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c1fbc2d651
Similarly to FMIFS this structure should be private. Instead file-system names are passed to the helper functions, allowing to use the names returned by the FS drivers. The names are then internally mapped to the corresponding FS providers. In particular this allows to handle the "RAW" file-system and to assign the 'Unformatted' flag to partitions having this FS. Finally this helps us refining the checks performed to see whether the current "active" system partition uses a supported file-system.
219 lines
5.9 KiB
C
219 lines
5.9 KiB
C
/*
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* ReactOS kernel
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* Copyright (C) 2003 ReactOS Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS text-mode setup
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* FILE: base/setup/usetup/fslist.c
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* PURPOSE: Filesystem list functions
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* PROGRAMMER: Casper S. Hornstrup (chorns@users.sourceforge.net)
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*/
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#include "usetup.h"
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#define NDEBUG
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#include <debug.h>
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/* FUNCTIONS ****************************************************************/
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static VOID
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AddProvider(
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IN OUT PFILE_SYSTEM_LIST List,
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IN PCWSTR FileSystem)
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{
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PFILE_SYSTEM_ITEM Item;
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Item = (PFILE_SYSTEM_ITEM)RtlAllocateHeap(ProcessHeap, 0, sizeof(*Item));
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if (!Item)
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return;
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Item->FileSystem = FileSystem;
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Item->QuickFormat = TRUE;
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InsertTailList(&List->ListHead, &Item->ListEntry);
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if (!FileSystem)
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return;
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Item = (PFILE_SYSTEM_ITEM)RtlAllocateHeap(ProcessHeap, 0, sizeof(*Item));
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if (!Item)
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return;
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Item->FileSystem = FileSystem;
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Item->QuickFormat = FALSE;
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InsertTailList(&List->ListHead, &Item->ListEntry);
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}
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static VOID
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InitializeFileSystemList(
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IN PFILE_SYSTEM_LIST List,
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IN BOOLEAN ForceFormat)
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{
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ULONG Index = 0;
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PCWSTR FileSystemName;
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while (GetRegisteredFileSystems(Index++, &FileSystemName))
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{
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AddProvider(List, FileSystemName);
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}
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if (!ForceFormat)
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{
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/* Add the 'Keep existing filesystem' dummy provider */
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AddProvider(List, NULL);
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}
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}
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PFILE_SYSTEM_LIST
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CreateFileSystemList(
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IN SHORT Left,
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IN SHORT Top,
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IN BOOLEAN ForceFormat,
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IN PCWSTR SelectFileSystem)
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{
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PFILE_SYSTEM_LIST List;
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PFILE_SYSTEM_ITEM Item;
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PLIST_ENTRY ListEntry;
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List = (PFILE_SYSTEM_LIST)RtlAllocateHeap(ProcessHeap, 0, sizeof(*List));
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if (List == NULL)
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return NULL;
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List->Left = Left;
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List->Top = Top;
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List->Selected = NULL;
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InitializeListHead(&List->ListHead);
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InitializeFileSystemList(List, ForceFormat);
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/* Search for SelectFileSystem in list */
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ListEntry = List->ListHead.Flink;
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while (ListEntry != &List->ListHead)
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{
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Item = CONTAINING_RECORD(ListEntry, FILE_SYSTEM_ITEM, ListEntry);
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if (Item->FileSystem && wcsicmp(SelectFileSystem, Item->FileSystem) == 0)
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{
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List->Selected = Item;
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break;
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}
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ListEntry = ListEntry->Flink;
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}
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if (!List->Selected)
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List->Selected = CONTAINING_RECORD(List->ListHead.Flink, FILE_SYSTEM_ITEM, ListEntry);
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return List;
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}
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VOID
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DestroyFileSystemList(
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IN PFILE_SYSTEM_LIST List)
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{
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PLIST_ENTRY ListEntry;
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PFILE_SYSTEM_ITEM Item;
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ListEntry = List->ListHead.Flink;
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while (!IsListEmpty(&List->ListHead))
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{
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ListEntry = RemoveHeadList(&List->ListHead);
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Item = CONTAINING_RECORD(ListEntry, FILE_SYSTEM_ITEM, ListEntry);
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RtlFreeHeap(ProcessHeap, 0, Item);
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}
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RtlFreeHeap(ProcessHeap, 0, List);
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}
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VOID
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DrawFileSystemList(
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IN PFILE_SYSTEM_LIST List)
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{
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PLIST_ENTRY ListEntry;
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PFILE_SYSTEM_ITEM Item;
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COORD coPos;
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DWORD Written;
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ULONG Index = 0;
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CHAR Buffer[128];
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ListEntry = List->ListHead.Flink;
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while (ListEntry != &List->ListHead)
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{
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Item = CONTAINING_RECORD(ListEntry, FILE_SYSTEM_ITEM, ListEntry);
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coPos.X = List->Left;
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coPos.Y = List->Top + (SHORT)Index;
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FillConsoleOutputAttribute(StdOutput,
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FOREGROUND_WHITE | BACKGROUND_BLUE,
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sizeof(Buffer),
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coPos,
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&Written);
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FillConsoleOutputCharacterA(StdOutput,
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' ',
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sizeof(Buffer),
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coPos,
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&Written);
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if (Item->FileSystem)
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{
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snprintf(Buffer, sizeof(Buffer),
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MUIGetString(Item->QuickFormat ? STRING_FORMATDISK1
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: STRING_FORMATDISK2),
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Item->FileSystem);
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}
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else
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{
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snprintf(Buffer, sizeof(Buffer), MUIGetString(STRING_KEEPFORMAT));
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}
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if (ListEntry == &List->Selected->ListEntry)
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{
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CONSOLE_SetInvertedTextXY(List->Left,
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List->Top + (SHORT)Index,
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Buffer);
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}
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else
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{
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CONSOLE_SetTextXY(List->Left,
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List->Top + (SHORT)Index,
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Buffer);
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}
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Index++;
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ListEntry = ListEntry->Flink;
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}
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}
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VOID
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ScrollDownFileSystemList(
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IN PFILE_SYSTEM_LIST List)
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{
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if (List->Selected->ListEntry.Flink != &List->ListHead)
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{
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List->Selected = CONTAINING_RECORD(List->Selected->ListEntry.Flink, FILE_SYSTEM_ITEM, ListEntry);
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DrawFileSystemList(List);
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}
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}
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VOID
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ScrollUpFileSystemList(
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IN PFILE_SYSTEM_LIST List)
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{
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if (List->Selected->ListEntry.Blink != &List->ListHead)
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{
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List->Selected = CONTAINING_RECORD(List->Selected->ListEntry.Blink, FILE_SYSTEM_ITEM, ListEntry);
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DrawFileSystemList(List);
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}
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}
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/* EOF */
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