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e415037205
svn path=/trunk/; revision=13904
37 lines
1.1 KiB
C
37 lines
1.1 KiB
C
#ifndef SOLITAIRE_INCLUDED
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#define SOLITAIRE_INCLUDED
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extern CardWindow SolWnd;
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extern TCHAR szAppName[];
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extern bool fGameStarted;
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void CreateSol();
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void NewGame(void);
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#define NUM_ROW_STACKS 7
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#define DECK_ID 1
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#define PILE_ID 2
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#define SUIT_ID 4
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#define ROW_ID 10
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extern CardRegion *pDeck;
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extern CardRegion *pPile;
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extern CardRegion *pSuitStack[];
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extern CardRegion *pRowStack[];
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bool CARDLIBPROC RowStackDragProc(CardRegion &stackobj, int iNumCards);
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bool CARDLIBPROC RowStackDropProc(CardRegion &stackobj, const CardStack &dragcards);
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bool CARDLIBPROC SuitStackDropProc(CardRegion &stackobj, const CardStack &dragcards);
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void CARDLIBPROC SuitStackAddProc(CardRegion &stackobj, const CardStack &added);
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void CARDLIBPROC RowStackClickProc(CardRegion &stackobj, int iNumClicked);
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void CARDLIBPROC RowStackDblClickProc(CardRegion &stackobj, int iNumClicked);
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void CARDLIBPROC DeckClickProc(CardRegion &stackobj, int iNumClicked);
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void CARDLIBPROC PileDblClickProc(CardRegion &stackobj, int iNumClicked);
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void CARDLIBPROC PileRemoveProc(CardRegion &stackobj, int iRemoved);
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#endif
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