mirror of
https://github.com/reactos/reactos.git
synced 2024-12-28 10:04:49 +00:00
9393fc320e
Excluded: 3rd-party code (incl. wine) and most of the win32ss.
474 lines
15 KiB
C++
474 lines
15 KiB
C++
/* PROJECT: ReactOS sndrec32
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* LICENSE: GPL - See COPYING in the top level directory
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* FILE: base/applications/sndrec32/audio_waveout.cpp
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* PURPOSE: Sound recording
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* PROGRAMMERS: Marco Pagliaricci (irc: rendar)
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*/
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#include "stdafx.h"
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#include "audio_waveout.hpp"
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_AUDIO_NAMESPACE_START_
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void
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audio_waveout::init_(void)
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{
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ZeroMemory((LPVOID)&wave_format, sizeof(WAVEFORMATEX));
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wave_format.cbSize = sizeof(WAVEFORMATEX);
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waveout_handle = 0;
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playthread_id = 0;
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wakeup_playthread = 0;
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buf_secs = _AUDIO_DEFAULT_WAVEOUTBUFSECS;
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status = WAVEOUT_NOTREADY;
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}
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void
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audio_waveout::alloc_buffers_mem_(unsigned int buffs, float secs)
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{
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unsigned int onebuf_size = 0, tot_size = 0;
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/* Release old memory */
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if (main_buffer)
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delete[] main_buffer;
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if (wave_headers)
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delete[] wave_headers;
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/* Calcs size of the buffers */
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onebuf_size = (unsigned int)((float)aud_info.byte_rate() * secs);
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tot_size = onebuf_size * buffs;
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/* Allocs memory for the audio buffers */
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main_buffer = new BYTE[tot_size];
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/* Allocs memory for the `WAVEHDR' structures */
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wave_headers = (WAVEHDR *) new BYTE[sizeof(WAVEHDR) * buffs];
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/* Zeros memory */
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ZeroMemory(main_buffer, tot_size);
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ZeroMemory(wave_headers, sizeof(WAVEHDR) * buffs);
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/* Updates total size of the buffers */
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mb_size = tot_size;
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}
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void
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audio_waveout::init_headers_(void)
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{
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/* If there is no memory for memory or headers, simply return */
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if ((!wave_headers) || (!main_buffer))
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return;
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/* This is the size for one buffer */
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DWORD buf_sz = mb_size / buffers;
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/* This is the base address for one buffer */
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BYTE *buf_addr = main_buffer;
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ZeroMemory(wave_headers, sizeof(WAVEHDR) * buffers);
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/* Initializes headers */
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for (unsigned int i = 0; i < buffers; ++i)
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{
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/* Sets the correct base address and length for the little buffer */
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wave_headers[i].dwBufferLength = mb_size / buffers;
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wave_headers[i].lpData = (LPSTR) buf_addr;
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/* Unsets the WHDR_DONE flag */
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wave_headers[i].dwFlags &= ~WHDR_DONE;
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/* Sets the WAVEHDR user data with an unique little buffer ID# */
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wave_headers[i].dwUser = (unsigned int)i;
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/* Increments little buffer base address */
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buf_addr += buf_sz;
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}
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}
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void
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audio_waveout::prep_headers_(void)
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{
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MMRESULT err;
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bool error = false;
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/* If there is no memory for memory or headers, throw error */
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if ((!wave_headers) || (!main_buffer) || (!waveout_handle))
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{
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/* TODO: throw error! */
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}
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for (unsigned int i = 0; i < buffers; ++i)
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{
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err = waveOutPrepareHeader(waveout_handle, &wave_headers[i], sizeof(WAVEHDR));
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if (err != MMSYSERR_NOERROR)
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error = true;
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}
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if (error)
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{
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/* TODO: throw error indicating which header i-th is errorneous */
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}
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}
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void
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audio_waveout::unprep_headers_(void)
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{
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MMRESULT err;
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bool error = false;
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/* If there is no memory for memory or headers, throw error */
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if ((!wave_headers) || (!main_buffer) || (!waveout_handle))
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{
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/* TODO: throw error! */
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}
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for (unsigned int i = 0; i < buffers; ++i)
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{
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err = waveOutUnprepareHeader(waveout_handle, &wave_headers[i], sizeof(WAVEHDR));
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if (err != MMSYSERR_NOERROR)
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error = true;
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}
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if (error)
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{
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/* TODO: throw error indicating which header i-th is errorneous */
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}
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}
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void
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audio_waveout::free_buffers_mem_(void)
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{
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/* Frees memory */
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if (main_buffer)
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delete[] main_buffer;
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if (wave_headers)
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delete[] wave_headers;
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main_buffer = 0;
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wave_headers = 0;
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}
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void
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audio_waveout::open(void)
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{
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MMRESULT err;
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HANDLE playthread_handle = 0;
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/* Checkin the status of the object */
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if (status != WAVEOUT_NOTREADY)
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{
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/* TODO: throw error */
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}
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/* Creating the EVENT object that will be signaled when
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the playing thread has to wake up */
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wakeup_playthread = CreateEvent(0, FALSE, FALSE, 0);
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if (!wakeup_playthread)
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{
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status = WAVEOUT_ERR;
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/* TODO: throw error */
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}
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/* Inialize buffers for recording audio data from the wavein audio line */
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alloc_buffers_mem_(buffers, buf_secs);
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init_headers_();
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/* Sound format that will be captured by wavein */
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wave_format.wFormatTag = WAVE_FORMAT_PCM;
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wave_format.nChannels = aud_info.channels();
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wave_format.nSamplesPerSec = aud_info.sample_rate();
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wave_format.wBitsPerSample = aud_info.bits();
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wave_format.nBlockAlign = aud_info.block_align();
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wave_format.nAvgBytesPerSec = aud_info.byte_rate();
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/* Creating the recording thread */
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playthread_handle = CreateThread(NULL,
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0,
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audio_waveout::playing_procedure,
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(PVOID)this,
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0,
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&playthread_id);
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/* Checking thread handle */
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if (!playthread_handle)
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{
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/* Updating status */
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status = WAVEOUT_ERR;
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/* TODO: throw error */
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}
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/* We don't need the thread handle anymore, so we can close it from now.
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(We'll just need the thread ID for the `waveInOpen' API) */
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CloseHandle(playthread_handle);
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/* Reset the `audio_source' to the start position */
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audio_buf.set_position_start();
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/* Opens the WAVE_OUT device */
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err = waveOutOpen(&waveout_handle,
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WAVE_MAPPER,
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&wave_format,
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playthread_id,
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0,
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CALLBACK_THREAD | WAVE_ALLOWSYNC);
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if (err != MMSYSERR_NOERROR)
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{
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MessageBox(0, _T("waveOutOpen Error"), 0, 0);
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/* TODO: throw error */
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}
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status = WAVEOUT_READY;
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}
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void
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audio_waveout::play(void)
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{
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MMRESULT err;
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unsigned int i;
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if (!main_buffer)
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{
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/* TODO; throw error, or assert */
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return;
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}
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/* If the status is PAUSED, we have to resume the audio playing */
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if (status == WAVEOUT_PAUSED)
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{
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/* Updates status */
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status = WAVEOUT_PLAYING;
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/* Tells to the driver to resume audio playing */
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waveOutRestart(waveout_handle);
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/* Wakeup playing thread */
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SetEvent(wakeup_playthread);
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return;
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} /* if status == WAVEOUT_PAUSED */
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if (status != WAVEOUT_READY)
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return;
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/* Prepares WAVEHDR structures */
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prep_headers_();
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/* Sets correct status */
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status = WAVEOUT_PLAYING;
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/* Reads the audio from the start */
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//audio_buf.set_position_start();
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/* Reads the first N bytes from the audio buffer, where N = the total
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size of all little buffers */
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audio_buf.read(main_buffer, mb_size);
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/* Wakeup the playing thread */
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SetEvent(wakeup_playthread);
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/* Sends all the little buffers to the audio driver, so it can play
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the sound data */
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for (i = 0; i < buffers; ++i)
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{
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err = waveOutWrite(waveout_handle, &wave_headers[i], sizeof(WAVEHDR));
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if (err != MMSYSERR_NOERROR)
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{
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MessageBox(0, _T("waveOutWrite Error"), 0, 0);
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/* TODO: throw error */
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}
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}
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}
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void
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audio_waveout::pause(void)
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{
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MMRESULT err;
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/* If the waveout object is not playing audio, do nothing */
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if (status == WAVEOUT_PLAYING)
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{
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/* Updating status */
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status = WAVEOUT_PAUSED;
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/* Tells to audio driver to pause audio */
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err = waveOutPause(waveout_handle);
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if (err != MMSYSERR_NOERROR)
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{
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MessageBox(0, _T("waveOutPause Error"), 0, 0);
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/* TODO: throw error */
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}
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}
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}
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void
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audio_waveout::stop(void)
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{
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MMRESULT err;
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/* Checks the current status */
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if ((status != WAVEOUT_PLAYING) &&
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(status != WAVEOUT_FLUSHING) &&
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(status != WAVEOUT_PAUSED))
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{
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/* Do nothing */
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return;
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}
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/* Sets a new status */
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status = WAVEOUT_STOP;
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/* Flushes pending audio datas */
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err = waveOutReset( waveout_handle );
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if (err != MMSYSERR_NOERROR)
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{
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MessageBox(0, _T("err WaveOutReset.\n"),_T("ERROR"), 0);
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/* TODO: throw error */
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}
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/* Sets the start position of the audio buffer */
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audio_buf.set_position_start();
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/* Cleans little buffers */
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unprep_headers_();
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init_headers_();
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/* Refreshes the status */
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status = WAVEOUT_READY;
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}
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void
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audio_waveout::close(void)
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{
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MMRESULT err;
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/* If the `wave_out' object is playing audio, or it is in paused state,
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we have to call the `stop' member function, to flush pending buffers */
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if ((status == WAVEOUT_PLAYING) || (status== WAVEOUT_PAUSED))
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{
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stop();
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}
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/* When we have flushed all pending buffers, the wave out handle can be successfully closed */
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err = waveOutClose(waveout_handle);
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if (err != MMSYSERR_NOERROR)
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{
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MessageBox(0, _T("waveOutClose Error"), 0, 0);
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/* TODO: throw error */
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}
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free_buffers_mem_();
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}
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DWORD WINAPI
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audio_waveout::playing_procedure(LPVOID arg)
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{
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MSG msg;
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WAVEHDR *phdr;
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MMRESULT err;
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audio_waveout *_this = (audio_waveout *)arg;
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unsigned int read_size;
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/* Check the arg pointer */
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if (_this == 0)
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return 0;
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/* The thread can go to sleep for now. It will be wake up only when
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there is audio data to be recorded */
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if (_this->wakeup_playthread)
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WaitForSingleObject(_this->wakeup_playthread, INFINITE);
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/* Entering main polling loop */
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while (GetMessage(&msg, 0, 0, 0))
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{
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switch (msg.message)
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{
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case MM_WOM_DONE:
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phdr = (WAVEHDR *)msg.lParam;
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/* If the status of the `wave_out' object is different
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than playing, then the thread can go to sleep */
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if ((_this->status != WAVEOUT_PLAYING) &&
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(_this->status != WAVEOUT_FLUSHING) &&
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(_this->wakeup_playthread))
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{
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WaitForSingleObject(_this->wakeup_playthread, INFINITE);
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}
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/* The playing thread doesn't have to sleep, so let's checking
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first if the little buffer has been sent to the audio driver
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(it has the WHDR_DONE flag). If it is, we can read new audio
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datas from the `audio_producer' object, refill the little buffer,
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and resend it to the driver with waveOutWrite( ) API */
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if (phdr->dwFlags & WHDR_DONE)
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{
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if (_this->status == WAVEOUT_PLAYING)
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{
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/* Here the thread is still playing a sound, so it can
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read new audio data from the `audio_producer' object */
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read_size = _this->audio_buf.read((BYTE *)phdr->lpData,
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phdr->dwBufferLength);
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} else
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read_size = 0;
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/* If the `audio_producer' object, has produced some
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audio data, so `read_size' will be > 0 */
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if (read_size)
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{
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/* Adjusts the correct effectively read size */
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phdr->dwBufferLength = read_size;
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/* Before sending the little buffer to the driver,
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we have to remove the `WHDR_DONE' flag, because
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the little buffer now contain new audio data that have to be played */
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phdr->dwFlags &= ~WHDR_DONE;
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/* Plays the sound of the little buffer */
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err = waveOutWrite(_this->waveout_handle,
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phdr,
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sizeof(WAVEHDR));
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/* Checking if any error has occured */
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if (err != MMSYSERR_NOERROR)
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{
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MessageBox(0, _T("waveOutWrite Error"), 0, 0);
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/* TODO: throw error */
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}
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}
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else
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{
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/* Here `read_size' is 0, so the `audio_producer' object,
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doesn't have any sound data to produce anymore. So,
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now we have to see the little buffer #ID to establishing what to do */
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if (phdr->dwUser == 0)
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{
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/* Here `read_size' is 0, and the buffer user data
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contain 0, so this is the first of N little
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buffers that came back with `WHDR_DONE' flag;
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this means that this is the last little buffer
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in which we have to read data to; so we can
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_STOP_ reading data from the `audio_producer'
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object: doing this is accomplished just setting
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the current status as "WAVEOUT_FLUSHING" */
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_this->status = WAVEOUT_FLUSHING;
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}
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else if (phdr->dwUser == (_this->buffers - 1))
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{
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/* Here `read_size' and the buffer user data, that
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contain a buffer ID#, is equal to the number of
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the total buffers - 1. This means that this is
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the _LAST_ little buffer that has been played by
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the audio driver. We can STOP the `wave_out'
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object now, or restart the sound playing, if we have a infinite loop */
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_this->stop();
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/* Let the thread go to sleep */
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if (_this->audio_buf.play_finished)
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_this->audio_buf.play_finished();
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if (_this->wakeup_playthread)
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WaitForSingleObject(_this->wakeup_playthread,
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INFINITE);
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} /* if (phdr->dwUser == (_this->buffers - 1)) */
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} /* if read_size != 0 */
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} /* (phdr->dwFlags & WHDR_DONE) */
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break; /* end case */
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case MM_WOM_CLOSE:
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/* The thread can exit now */
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return 0;
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break;
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case MM_WOM_OPEN:
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/* Do nothing */
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break;
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} /* end switch(msg.message) */
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} /* end while(GetMessage(...)) */
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return 0;
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}
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_AUDIO_NAMESPACE_END_
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