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There is no need to compile our DLLs as shared libraries since we are managing symbols exports and imports through spec files. On my system, this reduces the configure-time by a factor of two.
11 lines
277 B
CMake
11 lines
277 B
CMake
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spec2def(d3d8thk.dll d3d8thk.spec)
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add_library(d3d8thk MODULE
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d3d8thk.rc
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${CMAKE_CURRENT_BINARY_DIR}/d3d8thk.def)
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set_entrypoint(d3d8thk 0)
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add_importlibs(d3d8thk gdi32)
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add_dependencies(d3d8thk psdk)
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add_cd_file(TARGET d3d8thk DESTINATION reactos/system32 FOR all)
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