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![Joachim Henze](/assets/img/avatar_default.png)
This brings us back to before guilty commit 0.4.10-dev-55-g7af3969e9f
and therefore downgrades dll/directx/wine/ D3D8,D3D9,DDRAW,D3DCOMPILER_43 to WineStaging 3.3 for this rls. Also downgrades related header sdk/include/reactos/wine/wined3d.h and for the first time also media/doc/README.WINE Same versions of these dlls we had in every ros rls since 0.4.10rls. Purpose of this revert is to fix crashes when Ddraw apps switch into fullscreen with VBEMP and inbuilt Mesa. I tested, before: DxDiag crashed when switching to fullscreen (CORE-14955), Diablo II crashed immediately (CORE-15652), Monster-Truck-Madness 2 demo crashed after main menu Afterwards all of these apps do run. DXTN does still work after that, even with VBEMP and inbuilt Mesa. This will be the interim fix, which I will keep for rls at least until someone manages to fix CORE-14955 properly in master with current Wine. analog to 0.4.10-RC-17-gbb4c55d650
33 lines
672 B
CMake
33 lines
672 B
CMake
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add_definitions(
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-D__WINESRC__
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-DUSE_WIN32_OPENGL)
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include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
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spec2def(d3d8.dll d3d8.spec)
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list(APPEND SOURCE
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buffer.c
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d3d8_main.c
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device.c
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directx.c
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shader.c
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surface.c
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swapchain.c
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texture.c
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vertexdeclaration.c
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volume.c
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precomp.h)
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add_library(d3d8 SHARED
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${SOURCE}
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guid.c
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version.rc
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${CMAKE_CURRENT_BINARY_DIR}/d3d8.def)
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set_module_type(d3d8 win32dll UNICODE)
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target_link_libraries(d3d8 uuid wine)
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add_importlibs(d3d8 d3dwine msvcrt kernel32 ntdll)
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add_pch(d3d8 precomp.h SOURCE)
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add_cd_file(TARGET d3d8 DESTINATION reactos/system32 FOR all)
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