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There is no need to compile our DLLs as shared libraries since we are managing symbols exports and imports through spec files. On my system, this reduces the configure-time by a factor of two.
14 lines
468 B
CMake
14 lines
468 B
CMake
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add_definitions(-D__WINESRC__)
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include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
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spec2def(d3dx9_37.dll d3dx9_37.spec)
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list(APPEND SOURCE
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d3dx9_37_main.c
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${CMAKE_CURRENT_BINARY_DIR}/d3dx9_37.def)
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add_library(d3dx9_37 MODULE ${SOURCE} version.rc)
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set_module_type(d3dx9_37 win32dll)
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target_link_libraries(d3dx9_37 wine)
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add_importlibs(d3dx9_37 d3dx9_36 msvcrt kernel32 ntdll)
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add_cd_file(TARGET d3dx9_37 DESTINATION reactos/system32 FOR all)
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