reactos/media/doc/win32k_refs.txt

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References:
-----------
window -> desktop
window -> class
thread_input -> thread
thread -> process
process -> winsta
thread -> desktop
desktop -> winsta
winsta -> session
NOTE: Message queue has 1:1 relationship with (w32)thread and need no ref. count.
-If the (w32)thread is destroyed, so is the message queue.
-If the (w32)thread exist, so does the message queue.
So if you want the queue to hang around, you reference the thread instead.
^ This is wrong, one can attach message queue to different thread using
AttachThreadInput. The number of threads sharing a queue is stored in the
message queue structure and can be considered a reference count. Also on
Windows systems there is maintained a global list of thread attachments.
Above references create following dependencies:
-----------------------------------------------
window -> desktop -> winsta -> session
window -> class
thread -> process -> winsta -> session
thread -> desktop -> winsta -> session
process -> winsta -> session
NtUser/NtGdi/win32k syscalls
----------------------------
A process and/or thread automatically gets converted to a GUI thread /
process when the first syscall from the shadow service table is called (ie.
any NtUser* or NtGdi* call). GUI threads have bigger kernel stack (FIXME:
not the case on ReactOS yet) and have associated storage for the Win32
structures. The conversion itself happens in the syscall handler and the
win32k callbacks (registered with PsEstablishWin32Callouts) are called
accordingly.
A process automatically establishes a connection to a window station on the
GUI thread conversion. The Win32 process initialization callback routine
also creates and initializes the W32PROCESS structure and associates it with
the process.
Similary for thread the callback routine automatically assigns a desktop
when the thread is converted to GUI thread. The thread also gets a W32THREAD
structure, a message queue and a thread input structures.
Beware that there is an exception to these rules and that's WinLogon. Since
at the time the process starts no window stations or desktops exist, none
are assigned to the the initial thread / process. The first Win32k calls
the thread does are to create the window station and desktop and to associate
them with itself.
FIXME: At the time of this writing there's a second exception, a "primitive
message queue" thread in CSRSS that is created before any window stations
exist and is used to capture keyboard input in console mode. Eventually we
should get rid of it and replace is with hidden window w/ focus or something
similar.
Generally this means that when you are in a Win32k syscall function (other
than the window station or desktop functions) you can be 100% sure that the
following exists:
- Process window station
- Win32 process structure
- Win32 thread structure
- Thread message queue
- Thread input
- Thread desktop
There is no need to validate any of these values, because they MUST EXIST!