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https://github.com/reactos/reactos.git
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456 lines
13 KiB
C
456 lines
13 KiB
C
/*
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* PROJECT: ReactOS Framebuffer Display Driver
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* LICENSE: Microsoft NT4 DDK Sample Code License
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* FILE: win32ss/drivers/displays/framebuf_new/pointer.c
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* PURPOSE: Hardware Pointer Support
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* PROGRAMMERS: Copyright (c) 1992-1995 Microsoft Corporation
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*/
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#include "driver.h"
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BOOL NTAPI bCopyColorPointer(
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PPDEV ppdev,
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SURFOBJ *psoMask,
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SURFOBJ *psoColor,
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XLATEOBJ *pxlo);
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BOOL NTAPI bCopyMonoPointer(
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PPDEV ppdev,
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SURFOBJ *psoMask);
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BOOL NTAPI bSetHardwarePointerShape(
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SURFOBJ *pso,
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SURFOBJ *psoMask,
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SURFOBJ *psoColor,
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XLATEOBJ *pxlo,
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LONG x,
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LONG y,
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FLONG fl);
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/******************************Public*Routine******************************\
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* DrvMovePointer
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*
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* Moves the hardware pointer to a new position.
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*
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\**************************************************************************/
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VOID NTAPI DrvMovePointer
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(
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SURFOBJ *pso,
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LONG x,
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LONG y,
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RECTL *prcl
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)
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{
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PPDEV ppdev = (PPDEV) pso->dhpdev;
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DWORD returnedDataLength;
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VIDEO_POINTER_POSITION NewPointerPosition;
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// We don't use the exclusion rectangle because we only support
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// hardware Pointers. If we were doing our own Pointer simulations
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// we would want to update prcl so that the engine would call us
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// to exclude out pointer before drawing to the pixels in prcl.
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UNREFERENCED_PARAMETER(prcl);
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if (x == -1)
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{
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//
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// A new position of (-1,-1) means hide the pointer.
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//
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if (EngDeviceIoControl(ppdev->hDriver,
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IOCTL_VIDEO_DISABLE_POINTER,
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NULL,
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0,
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NULL,
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0,
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&returnedDataLength))
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{
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//
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// Not the end of the world, print warning in checked build.
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//
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DISPDBG((1, "DISP vMoveHardwarePointer failed IOCTL_VIDEO_DISABLE_POINTER\n"));
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}
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}
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else
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{
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NewPointerPosition.Column = (SHORT) x - (SHORT) (ppdev->ptlHotSpot.x);
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NewPointerPosition.Row = (SHORT) y - (SHORT) (ppdev->ptlHotSpot.y);
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//
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// Call miniport driver to move Pointer.
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//
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if (EngDeviceIoControl(ppdev->hDriver,
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IOCTL_VIDEO_SET_POINTER_POSITION,
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&NewPointerPosition,
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sizeof(VIDEO_POINTER_POSITION),
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NULL,
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0,
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&returnedDataLength))
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{
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//
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// Not the end of the world, print warning in checked build.
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//
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DISPDBG((1, "DISP vMoveHardwarePointer failed IOCTL_VIDEO_SET_POINTER_POSITION\n"));
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}
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}
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}
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/******************************Public*Routine******************************\
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* DrvSetPointerShape
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*
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* Sets the new pointer shape.
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*
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\**************************************************************************/
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ULONG NTAPI DrvSetPointerShape
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(
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SURFOBJ *pso,
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SURFOBJ *psoMask,
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SURFOBJ *psoColor,
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XLATEOBJ *pxlo,
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LONG xHot,
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LONG yHot,
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LONG x,
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LONG y,
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RECTL *prcl,
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FLONG fl
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)
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{
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PPDEV ppdev = (PPDEV) pso->dhpdev;
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DWORD returnedDataLength;
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// We don't use the exclusion rectangle because we only support
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// hardware Pointers. If we were doing our own Pointer simulations
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// we would want to update prcl so that the engine would call us
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// to exclude out pointer before drawing to the pixels in prcl.
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UNREFERENCED_PARAMETER(prcl);
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if (ppdev->pPointerAttributes == (PVIDEO_POINTER_ATTRIBUTES) NULL)
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{
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// Mini-port has no hardware Pointer support.
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return(SPS_ERROR);
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}
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// See if we are being asked to hide the pointer
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if (psoMask == (SURFOBJ *) NULL)
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{
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if (EngDeviceIoControl(ppdev->hDriver,
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IOCTL_VIDEO_DISABLE_POINTER,
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NULL,
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0,
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NULL,
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0,
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&returnedDataLength))
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{
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//
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// It should never be possible to fail.
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// Message supplied for debugging.
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//
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DISPDBG((1, "DISP bSetHardwarePointerShape failed IOCTL_VIDEO_DISABLE_POINTER\n"));
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}
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return(TRUE);
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}
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ppdev->ptlHotSpot.x = xHot;
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ppdev->ptlHotSpot.y = yHot;
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if (!bSetHardwarePointerShape(pso,psoMask,psoColor,pxlo,x,y,fl))
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{
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if (ppdev->fHwCursorActive) {
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ppdev->fHwCursorActive = FALSE;
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if (EngDeviceIoControl(ppdev->hDriver,
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IOCTL_VIDEO_DISABLE_POINTER,
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NULL,
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0,
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NULL,
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0,
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&returnedDataLength)) {
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DISPDBG((1, "DISP bSetHardwarePointerShape failed IOCTL_VIDEO_DISABLE_POINTER\n"));
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}
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}
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//
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// Mini-port declines to realize this Pointer
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//
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return(SPS_DECLINE);
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}
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else
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{
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ppdev->fHwCursorActive = TRUE;
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}
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return(SPS_ACCEPT_NOEXCLUDE);
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}
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/******************************Public*Routine******************************\
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* bSetHardwarePointerShape
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*
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* Changes the shape of the Hardware Pointer.
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*
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* Returns: True if successful, False if Pointer shape can't be hardware.
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*
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\**************************************************************************/
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BOOL NTAPI bSetHardwarePointerShape(
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SURFOBJ *pso,
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SURFOBJ *psoMask,
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SURFOBJ *psoColor,
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XLATEOBJ *pxlo,
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LONG x,
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LONG y,
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FLONG fl)
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{
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PPDEV ppdev = (PPDEV) pso->dhpdev;
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PVIDEO_POINTER_ATTRIBUTES pPointerAttributes = ppdev->pPointerAttributes;
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DWORD returnedDataLength;
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if (psoColor != (SURFOBJ *) NULL)
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{
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if ((ppdev->PointerCapabilities.Flags & VIDEO_MODE_COLOR_POINTER) &&
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bCopyColorPointer(ppdev, psoMask, psoColor, pxlo))
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{
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pPointerAttributes->Flags |= VIDEO_MODE_COLOR_POINTER;
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} else {
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return(FALSE);
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}
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} else {
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if ((ppdev->PointerCapabilities.Flags & VIDEO_MODE_MONO_POINTER) &&
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bCopyMonoPointer(ppdev, psoMask))
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{
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pPointerAttributes->Flags |= VIDEO_MODE_MONO_POINTER;
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} else {
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return(FALSE);
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}
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}
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//
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// Initialize Pointer attributes and position
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//
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pPointerAttributes->Enable = 1;
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//
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// if x,y = -1,-1 then pass them directly to the miniport so that
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// the cursor will be disabled
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pPointerAttributes->Column = (SHORT)(x);
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pPointerAttributes->Row = (SHORT)(y);
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if ((x != -1) || (y != -1)) {
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pPointerAttributes->Column -= (SHORT)(ppdev->ptlHotSpot.x);
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pPointerAttributes->Row -= (SHORT)(ppdev->ptlHotSpot.y);
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}
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//
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// set animate flags
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//
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if (fl & SPS_ANIMATESTART) {
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pPointerAttributes->Flags |= VIDEO_MODE_ANIMATE_START;
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} else if (fl & SPS_ANIMATEUPDATE) {
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pPointerAttributes->Flags |= VIDEO_MODE_ANIMATE_UPDATE;
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}
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//
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// Set the new Pointer shape.
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//
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if (EngDeviceIoControl(ppdev->hDriver,
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IOCTL_VIDEO_SET_POINTER_ATTR,
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pPointerAttributes,
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ppdev->cjPointerAttributes,
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NULL,
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0,
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&returnedDataLength)) {
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DISPDBG((1, "DISP:Failed IOCTL_VIDEO_SET_POINTER_ATTR call\n"));
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return(FALSE);
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}
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return(TRUE);
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}
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/******************************Public*Routine******************************\
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* bCopyMonoPointer
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*
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* Copies two monochrome masks into a buffer of the maximum size handled by the
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* miniport, with any extra bits set to 0. The masks are converted to topdown
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* form if they aren't already. Returns TRUE if we can handle this pointer in
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* hardware, FALSE if not.
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*
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\**************************************************************************/
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BOOL NTAPI bCopyMonoPointer(
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PPDEV ppdev,
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SURFOBJ *pso)
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{
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ULONG cy;
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PBYTE pjSrcAnd, pjSrcXor;
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LONG lDeltaSrc, lDeltaDst;
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LONG lSrcWidthInBytes;
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ULONG cxSrc = pso->sizlBitmap.cx;
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ULONG cySrc = pso->sizlBitmap.cy;
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ULONG cxSrcBytes;
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PVIDEO_POINTER_ATTRIBUTES pPointerAttributes = ppdev->pPointerAttributes;
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PBYTE pjDstAnd = pPointerAttributes->Pixels;
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PBYTE pjDstXor = pPointerAttributes->Pixels;
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// Make sure the new pointer isn't too big to handle
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// (*2 because both masks are in there)
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if ((cxSrc > ppdev->PointerCapabilities.MaxWidth) ||
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(cySrc > (ppdev->PointerCapabilities.MaxHeight * 2)))
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{
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return(FALSE);
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}
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pjDstXor += ((ppdev->PointerCapabilities.MaxWidth + 7) / 8) *
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ppdev->pPointerAttributes->Height;
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// set the desk and mask to 0xff
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RtlFillMemory(pjDstAnd, ppdev->pPointerAttributes->WidthInBytes *
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ppdev->pPointerAttributes->Height, 0xFF);
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// Zero the dest XOR mask
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RtlZeroMemory(pjDstXor, ppdev->pPointerAttributes->WidthInBytes *
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ppdev->pPointerAttributes->Height);
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cxSrcBytes = (cxSrc + 7) / 8;
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if ((lDeltaSrc = pso->lDelta) < 0)
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{
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lSrcWidthInBytes = -lDeltaSrc;
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} else {
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lSrcWidthInBytes = lDeltaSrc;
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}
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pjSrcAnd = (PBYTE) pso->pvBits;
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// If the incoming pointer bitmap is bottomup, we'll flip it to topdown to
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// save the miniport some work
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if (!(pso->fjBitmap & BMF_TOPDOWN))
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{
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// Copy from the bottom
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pjSrcAnd += lSrcWidthInBytes * (cySrc - 1);
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}
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// Height of just AND mask
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cySrc = cySrc / 2;
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// Point to XOR mask
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pjSrcXor = pjSrcAnd + (cySrc * lDeltaSrc);
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// Offset from end of one dest scan to start of next
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lDeltaDst = ppdev->pPointerAttributes->WidthInBytes;
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for (cy = 0; cy < cySrc; ++cy)
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{
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RtlCopyMemory(pjDstAnd, pjSrcAnd, cxSrcBytes);
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RtlCopyMemory(pjDstXor, pjSrcXor, cxSrcBytes);
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// Point to next source and dest scans
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pjSrcAnd += lDeltaSrc;
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pjSrcXor += lDeltaSrc;
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pjDstAnd += lDeltaDst;
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pjDstXor += lDeltaDst;
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}
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return(TRUE);
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}
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/******************************Public*Routine******************************\
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* bCopyColorPointer
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*
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* Copies the mono and color masks into the buffer of maximum size
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* handled by the miniport with any extra bits set to 0. Color translation
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* is handled at this time. The masks are converted to topdown form if they
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* aren't already. Returns TRUE if we can handle this pointer in hardware,
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* FALSE if not.
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*
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\**************************************************************************/
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BOOL NTAPI bCopyColorPointer(
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PPDEV ppdev,
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SURFOBJ *psoMask,
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SURFOBJ *psoColor,
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XLATEOBJ *pxlo)
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{
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return(FALSE);
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}
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/******************************Public*Routine******************************\
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* bInitPointer
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*
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* Initialize the Pointer attributes.
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*
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\**************************************************************************/
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BOOL NTAPI bInitPointer(PPDEV ppdev, DEVINFO *pdevinfo)
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{
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DWORD returnedDataLength;
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ppdev->pPointerAttributes = (PVIDEO_POINTER_ATTRIBUTES) NULL;
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ppdev->cjPointerAttributes = 0; // initialized in screen.c
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//
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// Ask the miniport whether it provides pointer support.
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//
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if (EngDeviceIoControl(ppdev->hDriver,
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IOCTL_VIDEO_QUERY_POINTER_CAPABILITIES,
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NULL,
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0,
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&ppdev->PointerCapabilities,
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sizeof(ppdev->PointerCapabilities),
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&returnedDataLength))
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{
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return(FALSE);
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}
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//
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// If neither mono nor color hardware pointer is supported, there's no
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// hardware pointer support and we're done.
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//
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if ((!(ppdev->PointerCapabilities.Flags & VIDEO_MODE_MONO_POINTER)) &&
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(!(ppdev->PointerCapabilities.Flags & VIDEO_MODE_COLOR_POINTER)))
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{
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return(TRUE);
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}
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//
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// Note: The buffer itself is allocated after we set the
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// mode. At that time we know the pixel depth and we can
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// allocate the correct size for the color pointer if supported.
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//
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//
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// Set the asynchronous support status (async means miniport is capable of
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// drawing the Pointer at any time, with no interference with any ongoing
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// drawing operation)
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//
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if (ppdev->PointerCapabilities.Flags & VIDEO_MODE_ASYNC_POINTER)
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{
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pdevinfo->flGraphicsCaps |= GCAPS_ASYNCMOVE;
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}
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else
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{
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pdevinfo->flGraphicsCaps &= ~GCAPS_ASYNCMOVE;
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}
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return(TRUE);
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}
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