reactos/dll/cpl/console/console.h
Amine Khaldi c424146e2c Create a branch for cmake bringup.
svn path=/branches/cmake-bringup/; revision=48236
2010-07-24 18:52:44 +00:00

60 lines
1.2 KiB
C

#ifndef CONSOLE_H__
#define CONSOLE_H__
#include "ntstatus.h"
#define WIN32_NO_STATUS
#include <windows.h>
#include <commctrl.h>
#include <cpl.h>
#include <tchar.h>
#include <stdio.h>
#include <limits.h>
#include "resource.h"
typedef struct
{
int idIcon;
int idName;
int idDescription;
APPLET_PROC AppletProc;
} APPLET, *PAPPLET;
typedef struct TAGConsoleInfo
{
HWND hConsoleWindow;
WCHAR szProcessName[MAX_PATH];
BOOLEAN AppliedConfig;
DWORD UseRasterFonts;
DWORD FontSize;
DWORD FontWeight;
FONTSIGNATURE FontSignature;
DWORD CursorSize;
DWORD NumberOfHistoryBuffers;
DWORD HistoryBufferSize;
DWORD HistoryNoDup;
DWORD FullScreen;
DWORD QuickEdit;
DWORD InsertMode;
DWORD ScreenBuffer;
DWORD WindowSize;
DWORD WindowPosition;
DWORD ActiveStaticControl;
COLORREF ScreenText;
COLORREF ScreenBackground;
COLORREF PopupText;
COLORREF PopupBackground;
COLORREF Colors[16];
} ConsoleInfo, *PConsoleInfo;
void ApplyConsoleInfo(HWND hwndDlg, PConsoleInfo pConInfo);
void PaintConsole(LPDRAWITEMSTRUCT drawItem, PConsoleInfo pConInfo);
void PaintText(LPDRAWITEMSTRUCT drawItem, PConsoleInfo pConInfo);
#define PM_APPLY_CONSOLE_INFO (WM_APP + 100)
//globals
extern HINSTANCE hApplet;
#endif /* CONSOLE_H__ */