reactos/dll/directx/wine/d3d8/swapchain.c
Art Yerkes c501d8112c Create a branch for network fixes.
svn path=/branches/aicom-network-fixes/; revision=34994
2008-08-01 11:32:26 +00:00

104 lines
3.7 KiB
C

/*
* IDirect3DSwapChain8 implementation
*
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
/* IDirect3DSwapChain IUnknown parts follow: */
static HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID riid, LPVOID* ppobj)
{
IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DSwapChain8)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface) {
IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
}
static ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface) {
IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
EnterCriticalSection(&d3d8_cs);
IWineD3DSwapChain_Destroy(This->wineD3DSwapChain, D3D8CB_DestroyRenderTarget);
LeaveCriticalSection(&d3d8_cs);
if (This->parentDevice) IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DSwapChain8 parts follow: */
static HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion) {
IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
HRESULT hrc = D3D_OK;
IWineD3DSurface *mySurface = NULL;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d8_cs);
hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, (WINED3DBACKBUFFER_TYPE )Type, &mySurface);
if (hrc == D3D_OK && NULL != mySurface) {
IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppBackBuffer);
IWineD3DSurface_Release(mySurface);
}
LeaveCriticalSection(&d3d8_cs);
return hrc;
}
const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl =
{
IDirect3DSwapChain8Impl_QueryInterface,
IDirect3DSwapChain8Impl_AddRef,
IDirect3DSwapChain8Impl_Release,
IDirect3DSwapChain8Impl_Present,
IDirect3DSwapChain8Impl_GetBackBuffer
};