reactos/base/applications/sndrec32/audio_wavein.cpp
Amine Khaldi c424146e2c Create a branch for cmake bringup.
svn path=/branches/cmake-bringup/; revision=48236
2010-07-24 18:52:44 +00:00

887 lines
14 KiB
C++

/* PROJECT: ReactOS sndrec32
* LICENSE: GPL - See COPYING in the top level directory
* FILE: base/applications/sndrec32/audio_wavein.cpp
* PURPOSE: Sound recording
* PROGRAMMERS: Marco Pagliaricci (irc: rendar)
*/
#include "stdafx.h"
#include "audio_wavein.hpp"
_AUDIO_NAMESPACE_START_
void
audio_wavein::init_( void )
{
ZeroMemory(( LPVOID ) &wave_format,
sizeof( WAVEFORMATEX ));
wave_format.cbSize = sizeof( WAVEFORMATEX );
wavein_handle = 0;
recthread_id = 0;
wakeup_recthread = 0;
data_flushed_event = 0;
buf_secs = _AUDIO_DEFAULT_WAVEINBUFSECS;
status = WAVEIN_NOTREADY;
}
void
audio_wavein::alloc_buffers_mem_( unsigned int buffs, float secs )
{
unsigned int
onebuf_size = 0, tot_size = 0;
//
// Release old memory
//
if ( main_buffer )
delete[] main_buffer;
if ( wave_headers )
delete[] wave_headers;
//
// Calcs size of the buffers
//
onebuf_size = ( unsigned int )
(( float )aud_info.byte_rate() * secs );
tot_size = onebuf_size * buffs;
//
// Allocs memory for the audio buffers
//
main_buffer = new BYTE [ tot_size ];
//
// Allocs memory for the `WAVEHDR' structures.
//
wave_headers = ( WAVEHDR * )
new BYTE [ sizeof( WAVEHDR ) * buffs ];
//
// Zeros memory.
//
ZeroMemory( main_buffer, tot_size );
ZeroMemory( wave_headers,
sizeof( WAVEHDR ) * buffs );
//
// Updates total size of the buffers.
//
mb_size = tot_size;
}
void
audio_wavein::free_buffers_mem_( void )
{
//
// Frees memory
//
if ( main_buffer )
delete[] main_buffer;
if ( wave_headers )
delete[] wave_headers;
main_buffer = 0;
wave_headers = 0;
}
void
audio_wavein::init_headers_( void )
{
//
// If there is no memory for memory or
// headers, simply return.
//
if (( !wave_headers ) || ( !main_buffer ))
return;
//
// This is the size for one buffer
//
DWORD buf_sz = mb_size / buffers;
//
// This is the base address for one buffer
//
BYTE * buf_addr = main_buffer;
//
// Initializes headers.
//
for ( unsigned int i = 0; i < buffers; ++i )
{
wave_headers[ i ].dwBufferLength = mb_size / buffers;
wave_headers[ i ].lpData = ( LPSTR ) buf_addr;
buf_addr += buf_sz;
}
}
void
audio_wavein::prep_headers_( void )
{
MMRESULT err;
bool error = false;
//
// If there is no memory for memory or
// headers, throw error.
//
if (( !wave_headers )
|| ( !main_buffer ) || ( !wavein_handle ))
{} //TODO: throw error!
for ( unsigned int i = 0; i < buffers; ++i )
{
err = waveInPrepareHeader( wavein_handle,
&wave_headers[ i ], sizeof( WAVEHDR ));
if ( err != MMSYSERR_NOERROR )
error = true;
}
if ( error )
MessageBox( 0, TEXT("waveInPrepareHeader Error."), 0, 0 );
}
void
audio_wavein::unprep_headers_( void )
{
MMRESULT err;
bool error = false;
//
// If there is no memory for memory or
// headers, throw error.
//
if (( !wave_headers )
|| ( !main_buffer ) || ( !wavein_handle ))
{} //TODO: throw error!
for ( unsigned int i = 0; i < buffers; ++i )
{
err = waveInUnprepareHeader( wavein_handle,
&wave_headers[ i ], sizeof( WAVEHDR ));
if ( err != MMSYSERR_NOERROR )
error = true;
}
if ( error )
MessageBox( 0, TEXT("waveInUnPrepareHeader Error."), 0, 0 );
}
void
audio_wavein::add_buffers_to_driver_( void )
{
MMRESULT err;
bool error = false;
//
// If there is no memory for memory or
// headers, throw error.
//
if (( !wave_headers )
|| ( !main_buffer ) || ( !wavein_handle ))
{} //TODO: throw error!
for ( unsigned int i = 0; i < buffers; ++i )
{
err = waveInAddBuffer( wavein_handle,
&wave_headers[ i ], sizeof( WAVEHDR ));
if ( err != MMSYSERR_NOERROR )
error = true;
}
if ( error )
MessageBox( 0, TEXT("waveInAddBuffer Error."), 0, 0 );
}
void
audio_wavein::close( void )
{
//
// If wavein object is already in the status
// NOTREADY, nothing to do.
//
if ( status == WAVEIN_NOTREADY )
return;
//
// If the wavein is recording,
// then stop recording and close it.
//
if ( status == WAVEIN_RECORDING )
stop_recording();
//
// Updating status.
//
status = WAVEIN_NOTREADY;
//
// Wakeing up recording thread, so it
// can receive the `MM_WIM_CLOSE' message
// then dies.
//
if ( wakeup_recthread )
SetEvent( wakeup_recthread );
//
// Closing wavein stream
//
while (( waveInClose( wavein_handle ))
!= MMSYSERR_NOERROR ) Sleep( 1 );
//
// Release buffers memory.
//
free_buffers_mem_();
//
// Re-initialize variables to the
// initial state.
//
init_();
}
void
audio_wavein::open( void )
{
MMRESULT err;
HANDLE recthread_handle = 0;
//
// Checkin the status of the object
//
if ( status != WAVEIN_NOTREADY )
{} //TODO: throw error
//
// Creating the EVENT object that will be signaled
// when the recording thread has to wake up.
//
wakeup_recthread =
CreateEvent( 0, FALSE, FALSE, 0 );
data_flushed_event =
CreateEvent( 0, FALSE, FALSE, 0 );
if (( !wakeup_recthread ) || ( !data_flushed_event ))
{
status = WAVEIN_ERR;
MessageBox( 0, TEXT("Thread Error."), 0, 0 );
//TODO: throw error
}
//
// Inialize buffers for recording audio
// data from the wavein audio line.
//
alloc_buffers_mem_( buffers, buf_secs );
init_headers_();
//
// Sound format that will be captured by wavein
//
wave_format.wFormatTag = WAVE_FORMAT_PCM;
wave_format.nChannels = aud_info.channels();
wave_format.nSamplesPerSec = aud_info.sample_rate();
wave_format.wBitsPerSample = aud_info.bits();
wave_format.nBlockAlign = aud_info.block_align();
wave_format.nAvgBytesPerSec = aud_info.byte_rate();
//
// Creating the recording thread
//
recthread_handle =
CreateThread( NULL,
0,
audio_wavein::recording_procedure,
( PVOID ) this,
0,
&recthread_id
);
//
// Checking thread handle
//
if ( !recthread_handle )
{
//
// Updating status
//
status = WAVEIN_ERR;
MessageBox( 0, TEXT("Thread Error."), 0, 0 );
//TODO: throw error
}
//
// We don't need the thread handle anymore,
// so we can close it from now. (We'll just
// need the thread ID for the `waveInOpen' API)
//
CloseHandle( recthread_handle );
//
// Opening audio line wavein
//
err = waveInOpen( &wavein_handle,
0,
&wave_format,
recthread_id,
0,
CALLBACK_THREAD
);
if ( err != MMSYSERR_NOERROR )
{
//
// Updating status
//
status = WAVEIN_ERR;
if ( err == WAVERR_BADFORMAT )
MessageBox( 0, TEXT("waveInOpen Error"), 0, 0 );
//TODO: throw error
}
//
// Update object status
//
status = WAVEIN_READY;
//
// Now `audio_wavein' object is ready
// for audio recording!
//
}
void
audio_wavein::start_recording( void )
{
MMRESULT err;
BOOL ev;
if (( status != WAVEIN_READY )
&& ( status != WAVEIN_STOP ))
{} //TODO: throw error
//
// Updating to the recording status
//
status = WAVEIN_RECORDING;
//
// Let's prepare header of type WAVEHDR that
// we will pass to the driver with our
// audio informations, and buffer informations.
//
prep_headers_();
//
// The waveInAddBuffer function sends an input buffer
// to the given waveform-audio input device.
// When the buffer is filled, the application is notified.
//
add_buffers_to_driver_();
//
// Signaling event for waking up
// the recorder thread.
//
ev = SetEvent( wakeup_recthread );
if ( !ev )
{
MessageBox( 0, TEXT("Event Error."), 0, 0 );
}
//
// Start recording
//
err = waveInStart( wavein_handle );
if ( err != MMSYSERR_NOERROR )
{
//
// Updating status
//
status = WAVEIN_ERR;
MessageBox( 0, TEXT("waveInStart Error."), 0, 0 );
//TODO: throw error
}
}
void
audio_wavein::stop_recording( void )
{
MMRESULT err;
DWORD wait;
if ( status != WAVEIN_RECORDING )
return;
status = WAVEIN_FLUSHING;
//
// waveInReset will make all pending buffer as done.
//
err = waveInReset( wavein_handle );
if ( err != MMSYSERR_NOERROR )
{
//TODO: throw error
MessageBox( 0, TEXT("waveInReset Error."), 0, 0 );
}
if ( data_flushed_event )
wait = WaitForSingleObject(
data_flushed_event, INFINITE
);
//
// Stop recording.
//
err = waveInStop( wavein_handle );
if ( err != MMSYSERR_NOERROR )
{
//TODO: throw error
MessageBox( 0, TEXT("waveInStop Error."), 0, 0 );
}
//
// The waveInUnprepareHeader function cleans up the
// preparation performed by the waveInPrepareHeader function.
//
unprep_headers_();
status = WAVEIN_STOP;
}
DWORD WINAPI
audio_wavein::recording_procedure( LPVOID arg )
{
MSG msg;
WAVEHDR * phdr;
DWORD wait;
audio_wavein * _this = ( audio_wavein * ) arg;
//
// Check the arg pointer
//
if ( _this == 0 )
return 0;
//
// The thread can go to sleep for now.
// It will be wake up only when there is audio data
// to be recorded.
//
if ( _this->wakeup_recthread )
wait = WaitForSingleObject(
_this->wakeup_recthread, INFINITE
);
//
// If status of the `audio_wavein' object
// is not ready or recording the thread can exit.
//
if (( _this->status != WAVEIN_READY ) &&
( _this->status != WAVEIN_RECORDING ))
return 0;
//
// Entering main polling loop
//
while ( GetMessage( &msg, 0, 0, 0 ))
{
switch ( msg.message )
{
case MM_WIM_DATA:
phdr = ( WAVEHDR * ) msg.lParam;
if (( _this->status == WAVEIN_RECORDING )
|| ( _this->status == WAVEIN_FLUSHING ))
{
if ( phdr->dwFlags & WHDR_DONE )
{
//
// Flushes recorded audio data to
// the `audio_receiver' object.
//
_this->audio_rcvd.audio_receive(
( unsigned char * )phdr->lpData,
phdr->dwBytesRecorded
);
//
// Updating `audio_receiver' total
// bytes received _AFTER_ calling
// `audio_receive' function.
//
_this->audio_rcvd.bytes_received +=
phdr->dwBytesRecorded;
}
//
// If status is not flushing data, then
// we can re-add the buffer for reusing it.
// Otherwise, if we are flushing pending data,
// we cannot re-add buffer because we don't need
// it anymore
//
if ( _this->status != WAVEIN_FLUSHING )
{
//
// Let the audio driver reuse the buffer
//
waveInAddBuffer( _this->wavein_handle,
phdr, sizeof( WAVEHDR ));
} else {
//
// If we are flushing pending data, we have
// to prepare to stop recording.
// Set WAVEHDR flag to 0, and fires the event
// `data_flushed_event', that will wake up
// the main thread that is sleeping into
// wavein_in::stop_recording() member function,
// waiting the last `MM_WIM_DATA' message that
// contain pending data.
//
phdr->dwFlags = 0;
SetEvent( _this->data_flushed_event );
//
// The recording is gooing to stop, so the
// recording thread can go to sleep!
//
wait = WaitForSingleObject(
_this->wakeup_recthread, INFINITE );
}
}//if WAVEIN_RECORDING || WAVEIN_FLUSHING
break;
case MM_WIM_CLOSE:
//
// The thread can exit now.
//
return 0;
break;
} //end switch( msg.message )
} //end while( GetMessage( ... ))
return 0;
}
_AUDIO_NAMESPACE_END_