reactos/dll/opengl/mesa/colortab.h
Jérôme Gardou 5f2bebf7a5 [OPENGL32][MESA] Downgrade Mesa library to version 2.6
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does.
It exposes :
  - The same pixel formats
  - The same set of extensions
  - Nothing more
All of this without taking 10% of your build time.
If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree.
CORE-7499
2019-01-19 14:23:54 +01:00

66 lines
2.1 KiB
C

/* $Id: colortab.h,v 1.1 1997/09/27 00:12:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 2.5
* Copyright (C) 1995-1997 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: colortab.h,v $
* Revision 1.1 1997/09/27 00:12:46 brianp
* Initial revision
*
*/
#ifndef COLORTAB_H
#define COLORTAB_H
#include "types.h"
#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
extern void gl_ColorTable( GLcontext *ctx, GLenum target,
GLenum internalformat,
struct gl_image *table );
extern void gl_ColorSubTable( GLcontext *ctx, GLenum target,
GLsizei start, struct gl_image *data );
extern void gl_GetColorTable( GLcontext *ctx, GLenum target, GLenum format,
GLenum type, GLvoid *table );
extern void gl_GetColorTableParameterfv( GLcontext *ctx, GLenum target,
GLenum pname, GLfloat *params );
extern void gl_GetColorTableParameteriv( GLcontext *ctx, GLenum target,
GLenum pname, GLint *params );
#endif