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0ae6a509b0
- Modify shlwapi.spec. - Add dll/win32/shlwapi/utils.cpp. - Implement IContextMenu_Invoke function. - Add it to <shlwapi_undoc.h>. CORE-19278
56 lines
1.6 KiB
CMake
56 lines
1.6 KiB
CMake
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project(SHELL)
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add_definitions(
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-D__WINESRC__
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-D_SHLWAPI_)
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spec2def(shlwapi.dll shlwapi.spec ADD_IMPORTLIB)
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list(APPEND SOURCE
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clist.c
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istream.c
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msgbox.c
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ordinal.c
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path.c
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reg.c
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regstream.c
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rosordinal.c
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shlwapi_main.c
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stopwatch.c
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string.c
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thread.c
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url.c)
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list(APPEND PCH_SKIP_SOURCE
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assoc.c
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propbag.cpp
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utils.cpp
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wsprintf.c
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${CMAKE_CURRENT_BINARY_DIR}/shlwapi_stubs.c)
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add_library(shlwapi MODULE
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${SOURCE}
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${PCH_SKIP_SOURCE}
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$<TARGET_OBJECTS:shlwapi_autocomp>
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shlwapi.rc
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${CMAKE_CURRENT_BINARY_DIR}/shlwapi.def)
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# our C++ atlbase.h conflicts with the one from wine, so only use wine includes for C
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# Unfortunately, we can't use different includes for C & C++ in VS generator, so use an object library to achieve this
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target_include_directories(shlwapi BEFORE PRIVATE
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${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine
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${REACTOS_SOURCE_DIR}/sdk/lib/atl)
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add_library(shlwapi_autocomp OBJECT autocomp.cpp)
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target_link_libraries(shlwapi_autocomp PRIVATE atl_classes)
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target_compile_definitions(shlwapi_autocomp PRIVATE $<TARGET_PROPERTY:shlwapi,COMPILE_DEFINITIONS>)
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target_compile_options(shlwapi_autocomp PRIVATE $<TARGET_PROPERTY:shlwapi,COMPILE_OPTIONS>)
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add_dependencies(shlwapi_autocomp psdk)
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set_module_type(shlwapi win32dll UNICODE)
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target_link_libraries(shlwapi uuid wine cpprt)
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add_delay_importlibs(shlwapi userenv oleaut32 ole32 comdlg32 mpr mlang urlmon shell32 winmm version)
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add_importlibs(shlwapi user32 gdi32 advapi32 wininet msvcrt kernel32 ntdll)
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add_pch(shlwapi precomp.h "${PCH_SKIP_SOURCE}")
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add_cd_file(TARGET shlwapi DESTINATION reactos/system32 FOR all)
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