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![Jérôme Gardou](/assets/img/avatar_default.png)
There is no need to compile our DLLs as shared libraries since we are managing symbols exports and imports through spec files. On my system, this reduces the configure-time by a factor of two.
67 lines
1.1 KiB
CMake
67 lines
1.1 KiB
CMake
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add_definitions(
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-DWIN32
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-D_WINDOWS
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-D_MBCS
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-DJPEG_DLL
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-Dmain=mainptr)
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include_directories(
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${REACTOS_SOURCE_DIR}/sdk/include/reactos/libs/libjpeg
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${REACTOS_SOURCE_DIR}/sdk/include/reactos/libs/zlib)
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list(APPEND SOURCE
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jaricom.c
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jcapimin.c
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jcapistd.c
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jcarith.c
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jccoefct.c
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jccolor.c
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jcdctmgr.c
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jchuff.c
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jcinit.c
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jcmainct.c
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jcmarker.c
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jcmaster.c
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jcomapi.c
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jcparam.c
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jcprepct.c
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jcsample.c
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jctrans.c
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jdapimin.c
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jdapistd.c
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jdarith.c
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jdatadst.c
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jdatasrc.c
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jdcoefct.c
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jdcolor.c
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jddctmgr.c
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jdhuff.c
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jdinput.c
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jdmainct.c
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jdmarker.c
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jdmaster.c
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jdmerge.c
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jdpostct.c
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jdsample.c
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jdtrans.c
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jerror.c
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jfdctflt.c
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jfdctfst.c
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jfdctint.c
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jidctflt.c
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jidctfst.c
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jidctint.c
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jquant1.c
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jquant2.c
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jutils.c
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jmemmgr.c
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jmemnobs.c
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precomp.h)
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add_library(libjpeg MODULE ${SOURCE})
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set_module_type(libjpeg win32dll)
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add_importlibs(libjpeg msvcrt kernel32)
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add_pch(libjpeg precomp.h SOURCE)
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add_cd_file(TARGET libjpeg DESTINATION reactos/system32 FOR all)
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