reactos/dll/directx/wine/d3d8/CMakeLists.txt
Joachim Henze 67dd70e5ef [0.4.13] Avoid regressions CORE-14955 "Ddraw fullscreen crashes", CORE-15652
This brings us back to before guilty commit 0.4.10-dev-55-g
7af3969e9f

and therefore downgrades
dll/directx/wine/
D3D8,D3D9,DDRAW,D3DCOMPILER_43
to WineStaging 3.3 for this rls.
Also downgrades related header sdk/include/reactos/wine/wined3d.h
and for the first time also media/doc/README.WINE

Same versions of these dlls we had in every ros rls since 0.4.10rls.

Purpose of this revert is to fix crashes when Ddraw apps switch
into fullscreen with VBEMP and inbuilt Mesa.
I tested, before:
 DxDiag crashed when switching to fullscreen (CORE-14955),
 Diablo II crashed immediately (CORE-15652),
 Monster-Truck-Madness 2 demo crashed after main menu

Afterwards all of these apps do run.
DXTN does still work after that, even with VBEMP and inbuilt Mesa.

This will be the interim fix, which I will keep for rls at least
until someone manages to fix CORE-14955 properly in master with current Wine.

analog to 0.4.10-RC-17-g
bb4c55d650
2019-10-02 01:27:03 +02:00

33 lines
672 B
CMake

add_definitions(
-D__WINESRC__
-DUSE_WIN32_OPENGL)
include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
spec2def(d3d8.dll d3d8.spec)
list(APPEND SOURCE
buffer.c
d3d8_main.c
device.c
directx.c
shader.c
surface.c
swapchain.c
texture.c
vertexdeclaration.c
volume.c
precomp.h)
add_library(d3d8 SHARED
${SOURCE}
guid.c
version.rc
${CMAKE_CURRENT_BINARY_DIR}/d3d8.def)
set_module_type(d3d8 win32dll UNICODE)
target_link_libraries(d3d8 uuid wine)
add_importlibs(d3d8 d3dwine msvcrt kernel32 ntdll)
add_pch(d3d8 precomp.h SOURCE)
add_cd_file(TARGET d3d8 DESTINATION reactos/system32 FOR all)