reactos/dll/directx/ddraw/CMakeLists.txt
Jérôme Gardou 23373acbb9 [CMAKE] Use modules instead of shared libraries
There is no need to compile our DLLs as shared libraries since we are
managing symbols exports and imports through spec files.

On my system, this reduces the configure-time by a factor of two.
2019-04-06 17:43:38 +02:00

47 lines
1.3 KiB
CMake

spec2def(ddraw.dll ddraw.spec ADD_IMPORTLIB)
list(APPEND SOURCE
cleanup.c
main.c
startup.c
Clipper/clipper_main.c
Clipper/clipper_stubs.c
Color/color_stubs.c
d3d/DirectD3D_main.c
Ddraw/callbacks_dd_hel.c
Ddraw/ddraw_displaymode.c
Ddraw/ddraw_main.c
Ddraw/ddraw_setcooperativelevel.c
Ddraw/ddraw_stubs.c
Ddraw/GetCaps.c
Ddraw/GetDeviceIdentifier.c
Gamma/gamma_stubs.c
Kernel/kernel_stubs.c
Palette/createpalette.c
Palette/palette.c
Surface/callbacks_surf_hel.c
Surface/createsurface.c
Surface/surface_main.c
Surface/surface_stubs.c
Videoport/videoport_stubs.c
Vtable/DirectD3D_Vtable.c
Vtable/DirectD3D2_Vtable.c
Vtable/DirectD3D3_Vtable.c
Vtable/DirectD3D7_Vtable.c
Vtable/DirectDraw_Vtable.c
Vtable/DirectDraw2_Vtable.c
Vtable/DirectDraw4_Vtable.c
Vtable/DirectDraw7_Vtable.c
Vtable/DirectDrawSurface_Vtable.c
Vtable/DirectDrawSurface2_Vtable.c
Vtable/DirectDrawSurface3_Vtable.c
Vtable/DirectDrawSurface4_Vtable.c
Vtable/DirectDrawSurface7_Vtable.c)
add_library(ddraw MODULE ${SOURCE})
set_module_type(ddraw win32dll)
target_link_libraries(ddraw uuid dxguid ${PSEH_LIB})
add_importlibs(ddraw advapi32 gdi32 user32 msvcrt kernel32 ntdll)
add_cd_file(TARGET ddraw DESTINATION reactos/system32 FOR all)