mirror of
https://github.com/reactos/reactos.git
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c501d8112c
svn path=/branches/aicom-network-fixes/; revision=34994
126 lines
2.6 KiB
C
126 lines
2.6 KiB
C
#include "rosdraw.h"
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#include <string.h>
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/* PSEH for SEH Support */
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#include <pseh/pseh.h>
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HRESULT WINAPI
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Main_D3D_QueryInterface(LPDIRECT3D iface, REFIID riid, LPVOID * ppvObj)
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{
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DX_WINDBG_trace();
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DX_STUB;
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}
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ULONG WINAPI
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Main_D3D_AddRef(LPDIRECT3D iface)
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{
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DX_WINDBG_trace();
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DX_STUB;
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}
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ULONG WINAPI
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Main_D3D_Release(LPDIRECT3D iface)
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{
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DX_WINDBG_trace();
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DX_STUB;
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}
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HRESULT WINAPI
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Main_D3D_Initialize(LPDIRECT3D iface, REFIID refiid)
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{
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DX_WINDBG_trace();
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DX_STUB;
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}
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HRESULT WINAPI
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Main_D3D_EnumDevices(LPDIRECT3D iface, LPD3DENUMDEVICESCALLBACK Callback, LPVOID Context)
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{
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DX_WINDBG_trace();
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DX_STUB;
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}
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HRESULT WINAPI
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Main_D3D_CreateLight(LPDIRECT3D iface, LPDIRECT3DLIGHT* Light,IUnknown* pUnkOuter)
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{
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DX_WINDBG_trace();
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DX_STUB;
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}
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HRESULT WINAPI
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Main_D3D_CreateMaterial(LPDIRECT3D iface,LPDIRECT3DMATERIAL* Direct3DLight,IUnknown* pUnkOuter)
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{
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DX_WINDBG_trace();
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DX_STUB;
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}
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HRESULT WINAPI
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Main_D3D_CreateViewport(LPDIRECT3D iface, LPDIRECT3DVIEWPORT* Viewport,IUnknown* pUnkOuter)
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{
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DX_WINDBG_trace();
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DX_STUB;
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}
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HRESULT WINAPI
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Main_D3D_FindDevice(LPDIRECT3D iface, LPD3DFINDDEVICESEARCH D3DDFS, LPD3DFINDDEVICERESULT D3DFDR)
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{
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DX_WINDBG_trace();
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DX_STUB;
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}
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HRESULT WINAPI
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Main_D3D_CreateDevice2(LPDIRECT3D2 iface, REFCLSID rclsid, LPDIRECTDRAWSURFACE lpDDS,
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LPDIRECT3DDEVICE2 *lplpD3DDevice2)
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{
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DX_WINDBG_trace();
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DX_STUB;
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}
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HRESULT WINAPI
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Main_D3D_CreateDevice3(LPDIRECT3D3 iface, REFCLSID rclsid,LPDIRECTDRAWSURFACE4 lpDDS,
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LPDIRECT3DDEVICE3 *lplpD3DDevice3,LPUNKNOWN lpUnk)
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{
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DX_WINDBG_trace();
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DX_STUB;
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}
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HRESULT WINAPI
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Main_D3D_CreateVertexBuffer3(LPDIRECT3D3 iface, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
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LPDIRECT3DVERTEXBUFFER *lplpD3DVertBuf,DWORD dwFlags,LPUNKNOWN lpUnk)
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{
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DX_WINDBG_trace();
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DX_STUB;
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}
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HRESULT WINAPI
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Main_D3D_CreateDevice7(LPDIRECT3D7 iface, REFCLSID rclsid,LPDIRECTDRAWSURFACE7 lpDDS,
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LPDIRECT3DDEVICE7 *lplpD3DDevice)
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{
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DX_WINDBG_trace();
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DX_STUB;
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}
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HRESULT WINAPI
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Main_D3D_CreateVertexBuffer7(LPDIRECT3D7 iface, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
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LPDIRECT3DVERTEXBUFFER7 *lplpD3DVertBuf,DWORD dwFlags)
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{
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DX_WINDBG_trace();
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DX_STUB;
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}
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HRESULT WINAPI
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Main_D3D_EnumZBufferFormats(LPDIRECT3D7 iface, REFCLSID riidDevice, LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,LPVOID lpContext)
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{
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DX_WINDBG_trace();
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DX_STUB;
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}
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HRESULT WINAPI
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Main_D3D_EvictManagedTextures(LPDIRECT3D7 iface)
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{
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DX_WINDBG_trace();
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DX_STUB;
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}
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