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221 lines
8.4 KiB
C
221 lines
8.4 KiB
C
/*
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* PROJECT: ReactOS VGA Miniport Driver
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* LICENSE: Microsoft NT4 DDK Sample Code License
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* PURPOSE: Definitions for VGA
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* PROGRAMMERS: Copyright (c) 1992 Microsoft Corporation
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* ReactOS Portable Systems Group
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*/
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#ifndef _BOOTVID_VGA_H_
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#define _BOOTVID_VGA_H_
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#pragma once
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#include "cmdcnst.h"
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//
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// Base address of VGA memory range. Also used as base address of VGA
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// memory when loading a font, which is done with the VGA mapped at A0000.
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//
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#define MEM_VGA 0xA0000
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#define MEM_VGA_SIZE 0x20000
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//
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// For memory mapped IO
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//
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#define MEMORY_MAPPED_IO_OFFSET (0xB8000 - 0xA0000)
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//
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// Port definitions for filling the ACCESS_RANGES structure in the miniport
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// information, defines the range of I/O ports the VGA spans.
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// There is a break in the IO ports - a few ports are used for the parallel
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// port. Those cannot be defined in the ACCESS_RANGE, but are still mapped
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// so all VGA ports are in one address range.
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//
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#define VGA_BASE_IO_PORT 0x000003B0
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#define VGA_START_BREAK_PORT 0x000003BB
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#define VGA_END_BREAK_PORT 0x000003C0
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#define VGA_MAX_IO_PORT 0x000003DF
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//
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// VGA register definitions
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//
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// eVb: 3.1 [VGA] - Use offsets from the VGA Port Address instead of absolute
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#define CRTC_ADDRESS_PORT_MONO 0x0004 // CRT Controller Address and
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#define CRTC_DATA_PORT_MONO 0x0005 // Data registers in mono mode
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#define FEAT_CTRL_WRITE_PORT_MONO 0x000A // Feature Control write port
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// in mono mode
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#define INPUT_STATUS_1_MONO 0x000A // Input Status 1 register read
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// port in mono mode
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#define ATT_INITIALIZE_PORT_MONO INPUT_STATUS_1_MONO
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// Register to read to reset
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// Attribute Controller index/data
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#define ATT_ADDRESS_PORT 0x0010 // Attribute Controller Address and
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#define ATT_DATA_WRITE_PORT 0x0010 // Data registers share one port
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// for writes, but only Address is
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// readable at 0x3C0
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#define ATT_DATA_READ_PORT 0x0011 // Attribute Controller Data reg is
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// readable here
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#define MISC_OUTPUT_REG_WRITE_PORT 0x0012 // Miscellaneous Output reg write
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// port
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#define INPUT_STATUS_0_PORT 0x0012 // Input Status 0 register read
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// port
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#define VIDEO_SUBSYSTEM_ENABLE_PORT 0x0013 // Bit 0 enables/disables the
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// entire VGA subsystem
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#define SEQ_ADDRESS_PORT 0x0014 // Sequence Controller Address and
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#define SEQ_DATA_PORT 0x0015 // Data registers
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#define DAC_PIXEL_MASK_PORT 0x0016 // DAC pixel mask reg
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#define DAC_ADDRESS_READ_PORT 0x0017 // DAC register read index reg,
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// write-only
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#define DAC_STATE_PORT 0x0017 // DAC state (read/write),
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// read-only
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#define DAC_ADDRESS_WRITE_PORT 0x0018 // DAC register write index reg
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#define DAC_DATA_REG_PORT 0x0019 // DAC data transfer reg
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#define FEAT_CTRL_READ_PORT 0x001A // Feature Control read port
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#define MISC_OUTPUT_REG_READ_PORT 0x001C // Miscellaneous Output reg read
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// port
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#define GRAPH_ADDRESS_PORT 0x001E // Graphics Controller Address
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#define GRAPH_DATA_PORT 0x001F // and Data registers
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#define CRTC_ADDRESS_PORT_COLOR 0x0024 // CRT Controller Address and
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#define CRTC_DATA_PORT_COLOR 0x0025 // Data registers in color mode
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#define FEAT_CTRL_WRITE_PORT_COLOR 0x002A // Feature Control write port
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#define INPUT_STATUS_1_COLOR 0x002A // Input Status 1 register read
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// port in color mode
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// eVb: 3.2 [END]
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#define ATT_INITIALIZE_PORT_COLOR INPUT_STATUS_1_COLOR
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// Register to read to reset
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// Attribute Controller index/data
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// toggle in color mode
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//
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// VGA indexed register indexes.
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//
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#define IND_CURSOR_START 0x0A // index in CRTC of the Cursor Start
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#define IND_CURSOR_END 0x0B // and End registers
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#define IND_CURSOR_HIGH_LOC 0x0E // index in CRTC of the Cursor Location
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#define IND_CURSOR_LOW_LOC 0x0F // High and Low Registers
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#define IND_VSYNC_END 0x11 // index in CRTC of the Vertical Sync
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// End register, which has the bit
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// that protects/unprotects CRTC
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// index registers 0-7
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#define IND_CR2C 0x2C // Nordic LCD Interface Register
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#define IND_CR2D 0x2D // Nordic LCD Display Control
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#define IND_SET_RESET_ENABLE 0x01 // index of Set/Reset Enable reg in GC
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#define IND_DATA_ROTATE 0x03 // index of Data Rotate reg in GC
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#define IND_READ_MAP 0x04 // index of Read Map reg in Graph Ctlr
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#define IND_GRAPH_MODE 0x05 // index of Mode reg in Graph Ctlr
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#define IND_GRAPH_MISC 0x06 // index of Misc reg in Graph Ctlr
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#define IND_BIT_MASK 0x08 // index of Bit Mask reg in Graph Ctlr
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#define IND_SYNC_RESET 0x00 // index of Sync Reset reg in Seq
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#define IND_MAP_MASK 0x02 // index of Map Mask in Sequencer
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#define IND_MEMORY_MODE 0x04 // index of Memory Mode reg in Seq
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#define IND_CRTC_PROTECT 0x11 // index of reg containing regs 0-7 in
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// CRTC
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#define IND_CRTC_COMPAT 0x34 // index of CRTC Compatibility reg
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// in CRTC
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#define IND_PERF_TUNING 0x16 // index of performance tuning in Seq
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#define START_SYNC_RESET_VALUE 0x01 // value for Sync Reset reg to start
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// synchronous reset
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#define END_SYNC_RESET_VALUE 0x03 // value for Sync Reset reg to end
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// synchronous reset
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//
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// Values for Attribute Controller Index register to turn video off
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// and on, by setting bit 5 to 0 (off) or 1 (on).
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//
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#define VIDEO_DISABLE 0
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#define VIDEO_ENABLE 0x20
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#define INDEX_ENABLE_AUTO_START 0x31
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// Masks to keep only the significant bits of the Graphics Controller and
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// Sequencer Address registers. Masking is necessary because some VGAs, such
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// as S3-based ones, don't return unused bits set to 0, and some SVGAs use
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// these bits if extensions are enabled.
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//
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#define GRAPH_ADDR_MASK 0x0F
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#define SEQ_ADDR_MASK 0x07
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//
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// Mask used to toggle Chain4 bit in the Sequencer's Memory Mode register.
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//
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#define CHAIN4_MASK 0x08
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//
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// Value written to the Read Map register when identifying the existence of
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// a VGA in VgaInitialize. This value must be different from the final test
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// value written to the Bit Mask in that routine.
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//
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#define READ_MAP_TEST_SETTING 0x03
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//
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// Default text mode setting for various registers, used to restore their
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// states if VGA detection fails after they've been modified.
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//
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#define MEMORY_MODE_TEXT_DEFAULT 0x02
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#define BIT_MASK_DEFAULT 0xFF
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#define READ_MAP_DEFAULT 0x00
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//
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// Palette-related info.
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//
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//
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// Highest valid DAC color register index.
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//
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#define VIDEO_MAX_COLOR_REGISTER 0xFF
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//
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// Highest valid palette register index
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//
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#define VIDEO_MAX_PALETTE_REGISTER 0x0F
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//
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// Mode into which to put the VGA before starting a VDM, so it's a plain
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// vanilla VGA. (This is the mode's index in ModesVGA[], currently standard
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// 80x25 text mode.)
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//
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#define DEFAULT_MODE 0
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//
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// Number of bytes to save in each plane.
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//
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#define VGA_PLANE_SIZE 0x10000
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//
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// Number of each type of indexed register in a standard VGA, used by
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// validator and state save/restore functions.
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//
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// Note: VDMs currently only support basic VGAs only.
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//
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#define VGA_NUM_SEQUENCER_PORTS 5
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#define VGA_NUM_CRTC_PORTS 25
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#define VGA_NUM_GRAPH_CONT_PORTS 9
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#define VGA_NUM_ATTRIB_CONT_PORTS 21
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#define VGA_NUM_DAC_ENTRIES 256
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#define EXT_NUM_GRAPH_CONT_PORTS 0
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#define EXT_NUM_SEQUENCER_PORTS 0
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#define EXT_NUM_CRTC_PORTS 0
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#define EXT_NUM_ATTRIB_CONT_PORTS 0
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#define EXT_NUM_DAC_ENTRIES 0
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#endif /* _BOOTVID_VGA_H_ */
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