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5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
89 lines
2.3 KiB
C
89 lines
2.3 KiB
C
/* $Id: vb.c,v 1.8 1997/07/24 01:25:27 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.4
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* Copyright (C) 1995-1997 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: vb.c,v $
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* Revision 1.8 1997/07/24 01:25:27 brianp
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* changed precompiled header symbol from PCH to PC_HEADER
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*
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* Revision 1.7 1997/05/28 03:26:49 brianp
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* added precompiled header (PCH) support
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*
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* Revision 1.6 1997/05/09 22:41:55 brianp
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* replaced gl_init_vb() with gl_alloc_vb()
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*
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* Revision 1.5 1997/04/24 00:29:36 brianp
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* added TexCoordSize
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*
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* Revision 1.4 1997/04/20 15:59:30 brianp
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* removed VERTEX2_BIT stuff
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*
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* Revision 1.3 1997/04/12 16:21:24 brianp
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* updated gl_init_vb()
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*
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* Revision 1.2 1996/09/27 01:31:08 brianp
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* make gl_init_vb() non-static
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*
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* Revision 1.1 1996/09/13 01:38:16 brianp
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* Initial revision
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*
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*/
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#ifdef PC_HEADER
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#include "all.h"
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#else
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#include <stdlib.h>
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#include "types.h"
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#include "vb.h"
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#endif
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/*
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* Allocate and initialize a vertex buffer.
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*/
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struct vertex_buffer *gl_alloc_vb(void)
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{
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struct vertex_buffer *vb;
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vb = (struct vertex_buffer *) calloc(sizeof(struct vertex_buffer), 1);
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if (vb) {
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/* set non-zero fields */
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GLuint i;
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for (i=0;i<VB_SIZE;i++) {
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vb->MaterialMask[i] = 0;
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vb->ClipMask[i] = 0;
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vb->Obj[i][3] = 1.0F;
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vb->TexCoord[i][2] = 0.0F;
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vb->TexCoord[i][3] = 1.0F;
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}
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vb->VertexSizeMask = VERTEX3_BIT;
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vb->TexCoordSize = 2;
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vb->MonoColor = GL_TRUE;
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vb->MonoMaterial = GL_TRUE;
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vb->MonoNormal = GL_TRUE;
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vb->ClipOrMask = 0;
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vb->ClipAndMask = CLIP_ALL_BITS;
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}
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return vb;
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}
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