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![Hermès Bélusca-Maïto](/assets/img/avatar_default.png)
The formatter will select it anyway as soon as the partition size permits it. We make it available internally however so as to "emulate" FMIFS functionality. Now rely on the partition filesystem for InstallVBRToPartition() instead of the unreliable and deprecated partition type.
247 lines
6.7 KiB
C
247 lines
6.7 KiB
C
/*
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* ReactOS kernel
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* Copyright (C) 2003 ReactOS Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS text-mode setup
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* FILE: base/setup/usetup/fslist.c
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* PURPOSE: Filesystem list functions
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* PROGRAMMER: Casper S. Hornstrup (chorns@users.sourceforge.net)
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*/
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#include "usetup.h"
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#define NDEBUG
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#include <debug.h>
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/* Enable this define to hide FAT32 choice in case FAT is already present */
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#define HIDE_FAT32_CHOICE
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/* FUNCTIONS ****************************************************************/
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static VOID
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AddProvider(
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IN OUT PFILE_SYSTEM_LIST List,
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IN PCWSTR FileSystem)
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{
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PFILE_SYSTEM_ITEM Item;
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Item = (PFILE_SYSTEM_ITEM)RtlAllocateHeap(ProcessHeap, 0, sizeof(*Item));
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if (!Item)
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return;
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Item->FileSystem = FileSystem;
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Item->QuickFormat = TRUE;
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InsertTailList(&List->ListHead, &Item->ListEntry);
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if (!FileSystem)
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return;
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Item = (PFILE_SYSTEM_ITEM)RtlAllocateHeap(ProcessHeap, 0, sizeof(*Item));
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if (!Item)
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return;
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Item->FileSystem = FileSystem;
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Item->QuickFormat = FALSE;
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InsertTailList(&List->ListHead, &Item->ListEntry);
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}
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static VOID
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InitializeFileSystemList(
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IN OUT PFILE_SYSTEM_LIST List,
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IN BOOLEAN ForceFormat)
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{
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PCWSTR FileSystemName;
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ULONG Index;
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#ifdef HIDE_FAT32_CHOICE
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BOOLEAN FatPresent = FALSE;
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/* Check whether the FAT filesystem is present */
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Index = 0;
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while (GetRegisteredFileSystems(Index++, &FileSystemName))
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{
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if (wcsicmp(FileSystemName, L"FAT") == 0)
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{
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FatPresent = TRUE;
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break;
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}
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}
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#endif
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Index = 0;
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while (GetRegisteredFileSystems(Index++, &FileSystemName))
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{
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#ifdef HIDE_FAT32_CHOICE
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/* USETUP only: If the FAT filesystem is present, show it, but
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* don't display FAT32. The FAT formatter will automatically
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* determine whether to use FAT12/16 or FAT32. */
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if (FatPresent && wcsicmp(FileSystemName, L"FAT32") == 0)
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continue;
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#endif
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AddProvider(List, FileSystemName);
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}
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if (!ForceFormat)
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{
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/* Add the 'Keep existing filesystem' dummy provider */
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AddProvider(List, NULL);
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}
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}
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PFILE_SYSTEM_LIST
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CreateFileSystemList(
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IN SHORT Left,
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IN SHORT Top,
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IN BOOLEAN ForceFormat,
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IN PCWSTR SelectFileSystem)
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{
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PFILE_SYSTEM_LIST List;
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PFILE_SYSTEM_ITEM Item;
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PLIST_ENTRY ListEntry;
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List = (PFILE_SYSTEM_LIST)RtlAllocateHeap(ProcessHeap, 0, sizeof(*List));
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if (List == NULL)
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return NULL;
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List->Left = Left;
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List->Top = Top;
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List->Selected = NULL;
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InitializeListHead(&List->ListHead);
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InitializeFileSystemList(List, ForceFormat);
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/* Search for SelectFileSystem in list */
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ListEntry = List->ListHead.Flink;
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while (ListEntry != &List->ListHead)
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{
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Item = CONTAINING_RECORD(ListEntry, FILE_SYSTEM_ITEM, ListEntry);
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if (Item->FileSystem && wcsicmp(SelectFileSystem, Item->FileSystem) == 0)
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{
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List->Selected = Item;
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break;
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}
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ListEntry = ListEntry->Flink;
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}
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if (!List->Selected)
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List->Selected = CONTAINING_RECORD(List->ListHead.Flink, FILE_SYSTEM_ITEM, ListEntry);
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return List;
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}
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VOID
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DestroyFileSystemList(
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IN PFILE_SYSTEM_LIST List)
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{
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PLIST_ENTRY ListEntry;
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PFILE_SYSTEM_ITEM Item;
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ListEntry = List->ListHead.Flink;
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while (!IsListEmpty(&List->ListHead))
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{
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ListEntry = RemoveHeadList(&List->ListHead);
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Item = CONTAINING_RECORD(ListEntry, FILE_SYSTEM_ITEM, ListEntry);
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RtlFreeHeap(ProcessHeap, 0, Item);
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}
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RtlFreeHeap(ProcessHeap, 0, List);
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}
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VOID
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DrawFileSystemList(
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IN PFILE_SYSTEM_LIST List)
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{
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PLIST_ENTRY ListEntry;
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PFILE_SYSTEM_ITEM Item;
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COORD coPos;
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DWORD Written;
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ULONG Index = 0;
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CHAR Buffer[128];
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ListEntry = List->ListHead.Flink;
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while (ListEntry != &List->ListHead)
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{
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Item = CONTAINING_RECORD(ListEntry, FILE_SYSTEM_ITEM, ListEntry);
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coPos.X = List->Left;
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coPos.Y = List->Top + (SHORT)Index;
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FillConsoleOutputAttribute(StdOutput,
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FOREGROUND_WHITE | BACKGROUND_BLUE,
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sizeof(Buffer),
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coPos,
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&Written);
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FillConsoleOutputCharacterA(StdOutput,
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' ',
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sizeof(Buffer),
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coPos,
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&Written);
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if (Item->FileSystem)
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{
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snprintf(Buffer, sizeof(Buffer),
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MUIGetString(Item->QuickFormat ? STRING_FORMATDISK1
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: STRING_FORMATDISK2),
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Item->FileSystem);
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}
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else
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{
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snprintf(Buffer, sizeof(Buffer), MUIGetString(STRING_KEEPFORMAT));
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}
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if (ListEntry == &List->Selected->ListEntry)
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{
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CONSOLE_SetInvertedTextXY(List->Left,
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List->Top + (SHORT)Index,
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Buffer);
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}
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else
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{
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CONSOLE_SetTextXY(List->Left,
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List->Top + (SHORT)Index,
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Buffer);
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}
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Index++;
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ListEntry = ListEntry->Flink;
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}
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}
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VOID
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ScrollDownFileSystemList(
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IN PFILE_SYSTEM_LIST List)
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{
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if (List->Selected->ListEntry.Flink != &List->ListHead)
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{
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List->Selected = CONTAINING_RECORD(List->Selected->ListEntry.Flink, FILE_SYSTEM_ITEM, ListEntry);
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DrawFileSystemList(List);
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}
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}
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VOID
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ScrollUpFileSystemList(
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IN PFILE_SYSTEM_LIST List)
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{
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if (List->Selected->ListEntry.Blink != &List->ListHead)
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{
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List->Selected = CONTAINING_RECORD(List->Selected->ListEntry.Blink, FILE_SYSTEM_ITEM, ListEntry);
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DrawFileSystemList(List);
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}
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}
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/* EOF */
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