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![Joachim Henze](/assets/img/avatar_default.png)
Avoid regressions CORE-14955 "Ddraw fullscreen crashes" and CORE-15652 This brings us back to before guilty commit 0.4.10-dev-55-g7af3969e9f
and therefore downgrades dll/directx/wine/ D3D8,D3D9,DDRAW,D3DCOMPILER_43,WINED3D to WineStaging 3.3. Also downgrades related header sdk/include/reactos/wine/wined3d.h and for the first time also media/doc/README.WINE Same versions of these dlls we had in every ros rls since 0.4.10rls. Amine Khaldi agreed to perform this revert also for master now. Purpose of this revert is to fix crashes when Ddraw apps switch into fullscreen with VBEMP and inbuilt Mesa. I tested, before: DxDiag crashed when switching to fullscreen (CORE-14955), Diablo II crashed immediately (CORE-15652), Monster-Truck-Madness 2 demo crashed after main menu Afterwards all of these apps do run. DXTN does still work after that, even with VBEMP and inbuilt Mesa. squashed commit of 0.4.13-RC-2-g67dd70e5ef
and 0.4.13-RC-3-g9f1e2cd172
433 lines
13 KiB
C
433 lines
13 KiB
C
/*
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* IDirect3D8 implementation
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*
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* Copyright 2002-2004 Jason Edmeades
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2004 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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static inline struct d3d8 *impl_from_IDirect3D8(IDirect3D8 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d8, IDirect3D8_iface);
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}
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static HRESULT WINAPI d3d8_QueryInterface(IDirect3D8 *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3D8)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IDirect3D8_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3d8_AddRef(IDirect3D8 *iface)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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ULONG refcount = InterlockedIncrement(&d3d8->refcount);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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return refcount;
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}
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static ULONG WINAPI d3d8_Release(IDirect3D8 *iface)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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ULONG refcount = InterlockedDecrement(&d3d8->refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!refcount)
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{
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wined3d_mutex_lock();
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wined3d_decref(d3d8->wined3d);
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wined3d_mutex_unlock();
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heap_free(d3d8);
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}
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return refcount;
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}
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static HRESULT WINAPI d3d8_RegisterSoftwareDevice(IDirect3D8 *iface, void *init_function)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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HRESULT hr;
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TRACE("iface %p, init_function %p.\n", iface, init_function);
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wined3d_mutex_lock();
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hr = wined3d_register_software_device(d3d8->wined3d, init_function);
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wined3d_mutex_unlock();
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return hr;
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}
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static UINT WINAPI d3d8_GetAdapterCount(IDirect3D8 *iface)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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HRESULT hr;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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hr = wined3d_get_adapter_count(d3d8->wined3d);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d8_GetAdapterIdentifier(IDirect3D8 *iface, UINT adapter,
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DWORD flags, D3DADAPTER_IDENTIFIER8 *identifier)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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struct wined3d_adapter_identifier adapter_id;
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HRESULT hr;
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TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
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iface, adapter, flags, identifier);
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adapter_id.driver = identifier->Driver;
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adapter_id.driver_size = sizeof(identifier->Driver);
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adapter_id.description = identifier->Description;
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adapter_id.description_size = sizeof(identifier->Description);
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adapter_id.device_name = NULL; /* d3d9 only */
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adapter_id.device_name_size = 0; /* d3d9 only */
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wined3d_mutex_lock();
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hr = wined3d_get_adapter_identifier(d3d8->wined3d, adapter, flags, &adapter_id);
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wined3d_mutex_unlock();
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identifier->DriverVersion = adapter_id.driver_version;
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identifier->VendorId = adapter_id.vendor_id;
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identifier->DeviceId = adapter_id.device_id;
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identifier->SubSysId = adapter_id.subsystem_id;
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identifier->Revision = adapter_id.revision;
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memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier));
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identifier->WHQLLevel = adapter_id.whql_level;
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return hr;
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}
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static UINT WINAPI d3d8_GetAdapterModeCount(IDirect3D8 *iface, UINT adapter)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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HRESULT hr;
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TRACE("iface %p, adapter %u.\n", iface, adapter);
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wined3d_mutex_lock();
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hr = wined3d_get_adapter_mode_count(d3d8->wined3d, adapter,
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WINED3DFMT_UNKNOWN, WINED3D_SCANLINE_ORDERING_UNKNOWN);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d8_EnumAdapterModes(IDirect3D8 *iface, UINT adapter, UINT mode_idx, D3DDISPLAYMODE *mode)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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struct wined3d_display_mode wined3d_mode;
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HRESULT hr;
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TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n",
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iface, adapter, mode_idx, mode);
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wined3d_mutex_lock();
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hr = wined3d_enum_adapter_modes(d3d8->wined3d, adapter, WINED3DFMT_UNKNOWN,
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WINED3D_SCANLINE_ORDERING_UNKNOWN, mode_idx, &wined3d_mode);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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{
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mode->Width = wined3d_mode.width;
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mode->Height = wined3d_mode.height;
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mode->RefreshRate = wined3d_mode.refresh_rate;
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mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
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}
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return hr;
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}
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static HRESULT WINAPI d3d8_GetAdapterDisplayMode(IDirect3D8 *iface, UINT adapter, D3DDISPLAYMODE *mode)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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struct wined3d_display_mode wined3d_mode;
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HRESULT hr;
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TRACE("iface %p, adapter %u, mode %p.\n",
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iface, adapter, mode);
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wined3d_mutex_lock();
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hr = wined3d_get_adapter_display_mode(d3d8->wined3d, adapter, &wined3d_mode, NULL);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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{
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mode->Width = wined3d_mode.width;
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mode->Height = wined3d_mode.height;
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mode->RefreshRate = wined3d_mode.refresh_rate;
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mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
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}
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return hr;
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}
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static HRESULT WINAPI d3d8_CheckDeviceType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
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D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
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iface, adapter, device_type, display_format, backbuffer_format, windowed);
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if (!windowed && display_format != D3DFMT_X8R8G8B8 && display_format != D3DFMT_R5G6B5)
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return WINED3DERR_NOTAVAILABLE;
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wined3d_mutex_lock();
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hr = wined3d_check_device_type(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format),
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wined3dformat_from_d3dformat(backbuffer_format), windowed);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
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D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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enum wined3d_resource_type wined3d_rtype;
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
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iface, adapter, device_type, adapter_format, usage, resource_type, format);
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if (!adapter_format)
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{
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WARN("Invalid adapter format.\n");
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return D3DERR_INVALIDCALL;
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}
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usage = usage & (WINED3DUSAGE_MASK | WINED3DUSAGE_QUERY_MASK);
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switch (resource_type)
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{
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case D3DRTYPE_CUBETEXTURE:
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usage |= WINED3DUSAGE_LEGACY_CUBEMAP;
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case D3DRTYPE_TEXTURE:
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usage |= WINED3DUSAGE_TEXTURE;
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case D3DRTYPE_SURFACE:
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wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D;
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break;
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case D3DRTYPE_VOLUMETEXTURE:
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case D3DRTYPE_VOLUME:
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usage |= WINED3DUSAGE_TEXTURE;
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wined3d_rtype = WINED3D_RTYPE_TEXTURE_3D;
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break;
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case D3DRTYPE_VERTEXBUFFER:
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case D3DRTYPE_INDEXBUFFER:
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wined3d_rtype = WINED3D_RTYPE_BUFFER;
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break;
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default:
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FIXME("Unhandled resource type %#x.\n", resource_type);
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return WINED3DERR_INVALIDCALL;
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}
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wined3d_mutex_lock();
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hr = wined3d_check_device_format(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
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usage, wined3d_rtype, wined3dformat_from_d3dformat(format));
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d8_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
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D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n",
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iface, adapter, device_type, format, windowed, multisample_type);
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if (multisample_type > D3DMULTISAMPLE_16_SAMPLES)
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return D3DERR_INVALIDCALL;
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wined3d_mutex_lock();
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hr = wined3d_check_device_multisample_type(d3d8->wined3d, adapter, device_type,
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wined3dformat_from_d3dformat(format), windowed,
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(enum wined3d_multisample_type)multisample_type, NULL);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d8_CheckDepthStencilMatch(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
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D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
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iface, adapter, device_type, adapter_format, rt_format, ds_format);
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wined3d_mutex_lock();
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hr = wined3d_check_depth_stencil_match(d3d8->wined3d, adapter, device_type,
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wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
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wined3dformat_from_d3dformat(ds_format));
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d8_GetDeviceCaps(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS8 *caps)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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WINED3DCAPS wined3d_caps;
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps);
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if (!caps)
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return D3DERR_INVALIDCALL;
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wined3d_mutex_lock();
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hr = wined3d_get_device_caps(d3d8->wined3d, adapter, device_type, &wined3d_caps);
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wined3d_mutex_unlock();
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d3dcaps_from_wined3dcaps(caps, &wined3d_caps);
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return hr;
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}
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static HMONITOR WINAPI d3d8_GetAdapterMonitor(IDirect3D8 *iface, UINT adapter)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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struct wined3d_output_desc desc;
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HRESULT hr;
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TRACE("iface %p, adapter %u.\n", iface, adapter);
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wined3d_mutex_lock();
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hr = wined3d_get_output_desc(d3d8->wined3d, adapter, &desc);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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WARN("Failed to get output desc, hr %#x.\n", hr);
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return NULL;
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}
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return desc.monitor;
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}
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static HRESULT WINAPI d3d8_CreateDevice(IDirect3D8 *iface, UINT adapter,
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D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
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IDirect3DDevice8 **device)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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struct d3d8_device *object;
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
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iface, adapter, device_type, focus_window, flags, parameters, device);
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if (!(object = heap_alloc_zero(sizeof(*object))))
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return E_OUTOFMEMORY;
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hr = device_init(object, d3d8, d3d8->wined3d, adapter, device_type, focus_window, flags, parameters);
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if (FAILED(hr))
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{
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WARN("Failed to initialize device, hr %#x.\n", hr);
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heap_free(object);
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return hr;
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}
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TRACE("Created device %p.\n", object);
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*device = &object->IDirect3DDevice8_iface;
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return D3D_OK;
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}
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static const struct IDirect3D8Vtbl d3d8_vtbl =
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{
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/* IUnknown */
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d3d8_QueryInterface,
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d3d8_AddRef,
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d3d8_Release,
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/* IDirect3D8 */
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d3d8_RegisterSoftwareDevice,
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d3d8_GetAdapterCount,
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d3d8_GetAdapterIdentifier,
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d3d8_GetAdapterModeCount,
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d3d8_EnumAdapterModes,
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d3d8_GetAdapterDisplayMode,
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d3d8_CheckDeviceType,
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d3d8_CheckDeviceFormat,
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d3d8_CheckDeviceMultiSampleType,
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d3d8_CheckDepthStencilMatch,
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d3d8_GetDeviceCaps,
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d3d8_GetAdapterMonitor,
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d3d8_CreateDevice,
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};
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BOOL d3d8_init(struct d3d8 *d3d8)
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{
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DWORD flags = WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING
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| WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER
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| WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART
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| WINED3D_LEGACY_CUBEMAP_FILTERING | WINED3D_LIMIT_VIEWPORT;
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d3d8->IDirect3D8_iface.lpVtbl = &d3d8_vtbl;
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d3d8->refcount = 1;
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wined3d_mutex_lock();
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d3d8->wined3d = wined3d_create(flags);
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wined3d_mutex_unlock();
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if (!d3d8->wined3d)
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return FALSE;
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return TRUE;
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}
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