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111 lines
2.8 KiB
C++
111 lines
2.8 KiB
C++
#ifndef CARDLIB_INCLUDED
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#define CARDLIB_INCLUDED
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#include <stdarg.h>
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#include <stdlib.h>
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#define WIN32_NO_STATUS
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#include <windef.h>
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#include <winbase.h>
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#include <wingdi.h>
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#include <winuser.h>
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#define CARDLIBPROC __stdcall
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void CardBlt(HDC hdc, int x, int y, int nCardNum);
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void CardLib_SetZoomSpeed(int);
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#define CS_EI_NONE 0
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#define CS_EI_SUNK 1
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#define CS_EI_CIRC 67
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#define CS_EI_X 66
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#define CS_DEFXOFF 12 //x-offset
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#define CS_DEFYOFF 18 //y-offset
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#define CS_NO3D 1 //default 3d counts (recommened)
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#define CS_DEF3D 10 //(best for decks)
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#define CS_DRAG_NONE 0
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#define CS_DRAG_TOP 1
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#define CS_DRAG_ALL 2
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#define CS_DRAG_CALLBACK 3
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#define CS_DROP_NONE 0
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#define CS_DROP_ALL 1
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#define CS_DROP_CALLBACK 2
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#define CS_XJUST_NONE 0
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#define CS_XJUST_RIGHT 1
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#define CS_XJUST_CENTER 2
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#define CS_YJUST_NONE 0
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#define CS_YJUST_BOTTOM 1
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#define CS_YJUST_CENTER 2
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#define CB_STATIC 0 //static text label
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#define CB_PUSHBUTTON 1 //normal button
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#define CB_ALIGN_CENTER 0 //centered is default
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#define CB_ALIGN_LEFT 2
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#define CB_ALIGN_RIGHT 4
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#define CS_FACE_UP 0 //all cards face-up
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#define CS_FACE_DOWN 1 //all cards face-down
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#define CS_FACE_DOWNUP 2 //bottom X cards down, top-most face-up
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#define CS_FACE_UPDOWN 3 //bottom X cards up, top-most face-down
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#define CS_FACE_ANY 4 //cards can be any orientation
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#define CS_DROPZONE_NODROP -1
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//
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// Define the standard card-back indices
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//
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#define ecbCROSSHATCH 53
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#define ecbWEAVE1 54
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#define ecbWEAVE2 55
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#define ecbROBOT 56
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#define ecbFLOWERS 57
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#define ecbVINE1 58
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#define ecbVINE2 59
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#define ecbFISH1 60
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#define ecbFISH2 61
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#define ecbSHELLS 62
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#define ecbCASTLE 63
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#define ecbISLAND 64
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#define ecbCARDHAND 65
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#define ecbUNUSED 66
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#define ecbTHE_X 67
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#define ecbTHE_O 68
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class CardRegion;
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class CardButton;
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class CardStack;
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class CardWindow;
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typedef bool (CARDLIBPROC *pCanDragProc) (CardRegion &stackobj, int iNumDragging);
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typedef bool (CARDLIBPROC *pCanDropProc) (CardRegion &stackobj, CardStack &cards);
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typedef void (CARDLIBPROC *pClickProc) (CardRegion &stackobj, int iNumCards);
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typedef void (CARDLIBPROC *pAddProc) (CardRegion &stackobj, const CardStack &cards);
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typedef void (CARDLIBPROC *pRemoveProc) (CardRegion &stackobj, int iNumRemoved);
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typedef void (CARDLIBPROC *pResizeWndProc) (int width, int height);
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typedef int (CARDLIBPROC *pDropZoneProc) (int dzid, const CardStack &cards);
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typedef void (CARDLIBPROC *pButtonProc) (CardButton &pButton);
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#include "globals.h"
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#include "card.h"
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#include "cardbutton.h"
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#include "cardcolor.h"
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#include "cardstack.h"
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#include "cardregion.h"
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#include "dropzone.h"
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#include "cardwindow.h"
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#ifdef _DEBUG
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typedef bool (CARDLIBPROC *pDebugClickProc) (CardRegion &stackobj);
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void CardLib_SetStackClickProc(pDebugClickProc proc);
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#endif
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#endif /* CARDLIB_INCLUDED */
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