reactos/dll/opengl/opengl32/opengl32.h
Hermès Bélusca-Maïto 65ce146169 Create a branch for working on csrss and co.
svn path=/branches/ros-csrss/; revision=57561
2012-10-14 13:04:31 +00:00

232 lines
8 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS kernel
* FILE: lib/opengl32/opengl32.h
* PURPOSE: OpenGL32 lib
* PROGRAMMER: Royce Mitchell III, Anich Gregor (blight)
* UPDATE HISTORY:
* Feb 1, 2004: Created
*/
#ifndef OPENGL32_PRIVATE_H
#define OPENGL32_PRIVATE_H
#define snwprintf _snwprintf
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
#define NDEBUG
#ifndef PFD_GENERIC_ACCELERATED
# define PFD_GENERIC_ACCELERATED 0x00001000
#endif
#define OPENGL_DRIVERS_SUBKEY L"SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\OpenGLDrivers"
#define OPENGL_DRIVERS_SUBKEY2 L"SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\OpenGLDrivers\\"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define WIN32_LEAN_AND_MEAN
#define WIN32_NO_STATUS
#include <windows.h>
#include <winreg.h>
#define NTOS_MODE_USER
#include <winddi.h>
#include <ndk/pstypes.h>
#include <GL/gl.h>
#include <GL/glu.h>
/* gl function list */
#include "glfuncs.h"
/* ICD index list/types */
#include "icdtable.h"
/* debug flags */
#if !defined(NDEBUG)
# define DEBUG_OPENGL32
/* enable breakpoints */
/*# define DEBUG_OPENGL32_BRKPTS*/
/* dumps the list of (un)supported glXXX functions when an ICD is loaded. */
# define DEBUG_OPENGL32_ICD_EXPORTS
/* prints much information about whats going on */
# define DEBUG_OPENGL32_TRACE
#endif /* !NDEBUG */
/* debug macros */
# ifdef DEBUG_OPENGL32
# include <debug.h>
# define DBGPRINT( fmt, args... ) \
DPRINT( "OpenGL32.DLL: %s: "fmt"\n", __FUNCTION__, ##args )
# endif
#ifndef DBGPRINT
# define DBGPRINT( ... ) do {} while (0)
#endif
#ifdef DEBUG_OPENGL32_BRKPTS
# if defined(__GNUC__)
# define DBGBREAK() __asm__( "int $3" );
# elif defined(_MSC_VER)
# define DBGBREAK() __asm { int 3 }
# else
# error Unsupported compiler!
# endif
#else
# define DBGBREAK() do {} while (0)
#endif
#ifdef DEBUG_OPENGL32_TRACE
# define DBGTRACE( args... ) DBGPRINT( args )
#else
# define DBGTRACE( ... ) do {} while (0)
#endif
/* function/data attributes */
#define EXPORT __declspec(dllexport)
#ifdef _MSC_VER
# define NAKED __declspec(naked)
# define SHARED
# ifndef WINAPI
# define WINAPI __stdcall
# endif /* WINAPI */
#else /* GCC */
# define NAKED __attribute__((naked))
# define SHARED __attribute__((section("shared"), shared))
#endif
#ifdef APIENTRY
#undef APIENTRY
#endif /* APIENTRY */
#define APIENTRY __stdcall
/* Called by the driver to set the dispatch table */
typedef DWORD (WINAPI *SetContextCallBack)( const ICDTable * );
/* OpenGL ICD data */
typedef struct tagGLDRIVERDATA
{
HMODULE handle; /*!< DLL handle */
UINT refcount; /*!< Number of references to this ICD */
WCHAR driver_name[256]; /*!< Name of ICD driver */
WCHAR dll[256]; /*!< Dll filename from registry */
DWORD version; /*!< Version value from registry */
DWORD driver_version; /*!< DriverVersion value from registry */
DWORD flags; /*!< Flags value from registry */
BOOL (WINAPI *DrvCopyContext)( HGLRC, HGLRC, UINT );
HGLRC (WINAPI *DrvCreateContext)( HDC );
HGLRC (WINAPI *DrvCreateLayerContext)( HDC, int );
BOOL (WINAPI *DrvDeleteContext)( HGLRC );
BOOL (WINAPI *DrvDescribeLayerPlane)( HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR );
int (WINAPI *DrvDescribePixelFormat)( IN HDC, IN int, IN UINT, OUT LPPIXELFORMATDESCRIPTOR );
int (WINAPI *DrvGetLayerPaletteEntries)( HDC, int, int, int, COLORREF * );
PROC (WINAPI *DrvGetProcAddress)( LPCSTR lpProcName );
void (WINAPI *DrvReleaseContext)( HGLRC hglrc ); /* maybe returns BOOL? */
BOOL (WINAPI *DrvRealizeLayerPalette)( HDC, int, BOOL );
PICDTable (WINAPI *DrvSetContext)( HDC hdc, HGLRC hglrc, SetContextCallBack callback );
int (WINAPI *DrvSetLayerPaletteEntries)( HDC, int, int, int, CONST COLORREF * );
BOOL (WINAPI *DrvSetPixelFormat)( IN HDC, IN int, const PIXELFORMATDESCRIPTOR * );
BOOL (WINAPI *DrvShareLists)( HGLRC, HGLRC );
BOOL (WINAPI *DrvSwapBuffers)( HDC );
BOOL (WINAPI *DrvSwapLayerBuffers)( HDC, UINT );
BOOL (WINAPI *DrvValidateVersion)( DWORD );
struct tagGLDRIVERDATA *next; /* next ICD -- linked list */
} GLDRIVERDATA;
/* Our private OpenGL context (stored in TLS) */
typedef struct tagGLRC
{
GLDRIVERDATA *icd; /*!< driver used for this context */
HDC hdc; /*!< DC handle */
BOOL is_current; /*!< Wether this context is current for some DC */
DWORD thread_id; /*!< Thread holding this context */
HGLRC hglrc; /*!< GLRC from DrvCreateContext (ICD internal) */
struct tagGLRC *next; /* linked list */
} GLRC;
/* OpenGL private device context data */
typedef struct tagGLDCDATA
{
HANDLE handle; /*!< Handle for which this data is (HWND for device, HDC for memory context) */
GLDRIVERDATA *icd; /*!< Driver used for this DC */
int pixel_format; /*!< Selected pixel format */
struct tagGLDCDATA *next; /* linked list */
} GLDCDATA;
/* Process data */
typedef struct tagGLPROCESSDATA
{
GLDRIVERDATA *driver_list; /*!< List of loaded drivers */
HANDLE driver_mutex; /*!< Mutex to protect driver list */
GLRC *glrc_list; /*!< List of GL rendering contexts */
HANDLE glrc_mutex; /*!< Mutex to protect glrc list */
GLDCDATA *dcdata_list; /*!< List of GL private DC data */
HANDLE dcdata_mutex; /*!< Mutex to protect glrc list */
} GLPROCESSDATA;
extern GLPROCESSDATA OPENGL32_processdata;
/* function prototypes */
GLDRIVERDATA *OPENGL32_LoadICD( LPCWSTR driver );
BOOL OPENGL32_UnloadICD( GLDRIVERDATA *icd );
BOOL APIENTRY rosglMakeCurrent( HDC hdc, HGLRC hglrc );
BOOL APIENTRY IntUseFontBitmapsA( HDC hDC, DWORD first, DWORD count, DWORD listBase );
BOOL APIENTRY IntUseFontBitmapsW( HDC hDC, DWORD first, DWORD count, DWORD listBase );
BOOL APIENTRY IntUseFontOutlinesA( HDC hDC, DWORD first, DWORD count, DWORD listBase,
FLOAT chordalDeviation, FLOAT extrusion, INT format,
GLYPHMETRICSFLOAT *glyphMetricsFloatArray );
BOOL APIENTRY IntUseFontOutlinesW( HDC hDC, DWORD first, DWORD count, DWORD listBase,
FLOAT chordalDeviation, FLOAT extrusion, INT format,
GLYPHMETRICSFLOAT *glyphMetricsFloatArray );
/* empty gl functions from gl.c */
int WINAPI glEmptyFunc0( void );
int WINAPI glEmptyFunc4( long );
int WINAPI glEmptyFunc8( long, long );
int WINAPI glEmptyFunc12( long, long, long );
int WINAPI glEmptyFunc16( long, long, long, long );
int WINAPI glEmptyFunc20( long, long, long, long, long );
int WINAPI glEmptyFunc24( long, long, long, long, long, long );
int WINAPI glEmptyFunc28( long, long, long, long, long, long, long );
int WINAPI glEmptyFunc32( long, long, long, long, long, long, long, long );
int WINAPI glEmptyFunc36( long, long, long, long, long, long, long, long,
long );
int WINAPI glEmptyFunc40( long, long, long, long, long, long, long, long,
long, long );
int WINAPI glEmptyFunc44( long, long, long, long, long, long, long, long,
long, long, long );
int WINAPI glEmptyFunc48( long, long, long, long, long, long, long, long,
long, long, long, long );
int WINAPI glEmptyFunc52( long, long, long, long, long, long, long, long,
long, long, long, long, long );
int WINAPI glEmptyFunc56( long, long, long, long, long, long, long, long,
long, long, long, long, long, long );
#ifdef OPENGL32_GL_FUNC_PROTOTYPES
#define X(func,ret,typeargs,args,icdidx,tebidx,stack) ret WINAPI func typeargs;
GLFUNCS_MACRO
#undef X
#endif /* OPENGL32_GL_FUNC_PROTOTYPES */
#ifdef __cplusplus
}; /* extern "C" */
#endif /* __cplusplus */
#endif /* OPENGL32_PRIVATE_H */
/* EOF */