reactos/win32ss/user/winsrv/consrv/conoutput.h
Hermès Bélusca-Maïto dc4ef8e972 [CONSRV]
Start refactoring:
- remove FASTCALL
- Add WINSRV_CONSOLE for keeping what makes sense only in Win32 consoles and not in consoles in general (keep in mind that the condrv part of this should go into kernel mode later on...)
  therefore: move the wait queues into it, the pause flags (that are frontend-specific).
- Move process control from condrv.

svn path=/branches/condrv_restructure/; revision=63112
2014-05-02 16:46:13 +00:00

47 lines
2.4 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS Console Server DLL
* FILE: win32ss/user/winsrv/consrv/conoutput.h
* PURPOSE: Console Output functions
* PROGRAMMERS: Jeffrey Morlan
* Hermes Belusca-Maito (hermes.belusca@sfr.fr)
*/
#pragma once
#define ConSrvGetTextModeBuffer(ProcessData, Handle, Ptr, Access, LockConsole) \
ConSrvGetObject((ProcessData), (Handle), (PCONSOLE_IO_OBJECT*)(Ptr), NULL, \
(Access), (LockConsole), TEXTMODE_BUFFER)
#define ConSrvGetTextModeBufferAndHandleEntry(ProcessData, Handle, Ptr, Entry, Access, LockConsole) \
ConSrvGetObject((ProcessData), (Handle), (PCONSOLE_IO_OBJECT*)(Ptr), (Entry), \
(Access), (LockConsole), TEXTMODE_BUFFER)
#define ConSrvGetGraphicsBuffer(ProcessData, Handle, Ptr, Access, LockConsole) \
ConSrvGetObject((ProcessData), (Handle), (PCONSOLE_IO_OBJECT*)(Ptr), NULL, \
(Access), (LockConsole), GRAPHICS_BUFFER)
#define ConSrvGetGraphicsBufferAndHandleEntry(ProcessData, Handle, Ptr, Entry, Access, LockConsole) \
ConSrvGetObject((ProcessData), (Handle), (PCONSOLE_IO_OBJECT*)(Ptr), (Entry), \
(Access), (LockConsole), GRAPHICS_BUFFER)
#define ConSrvGetScreenBuffer(ProcessData, Handle, Ptr, Access, LockConsole) \
ConSrvGetObject((ProcessData), (Handle), (PCONSOLE_IO_OBJECT*)(Ptr), NULL, \
(Access), (LockConsole), SCREEN_BUFFER)
#define ConSrvGetScreenBufferAndHandleEntry(ProcessData, Handle, Ptr, Entry, Access, LockConsole) \
ConSrvGetObject((ProcessData), (Handle), (PCONSOLE_IO_OBJECT*)(Ptr), (Entry), \
(Access), (LockConsole), SCREEN_BUFFER)
#define ConSrvReleaseScreenBuffer(Buff, IsConsoleLocked) \
ConSrvReleaseObject(&(Buff)->Header, (IsConsoleLocked))
NTSTATUS ConDrvCreateScreenBuffer(OUT PCONSOLE_SCREEN_BUFFER* Buffer,
IN OUT PCONSOLE Console,
IN ULONG BufferType,
IN PVOID ScreenBufferInfo);
VOID NTAPI ConioDeleteScreenBuffer(PCONSOLE_SCREEN_BUFFER Buffer);
// VOID ConioSetActiveScreenBuffer(PCONSOLE_SCREEN_BUFFER Buffer);
PCONSOLE_SCREEN_BUFFER
ConDrvGetActiveScreenBuffer(IN PCONSOLE Console);
/* EOF */