done.
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*
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* RETURNS
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* Success: STATUS_SUCCESS if the timer is done, STATUS_PENDING if not,
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or if the completion event is NULL.
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* Failure: Any NTSTATUS code.
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*/
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NTSTATUS WINAPI RtlDeleteTimer(HANDLE TimerQueue, HANDLE Timer,
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HANDLE CompletionEvent)
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{
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struct queue_timer *t = Timer;
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struct timer_queue *q;
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NTSTATUS status = STATUS_PENDING;
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HANDLE event = NULL;
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if (!Timer)
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return STATUS_INVALID_PARAMETER_1;
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q = t->q;
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if (CompletionEvent == INVALID_HANDLE_VALUE)
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status = NtCreateEvent(&event, EVENT_ALL_ACCESS, NULL, FALSE, FALSE);
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else if (CompletionEvent)
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event = CompletionEvent;
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RtlEnterCriticalSection(&q->cs);
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t->event = event;
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if (t->runcount == 0 && event)
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status = STATUS_SUCCESS;
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queue_destroy_timer(t);
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RtlLeaveCriticalSection(&q->cs);
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if (CompletionEvent == INVALID_HANDLE_VALUE && event)
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{
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if (status == STATUS_PENDING)
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NtWaitForSingleObject(event, FALSE, NULL);
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NtClose(event);
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}
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return status;
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}
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/*
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* @implemented
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*/
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NTSTATUS
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NTAPI
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RtlDeleteTimerQueue(HANDLE TimerQueue)
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{
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return RtlDeleteTimerQueueEx(TimerQueue, INVALID_HANDLE_VALUE);
|
|
}
|
|
|
|
/* EOF */
|