mirror of
https://github.com/reactos/reactos.git
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275 lines
7.9 KiB
C
275 lines
7.9 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS system libraries
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* PURPOSE: Rtl user wait functions
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* FILE: lib/rtl/wait.c
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* PROGRAMERS:
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* Alex Ionescu (alex@relsoft.net)
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* Eric Kohl
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* KJK::Hyperion
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*/
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/* INCLUDES *****************************************************************/
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#include <rtl.h>
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#define NDEBUG
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#include <debug.h>
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typedef struct _RTLP_WAIT
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{
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HANDLE Object;
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BOOLEAN CallbackInProgress;
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HANDLE CancelEvent;
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LONG DeleteCount;
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HANDLE CompletionEvent;
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ULONG Flags;
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WAITORTIMERCALLBACKFUNC Callback;
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PVOID Context;
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ULONG Milliseconds;
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} RTLP_WAIT, *PRTLP_WAIT;
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/* PRIVATE FUNCTIONS *******************************************************/
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static inline PLARGE_INTEGER get_nt_timeout( PLARGE_INTEGER pTime, ULONG timeout )
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{
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if (timeout == INFINITE) return NULL;
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pTime->QuadPart = (ULONGLONG)timeout * -10000;
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return pTime;
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}
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static VOID
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NTAPI
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Wait_thread_proc(LPVOID Arg)
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{
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PRTLP_WAIT Wait = (PRTLP_WAIT) Arg;
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NTSTATUS Status;
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BOOLEAN alertable = (Wait->Flags & WT_EXECUTEINIOTHREAD) != 0;
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HANDLE handles[2] = { Wait->CancelEvent, Wait->Object };
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LARGE_INTEGER timeout;
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HANDLE completion_event;
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// TRACE("\n");
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while (TRUE)
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{
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Status = NtWaitForMultipleObjects( 2,
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handles,
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WaitAny,
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alertable,
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get_nt_timeout( &timeout, Wait->Milliseconds ) );
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if (Status == STATUS_WAIT_1 || Status == STATUS_TIMEOUT)
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{
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BOOLEAN TimerOrWaitFired;
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if (Status == STATUS_WAIT_1)
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{
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// TRACE( "object %p signaled, calling callback %p with context %p\n",
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// Wait->Object, Wait->Callback,
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// Wait->Context );
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TimerOrWaitFired = FALSE;
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}
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else
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{
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// TRACE( "wait for object %p timed out, calling callback %p with context %p\n",
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// Wait->Object, Wait->Callback,
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// Wait->Context );
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TimerOrWaitFired = TRUE;
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}
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Wait->CallbackInProgress = TRUE;
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Wait->Callback( Wait->Context, TimerOrWaitFired );
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Wait->CallbackInProgress = FALSE;
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if (Wait->Flags & WT_EXECUTEONLYONCE)
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break;
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}
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else if (Status != STATUS_USER_APC)
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break;
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}
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completion_event = Wait->CompletionEvent;
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if (completion_event) NtSetEvent( completion_event, NULL );
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if (InterlockedIncrement( &Wait->DeleteCount ) == 2 )
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{
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NtClose( Wait->CancelEvent );
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RtlFreeHeap( RtlGetProcessHeap(), 0, Wait );
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}
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}
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/* FUNCTIONS ***************************************************************/
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/***********************************************************************
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* RtlRegisterWait
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*
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* Registers a wait for a handle to become signaled.
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*
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* PARAMS
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* NewWaitObject [I] Handle to the new wait object. Use RtlDeregisterWait() to free it.
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* Object [I] Object to wait to become signaled.
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* Callback [I] Callback function to execute when the wait times out or the handle is signaled.
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* Context [I] Context to pass to the callback function when it is executed.
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* Milliseconds [I] Number of milliseconds to wait before timing out.
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* Flags [I] Flags. See notes.
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*
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* RETURNS
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* Success: STATUS_SUCCESS.
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* Failure: Any NTSTATUS code.
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*
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* NOTES
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* Flags can be one or more of the following:
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*|WT_EXECUTEDEFAULT - Executes the work item in a non-I/O worker thread.
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*|WT_EXECUTEINIOTHREAD - Executes the work item in an I/O worker thread.
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*|WT_EXECUTEINPERSISTENTTHREAD - Executes the work item in a thread that is persistent.
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*|WT_EXECUTELONGFUNCTION - Hints that the execution can take a long time.
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*|WT_TRANSFER_IMPERSONATION - Executes the function with the current access token.
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*/
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NTSTATUS
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NTAPI
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RtlRegisterWait(PHANDLE NewWaitObject,
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HANDLE Object,
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WAITORTIMERCALLBACKFUNC Callback,
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PVOID Context,
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ULONG Milliseconds,
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ULONG Flags)
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{
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PRTLP_WAIT Wait;
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NTSTATUS Status;
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//TRACE( "(%p, %p, %p, %p, %d, 0x%x)\n", NewWaitObject, Object, Callback, Context, Milliseconds, Flags );
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Wait = RtlAllocateHeap( RtlGetProcessHeap(), 0, sizeof(RTLP_WAIT) );
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if (!Wait)
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return STATUS_NO_MEMORY;
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Wait->Object = Object;
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Wait->Callback = Callback;
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Wait->Context = Context;
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Wait->Milliseconds = Milliseconds;
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Wait->Flags = Flags;
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Wait->CallbackInProgress = FALSE;
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Wait->DeleteCount = 0;
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Wait->CompletionEvent = NULL;
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Status = NtCreateEvent( &Wait->CancelEvent,
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EVENT_ALL_ACCESS,
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NULL,
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NotificationEvent,
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FALSE );
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if (Status != STATUS_SUCCESS)
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{
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RtlFreeHeap( RtlGetProcessHeap(), 0, Wait );
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return Status;
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}
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Flags = Flags & (WT_EXECUTEINIOTHREAD | WT_EXECUTEINPERSISTENTTHREAD |
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WT_EXECUTELONGFUNCTION | WT_TRANSFER_IMPERSONATION);
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Status = RtlQueueWorkItem( Wait_thread_proc,
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Wait,
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Flags );
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if (Status != STATUS_SUCCESS)
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{
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NtClose( Wait->CancelEvent );
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RtlFreeHeap( RtlGetProcessHeap(), 0, Wait );
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return Status;
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}
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*NewWaitObject = Wait;
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return Status;
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}
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/***********************************************************************
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* RtlDeregisterWaitEx
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*
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* Cancels a wait operation and frees the resources associated with calling
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* RtlRegisterWait().
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*
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* PARAMS
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* WaitObject [I] Handle to the wait object to free.
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*
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* RETURNS
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* Success: STATUS_SUCCESS.
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* Failure: Any NTSTATUS code.
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*/
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NTSTATUS
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NTAPI
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RtlDeregisterWaitEx(HANDLE WaitHandle,
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HANDLE CompletionEvent)
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{
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PRTLP_WAIT Wait = (PRTLP_WAIT) WaitHandle;
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NTSTATUS Status = STATUS_SUCCESS;
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//TRACE( "(%p)\n", WaitHandle );
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NtSetEvent( Wait->CancelEvent, NULL );
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if (Wait->CallbackInProgress)
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{
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if (CompletionEvent != NULL)
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{
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if (CompletionEvent == INVALID_HANDLE_VALUE)
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{
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Status = NtCreateEvent( &CompletionEvent,
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EVENT_ALL_ACCESS,
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NULL,
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NotificationEvent,
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FALSE );
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if (Status != STATUS_SUCCESS)
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return Status;
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(void)InterlockedExchangePointer( &Wait->CompletionEvent, CompletionEvent );
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if (Wait->CallbackInProgress)
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NtWaitForSingleObject( CompletionEvent, FALSE, NULL );
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NtClose( CompletionEvent );
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}
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else
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{
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(void)InterlockedExchangePointer( &Wait->CompletionEvent, CompletionEvent );
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if (Wait->CallbackInProgress)
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Status = STATUS_PENDING;
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}
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}
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else
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Status = STATUS_PENDING;
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}
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if (InterlockedIncrement( &Wait->DeleteCount ) == 2 )
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{
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Status = STATUS_SUCCESS;
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NtClose( Wait->CancelEvent );
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RtlFreeHeap( RtlGetProcessHeap(), 0, Wait );
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}
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return Status;
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}
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/***********************************************************************
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* RtlDeregisterWait
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*
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* Cancels a wait operation and frees the resources associated with calling
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* RtlRegisterWait().
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*
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* PARAMS
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* WaitObject [I] Handle to the wait object to free.
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*
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* RETURNS
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* Success: STATUS_SUCCESS.
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* Failure: Any NTSTATUS code.
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*/
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NTSTATUS
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NTAPI
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RtlDeregisterWait(HANDLE WaitHandle)
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{
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return RtlDeregisterWaitEx(WaitHandle, NULL);
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}
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/* EOF */
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