reactos/win32ss/gdi/eng/float.c

88 lines
2.1 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS kernel
* PURPOSE: Engine floating point functions
* FILE: win32ss/gdi/eng/float.c
* PROGRAMER: David Welch
*/
/* INCLUDES *****************************************************************/
#include <win32k.h>
#define NDEBUG
#include <debug.h>
/* FUNCTIONS *****************************************************************/
#ifdef _PREFAST_
#pragma warning(disable:__WARNING_WRONG_KIND)
#endif
_Check_return_
_Success_(return)
_Kernel_float_restored_
_At_(*pBuffer, _Kernel_requires_resource_held_(EngFloatState)
_Kernel_releases_resource_(EngFloatState))
ENGAPI
BOOL
APIENTRY
EngRestoreFloatingPointState(
_In_reads_(_Inexpressible_(statesize)) PVOID pBuffer)
{
NTSTATUS Status;
Status = KeRestoreFloatingPointState((PKFLOATING_SAVE)pBuffer);
if (!NT_SUCCESS(Status))
{
return FALSE;
}
return TRUE;
}
_Check_return_
_Success_(((pBuffer != NULL && cjBufferSize != 0) && return == 1) ||
((pBuffer == NULL || cjBufferSize == 0) && return > 0))
_When_(pBuffer != NULL && cjBufferSize != 0 && return == 1, _Kernel_float_saved_
_At_(*pBuffer, _Post_valid_ _Kernel_acquires_resource_(EngFloatState)))
_On_failure_(_Post_satisfies_(return == 0))
ENGAPI
ULONG
APIENTRY
EngSaveFloatingPointState(
_At_(*pBuffer, _Kernel_requires_resource_not_held_(EngFloatState))
_Out_writes_bytes_opt_(cjBufferSize) PVOID pBuffer,
_Inout_ ULONG cjBufferSize)
{
KFLOATING_SAVE TempBuffer;
NTSTATUS Status;
if ((pBuffer == NULL) || (cjBufferSize == 0))
{
/* Check for floating point support. */
Status = KeSaveFloatingPointState(&TempBuffer);
if (Status != STATUS_SUCCESS)
{
return(0);
}
KeRestoreFloatingPointState(&TempBuffer);
return(sizeof(KFLOATING_SAVE));
}
if (cjBufferSize < sizeof(KFLOATING_SAVE))
{
return(0);
}
Status = KeSaveFloatingPointState((PKFLOATING_SAVE)pBuffer);
if (!NT_SUCCESS(Status))
{
return FALSE;
}
return TRUE;
}