reactos/win32ss/drivers/displays/vga/vgaddi.h

288 lines
9.5 KiB
C

#ifndef _VGADDI_PCH_
#define _VGADDI_PCH_
#define _WINBASE_
#define _WINDOWS_H
#include <stdarg.h>
#include <windef.h>
#include <wingdi.h>
#include <winddi.h>
#include <winioctl.h>
#include <ntddvdeo.h>
#include <ioaccess.h>
#include "vgavideo/vgavideo.h"
#ifndef NDEBUG
#define DPRINT DbgPrint
#else
#define DPRINT
#endif
#define DPRINT1 DbgPrint
/* FIXME - what a headers mess.... */
#define DDKFASTAPI __fastcall
#define FASTCALL __fastcall
ULONG DbgPrint(PCCH Format,...);
static __inline BOOLEAN
RemoveEntryList(
IN PLIST_ENTRY Entry)
{
PLIST_ENTRY OldFlink;
PLIST_ENTRY OldBlink;
OldFlink = Entry->Flink;
OldBlink = Entry->Blink;
OldFlink->Blink = OldBlink;
OldBlink->Flink = OldFlink;
return (OldFlink == OldBlink);
}
static __inline VOID
InsertHeadList(
IN PLIST_ENTRY ListHead,
IN PLIST_ENTRY Entry)
{
PLIST_ENTRY OldFlink;
OldFlink = ListHead->Flink;
Entry->Flink = OldFlink;
Entry->Blink = ListHead;
OldFlink->Blink = Entry;
ListHead->Flink = Entry;
}
static __inline VOID
InitializeListHead(
IN PLIST_ENTRY ListHead)
{
ListHead->Flink = ListHead->Blink = ListHead;
}
/***********************************************************/
#define DS_SOLIDBRUSH 0x00000001
#define DS_GREYBRUSH 0x00000002
#define DS_BRUSH 0x00000004
#define DS_DIB 0x00000008
#define POW2(stride) (!((stride) & ((stride)-1))) // TRUE if stride is power of 2
#define BROKEN_RASTERS(stride,cy) ((!(POW2(stride))) && ((stride*cy) > 0x10000))
#define ENUM_RECT_LIMIT 50
typedef struct _RECT_ENUM
{
ULONG c;
RECTL arcl[ENUM_RECT_LIMIT];
} RECT_ENUM;
// Cursor coordinates
typedef struct _XYPAIR
{
USHORT x;
USHORT y;
} XYPAIR;
typedef struct _SAVED_SCREEN_BITS
{
BOOL Free;
DWORD Offset;
ULONG Size;
LIST_ENTRY ListEntry;
} SAVED_SCREEN_BITS, *PSAVED_SCREEN_BITS;
// Cursor states
#define CURSOR_COLOR 0x00000004
#define CURSOR_HW 0x00000010
#define CURSOR_HW_ACTIVE 0x00000020
#define CURSOR_ANIMATE 0x00000040
typedef struct _PDEV
{
ULONG fl; // driver flags
// Handles
HANDLE KMDriver;
HDEV GDIDevHandle; // engine's handle to PDEV
HSURF SurfHandle; // engine's handle to surface
PVOID AssociatedSurf; // associated surface
// Cursor
XYPAIR xyHotSpot; // cursor hotspot
// Pointer
PVIDEO_POINTER_ATTRIBUTES pPointerAttributes; // HW Pointer Attributes
PSAVED_SCREEN_BITS ImageBehindCursor;
ULONG XorMaskStartOffset; // Start offset of hardware pointer
// XOR mask relative to AND mask for
// passing to HW pointer
DWORD PointerAttributes; // Size of buffer allocated
DWORD flPreallocSSBBufferInUse; // True if preallocated saved screen
// bits buffer is in use
PUCHAR pjPreallocSSBBuffer; // Pointer to preallocated saved screen
// bits buffer, if there is one
ULONG ulPreallocSSBSize; // Size of preallocated saved screen
// bits buffer
VIDEO_POINTER_CAPABILITIES PointerCapabilities; // HW pointer abilities
PUCHAR pucDIB4ToVGAConvBuffer; // DIB4->VGA conversion table buffer
PUCHAR pucDIB4ToVGAConvTables; // Pointer to DIB4->VGA conversion
// Misc
ULONG ModeNum; // mode index for current VGA mode
SIZEL sizeSurf; // displayed size of the surface
PBYTE fbScreen; // pointer to the frame buffer
RECTL SavedBitsRight; // invisible part right of screen
RECTL SavedBitsBottom; // invisible part at the bottom of the screen
BOOL BitsSaved; // TRUE if bits are currently saved
SIZEL sizeMem; // actual size (in pixels) of video memory
LONG NumScansUsedByPointer; // # scans of offscreen memory used by
} PDEV, *PPDEV;
typedef struct {
RECTL BankBounds; // Pixels addressable in this bank
ULONG BankOffset; // Offset of bank start from bitmap start if linearly addressable
} BANK_INFO, *PBANK_INFO;
typedef enum {
JustifyTop = 0,
JustifyBottom,
} BANK_JUST;
// bank control function vector
//typedef VOID (*PFN_BankControl)(PDEVSURF, ULONG, BANK_JUST);
typedef VOID (*PFN_BankControl)(PVOID, ULONG, BANK_JUST);
// DEVSURF -- definition of a surface as seen and used by the various VGA
// drivers
typedef struct _DEVSURF
{
IDENT ident; // Identifier for debugging ease
ULONG flSurf; // DS_ flags as defined below
BYTE Color; // Solid color surface if DS_SOLIDBRUSH
// If DS_SOLIDBRUSH, the following fields are undefined and not guaranteed to
// have been allocated!
BYTE Format; // BMF_*, BMF_PHYSDEVICE
BYTE jReserved1; // Reserved
BYTE jReserved2; // Reserved
PPDEV ppdev; // Pointer to associated PDEV
SIZEL sizeSurf; // Size of the surface
ULONG NextScan; // Offset from scan "n" to "n+1"
ULONG NextPlane; // Offset from plane "n" to "n+1"
PVOID Scan0; // Pointer to scan 0 of bitmap
// (actual address of start of bank, for banked VGA surface)
PVOID StartBmp; // Pointer to start of bitmap
PVOID Conv; // Pointer to DIB/Planer conversion buffer
// Banking variables; used only for banked VGA surfaces
PVIDEO_BANK_SELECT BankSelectInfo;
ULONG Bank2RWSkip; // Offset from one bank index to next to make two 32K banks appear to be
// one seamless 64K bank
PFN pfnBankSwitchCode;
VIDEO_BANK_TYPE BankingType;
ULONG BitmapSize; // Length of bitmap if there were no banking, in CPU addressable bytes
ULONG PtrBankScan; // Last scan line in pointer work bank
RECTL WindowClip1; // Single-window banking clip rect
RECTL WindowClip2[2]; // Double-window banking clip rects for
// windows 0 & 1
ULONG WindowBank[2]; // Current banks mapped into windows
// 0 & 1 (used in 2 window mode only)
PBANK_INFO BankInfo; // Pointer to array of bank clip info
ULONG BankInfoLength; // Length of pbiBankInfo, in entries
PBANK_INFO BankInfo2RW; // Same as above, but for 2RW window
ULONG BankInfo2RWLength; // case
PFN_BankControl pfnBankControl; // Pointer to bank control function
PFN_BankControl pfnBankControl2Window; // Pointer to double-window bank
// control function
PVOID BitmapStart; // Single-window bitmap start pointer (adjusted as
// necessary to make window map in at proper offset)
PVOID BitmapStart2Window[2]; // Double-window window 0 and 1 bitmap start
PVOID BankBufferPlane0; // Pointer to temp buffer capable of
// storing one full bank for plane 0 for 1
// R/W case; capable of storing one full
// bank height of edge bytes for all four
// planes for the 1R/1W case. Also used to
// point to text building buffer in all
// cases. This is the pointer used to
// dealloc bank working storage for all
// four planes
// The following 3 pointers used by 1 R/W banked devices
PVOID BankBufferPlane1; // Like above, but for plane 1
PVOID BankBufferPlane2; // Like above, but for plane 2
PVOID BankBufferPlane3; // Like above, but for plane 3
ULONG TempBufferSize; // Full size of temp buffer pointed to
// by pvBankBufferPlane0
ULONG ajBits[1]; // Bits will start here for device bitmaps
PSAVED_SCREEN_BITS ssbList; // Pointer to start of linked list of
// saved screen bit blocks
} DEVSURF, *PDEVSURF;
typedef VOID (*PFN_ScreenToScreenBlt)(PDEVSURF, PRECTL, PPOINTL, INT);
// BMF_PHYSDEVICE format type
#define BMF_PHYSDEVICE 0xFF
#define BMF_DFB 0xFE
// Identifiers used in debugging (DEVSURF.ident)
#define PDEV_IDENT ('V' + ('P' << 8) + ('D' << 16) + ('V' << 24))
#define DEVSURF_IDENT ('V' + ('S' << 8) + ('R' << 16) + ('F' << 24))
BOOL InitVGA(PPDEV ppdev, BOOL bFirst); // screen.c: initialize VGA mode
BOOL DeinitVGA(PPDEV ppdev); // screen.c: Free resources allocated in InitVGA
#define DRIVER_EXTRA_SIZE 0
#define ALLOC_TAG 'agvD' // Dvga tag
#define DLL_NAME L"vga" // DLL name in Unicode
#define MAX_SCAN_WIDTH 2048 // pixels
#define DRIVER_OFFSCREEN_REFRESHED 0x04L // if not set, don't use offscreen memory
#define PLANAR_PELS_PER_CPU_ADDRESS 8
#define PACKED_PELS_PER_CPU_ADDRESS 2
BOOL VGAtoGDI(
SURFOBJ *Dest, SURFOBJ *Source, SURFOBJ *Mask, XLATEOBJ *ColorTranslation,
RECTL *DestRect, POINTL *SourcePoint);
VOID
VGADDI_BltFromSavedScreenBits(ULONG DestX,
ULONG DestY,
PSAVED_SCREEN_BITS Src,
ULONG SizeX,
ULONG SizeY);
VOID
VGADDI_BltToSavedScreenBits(PSAVED_SCREEN_BITS Dest,
ULONG SourceX,
ULONG SourceY,
ULONG SizeX,
ULONG SizeY);
VOID
VGADDI_FreeSavedScreenBits(PSAVED_SCREEN_BITS SavedBits);
PSAVED_SCREEN_BITS
VGADDI_AllocSavedScreenBits(ULONG Size);
VOID
VGADDI_InitializeOffScreenMem(ULONG Start, ULONG Length);
BOOL InitPointer(PPDEV ppdev);
DWORD getAvailableModes(HANDLE Driver,
PVIDEO_MODE_INFORMATION *modeInformation,
DWORD *ModeSize);
VOID FASTCALL
vgaReadScan(int x, int y, int w, void *b);
VOID FASTCALL
vgaWriteScan(int x, int y, int w, void *b);
#endif /* _VGADDI_PCH_ */