reactos/dll/win32/kernel32/client/console/readwrite.c

1739 lines
52 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS system libraries
* FILE: dll/win32/kernel32/client/console/readwrite.c
* PURPOSE: Win32 Console Client read-write functions
* PROGRAMMERS: Emanuele Aliberti
* Marty Dill
* Filip Navara (xnavara@volny.cz)
* Thomas Weidenmueller (w3seek@reactos.org)
* Jeffrey Morlan
*/
/* INCLUDES *******************************************************************/
#include <k32.h>
#define NDEBUG
#include <debug.h>
/* See consrv/include/rect.h */
#define ConioRectHeight(Rect) \
(((Rect)->Top) > ((Rect)->Bottom) ? 0 : ((Rect)->Bottom) - ((Rect)->Top) + 1)
#define ConioRectWidth(Rect) \
(((Rect)->Left) > ((Rect)->Right) ? 0 : ((Rect)->Right) - ((Rect)->Left) + 1)
/* PRIVATE FUNCTIONS **********************************************************/
/******************
* Read functions *
******************/
static
BOOL
IntReadConsole(IN HANDLE hConsoleInput,
OUT PVOID lpBuffer,
IN DWORD nNumberOfCharsToRead,
OUT LPDWORD lpNumberOfCharsRead,
IN PCONSOLE_READCONSOLE_CONTROL pInputControl OPTIONAL,
IN BOOLEAN bUnicode)
{
BOOL Success;
CONSOLE_API_MESSAGE ApiMessage;
PCONSOLE_READCONSOLE ReadConsoleRequest = &ApiMessage.Data.ReadConsoleRequest;
PCSR_CAPTURE_BUFFER CaptureBuffer = NULL;
ULONG CharSize, SizeBytes;
DPRINT("IntReadConsole\n");
/* Set up the data to send to the Console Server */
ReadConsoleRequest->ConsoleHandle = NtCurrentPeb()->ProcessParameters->ConsoleHandle;
ReadConsoleRequest->InputHandle = hConsoleInput;
ReadConsoleRequest->Unicode = bUnicode;
/*
* Retrieve the (current) Input EXE name string and length,
* not NULL-terminated (always in UNICODE format).
*/
ReadConsoleRequest->ExeLength =
GetCurrentExeName((PWCHAR)ReadConsoleRequest->StaticBuffer,
sizeof(ReadConsoleRequest->StaticBuffer));
/*** For DEBUGGING purposes ***/
{
UNICODE_STRING ExeName;
ExeName.Length = ExeName.MaximumLength = ReadConsoleRequest->ExeLength;
ExeName.Buffer = (PWCHAR)ReadConsoleRequest->StaticBuffer;
DPRINT1("IntReadConsole(ExeName = %wZ)\n", &ExeName);
}
/******************************/
/* Determine the needed size */
CharSize = (bUnicode ? sizeof(WCHAR) : sizeof(CHAR));
SizeBytes = nNumberOfCharsToRead * CharSize;
ReadConsoleRequest->CaptureBufferSize =
ReadConsoleRequest->NumBytes = SizeBytes;
/*
* For optimization purposes, Windows (and hence ReactOS, too, for
* compatibility reasons) uses a static buffer if no more than eighty
* bytes are read. Otherwise a new buffer is allocated.
* This behaviour is also expected in the server-side.
*/
if (SizeBytes <= sizeof(ReadConsoleRequest->StaticBuffer))
{
ReadConsoleRequest->Buffer = ReadConsoleRequest->StaticBuffer;
// CaptureBuffer = NULL;
}
else
{
/* Allocate a Capture Buffer */
CaptureBuffer = CsrAllocateCaptureBuffer(1, SizeBytes);
if (CaptureBuffer == NULL)
{
DPRINT1("CsrAllocateCaptureBuffer failed!\n");
SetLastError(ERROR_NOT_ENOUGH_MEMORY);
return FALSE;
}
/* Allocate space in the Buffer */
CsrAllocateMessagePointer(CaptureBuffer,
SizeBytes,
(PVOID*)&ReadConsoleRequest->Buffer);
}
ReadConsoleRequest->InitialNumBytes = 0;
ReadConsoleRequest->CtrlWakeupMask = 0;
ReadConsoleRequest->ControlKeyState = 0;
/*
* From MSDN (ReadConsole function), the description
* for pInputControl says:
* "This parameter requires Unicode input by default.
* For ANSI mode, set this parameter to NULL."
*/
_SEH2_TRY
{
if (bUnicode && pInputControl &&
pInputControl->nLength == sizeof(CONSOLE_READCONSOLE_CONTROL))
{
/* Sanity check */
if (pInputControl->nInitialChars <= nNumberOfCharsToRead)
{
ReadConsoleRequest->InitialNumBytes =
pInputControl->nInitialChars * sizeof(WCHAR); // CharSize
if (pInputControl->nInitialChars != 0)
{
/*
* It is possible here to overwrite the static buffer, in case
* the number of bytes to read was smaller than the static buffer.
* In this case, this means we are continuing a pending read,
* and we do not need in fact the executable name that was
* stored in the static buffer because it was first grabbed when
* we started the first read.
*/
RtlCopyMemory(ReadConsoleRequest->Buffer,
lpBuffer,
ReadConsoleRequest->InitialNumBytes);
}
ReadConsoleRequest->CtrlWakeupMask = pInputControl->dwCtrlWakeupMask;
}
else
{
// Status = STATUS_INVALID_PARAMETER;
}
}
else
{
/* We are in a situation where pInputControl has no meaning */
pInputControl = NULL;
}
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
// HACK
if (CaptureBuffer) CsrFreeCaptureBuffer(CaptureBuffer);
SetLastError(ERROR_INVALID_ACCESS);
_SEH2_YIELD(return FALSE);
}
_SEH2_END;
/* FIXME: Check for sanity */
/*
if (!NT_SUCCESS(Status) && pInputControl)
{
// Free CaptureBuffer if needed
// Set last error to last status
// Return FALSE
}
*/
/* Call the server */
CsrClientCallServer((PCSR_API_MESSAGE)&ApiMessage,
CaptureBuffer,
CSR_CREATE_API_NUMBER(CONSRV_SERVERDLL_INDEX, ConsolepReadConsole),
sizeof(*ReadConsoleRequest));
/* Check for success */
Success = NT_SUCCESS(ApiMessage.Status);
/* Retrieve the results */
if (Success)
{
_SEH2_TRY
{
*lpNumberOfCharsRead = ReadConsoleRequest->NumBytes / CharSize;
if (bUnicode && pInputControl)
pInputControl->dwControlKeyState = ReadConsoleRequest->ControlKeyState;
RtlCopyMemory(lpBuffer,
ReadConsoleRequest->Buffer,
ReadConsoleRequest->NumBytes);
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
SetLastError(ERROR_INVALID_ACCESS);
Success = FALSE;
}
_SEH2_END;
}
else
{
BaseSetLastNTError(ApiMessage.Status);
}
/* Release the capture buffer if needed */
if (CaptureBuffer) CsrFreeCaptureBuffer(CaptureBuffer);
if (Success)
{
/* Yield execution to another thread if Ctrl-C or Ctrl-Break happened */
if (ApiMessage.Status == STATUS_ALERTED /* || ApiMessage.Status == STATUS_CANCELLED */)
{
NtYieldExecution();
SetLastError(ERROR_OPERATION_ABORTED); // STATUS_CANCELLED
}
}
/* Return success status */
return Success;
}
static
BOOL
IntGetConsoleInput(IN HANDLE hConsoleInput,
OUT PINPUT_RECORD lpBuffer,
IN DWORD nLength,
OUT LPDWORD lpNumberOfEventsRead,
IN WORD wFlags,
IN BOOLEAN bUnicode)
{
BOOL Success;
CONSOLE_API_MESSAGE ApiMessage;
PCONSOLE_GETINPUT GetInputRequest = &ApiMessage.Data.GetInputRequest;
PCSR_CAPTURE_BUFFER CaptureBuffer = NULL;
if (!IsConsoleHandle(hConsoleInput))
{
_SEH2_TRY
{
*lpNumberOfEventsRead = 0;
SetLastError(ERROR_INVALID_HANDLE);
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
SetLastError(ERROR_INVALID_ACCESS);
}
_SEH2_END;
return FALSE;
}
DPRINT("IntGetConsoleInput: %lx %p\n", nLength, lpNumberOfEventsRead);
/* Set up the data to send to the Console Server */
GetInputRequest->ConsoleHandle = NtCurrentPeb()->ProcessParameters->ConsoleHandle;
GetInputRequest->InputHandle = hConsoleInput;
GetInputRequest->NumRecords = nLength;
GetInputRequest->Flags = wFlags;
GetInputRequest->Unicode = bUnicode;
/*
* For optimization purposes, Windows (and hence ReactOS, too, for
* compatibility reasons) uses a static buffer if no more than five
* input records are read. Otherwise a new buffer is allocated.
* This behaviour is also expected in the server-side.
*/
if (nLength <= sizeof(GetInputRequest->RecordStaticBuffer)/sizeof(INPUT_RECORD))
{
GetInputRequest->RecordBufPtr = GetInputRequest->RecordStaticBuffer;
// CaptureBuffer = NULL;
}
else
{
ULONG Size = nLength * sizeof(INPUT_RECORD);
/* Allocate a Capture Buffer */
CaptureBuffer = CsrAllocateCaptureBuffer(1, Size);
if (CaptureBuffer == NULL)
{
DPRINT1("CsrAllocateCaptureBuffer failed!\n");
SetLastError(ERROR_NOT_ENOUGH_MEMORY);
return FALSE;
}
/* Allocate space in the Buffer */
CsrAllocateMessagePointer(CaptureBuffer,
Size,
(PVOID*)&GetInputRequest->RecordBufPtr);
}
/* Call the server */
CsrClientCallServer((PCSR_API_MESSAGE)&ApiMessage,
CaptureBuffer,
CSR_CREATE_API_NUMBER(CONSRV_SERVERDLL_INDEX, ConsolepGetConsoleInput),
sizeof(*GetInputRequest));
/* Check for success */
Success = NT_SUCCESS(ApiMessage.Status);
/* Retrieve the results */
_SEH2_TRY
{
DPRINT("Events read: %lx\n", GetInputRequest->NumRecords);
*lpNumberOfEventsRead = GetInputRequest->NumRecords;
if (Success)
{
RtlCopyMemory(lpBuffer,
GetInputRequest->RecordBufPtr,
GetInputRequest->NumRecords * sizeof(INPUT_RECORD));
}
else
{
BaseSetLastNTError(ApiMessage.Status);
}
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
SetLastError(ERROR_INVALID_ACCESS);
Success = FALSE;
}
_SEH2_END;
/* Release the capture buffer if needed */
if (CaptureBuffer) CsrFreeCaptureBuffer(CaptureBuffer);
/* Return success status */
return Success;
}
static
BOOL
IntReadConsoleOutput(IN HANDLE hConsoleOutput,
OUT PCHAR_INFO lpBuffer,
IN COORD dwBufferSize,
IN COORD dwBufferCoord,
IN OUT PSMALL_RECT lpReadRegion,
IN BOOLEAN bUnicode)
{
BOOL Success;
CONSOLE_API_MESSAGE ApiMessage;
PCONSOLE_READOUTPUT ReadOutputRequest = &ApiMessage.Data.ReadOutputRequest;
PCSR_CAPTURE_BUFFER CaptureBuffer = NULL;
SHORT SizeX, SizeY;
ULONG NumCells;
/* Set up the data to send to the Console Server */
ReadOutputRequest->ConsoleHandle = NtCurrentPeb()->ProcessParameters->ConsoleHandle;
ReadOutputRequest->OutputHandle = hConsoleOutput;
ReadOutputRequest->Unicode = bUnicode;
/* Update lpReadRegion */
_SEH2_TRY
{
SizeX = min(dwBufferSize.X - dwBufferCoord.X, ConioRectWidth(lpReadRegion));
SizeY = min(dwBufferSize.Y - dwBufferCoord.Y, ConioRectHeight(lpReadRegion));
if (SizeX <= 0 || SizeY <= 0)
{
SetLastError(ERROR_INVALID_PARAMETER);
_SEH2_YIELD(return FALSE);
}
lpReadRegion->Right = lpReadRegion->Left + SizeX - 1;
lpReadRegion->Bottom = lpReadRegion->Top + SizeY - 1;
ReadOutputRequest->ReadRegion = *lpReadRegion;
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
SetLastError(ERROR_INVALID_ACCESS);
_SEH2_YIELD(return FALSE);
}
_SEH2_END;
NumCells = SizeX * SizeY;
DPRINT("IntReadConsoleOutput: (%d x %d)\n", SizeX, SizeY);
/*
* For optimization purposes, Windows (and hence ReactOS, too, for
* compatibility reasons) uses a static buffer if no more than one
* cell is read. Otherwise a new buffer is allocated.
* This behaviour is also expected in the server-side.
*/
if (NumCells <= 1)
{
ReadOutputRequest->CharInfo = &ReadOutputRequest->StaticBuffer;
// CaptureBuffer = NULL;
}
else
{
ULONG Size = NumCells * sizeof(CHAR_INFO);
/* Allocate a Capture Buffer */
CaptureBuffer = CsrAllocateCaptureBuffer(1, Size);
if (CaptureBuffer == NULL)
{
DPRINT1("CsrAllocateCaptureBuffer failed with size %ld!\n", Size);
SetLastError(ERROR_NOT_ENOUGH_MEMORY);
return FALSE;
}
/* Allocate space in the Buffer */
CsrAllocateMessagePointer(CaptureBuffer,
Size,
(PVOID*)&ReadOutputRequest->CharInfo);
}
/* Call the server */
CsrClientCallServer((PCSR_API_MESSAGE)&ApiMessage,
CaptureBuffer,
CSR_CREATE_API_NUMBER(CONSRV_SERVERDLL_INDEX, ConsolepReadConsoleOutput),
sizeof(*ReadOutputRequest));
/* Check for success */
Success = NT_SUCCESS(ApiMessage.Status);
/* Retrieve the results */
_SEH2_TRY
{
*lpReadRegion = ReadOutputRequest->ReadRegion;
if (Success)
{
#if 0
SHORT x, X;
#endif
SHORT y, Y;
/* Copy into the buffer */
SizeX = ReadOutputRequest->ReadRegion.Right -
ReadOutputRequest->ReadRegion.Left + 1;
for (y = 0, Y = ReadOutputRequest->ReadRegion.Top; Y <= ReadOutputRequest->ReadRegion.Bottom; ++y, ++Y)
{
RtlCopyMemory(lpBuffer + (y + dwBufferCoord.Y) * dwBufferSize.X + dwBufferCoord.X,
ReadOutputRequest->CharInfo + y * SizeX,
SizeX * sizeof(CHAR_INFO));
#if 0
for (x = 0, X = ReadOutputRequest->ReadRegion.Left; X <= ReadOutputRequest->ReadRegion.Right; ++x, ++X)
{
*(lpBuffer + (y + dwBufferCoord.Y) * dwBufferSize.X + (x + dwBufferCoord.X)) =
*(ReadOutputRequest->CharInfo + y * SizeX + x);
}
#endif
}
}
else
{
BaseSetLastNTError(ApiMessage.Status);
}
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
SetLastError(ERROR_INVALID_ACCESS);
Success = FALSE;
}
_SEH2_END;
/* Release the capture buffer if needed */
if (CaptureBuffer) CsrFreeCaptureBuffer(CaptureBuffer);
/* Return success status */
return Success;
}
static
BOOL
IntReadConsoleOutputCode(IN HANDLE hConsoleOutput,
IN CODE_TYPE CodeType,
OUT PVOID pCode,
IN DWORD nLength,
IN COORD dwReadCoord,
OUT LPDWORD lpNumberOfCodesRead)
{
BOOL Success;
CONSOLE_API_MESSAGE ApiMessage;
PCONSOLE_READOUTPUTCODE ReadOutputCodeRequest = &ApiMessage.Data.ReadOutputCodeRequest;
PCSR_CAPTURE_BUFFER CaptureBuffer = NULL;
ULONG CodeSize, SizeBytes;
DPRINT("IntReadConsoleOutputCode\n");
if ( (CodeType != CODE_ASCII ) &&
(CodeType != CODE_UNICODE ) &&
(CodeType != CODE_ATTRIBUTE) )
{
SetLastError(ERROR_INVALID_PARAMETER);
return FALSE;
}
/* Set up the data to send to the Console Server */
ReadOutputCodeRequest->ConsoleHandle = NtCurrentPeb()->ProcessParameters->ConsoleHandle;
ReadOutputCodeRequest->OutputHandle = hConsoleOutput;
ReadOutputCodeRequest->Coord = dwReadCoord;
ReadOutputCodeRequest->NumCodes = nLength;
/* Determine the needed size */
ReadOutputCodeRequest->CodeType = CodeType;
switch (CodeType)
{
case CODE_ASCII:
CodeSize = RTL_FIELD_SIZE(CODE_ELEMENT, AsciiChar);
break;
case CODE_UNICODE:
CodeSize = RTL_FIELD_SIZE(CODE_ELEMENT, UnicodeChar);
break;
case CODE_ATTRIBUTE:
CodeSize = RTL_FIELD_SIZE(CODE_ELEMENT, Attribute);
break;
}
SizeBytes = nLength * CodeSize;
/*
* For optimization purposes, Windows (and hence ReactOS, too, for
* compatibility reasons) uses a static buffer if no more than eighty
* bytes are read. Otherwise a new buffer is allocated.
* This behaviour is also expected in the server-side.
*/
if (SizeBytes <= sizeof(ReadOutputCodeRequest->CodeStaticBuffer))
{
ReadOutputCodeRequest->pCode = ReadOutputCodeRequest->CodeStaticBuffer;
// CaptureBuffer = NULL;
}
else
{
/* Allocate a Capture Buffer */
CaptureBuffer = CsrAllocateCaptureBuffer(1, SizeBytes);
if (CaptureBuffer == NULL)
{
DPRINT1("CsrAllocateCaptureBuffer failed!\n");
SetLastError(ERROR_NOT_ENOUGH_MEMORY);
return FALSE;
}
/* Allocate space in the Buffer */
CsrAllocateMessagePointer(CaptureBuffer,
SizeBytes,
(PVOID*)&ReadOutputCodeRequest->pCode);
}
/* Call the server */
CsrClientCallServer((PCSR_API_MESSAGE)&ApiMessage,
CaptureBuffer,
CSR_CREATE_API_NUMBER(CONSRV_SERVERDLL_INDEX, ConsolepReadConsoleOutputString),
sizeof(*ReadOutputCodeRequest));
/* Check for success */
Success = NT_SUCCESS(ApiMessage.Status);
/* Retrieve the results */
_SEH2_TRY
{
*lpNumberOfCodesRead = ReadOutputCodeRequest->NumCodes;
if (Success)
{
RtlCopyMemory(pCode,
ReadOutputCodeRequest->pCode,
ReadOutputCodeRequest->NumCodes * CodeSize);
}
else
{
BaseSetLastNTError(ApiMessage.Status);
}
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
SetLastError(ERROR_INVALID_ACCESS);
Success = FALSE;
}
_SEH2_END;
/* Release the capture buffer if needed */
if (CaptureBuffer) CsrFreeCaptureBuffer(CaptureBuffer);
/* Return success status */
return Success;
}
/*******************
* Write functions *
*******************/
static
BOOL
IntWriteConsole(IN HANDLE hConsoleOutput,
IN PVOID lpBuffer,
IN DWORD nNumberOfCharsToWrite,
OUT LPDWORD lpNumberOfCharsWritten,
LPVOID lpReserved,
IN BOOLEAN bUnicode)
{
BOOL Success;
CONSOLE_API_MESSAGE ApiMessage;
PCONSOLE_WRITECONSOLE WriteConsoleRequest = &ApiMessage.Data.WriteConsoleRequest;
PCSR_CAPTURE_BUFFER CaptureBuffer = NULL;
ULONG CharSize, SizeBytes;
DPRINT("IntWriteConsole\n");
/* Set up the data to send to the Console Server */
WriteConsoleRequest->ConsoleHandle = NtCurrentPeb()->ProcessParameters->ConsoleHandle;
WriteConsoleRequest->OutputHandle = hConsoleOutput;
WriteConsoleRequest->Unicode = bUnicode;
/* Those members are unused by the client, on Windows */
WriteConsoleRequest->Reserved1 = 0;
// WriteConsoleRequest->Reserved2 = {0};
/* Determine the needed size */
CharSize = (bUnicode ? sizeof(WCHAR) : sizeof(CHAR));
SizeBytes = nNumberOfCharsToWrite * CharSize;
WriteConsoleRequest->NumBytes = SizeBytes;
/*
* For optimization purposes, Windows (and hence ReactOS, too, for
* compatibility reasons) uses a static buffer if no more than eighty
* bytes are written. Otherwise a new buffer is allocated.
* This behaviour is also expected in the server-side.
*/
if (SizeBytes <= sizeof(WriteConsoleRequest->StaticBuffer))
{
WriteConsoleRequest->Buffer = WriteConsoleRequest->StaticBuffer;
// CaptureBuffer = NULL;
WriteConsoleRequest->UsingStaticBuffer = TRUE;
_SEH2_TRY
{
RtlCopyMemory(WriteConsoleRequest->Buffer,
lpBuffer,
SizeBytes);
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
SetLastError(ERROR_INVALID_ACCESS);
_SEH2_YIELD(return FALSE);
}
_SEH2_END;
}
else
{
/* Allocate a Capture Buffer */
CaptureBuffer = CsrAllocateCaptureBuffer(1, SizeBytes);
if (CaptureBuffer == NULL)
{
DPRINT1("CsrAllocateCaptureBuffer failed!\n");
SetLastError(ERROR_NOT_ENOUGH_MEMORY);
return FALSE;
}
/* Capture the buffer to write */
CsrCaptureMessageBuffer(CaptureBuffer,
(PVOID)lpBuffer,
SizeBytes,
(PVOID*)&WriteConsoleRequest->Buffer);
WriteConsoleRequest->UsingStaticBuffer = FALSE;
}
/* Call the server */
CsrClientCallServer((PCSR_API_MESSAGE)&ApiMessage,
CaptureBuffer,
CSR_CREATE_API_NUMBER(CONSRV_SERVERDLL_INDEX, ConsolepWriteConsole),
sizeof(*WriteConsoleRequest));
/* Check for success */
Success = NT_SUCCESS(ApiMessage.Status);
/* Release the capture buffer if needed */
if (CaptureBuffer) CsrFreeCaptureBuffer(CaptureBuffer);
/* Retrieve the results */
if (Success)
{
_SEH2_TRY
{
*lpNumberOfCharsWritten = WriteConsoleRequest->NumBytes / CharSize;
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
SetLastError(ERROR_INVALID_ACCESS);
Success = FALSE;
}
_SEH2_END;
}
else
{
BaseSetLastNTError(ApiMessage.Status);
}
/* Return success status */
return Success;
}
static
BOOL
IntWriteConsoleInput(IN HANDLE hConsoleInput,
IN PINPUT_RECORD lpBuffer,
IN DWORD nLength,
OUT LPDWORD lpNumberOfEventsWritten,
IN BOOLEAN bUnicode,
IN BOOLEAN bAppendToEnd)
{
BOOL Success;
CONSOLE_API_MESSAGE ApiMessage;
PCONSOLE_WRITEINPUT WriteInputRequest = &ApiMessage.Data.WriteInputRequest;
PCSR_CAPTURE_BUFFER CaptureBuffer = NULL;
DPRINT("IntWriteConsoleInput: %lx %p\n", nLength, lpNumberOfEventsWritten);
/* Set up the data to send to the Console Server */
WriteInputRequest->ConsoleHandle = NtCurrentPeb()->ProcessParameters->ConsoleHandle;
WriteInputRequest->InputHandle = hConsoleInput;
WriteInputRequest->NumRecords = nLength;
WriteInputRequest->Unicode = bUnicode;
WriteInputRequest->AppendToEnd = bAppendToEnd;
/*
* For optimization purposes, Windows (and hence ReactOS, too, for
* compatibility reasons) uses a static buffer if no more than five
* input records are written. Otherwise a new buffer is allocated.
* This behaviour is also expected in the server-side.
*/
if (nLength <= sizeof(WriteInputRequest->RecordStaticBuffer)/sizeof(INPUT_RECORD))
{
WriteInputRequest->RecordBufPtr = WriteInputRequest->RecordStaticBuffer;
// CaptureBuffer = NULL;
_SEH2_TRY
{
RtlCopyMemory(WriteInputRequest->RecordBufPtr,
lpBuffer,
nLength * sizeof(INPUT_RECORD));
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
SetLastError(ERROR_INVALID_ACCESS);
_SEH2_YIELD(return FALSE);
}
_SEH2_END;
}
else
{
ULONG Size = nLength * sizeof(INPUT_RECORD);
/* Allocate a Capture Buffer */
CaptureBuffer = CsrAllocateCaptureBuffer(1, Size);
if (CaptureBuffer == NULL)
{
DPRINT1("CsrAllocateCaptureBuffer failed!\n");
SetLastError(ERROR_NOT_ENOUGH_MEMORY);
return FALSE;
}
/* Capture the user buffer */
CsrCaptureMessageBuffer(CaptureBuffer,
lpBuffer,
Size,
(PVOID*)&WriteInputRequest->RecordBufPtr);
}
/* Call the server */
CsrClientCallServer((PCSR_API_MESSAGE)&ApiMessage,
CaptureBuffer,
CSR_CREATE_API_NUMBER(CONSRV_SERVERDLL_INDEX, ConsolepWriteConsoleInput),
sizeof(*WriteInputRequest));
/* Check for success */
Success = NT_SUCCESS(ApiMessage.Status);
/* Release the capture buffer if needed */
if (CaptureBuffer) CsrFreeCaptureBuffer(CaptureBuffer);
/* Retrieve the results */
_SEH2_TRY
{
DPRINT("Events written: %lx\n", WriteInputRequest->NumRecords);
*lpNumberOfEventsWritten = WriteInputRequest->NumRecords;
if (!Success)
BaseSetLastNTError(ApiMessage.Status);
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
SetLastError(ERROR_INVALID_ACCESS);
Success = FALSE;
}
_SEH2_END;
/* Return success status */
return Success;
}
static
BOOL
IntWriteConsoleOutput(IN HANDLE hConsoleOutput,
IN CONST CHAR_INFO *lpBuffer,
IN COORD dwBufferSize,
IN COORD dwBufferCoord,
IN OUT PSMALL_RECT lpWriteRegion,
IN BOOLEAN bUnicode)
{
BOOL Success;
CONSOLE_API_MESSAGE ApiMessage;
PCONSOLE_WRITEOUTPUT WriteOutputRequest = &ApiMessage.Data.WriteOutputRequest;
PCSR_CAPTURE_BUFFER CaptureBuffer = NULL;
SHORT SizeX, SizeY;
ULONG NumCells;
/* Set up the data to send to the Console Server */
WriteOutputRequest->ConsoleHandle = NtCurrentPeb()->ProcessParameters->ConsoleHandle;
WriteOutputRequest->OutputHandle = hConsoleOutput;
WriteOutputRequest->Unicode = bUnicode;
/* Update lpWriteRegion */
_SEH2_TRY
{
SizeX = min(dwBufferSize.X - dwBufferCoord.X, ConioRectWidth(lpWriteRegion));
SizeY = min(dwBufferSize.Y - dwBufferCoord.Y, ConioRectHeight(lpWriteRegion));
if (SizeX <= 0 || SizeY <= 0)
{
SetLastError(ERROR_INVALID_PARAMETER);
_SEH2_YIELD(return FALSE);
}
lpWriteRegion->Right = lpWriteRegion->Left + SizeX - 1;
lpWriteRegion->Bottom = lpWriteRegion->Top + SizeY - 1;
WriteOutputRequest->WriteRegion = *lpWriteRegion;
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
SetLastError(ERROR_INVALID_ACCESS);
_SEH2_YIELD(return FALSE);
}
_SEH2_END;
NumCells = SizeX * SizeY;
DPRINT("IntWriteConsoleOutput: (%d x %d)\n", SizeX, SizeY);
/*
* For optimization purposes, Windows (and hence ReactOS, too, for
* compatibility reasons) uses a static buffer if no more than one
* cell is written. Otherwise a new buffer is allocated.
* This behaviour is also expected in the server-side.
*/
if (NumCells <= 1)
{
WriteOutputRequest->CharInfo = &WriteOutputRequest->StaticBuffer;
// CaptureBuffer = NULL;
WriteOutputRequest->UseVirtualMemory = FALSE;
}
else
{
ULONG Size = NumCells * sizeof(CHAR_INFO);
/* Allocate a Capture Buffer */
CaptureBuffer = CsrAllocateCaptureBuffer(1, Size);
if (CaptureBuffer)
{
/* Allocate space in the Buffer */
CsrAllocateMessagePointer(CaptureBuffer,
Size,
(PVOID*)&WriteOutputRequest->CharInfo);
WriteOutputRequest->UseVirtualMemory = FALSE;
}
else
{
/*
* CsrAllocateCaptureBuffer failed because we tried to allocate
* a too large (>= 64 kB, size of the CSR heap) data buffer.
* To circumvent this, Windows uses a trick (that we reproduce for
* compatibility reasons): we allocate a heap buffer in the process'
* memory, and CSR will read it via NtReadVirtualMemory.
*/
DPRINT1("CsrAllocateCaptureBuffer failed with size %ld, let's use local heap buffer...\n", Size);
WriteOutputRequest->CharInfo = RtlAllocateHeap(RtlGetProcessHeap(), 0, Size);
WriteOutputRequest->UseVirtualMemory = TRUE;
/* Bail out if we still cannot allocate memory */
if (WriteOutputRequest->CharInfo == NULL)
{
DPRINT1("Failed to allocate heap buffer with size %ld!\n", Size);
SetLastError(ERROR_NOT_ENOUGH_MEMORY);
return FALSE;
}
}
}
/* Capture the user buffer contents */
_SEH2_TRY
{
#if 0
SHORT x, X;
#endif
SHORT y, Y;
/* Copy into the buffer */
SizeX = WriteOutputRequest->WriteRegion.Right -
WriteOutputRequest->WriteRegion.Left + 1;
for (y = 0, Y = WriteOutputRequest->WriteRegion.Top; Y <= WriteOutputRequest->WriteRegion.Bottom; ++y, ++Y)
{
RtlCopyMemory(WriteOutputRequest->CharInfo + y * SizeX,
lpBuffer + (y + dwBufferCoord.Y) * dwBufferSize.X + dwBufferCoord.X,
SizeX * sizeof(CHAR_INFO));
#if 0
for (x = 0, X = WriteOutputRequest->WriteRegion.Left; X <= WriteOutputRequest->WriteRegion.Right; ++x, ++X)
{
*(WriteOutputRequest->CharInfo + y * SizeX + x) =
*(lpBuffer + (y + dwBufferCoord.Y) * dwBufferSize.X + (x + dwBufferCoord.X));
}
#endif
}
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
SetLastError(ERROR_INVALID_ACCESS);
_SEH2_YIELD(return FALSE);
}
_SEH2_END;
/* Call the server */
CsrClientCallServer((PCSR_API_MESSAGE)&ApiMessage,
CaptureBuffer,
CSR_CREATE_API_NUMBER(CONSRV_SERVERDLL_INDEX, ConsolepWriteConsoleOutput),
sizeof(*WriteOutputRequest));
/* Check for success */
Success = NT_SUCCESS(ApiMessage.Status);
/* Release the capture buffer if needed */
if (CaptureBuffer)
{
CsrFreeCaptureBuffer(CaptureBuffer);
}
else
{
/* If we used a heap buffer, free it */
if (WriteOutputRequest->UseVirtualMemory)
RtlFreeHeap(RtlGetProcessHeap(), 0, WriteOutputRequest->CharInfo);
}
/* Retrieve the results */
_SEH2_TRY
{
*lpWriteRegion = WriteOutputRequest->WriteRegion;
if (!Success)
BaseSetLastNTError(ApiMessage.Status);
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
SetLastError(ERROR_INVALID_ACCESS);
Success = FALSE;
}
_SEH2_END;
/* Return success status */
return Success;
}
static
BOOL
IntWriteConsoleOutputCode(IN HANDLE hConsoleOutput,
IN CODE_TYPE CodeType,
IN CONST VOID *pCode,
IN DWORD nLength,
IN COORD dwWriteCoord,
OUT LPDWORD lpNumberOfCodesWritten)
{
BOOL Success;
CONSOLE_API_MESSAGE ApiMessage;
PCONSOLE_WRITEOUTPUTCODE WriteOutputCodeRequest = &ApiMessage.Data.WriteOutputCodeRequest;
PCSR_CAPTURE_BUFFER CaptureBuffer = NULL;
ULONG CodeSize, SizeBytes;
if ( (CodeType != CODE_ASCII ) &&
(CodeType != CODE_UNICODE ) &&
(CodeType != CODE_ATTRIBUTE) )
{
SetLastError(ERROR_INVALID_PARAMETER);
return FALSE;
}
DPRINT("IntWriteConsoleOutputCode\n");
/* Set up the data to send to the Console Server */
WriteOutputCodeRequest->ConsoleHandle = NtCurrentPeb()->ProcessParameters->ConsoleHandle;
WriteOutputCodeRequest->OutputHandle = hConsoleOutput;
WriteOutputCodeRequest->Coord = dwWriteCoord;
WriteOutputCodeRequest->NumCodes = nLength;
/* Determine the needed size */
WriteOutputCodeRequest->CodeType = CodeType;
switch (CodeType)
{
case CODE_ASCII:
CodeSize = RTL_FIELD_SIZE(CODE_ELEMENT, AsciiChar);
break;
case CODE_UNICODE:
CodeSize = RTL_FIELD_SIZE(CODE_ELEMENT, UnicodeChar);
break;
case CODE_ATTRIBUTE:
CodeSize = RTL_FIELD_SIZE(CODE_ELEMENT, Attribute);
break;
}
SizeBytes = nLength * CodeSize;
/*
* For optimization purposes, Windows (and hence ReactOS, too, for
* compatibility reasons) uses a static buffer if no more than eighty
* bytes are written. Otherwise a new buffer is allocated.
* This behaviour is also expected in the server-side.
*/
if (SizeBytes <= sizeof(WriteOutputCodeRequest->CodeStaticBuffer))
{
WriteOutputCodeRequest->pCode = WriteOutputCodeRequest->CodeStaticBuffer;
// CaptureBuffer = NULL;
_SEH2_TRY
{
RtlCopyMemory(WriteOutputCodeRequest->pCode,
pCode,
SizeBytes);
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
SetLastError(ERROR_INVALID_ACCESS);
_SEH2_YIELD(return FALSE);
}
_SEH2_END;
}
else
{
/* Allocate a Capture Buffer */
CaptureBuffer = CsrAllocateCaptureBuffer(1, SizeBytes);
if (CaptureBuffer == NULL)
{
DPRINT1("CsrAllocateCaptureBuffer failed!\n");
SetLastError(ERROR_NOT_ENOUGH_MEMORY);
return FALSE;
}
/* Capture the buffer to write */
CsrCaptureMessageBuffer(CaptureBuffer,
(PVOID)pCode,
SizeBytes,
(PVOID*)&WriteOutputCodeRequest->pCode);
}
/* Call the server */
CsrClientCallServer((PCSR_API_MESSAGE)&ApiMessage,
CaptureBuffer,
CSR_CREATE_API_NUMBER(CONSRV_SERVERDLL_INDEX, ConsolepWriteConsoleOutputString),
sizeof(*WriteOutputCodeRequest));
/* Check for success */
Success = NT_SUCCESS(ApiMessage.Status);
/* Release the capture buffer if needed */
if (CaptureBuffer) CsrFreeCaptureBuffer(CaptureBuffer);
/* Retrieve the results */
_SEH2_TRY
{
*lpNumberOfCodesWritten = WriteOutputCodeRequest->NumCodes;
if (!Success)
BaseSetLastNTError(ApiMessage.Status);
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
SetLastError(ERROR_INVALID_ACCESS);
Success = FALSE;
}
_SEH2_END;
/* Return success status */
return Success;
}
static
BOOL
IntFillConsoleOutputCode(IN HANDLE hConsoleOutput,
IN CODE_TYPE CodeType,
IN CODE_ELEMENT Code,
IN DWORD nLength,
IN COORD dwWriteCoord,
OUT LPDWORD lpNumberOfCodesWritten)
{
BOOL Success;
CONSOLE_API_MESSAGE ApiMessage;
PCONSOLE_FILLOUTPUTCODE FillOutputRequest = &ApiMessage.Data.FillOutputRequest;
DPRINT("IntFillConsoleOutputCode\n");
if ( (CodeType != CODE_ASCII ) &&
(CodeType != CODE_UNICODE ) &&
(CodeType != CODE_ATTRIBUTE) )
{
SetLastError(ERROR_INVALID_PARAMETER);
return FALSE;
}
/* Set up the data to send to the Console Server */
FillOutputRequest->ConsoleHandle = NtCurrentPeb()->ProcessParameters->ConsoleHandle;
FillOutputRequest->OutputHandle = hConsoleOutput;
FillOutputRequest->WriteCoord = dwWriteCoord;
FillOutputRequest->CodeType = CodeType;
FillOutputRequest->Code = Code;
FillOutputRequest->NumCodes = nLength;
/* Call the server */
CsrClientCallServer((PCSR_API_MESSAGE)&ApiMessage,
NULL,
CSR_CREATE_API_NUMBER(CONSRV_SERVERDLL_INDEX, ConsolepFillConsoleOutput),
sizeof(*FillOutputRequest));
/* Check for success */
Success = NT_SUCCESS(ApiMessage.Status);
/* Retrieve the results */
_SEH2_TRY
{
*lpNumberOfCodesWritten = FillOutputRequest->NumCodes;
if (!Success)
BaseSetLastNTError(ApiMessage.Status);
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
SetLastError(ERROR_INVALID_ACCESS);
Success = FALSE;
}
_SEH2_END;
/* Return success status */
return Success;
}
/* FUNCTIONS ******************************************************************/
/******************
* Read functions *
******************/
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
ReadConsoleW(IN HANDLE hConsoleInput,
OUT LPVOID lpBuffer,
IN DWORD nNumberOfCharsToRead,
OUT LPDWORD lpNumberOfCharsRead,
IN PCONSOLE_READCONSOLE_CONTROL pInputControl OPTIONAL)
{
return IntReadConsole(hConsoleInput,
lpBuffer,
nNumberOfCharsToRead,
lpNumberOfCharsRead,
pInputControl,
TRUE);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
ReadConsoleA(IN HANDLE hConsoleInput,
OUT LPVOID lpBuffer,
IN DWORD nNumberOfCharsToRead,
OUT LPDWORD lpNumberOfCharsRead,
IN PCONSOLE_READCONSOLE_CONTROL pInputControl OPTIONAL)
{
return IntReadConsole(hConsoleInput,
lpBuffer,
nNumberOfCharsToRead,
lpNumberOfCharsRead,
NULL,
FALSE);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
PeekConsoleInputW(IN HANDLE hConsoleInput,
OUT PINPUT_RECORD lpBuffer,
IN DWORD nLength,
OUT LPDWORD lpNumberOfEventsRead)
{
return IntGetConsoleInput(hConsoleInput,
lpBuffer,
nLength,
lpNumberOfEventsRead,
CONSOLE_READ_KEEPEVENT | CONSOLE_READ_CONTINUE,
TRUE);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
PeekConsoleInputA(IN HANDLE hConsoleInput,
OUT PINPUT_RECORD lpBuffer,
IN DWORD nLength,
OUT LPDWORD lpNumberOfEventsRead)
{
return IntGetConsoleInput(hConsoleInput,
lpBuffer,
nLength,
lpNumberOfEventsRead,
CONSOLE_READ_KEEPEVENT | CONSOLE_READ_CONTINUE,
FALSE);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
ReadConsoleInputW(IN HANDLE hConsoleInput,
OUT PINPUT_RECORD lpBuffer,
IN DWORD nLength,
OUT LPDWORD lpNumberOfEventsRead)
{
return IntGetConsoleInput(hConsoleInput,
lpBuffer,
nLength,
lpNumberOfEventsRead,
0,
TRUE);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
ReadConsoleInputA(IN HANDLE hConsoleInput,
OUT PINPUT_RECORD lpBuffer,
IN DWORD nLength,
OUT LPDWORD lpNumberOfEventsRead)
{
return IntGetConsoleInput(hConsoleInput,
lpBuffer,
nLength,
lpNumberOfEventsRead,
0,
FALSE);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
ReadConsoleInputExW(IN HANDLE hConsoleInput,
OUT PINPUT_RECORD lpBuffer,
IN DWORD nLength,
OUT LPDWORD lpNumberOfEventsRead,
IN WORD wFlags)
{
return IntGetConsoleInput(hConsoleInput,
lpBuffer,
nLength,
lpNumberOfEventsRead,
wFlags,
TRUE);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
ReadConsoleInputExA(IN HANDLE hConsoleInput,
OUT PINPUT_RECORD lpBuffer,
IN DWORD nLength,
OUT LPDWORD lpNumberOfEventsRead,
IN WORD wFlags)
{
return IntGetConsoleInput(hConsoleInput,
lpBuffer,
nLength,
lpNumberOfEventsRead,
wFlags,
FALSE);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
ReadConsoleOutputW(IN HANDLE hConsoleOutput,
OUT PCHAR_INFO lpBuffer,
IN COORD dwBufferSize,
IN COORD dwBufferCoord,
IN OUT PSMALL_RECT lpReadRegion)
{
return IntReadConsoleOutput(hConsoleOutput,
lpBuffer,
dwBufferSize,
dwBufferCoord,
lpReadRegion,
TRUE);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
ReadConsoleOutputA(IN HANDLE hConsoleOutput,
OUT PCHAR_INFO lpBuffer,
IN COORD dwBufferSize,
IN COORD dwBufferCoord,
IN OUT PSMALL_RECT lpReadRegion)
{
return IntReadConsoleOutput(hConsoleOutput,
lpBuffer,
dwBufferSize,
dwBufferCoord,
lpReadRegion,
FALSE);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
ReadConsoleOutputCharacterW(IN HANDLE hConsoleOutput,
OUT LPWSTR lpCharacter,
IN DWORD nLength,
IN COORD dwReadCoord,
OUT LPDWORD lpNumberOfCharsRead)
{
return IntReadConsoleOutputCode(hConsoleOutput,
CODE_UNICODE,
lpCharacter,
nLength,
dwReadCoord,
lpNumberOfCharsRead);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
ReadConsoleOutputCharacterA(IN HANDLE hConsoleOutput,
OUT LPSTR lpCharacter,
IN DWORD nLength,
IN COORD dwReadCoord,
OUT LPDWORD lpNumberOfCharsRead)
{
return IntReadConsoleOutputCode(hConsoleOutput,
CODE_ASCII,
lpCharacter,
nLength,
dwReadCoord,
lpNumberOfCharsRead);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
ReadConsoleOutputAttribute(IN HANDLE hConsoleOutput,
OUT LPWORD lpAttribute,
IN DWORD nLength,
IN COORD dwReadCoord,
OUT LPDWORD lpNumberOfAttrsRead)
{
return IntReadConsoleOutputCode(hConsoleOutput,
CODE_ATTRIBUTE,
lpAttribute,
nLength,
dwReadCoord,
lpNumberOfAttrsRead);
}
/*******************
* Write functions *
*******************/
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
WriteConsoleW(IN HANDLE hConsoleOutput,
IN CONST VOID *lpBuffer,
IN DWORD nNumberOfCharsToWrite,
OUT LPDWORD lpNumberOfCharsWritten,
LPVOID lpReserved)
{
return IntWriteConsole(hConsoleOutput,
(PVOID)lpBuffer,
nNumberOfCharsToWrite,
lpNumberOfCharsWritten,
lpReserved,
TRUE);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
WriteConsoleA(IN HANDLE hConsoleOutput,
IN CONST VOID *lpBuffer,
IN DWORD nNumberOfCharsToWrite,
OUT LPDWORD lpNumberOfCharsWritten,
LPVOID lpReserved)
{
return IntWriteConsole(hConsoleOutput,
(PVOID)lpBuffer,
nNumberOfCharsToWrite,
lpNumberOfCharsWritten,
lpReserved,
FALSE);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
WriteConsoleInputW(IN HANDLE hConsoleInput,
IN CONST INPUT_RECORD *lpBuffer,
IN DWORD nLength,
OUT LPDWORD lpNumberOfEventsWritten)
{
return IntWriteConsoleInput(hConsoleInput,
(PINPUT_RECORD)lpBuffer,
nLength,
lpNumberOfEventsWritten,
TRUE,
TRUE);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
WriteConsoleInputA(IN HANDLE hConsoleInput,
IN CONST INPUT_RECORD *lpBuffer,
IN DWORD nLength,
OUT LPDWORD lpNumberOfEventsWritten)
{
return IntWriteConsoleInput(hConsoleInput,
(PINPUT_RECORD)lpBuffer,
nLength,
lpNumberOfEventsWritten,
FALSE,
TRUE);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
WriteConsoleInputVDMW(IN HANDLE hConsoleInput,
IN CONST INPUT_RECORD *lpBuffer,
IN DWORD nLength,
OUT LPDWORD lpNumberOfEventsWritten)
{
return IntWriteConsoleInput(hConsoleInput,
(PINPUT_RECORD)lpBuffer,
nLength,
lpNumberOfEventsWritten,
TRUE,
FALSE);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
WriteConsoleInputVDMA(IN HANDLE hConsoleInput,
IN CONST INPUT_RECORD *lpBuffer,
IN DWORD nLength,
OUT LPDWORD lpNumberOfEventsWritten)
{
return IntWriteConsoleInput(hConsoleInput,
(PINPUT_RECORD)lpBuffer,
nLength,
lpNumberOfEventsWritten,
FALSE,
FALSE);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
WriteConsoleOutputW(IN HANDLE hConsoleOutput,
IN CONST CHAR_INFO *lpBuffer,
IN COORD dwBufferSize,
IN COORD dwBufferCoord,
IN OUT PSMALL_RECT lpWriteRegion)
{
return IntWriteConsoleOutput(hConsoleOutput,
lpBuffer,
dwBufferSize,
dwBufferCoord,
lpWriteRegion,
TRUE);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
WriteConsoleOutputA(IN HANDLE hConsoleOutput,
IN CONST CHAR_INFO *lpBuffer,
IN COORD dwBufferSize,
IN COORD dwBufferCoord,
IN OUT PSMALL_RECT lpWriteRegion)
{
return IntWriteConsoleOutput(hConsoleOutput,
lpBuffer,
dwBufferSize,
dwBufferCoord,
lpWriteRegion,
FALSE);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
WriteConsoleOutputCharacterW(IN HANDLE hConsoleOutput,
IN LPCWSTR lpCharacter,
IN DWORD nLength,
IN COORD dwWriteCoord,
OUT LPDWORD lpNumberOfCharsWritten)
{
return IntWriteConsoleOutputCode(hConsoleOutput,
CODE_UNICODE,
lpCharacter,
nLength,
dwWriteCoord,
lpNumberOfCharsWritten);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
WriteConsoleOutputCharacterA(IN HANDLE hConsoleOutput,
IN LPCSTR lpCharacter,
IN DWORD nLength,
IN COORD dwWriteCoord,
OUT LPDWORD lpNumberOfCharsWritten)
{
return IntWriteConsoleOutputCode(hConsoleOutput,
CODE_ASCII,
lpCharacter,
nLength,
dwWriteCoord,
lpNumberOfCharsWritten);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
WriteConsoleOutputAttribute(IN HANDLE hConsoleOutput,
IN CONST WORD *lpAttribute,
IN DWORD nLength,
IN COORD dwWriteCoord,
OUT LPDWORD lpNumberOfAttrsWritten)
{
return IntWriteConsoleOutputCode(hConsoleOutput,
CODE_ATTRIBUTE,
lpAttribute,
nLength,
dwWriteCoord,
lpNumberOfAttrsWritten);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
FillConsoleOutputCharacterW(IN HANDLE hConsoleOutput,
IN WCHAR cCharacter,
IN DWORD nLength,
IN COORD dwWriteCoord,
OUT LPDWORD lpNumberOfCharsWritten)
{
CODE_ELEMENT Code;
Code.UnicodeChar = cCharacter;
return IntFillConsoleOutputCode(hConsoleOutput,
CODE_UNICODE,
Code,
nLength,
dwWriteCoord,
lpNumberOfCharsWritten);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
FillConsoleOutputCharacterA(IN HANDLE hConsoleOutput,
IN CHAR cCharacter,
IN DWORD nLength,
IN COORD dwWriteCoord,
LPDWORD lpNumberOfCharsWritten)
{
CODE_ELEMENT Code;
Code.AsciiChar = cCharacter;
return IntFillConsoleOutputCode(hConsoleOutput,
CODE_ASCII,
Code,
nLength,
dwWriteCoord,
lpNumberOfCharsWritten);
}
/*
* @implemented
*/
BOOL
WINAPI
DECLSPEC_HOTPATCH
FillConsoleOutputAttribute(IN HANDLE hConsoleOutput,
IN WORD wAttribute,
IN DWORD nLength,
IN COORD dwWriteCoord,
OUT LPDWORD lpNumberOfAttrsWritten)
{
CODE_ELEMENT Code;
Code.Attribute = wAttribute;
return IntFillConsoleOutputCode(hConsoleOutput,
CODE_ATTRIBUTE,
Code,
nLength,
dwWriteCoord,
lpNumberOfAttrsWritten);
}
/* EOF */