mirror of
https://github.com/reactos/reactos.git
synced 2024-10-31 03:48:17 +00:00
158 lines
5.8 KiB
C++
158 lines
5.8 KiB
C++
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DWORD GetPixel (LPDIRECTDRAWSURFACE7 Surface, UINT x, UINT y)
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{
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DWORD ret;
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RECT rect = {x, y, x+1, y+1};
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DDSURFACEDESC2 desc = {0};
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desc.dwSize = sizeof(DDSURFACEDESC2);
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if(Surface->Lock(&rect, &desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL))
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{
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printf("ERROR: Unable to lock surface\n");
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return 0xdeadbeef;
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}
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ret = *((DWORD *)desc.lpSurface);
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if(Surface->Unlock (&rect) != DD_OK)
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{
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printf("ERROR: Unable to unlock surface ?!\n");
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}
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return ret;
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}
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VOID Blt_Test (LPDIRECTDRAWSURFACE7 Surface, INT* passed, INT* failed)
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{
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LPDIRECTDRAWSURFACE7 Source;
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if(!CreateSurface(&Source))
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return;
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// The following has been tested with Nvidea hardware
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// the results might differently with other graphic
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// card drivers. - mbosma
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// FIXME: Test Color Key (DDBLT_KEYDEST / DDBLT_KEYSRC / DDBLT_KEYDESTOVERRIDE / DDBLT_KEYSRCOVERRIDE)
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// General Tests
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DDBLTFX bltfx;
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TEST (Surface->Blt(NULL, NULL, NULL, 0, NULL) == DDERR_INVALIDPARAMS);
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TEST (Surface->Blt(NULL, Surface, NULL, 0, NULL) == DD_OK ); // blting to itself
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TEST (Surface->Blt(NULL, NULL, NULL, DDBLT_WAIT|DDBLT_DDFX, &bltfx) == DDERR_INVALIDPARAMS);
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bltfx.dwDDFX = DDBLTFX_NOTEARING;
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TEST (Surface->Blt(NULL, NULL, NULL, DDBLT_WAIT|DDBLT_DDFX, &bltfx) == DDERR_INVALIDPARAMS);
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bltfx.dwSize = sizeof(DDBLTFX);
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TEST (Surface->Blt(NULL, NULL, NULL, DDBLT_WAIT, &bltfx) == DDERR_INVALIDPARAMS);
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TEST (Surface->Blt(NULL, Source, NULL, DDBLT_WAIT|DDBLT_DDFX, &bltfx) == DD_OK); // don't know why this works on a offscreen surfaces
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// Test color filling
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bltfx.dwFillColor = RGB(0, 255, 0);
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TEST (Source->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltfx) == DD_OK);
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RECT rect = {100, 100, 200, 200};
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bltfx.dwFillColor = RGB(255, 255, 0);
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TEST (Source->Blt(&rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltfx) == DD_OK);
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TEST (GetPixel(Source, 0, 0) == RGB(0, 255, 0));
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TEST (GetPixel(Source, 100, 100) == RGB(255, 255, 0));
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// Test DestRect and SrcRect
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RECT SourceRect = {100, 100, 200, 200};
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RECT DestRect = {0, 0, 200, 100};
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TEST (Surface->Blt(&SourceRect, Source, &DestRect, 0, NULL) == DD_OK);
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TEST (GetPixel(Surface, 100, 100) == RGB(0, 255, 0)); // Src bigger: normal blt
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TEST (Surface->Blt(&DestRect, Source, &SourceRect, 0, NULL) == DD_OK);
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TEST (GetPixel(Surface, 0, 0) == 0x00ffbf); // Dest bigger: wtf ??
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DestRect.right = 100; // both are same size now
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TEST (Surface->Blt(&DestRect, Source, &SourceRect, 0, NULL) == DD_OK);
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TEST (GetPixel(Surface, 0, 0) == RGB(255, 255, 0));
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RECT TooBig = {100, 100, 200, 250};
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TEST (Surface->Blt(&TooBig, Source, &SourceRect, 0, NULL) == DDERR_INVALIDRECT);
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TEST (Surface->Blt(&DestRect, Source, &TooBig, 0, NULL) == DDERR_INVALIDRECT);
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// Test Rotation
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bltfx.dwDDFX = DDBLTFX_MIRRORLEFTRIGHT|DDBLTFX_MIRRORUPDOWN;
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TEST (Surface->Blt(NULL, Source, NULL, DDBLT_WAIT|DDBLT_DDFX, &bltfx) == DD_OK);
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TEST (GetPixel(Surface, 0, 0) == RGB(255, 255, 0));
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bltfx.dwDDFX = DDBLTFX_ROTATE180;
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TEST (Surface->Blt(NULL, Source, NULL, DDBLT_DDFX, &bltfx) == DDERR_NOROTATIONHW);
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//bltfx.dwRotationAngle =
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TEST (Surface->Blt(NULL, Source, NULL, DDBLT_ROTATIONANGLE, &bltfx) == DDERR_NOROTATIONHW);
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// Test Raster Operations
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bltfx.dwROP = BLACKNESS;
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TEST (Surface->Blt(NULL, Source, NULL, DDBLT_WAIT|DDBLT_ROP, &bltfx) == DD_OK);
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TEST(GetPixel(Surface, 0, 0) == RGB(0, 0, 0));
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bltfx.dwROP = WHITENESS;
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TEST (Surface->Blt(NULL, Source, NULL, DDBLT_WAIT|DDBLT_ROP, &bltfx) == DD_OK);
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TEST(GetPixel(Surface, 0, 0) == RGB(255, 255, 255));
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bltfx.dwROP = SRCCOPY; // this flag actually does nothing
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TEST (Surface->Blt(NULL, Source, NULL, DDBLT_WAIT|DDBLT_ROP, &bltfx) == DD_OK);
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TEST(GetPixel(Surface, 0, 0) == RGB(0, 255, 0));
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bltfx.dwROP = SRCAND;
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TEST (Surface->Blt(NULL, Source, NULL, DDBLT_WAIT|DDBLT_ROP, &bltfx) == DDERR_NORASTEROPHW);
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// Test Direct Draw Raster Operations
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bltfx.dwDDROP = 0x123;
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TEST (Surface->Blt(NULL, Source, NULL, DDBLT_WAIT|DDBLT_DDROPS, &bltfx) == DDERR_NODDROPSHW);
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// Streching
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bltfx.dwDDFX = DDBLTFX_ARITHSTRETCHY;
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TEST (Surface->Blt(NULL, Source, NULL, DDBLT_WAIT|DDBLT_DDFX, &bltfx) == DDERR_NOSTRETCHHW);
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}
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VOID GetBltStatus_Test (LPDIRECTDRAWSURFACE7 Surface, INT* passed, INT* failed)
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{
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TEST (Surface->GetBltStatus(0) == DDERR_INVALIDPARAMS);
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TEST (Surface->GetBltStatus(DDGBS_CANBLT) == DD_OK);
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//TEST (Surface->GetBltStatus(DDGBS_ISBLTDONE) == DD_OK);
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// Lock Surface
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DDSURFACEDESC2 desc = {0};
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desc.dwSize = sizeof(DDSURFACEDESC2);
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Surface->Lock(NULL, &desc, DDLOCK_WAIT, NULL);
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TEST (Surface->GetBltStatus(DDGBS_ISBLTDONE) == DD_OK);
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TEST (Surface->GetBltStatus(DDGBS_CANBLT) == DD_OK); // does not return DDERR_SURFACEBUSY for me as msdn says (xp,nvidea)
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Surface->Unlock (NULL);
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// Try to produce busy surface by filling it 500 times
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DDBLTFX bltfx;
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bltfx.dwSize = sizeof(DDBLTFX);
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bltfx.dwFillColor = RGB(0, 0, 0);
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int i;
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for(i=0; i<500; i++)
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Surface->Blt(NULL, NULL, NULL, DDBLT_COLORFILL, &bltfx);
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TEST (Surface->GetBltStatus(DDGBS_ISBLTDONE) == DDERR_WASSTILLDRAWING);
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TEST (Surface->GetBltStatus(DDGBS_CANBLT) == DD_OK);
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}
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BOOL Test_Blt (INT* passed, INT* failed)
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{
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LPDIRECTDRAWSURFACE7 Surface;
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if(!CreateSurface(&Surface))
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return FALSE;
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// Test GetPixel (needs Lock API)
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DDBLTFX bltfx;
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bltfx.dwSize = sizeof(DDBLTFX);
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bltfx.dwFillColor = RGB(0, 0, 0);
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Surface->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltfx);
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if(GetPixel(Surface, 0, 0) != RGB(0, 0, 0))
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return FALSE;
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// The tests
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TEST(Surface->BltBatch(NULL, 0, 0) == DDERR_UNSUPPORTED);
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Blt_Test (Surface, passed, failed);
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GetBltStatus_Test (Surface, passed, failed);
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Surface->Release();
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return TRUE;
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}
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