mirror of
https://github.com/reactos/reactos.git
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54 lines
1.2 KiB
CMake
54 lines
1.2 KiB
CMake
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add_definitions(
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-D__WINESRC__
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-D_USE_MATH_DEFINES
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-DUSE_WIN32_OPENGL
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-Dcopysignf=_copysignf)
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include_directories(BEFORE ${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
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# We name this d3dwine.dll, because the Virtualbox additions ship with a custom wined3d.dll
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# and it breaks everything if it is installed.
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spec2def(d3dwine.dll wined3d.spec ADD_IMPORTLIB)
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list(APPEND SOURCE
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arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
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context.c
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cs.c
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device.c
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directx.c
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dxtn.c
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gl_compat.c
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glsl_shader.c
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nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
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stateblock.c
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surface.c
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swapchain.c
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texture.c
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utils.c
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vertexdeclaration.c
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view.c
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wined3d_main.c
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precomp.h)
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add_library(d3dwine MODULE
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${SOURCE}
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version.rc
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${CMAKE_CURRENT_BINARY_DIR}/d3dwine.def)
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set_module_type(d3dwine win32dll)
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target_link_libraries(d3dwine wine)
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add_importlibs(d3dwine user32 opengl32 gdi32 advapi32 msvcrt kernel32 ntdll)
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add_pch(d3dwine precomp.h SOURCE)
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add_cd_file(TARGET d3dwine DESTINATION reactos/system32 FOR all)
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