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c501d8112c
svn path=/branches/aicom-network-fixes/; revision=34994
42 lines
1.3 KiB
Ruby
42 lines
1.3 KiB
Ruby
<?xml version="1.0"?>
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<!DOCTYPE module SYSTEM "../../../../tools/rbuild/project.dtd">
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<module name="d3d9" type="win32dll" installbase="system32" installname="d3d9.dll" allowwarnings ="true" unicode="yes">
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<importlibrary definition="d3d9.spec.def" />
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<include base="d3d9">.</include>
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<include base="ReactOS">include/reactos/wine</include>
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<define name="_WIN32_IE">0x600</define>
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<define name="_WIN32_WINNT">0x501</define>
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<define name="WINVER">0x501</define>
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<define name="__WINESRC__" />
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<define name="USE_WIN32_OPENGL" />
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<library>uuid</library>
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<library>wine</library>
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<library>user32</library>
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<library>opengl32</library>
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<library>gdi32</library>
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<library>advapi32</library>
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<library>kernel32</library>
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<library>wined3d</library>
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<file>basetexture.c</file>
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<file>cubetexture.c</file>
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<file>d3d9_main.c</file>
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<file>device.c</file>
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<file>directx.c</file>
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<file>indexbuffer.c</file>
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<file>pixelshader.c</file>
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<file>query.c</file>
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<file>resource.c</file>
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<file>stateblock.c</file>
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<file>surface.c</file>
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<file>swapchain.c</file>
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<file>texture.c</file>
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<file>vertexbuffer.c</file>
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<file>vertexdeclaration.c</file>
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<file>vertexshader.c</file>
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<file>volume.c</file>
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<file>volumetexture.c</file>
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<file>version.rc</file>
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<file>d3d9.spec</file>
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</module>
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