reactos/dll/directx/d3d8/d3d8.c
Art Yerkes c501d8112c Create a branch for network fixes.
svn path=/branches/aicom-network-fixes/; revision=34994
2008-08-01 11:32:26 +00:00

42 lines
636 B
C

#include <windows.h>
#include "d3d8.h"
#include <debug.h>
HRESULT DLLAPI ValidatePixelShader(void)
{
UNIMPLEMENTED
return 0;
}
HRESULT DLLAPI ValidateVertexShader(void)
{
UNIMPLEMENTED
return 0;
}
HRESULT DLLAPI DebugSetMute(DWORD dw1)
{
UNIMPLEMENTED
return 0;
}
DWORD DLLAPI Direct3DCreate8( UINT SDKVersion )
{
UNIMPLEMENTED
return 0;
}
BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}