reactos/win32ss/user/winsrv/consrv_new/condrv/text.c

1347 lines
43 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS Console Driver DLL
* FILE: win32ss/user/winsrv/consrv_new/condrv/text.c
* PURPOSE: Console Output Functions for text-mode screen-buffers
* PROGRAMMERS: Jeffrey Morlan
* Hermes Belusca-Maito (hermes.belusca@sfr.fr)
*/
/* INCLUDES *******************************************************************/
#include "consrv.h"
#include "include/conio.h"
#include "include/conio2.h"
#include "conoutput.h"
#include "handle.h"
#define NDEBUG
#include <debug.h>
/* GLOBALS ********************************************************************/
#define TAB_WIDTH 8
/* PRIVATE FUNCTIONS **********************************************************/
CONSOLE_IO_OBJECT_TYPE
TEXTMODE_BUFFER_GetType(PCONSOLE_SCREEN_BUFFER This)
{
// return This->Header.Type;
return TEXTMODE_BUFFER;
}
static CONSOLE_SCREEN_BUFFER_VTBL TextVtbl =
{
TEXTMODE_BUFFER_GetType,
};
static VOID FASTCALL
ClearLineBuffer(PTEXTMODE_SCREEN_BUFFER Buff);
NTSTATUS
CONSOLE_SCREEN_BUFFER_Initialize(OUT PCONSOLE_SCREEN_BUFFER* Buffer,
IN OUT PCONSOLE Console,
IN SIZE_T Size);
VOID
CONSOLE_SCREEN_BUFFER_Destroy(IN OUT PCONSOLE_SCREEN_BUFFER Buffer);
NTSTATUS
TEXTMODE_BUFFER_Initialize(OUT PCONSOLE_SCREEN_BUFFER* Buffer,
IN OUT PCONSOLE Console,
IN PTEXTMODE_BUFFER_INFO TextModeInfo)
{
NTSTATUS Status = STATUS_SUCCESS;
PTEXTMODE_SCREEN_BUFFER NewBuffer = NULL;
if (Console == NULL || Buffer == NULL || TextModeInfo == NULL)
return STATUS_INVALID_PARAMETER;
*Buffer = NULL;
Status = CONSOLE_SCREEN_BUFFER_Initialize((PCONSOLE_SCREEN_BUFFER*)&NewBuffer,
Console,
sizeof(TEXTMODE_SCREEN_BUFFER));
if (!NT_SUCCESS(Status)) return Status;
NewBuffer->Header.Type = TEXTMODE_BUFFER;
NewBuffer->Vtbl = &TextVtbl;
NewBuffer->Buffer = ConsoleAllocHeap(HEAP_ZERO_MEMORY,
TextModeInfo->ScreenBufferSize.X *
TextModeInfo->ScreenBufferSize.Y *
sizeof(CHAR_INFO));
if (NewBuffer->Buffer == NULL)
{
CONSOLE_SCREEN_BUFFER_Destroy((PCONSOLE_SCREEN_BUFFER)NewBuffer);
return STATUS_INSUFFICIENT_RESOURCES;
}
NewBuffer->ScreenBufferSize = NewBuffer->OldScreenBufferSize
= TextModeInfo->ScreenBufferSize;
NewBuffer->ViewSize = NewBuffer->OldViewSize
= Console->ConsoleSize;
NewBuffer->ViewOrigin.X = NewBuffer->ViewOrigin.Y = 0;
NewBuffer->VirtualY = 0;
NewBuffer->CursorBlinkOn = NewBuffer->ForceCursorOff = FALSE;
NewBuffer->CursorInfo.bVisible = (TextModeInfo->IsCursorVisible && (TextModeInfo->CursorSize != 0));
NewBuffer->CursorInfo.dwSize = min(max(TextModeInfo->CursorSize, 0), 100);
NewBuffer->ScreenDefaultAttrib = TextModeInfo->ScreenAttrib;
NewBuffer->PopupDefaultAttrib = TextModeInfo->PopupAttrib;
/* Initialize buffer to be empty with default attributes */
for (NewBuffer->CursorPosition.Y = 0 ; NewBuffer->CursorPosition.Y < NewBuffer->ScreenBufferSize.Y; NewBuffer->CursorPosition.Y++)
{
ClearLineBuffer(NewBuffer);
}
NewBuffer->CursorPosition.X = NewBuffer->CursorPosition.Y = 0;
NewBuffer->Mode = ENABLE_PROCESSED_OUTPUT | ENABLE_WRAP_AT_EOL_OUTPUT;
*Buffer = (PCONSOLE_SCREEN_BUFFER)NewBuffer;
return STATUS_SUCCESS;
}
VOID
TEXTMODE_BUFFER_Destroy(IN OUT PCONSOLE_SCREEN_BUFFER Buffer)
{
PTEXTMODE_SCREEN_BUFFER Buff = (PTEXTMODE_SCREEN_BUFFER)Buffer;
/*
* IMPORTANT !! Reinitialize the type so that we don't enter a recursive
* infinite loop when calling CONSOLE_SCREEN_BUFFER_Destroy.
*/
Buffer->Header.Type = SCREEN_BUFFER;
ConsoleFreeHeap(Buff->Buffer);
CONSOLE_SCREEN_BUFFER_Destroy(Buffer);
}
PCHAR_INFO
ConioCoordToPointer(PTEXTMODE_SCREEN_BUFFER Buff, ULONG X, ULONG Y)
{
return &Buff->Buffer[((Y + Buff->VirtualY) % Buff->ScreenBufferSize.Y) * Buff->ScreenBufferSize.X + X];
}
static VOID FASTCALL
ClearLineBuffer(PTEXTMODE_SCREEN_BUFFER Buff)
{
PCHAR_INFO Ptr = ConioCoordToPointer(Buff, 0, Buff->CursorPosition.Y);
SHORT Pos;
for (Pos = 0; Pos < Buff->ScreenBufferSize.X; Pos++, Ptr++)
{
/* Fill the cell */
Ptr->Char.UnicodeChar = L' ';
Ptr->Attributes = Buff->ScreenDefaultAttrib;
}
}
static __inline BOOLEAN
ConioGetIntersection(OUT PSMALL_RECT Intersection,
IN PSMALL_RECT Rect1,
IN PSMALL_RECT Rect2)
{
if ( ConioIsRectEmpty(Rect1) ||
ConioIsRectEmpty(Rect2) ||
(Rect1->Top > Rect2->Bottom) ||
(Rect1->Left > Rect2->Right) ||
(Rect1->Bottom < Rect2->Top) ||
(Rect1->Right < Rect2->Left) )
{
/* The rectangles do not intersect */
ConioInitRect(Intersection, 0, -1, 0, -1);
return FALSE;
}
ConioInitRect(Intersection,
max(Rect1->Top , Rect2->Top ),
max(Rect1->Left , Rect2->Left ),
min(Rect1->Bottom, Rect2->Bottom),
min(Rect1->Right , Rect2->Right ));
return TRUE;
}
static __inline BOOLEAN
ConioGetUnion(OUT PSMALL_RECT Union,
IN PSMALL_RECT Rect1,
IN PSMALL_RECT Rect2)
{
if (ConioIsRectEmpty(Rect1))
{
if (ConioIsRectEmpty(Rect2))
{
ConioInitRect(Union, 0, -1, 0, -1);
return FALSE;
}
else
{
*Union = *Rect2;
}
}
else if (ConioIsRectEmpty(Rect2))
{
*Union = *Rect1;
}
else
{
ConioInitRect(Union,
min(Rect1->Top , Rect2->Top ),
min(Rect1->Left , Rect2->Left ),
max(Rect1->Bottom, Rect2->Bottom),
max(Rect1->Right , Rect2->Right ));
}
return TRUE;
}
static VOID FASTCALL
ConioComputeUpdateRect(IN PTEXTMODE_SCREEN_BUFFER Buff,
IN OUT PSMALL_RECT UpdateRect,
IN PCOORD Start,
IN UINT Length)
{
if (Buff->ScreenBufferSize.X <= Start->X + Length)
{
UpdateRect->Left = 0;
}
else
{
UpdateRect->Left = Start->X;
}
if (Buff->ScreenBufferSize.X <= Start->X + Length)
{
UpdateRect->Right = Buff->ScreenBufferSize.X - 1;
}
else
{
UpdateRect->Right = Start->X + Length - 1;
}
UpdateRect->Top = Start->Y;
UpdateRect->Bottom = Start->Y + (Start->X + Length - 1) / Buff->ScreenBufferSize.X;
if (Buff->ScreenBufferSize.Y <= UpdateRect->Bottom)
{
UpdateRect->Bottom = Buff->ScreenBufferSize.Y - 1;
}
}
/*
* Move from one rectangle to another. We must be careful about the order that
* this is done, to avoid overwriting parts of the source before they are moved.
*/
static VOID FASTCALL
ConioMoveRegion(PTEXTMODE_SCREEN_BUFFER ScreenBuffer,
PSMALL_RECT SrcRegion,
PSMALL_RECT DstRegion,
PSMALL_RECT ClipRegion,
CHAR_INFO FillChar)
{
int Width = ConioRectWidth(SrcRegion);
int Height = ConioRectHeight(SrcRegion);
int SX, SY;
int DX, DY;
int XDelta, YDelta;
int i, j;
SY = SrcRegion->Top;
DY = DstRegion->Top;
YDelta = 1;
if (SY < DY)
{
/* Moving down: work from bottom up */
SY = SrcRegion->Bottom;
DY = DstRegion->Bottom;
YDelta = -1;
}
for (i = 0; i < Height; i++)
{
PCHAR_INFO SRow = ConioCoordToPointer(ScreenBuffer, 0, SY);
PCHAR_INFO DRow = ConioCoordToPointer(ScreenBuffer, 0, DY);
SX = SrcRegion->Left;
DX = DstRegion->Left;
XDelta = 1;
if (SX < DX)
{
/* Moving right: work from right to left */
SX = SrcRegion->Right;
DX = DstRegion->Right;
XDelta = -1;
}
for (j = 0; j < Width; j++)
{
CHAR_INFO Cell = SRow[SX];
if (SX >= ClipRegion->Left && SX <= ClipRegion->Right &&
SY >= ClipRegion->Top && SY <= ClipRegion->Bottom)
{
SRow[SX] = FillChar;
}
if (DX >= ClipRegion->Left && DX <= ClipRegion->Right &&
DY >= ClipRegion->Top && DY <= ClipRegion->Bottom)
{
DRow[DX] = Cell;
}
SX += XDelta;
DX += XDelta;
}
SY += YDelta;
DY += YDelta;
}
}
DWORD FASTCALL
ConioEffectiveCursorSize(PCONSOLE Console, DWORD Scale)
{
DWORD Size = (Console->ActiveBuffer->CursorInfo.dwSize * Scale + 99) / 100;
/* If line input in progress, perhaps adjust for insert toggle */
if (Console->LineBuffer && !Console->LineComplete && Console->LineInsertToggle)
return (Size * 2 <= Scale) ? (Size * 2) : (Size / 2);
return Size;
}
NTSTATUS
ConioResizeBuffer(PCONSOLE Console,
PTEXTMODE_SCREEN_BUFFER ScreenBuffer,
COORD Size)
{
PCHAR_INFO Buffer;
DWORD Offset = 0;
PCHAR_INFO ptr;
WORD CurrentAttribute;
USHORT CurrentY;
PCHAR_INFO OldBuffer;
DWORD i;
DWORD diff;
/* Buffer size is not allowed to be smaller than the view size */
if (Size.X < ScreenBuffer->ViewSize.X || Size.Y < ScreenBuffer->ViewSize.Y)
return STATUS_INVALID_PARAMETER;
if (Size.X == ScreenBuffer->ScreenBufferSize.X && Size.Y == ScreenBuffer->ScreenBufferSize.Y)
{
// FIXME: Trigger a buffer resize event ??
return STATUS_SUCCESS;
}
if (Console->FixedSize)
{
/*
* The console is in fixed-size mode, so we cannot resize anything
* at the moment. However, keep those settings somewhere so that
* we can try to set them up when we will be allowed to do so.
*/
ScreenBuffer->OldScreenBufferSize = Size;
return STATUS_NOT_SUPPORTED; // STATUS_SUCCESS
}
Buffer = ConsoleAllocHeap(HEAP_ZERO_MEMORY, Size.X * Size.Y * sizeof(CHAR_INFO));
if (!Buffer) return STATUS_NO_MEMORY;
DPRINT1("Resizing (%d,%d) to (%d,%d)\n", ScreenBuffer->ScreenBufferSize.X, ScreenBuffer->ScreenBufferSize.Y, Size.X, Size.Y);
OldBuffer = ScreenBuffer->Buffer;
for (CurrentY = 0; CurrentY < ScreenBuffer->ScreenBufferSize.Y && CurrentY < Size.Y; CurrentY++)
{
ptr = ConioCoordToPointer(ScreenBuffer, 0, CurrentY);
if (Size.X <= ScreenBuffer->ScreenBufferSize.X)
{
/* Reduce size */
RtlCopyMemory(Buffer + Offset, ptr, Size.X * sizeof(CHAR_INFO));
Offset += Size.X;
}
else
{
/* Enlarge size */
RtlCopyMemory(Buffer + Offset, ptr, ScreenBuffer->ScreenBufferSize.X * sizeof(CHAR_INFO));
Offset += ScreenBuffer->ScreenBufferSize.X;
/* The attribute to be used is the one of the last cell of the current line */
CurrentAttribute = ConioCoordToPointer(ScreenBuffer,
ScreenBuffer->ScreenBufferSize.X - 1,
CurrentY)->Attributes;
diff = Size.X - ScreenBuffer->ScreenBufferSize.X;
/* Zero-out the new part of the buffer */
for (i = 0; i < diff; i++)
{
ptr = Buffer + Offset;
ptr->Char.UnicodeChar = L' ';
ptr->Attributes = CurrentAttribute;
++Offset;
}
}
}
if (Size.Y > ScreenBuffer->ScreenBufferSize.Y)
{
diff = Size.X * (Size.Y - ScreenBuffer->ScreenBufferSize.Y);
/* Zero-out the new part of the buffer */
for (i = 0; i < diff; i++)
{
ptr = Buffer + Offset;
ptr->Char.UnicodeChar = L' ';
ptr->Attributes = ScreenBuffer->ScreenDefaultAttrib;
++Offset;
}
}
(void)InterlockedExchangePointer((PVOID volatile*)&ScreenBuffer->Buffer, Buffer);
ConsoleFreeHeap(OldBuffer);
ScreenBuffer->ScreenBufferSize = ScreenBuffer->OldScreenBufferSize = Size;
ScreenBuffer->VirtualY = 0;
/* Ensure cursor and window are within buffer */
if (ScreenBuffer->CursorPosition.X >= Size.X)
ScreenBuffer->CursorPosition.X = Size.X - 1;
if (ScreenBuffer->CursorPosition.Y >= Size.Y)
ScreenBuffer->CursorPosition.Y = Size.Y - 1;
if (ScreenBuffer->ViewOrigin.X > Size.X - ScreenBuffer->ViewSize.X)
ScreenBuffer->ViewOrigin.X = Size.X - ScreenBuffer->ViewSize.X;
if (ScreenBuffer->ViewOrigin.Y > Size.Y - ScreenBuffer->ViewSize.Y)
ScreenBuffer->ViewOrigin.Y = Size.Y - ScreenBuffer->ViewSize.Y;
/*
* Trigger a buffer resize event
*/
if (Console->InputBuffer.Mode & ENABLE_WINDOW_INPUT)
{
INPUT_RECORD er;
er.EventType = WINDOW_BUFFER_SIZE_EVENT;
er.Event.WindowBufferSizeEvent.dwSize = ScreenBuffer->ScreenBufferSize;
ConioProcessInputEvent(Console, &er);
}
return STATUS_SUCCESS;
}
static VOID FASTCALL
ConioNextLine(PTEXTMODE_SCREEN_BUFFER Buff, PSMALL_RECT UpdateRect, PUINT ScrolledLines)
{
/* If we hit bottom, slide the viewable screen */
if (++Buff->CursorPosition.Y == Buff->ScreenBufferSize.Y)
{
Buff->CursorPosition.Y--;
if (++Buff->VirtualY == Buff->ScreenBufferSize.Y)
{
Buff->VirtualY = 0;
}
(*ScrolledLines)++;
ClearLineBuffer(Buff);
if (UpdateRect->Top != 0)
{
UpdateRect->Top--;
}
}
UpdateRect->Left = 0;
UpdateRect->Right = Buff->ScreenBufferSize.X - 1;
UpdateRect->Bottom = Buff->CursorPosition.Y;
}
NTSTATUS
ConioWriteConsole(PCONSOLE Console,
PTEXTMODE_SCREEN_BUFFER Buff,
PWCHAR Buffer,
DWORD Length,
BOOL Attrib)
{
UINT i;
PCHAR_INFO Ptr;
SMALL_RECT UpdateRect;
SHORT CursorStartX, CursorStartY;
UINT ScrolledLines;
CursorStartX = Buff->CursorPosition.X;
CursorStartY = Buff->CursorPosition.Y;
UpdateRect.Left = Buff->ScreenBufferSize.X;
UpdateRect.Top = Buff->CursorPosition.Y;
UpdateRect.Right = -1;
UpdateRect.Bottom = Buff->CursorPosition.Y;
ScrolledLines = 0;
for (i = 0; i < Length; i++)
{
/*
* If we are in processed mode, interpret special characters and
* display them correctly. Otherwise, just put them into the buffer.
*/
if (Buff->Mode & ENABLE_PROCESSED_OUTPUT)
{
/* --- CR --- */
if (Buffer[i] == L'\r')
{
Buff->CursorPosition.X = 0;
UpdateRect.Left = min(UpdateRect.Left, Buff->CursorPosition.X);
UpdateRect.Right = max(UpdateRect.Right, Buff->CursorPosition.X);
continue;
}
/* --- LF --- */
else if (Buffer[i] == L'\n')
{
Buff->CursorPosition.X = 0;
ConioNextLine(Buff, &UpdateRect, &ScrolledLines);
continue;
}
/* --- BS --- */
else if (Buffer[i] == L'\b')
{
/* Only handle BS if we're not on the first pos of the first line */
if (0 != Buff->CursorPosition.X || 0 != Buff->CursorPosition.Y)
{
if (0 == Buff->CursorPosition.X)
{
/* slide virtual position up */
Buff->CursorPosition.X = Buff->ScreenBufferSize.X - 1;
Buff->CursorPosition.Y--;
UpdateRect.Top = min(UpdateRect.Top, Buff->CursorPosition.Y);
}
else
{
Buff->CursorPosition.X--;
}
Ptr = ConioCoordToPointer(Buff, Buff->CursorPosition.X, Buff->CursorPosition.Y);
Ptr->Char.UnicodeChar = L' ';
Ptr->Attributes = Buff->ScreenDefaultAttrib;
UpdateRect.Left = min(UpdateRect.Left, Buff->CursorPosition.X);
UpdateRect.Right = max(UpdateRect.Right, Buff->CursorPosition.X);
}
continue;
}
/* --- TAB --- */
else if (Buffer[i] == L'\t')
{
UINT EndX;
UpdateRect.Left = min(UpdateRect.Left, Buff->CursorPosition.X);
EndX = (Buff->CursorPosition.X + TAB_WIDTH) & ~(TAB_WIDTH - 1);
EndX = min(EndX, (UINT)Buff->ScreenBufferSize.X);
Ptr = ConioCoordToPointer(Buff, Buff->CursorPosition.X, Buff->CursorPosition.Y);
while (Buff->CursorPosition.X < EndX)
{
Ptr->Char.UnicodeChar = L' ';
Ptr->Attributes = Buff->ScreenDefaultAttrib;
++Ptr;
Buff->CursorPosition.X++;
}
UpdateRect.Right = max(UpdateRect.Right, Buff->CursorPosition.X - 1);
if (Buff->CursorPosition.X == Buff->ScreenBufferSize.X)
{
if (Buff->Mode & ENABLE_WRAP_AT_EOL_OUTPUT)
{
Buff->CursorPosition.X = 0;
ConioNextLine(Buff, &UpdateRect, &ScrolledLines);
}
else
{
Buff->CursorPosition.X--;
}
}
continue;
}
// /* --- BEL ---*/
// else if (Buffer[i] == L'\a')
// {
// // FIXME: This MUST BE moved to the terminal emulator frontend!!
// DPRINT1("Bell\n");
// // SendNotifyMessage(Console->hWindow, PM_CONSOLE_BEEP, 0, 0);
// continue;
// }
}
UpdateRect.Left = min(UpdateRect.Left, Buff->CursorPosition.X);
UpdateRect.Right = max(UpdateRect.Right, Buff->CursorPosition.X);
Ptr = ConioCoordToPointer(Buff, Buff->CursorPosition.X, Buff->CursorPosition.Y);
Ptr->Char.UnicodeChar = Buffer[i];
if (Attrib) Ptr->Attributes = Buff->ScreenDefaultAttrib;
Buff->CursorPosition.X++;
if (Buff->CursorPosition.X == Buff->ScreenBufferSize.X)
{
if (Buff->Mode & ENABLE_WRAP_AT_EOL_OUTPUT)
{
Buff->CursorPosition.X = 0;
ConioNextLine(Buff, &UpdateRect, &ScrolledLines);
}
else
{
Buff->CursorPosition.X = CursorStartX;
}
}
}
if (!ConioIsRectEmpty(&UpdateRect) && (PCONSOLE_SCREEN_BUFFER)Buff == Console->ActiveBuffer)
{
ConioWriteStream(Console, &UpdateRect, CursorStartX, CursorStartY,
ScrolledLines, Buffer, Length);
}
return STATUS_SUCCESS;
}
/* PUBLIC DRIVER APIS *********************************************************/
NTSTATUS NTAPI
ConDrvReadConsoleOutput(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN BOOLEAN Unicode,
OUT PCHAR_INFO CharInfo/*Buffer*/,
IN PCOORD BufferSize,
IN PCOORD BufferCoord,
IN OUT PSMALL_RECT ReadRegion)
{
PCHAR_INFO CurCharInfo;
SHORT SizeX, SizeY;
SMALL_RECT CapturedReadRegion;
SMALL_RECT ScreenRect;
DWORD i;
PCHAR_INFO Ptr;
LONG X, Y;
UINT CodePage;
if (Console == NULL || Buffer == NULL || CharInfo == NULL ||
BufferSize == NULL || BufferCoord == NULL || ReadRegion == NULL)
{
return STATUS_INVALID_PARAMETER;
}
/* Validity check */
ASSERT(Console == Buffer->Header.Console);
CapturedReadRegion = *ReadRegion;
/* FIXME: Is this correct? */
CodePage = Console->OutputCodePage;
SizeX = min(BufferSize->X - BufferCoord->X, ConioRectWidth(&CapturedReadRegion));
SizeY = min(BufferSize->Y - BufferCoord->Y, ConioRectHeight(&CapturedReadRegion));
CapturedReadRegion.Right = CapturedReadRegion.Left + SizeX;
CapturedReadRegion.Bottom = CapturedReadRegion.Top + SizeY;
ConioInitRect(&ScreenRect, 0, 0, Buffer->ScreenBufferSize.Y, Buffer->ScreenBufferSize.X);
if (!ConioGetIntersection(&CapturedReadRegion, &ScreenRect, &CapturedReadRegion))
{
return STATUS_SUCCESS;
}
for (i = 0, Y = CapturedReadRegion.Top; Y < CapturedReadRegion.Bottom; ++i, ++Y)
{
CurCharInfo = CharInfo + (i * BufferSize->X);
Ptr = ConioCoordToPointer(Buffer, CapturedReadRegion.Left, Y);
for (X = CapturedReadRegion.Left; X < CapturedReadRegion.Right; ++X)
{
if (Unicode)
{
CurCharInfo->Char.UnicodeChar = Ptr->Char.UnicodeChar;
}
else
{
// ConsoleUnicodeCharToAnsiChar(Console, &CurCharInfo->Char.AsciiChar, &Ptr->Char.UnicodeChar);
WideCharToMultiByte(CodePage, 0, &Ptr->Char.UnicodeChar, 1,
&CurCharInfo->Char.AsciiChar, 1, NULL, NULL);
}
CurCharInfo->Attributes = Ptr->Attributes;
++Ptr;
++CurCharInfo;
}
}
ReadRegion->Left = CapturedReadRegion.Left;
ReadRegion->Top = CapturedReadRegion.Top ;
ReadRegion->Right = CapturedReadRegion.Left + SizeX - 1;
ReadRegion->Bottom = CapturedReadRegion.Top + SizeY - 1;
return STATUS_SUCCESS;
}
NTSTATUS NTAPI
ConDrvWriteConsoleOutput(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN BOOLEAN Unicode,
IN PCHAR_INFO CharInfo/*Buffer*/,
IN PCOORD BufferSize,
IN PCOORD BufferCoord,
IN OUT PSMALL_RECT WriteRegion)
{
SHORT i, X, Y, SizeX, SizeY;
SMALL_RECT ScreenBuffer;
PCHAR_INFO CurCharInfo;
SMALL_RECT CapturedWriteRegion;
PCHAR_INFO Ptr;
if (Console == NULL || Buffer == NULL || CharInfo == NULL ||
BufferSize == NULL || BufferCoord == NULL || WriteRegion == NULL)
{
return STATUS_INVALID_PARAMETER;
}
/* Validity check */
ASSERT(Console == Buffer->Header.Console);
CapturedWriteRegion = *WriteRegion;
SizeX = min(BufferSize->X - BufferCoord->X, ConioRectWidth(&CapturedWriteRegion));
SizeY = min(BufferSize->Y - BufferCoord->Y, ConioRectHeight(&CapturedWriteRegion));
CapturedWriteRegion.Right = CapturedWriteRegion.Left + SizeX - 1;
CapturedWriteRegion.Bottom = CapturedWriteRegion.Top + SizeY - 1;
/* Make sure WriteRegion is inside the screen buffer */
ConioInitRect(&ScreenBuffer, 0, 0, Buffer->ScreenBufferSize.Y - 1, Buffer->ScreenBufferSize.X - 1);
if (!ConioGetIntersection(&CapturedWriteRegion, &ScreenBuffer, &CapturedWriteRegion))
{
/*
* It is okay to have a WriteRegion completely outside
* the screen buffer. No data is written then.
*/
return STATUS_SUCCESS;
}
for (i = 0, Y = CapturedWriteRegion.Top; Y <= CapturedWriteRegion.Bottom; i++, Y++)
{
CurCharInfo = CharInfo + (i + BufferCoord->Y) * BufferSize->X + BufferCoord->X;
Ptr = ConioCoordToPointer(Buffer, CapturedWriteRegion.Left, Y);
for (X = CapturedWriteRegion.Left; X <= CapturedWriteRegion.Right; X++)
{
if (Unicode)
{
Ptr->Char.UnicodeChar = CurCharInfo->Char.UnicodeChar;
}
else
{
ConsoleAnsiCharToUnicodeChar(Console, &Ptr->Char.UnicodeChar, &CurCharInfo->Char.AsciiChar);
}
Ptr->Attributes = CurCharInfo->Attributes;
++Ptr;
++CurCharInfo;
}
}
ConioDrawRegion(Console, &CapturedWriteRegion);
WriteRegion->Left = CapturedWriteRegion.Left;
WriteRegion->Top = CapturedWriteRegion.Top ;
WriteRegion->Right = CapturedWriteRegion.Left + SizeX - 1;
WriteRegion->Bottom = CapturedWriteRegion.Top + SizeY - 1;
return STATUS_SUCCESS;
}
NTSTATUS NTAPI
ConDrvWriteConsole(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER ScreenBuffer,
IN BOOLEAN Unicode,
IN PVOID StringBuffer,
IN ULONG NumCharsToWrite,
OUT PULONG NumCharsWritten OPTIONAL)
{
NTSTATUS Status = STATUS_SUCCESS;
PWCHAR Buffer = NULL;
ULONG Written = 0;
ULONG Length;
if (Console == NULL || ScreenBuffer == NULL /* || StringBuffer == NULL */)
return STATUS_INVALID_PARAMETER;
/* Validity checks */
ASSERT(Console == ScreenBuffer->Header.Console);
ASSERT( (StringBuffer != NULL && NumCharsToWrite >= 0) ||
(StringBuffer == NULL && NumCharsToWrite == 0) );
// if (Console->PauseFlags & (PAUSED_FROM_KEYBOARD | PAUSED_FROM_SCROLLBAR | PAUSED_FROM_SELECTION))
if (Console->PauseFlags && Console->UnpauseEvent != NULL)
{
return STATUS_PENDING;
}
if (Unicode)
{
Buffer = StringBuffer;
}
else
{
Length = MultiByteToWideChar(Console->OutputCodePage, 0,
(PCHAR)StringBuffer,
NumCharsToWrite,
NULL, 0);
Buffer = RtlAllocateHeap(RtlGetProcessHeap(), 0, Length * sizeof(WCHAR));
if (Buffer)
{
MultiByteToWideChar(Console->OutputCodePage, 0,
(PCHAR)StringBuffer,
NumCharsToWrite,
(PWCHAR)Buffer, Length);
}
else
{
Status = STATUS_NO_MEMORY;
}
}
if (Buffer)
{
if (NT_SUCCESS(Status))
{
Status = ConioWriteConsole(Console,
ScreenBuffer,
Buffer,
NumCharsToWrite,
TRUE);
if (NT_SUCCESS(Status))
{
Written = NumCharsToWrite;
}
}
if (!Unicode) RtlFreeHeap(RtlGetProcessHeap(), 0, Buffer);
}
if (NumCharsWritten) *NumCharsWritten = Written;
return Status;
}
NTSTATUS NTAPI
ConDrvReadConsoleOutputString(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN CODE_TYPE CodeType,
OUT PVOID StringBuffer,
IN ULONG NumCodesToRead,
IN PCOORD ReadCoord,
OUT PCOORD EndCoord,
OUT PULONG CodesRead)
{
SHORT Xpos, Ypos;
PVOID ReadBuffer;
ULONG i;
ULONG CodeSize;
PCHAR_INFO Ptr;
if (Console == NULL || Buffer == NULL ||
ReadCoord == NULL || EndCoord == NULL || CodesRead == NULL)
{
return STATUS_INVALID_PARAMETER;
}
/* Validity checks */
ASSERT(Console == Buffer->Header.Console);
ASSERT( (StringBuffer != NULL && NumCodesToRead >= 0) ||
(StringBuffer == NULL && NumCodesToRead == 0) );
switch (CodeType)
{
case CODE_ASCII:
CodeSize = sizeof(CHAR);
break;
case CODE_UNICODE:
CodeSize = sizeof(WCHAR);
break;
case CODE_ATTRIBUTE:
CodeSize = sizeof(WORD);
break;
default:
return STATUS_INVALID_PARAMETER;
}
ReadBuffer = StringBuffer;
Xpos = ReadCoord->X;
Ypos = (ReadCoord->Y + Buffer->VirtualY) % Buffer->ScreenBufferSize.Y;
/*
* MSDN (ReadConsoleOutputAttribute and ReadConsoleOutputCharacter) :
*
* If the number of attributes (resp. characters) to be read from extends
* beyond the end of the specified screen buffer row, attributes (resp.
* characters) are read from the next row. If the number of attributes
* (resp. characters) to be read from extends beyond the end of the console
* screen buffer, attributes (resp. characters) up to the end of the console
* screen buffer are read.
*
* TODO: Do NOT loop up to NumCodesToRead, but stop before
* if we are going to overflow...
*/
// Ptr = ConioCoordToPointer(Buffer, Xpos, Ypos); // Doesn't work
for (i = 0; i < min(NumCodesToRead, Buffer->ScreenBufferSize.X * Buffer->ScreenBufferSize.Y); ++i)
{
// Ptr = ConioCoordToPointer(Buffer, Xpos, Ypos); // Doesn't work either
Ptr = &Buffer->Buffer[Xpos + Ypos * Buffer->ScreenBufferSize.X];
switch (CodeType)
{
case CODE_ASCII:
ConsoleUnicodeCharToAnsiChar(Console, (PCHAR)ReadBuffer, &Ptr->Char.UnicodeChar);
break;
case CODE_UNICODE:
*(PWCHAR)ReadBuffer = Ptr->Char.UnicodeChar;
break;
case CODE_ATTRIBUTE:
*(PWORD)ReadBuffer = Ptr->Attributes;
break;
}
ReadBuffer = (PVOID)((ULONG_PTR)ReadBuffer + CodeSize);
// ++Ptr;
Xpos++;
if (Xpos == Buffer->ScreenBufferSize.X)
{
Xpos = 0;
Ypos++;
if (Ypos == Buffer->ScreenBufferSize.Y)
{
Ypos = 0;
}
}
}
// switch (CodeType)
// {
// case CODE_UNICODE:
// *(PWCHAR)ReadBuffer = 0;
// break;
// case CODE_ASCII:
// *(PCHAR)ReadBuffer = 0;
// break;
// case CODE_ATTRIBUTE:
// *(PWORD)ReadBuffer = 0;
// break;
// }
EndCoord->X = Xpos;
EndCoord->Y = (Ypos - Buffer->VirtualY + Buffer->ScreenBufferSize.Y) % Buffer->ScreenBufferSize.Y;
*CodesRead = (ULONG)((ULONG_PTR)ReadBuffer - (ULONG_PTR)StringBuffer) / CodeSize;
// <= NumCodesToRead
return STATUS_SUCCESS;
}
NTSTATUS NTAPI
ConDrvWriteConsoleOutputString(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN CODE_TYPE CodeType,
IN PVOID StringBuffer,
IN ULONG NumCodesToWrite,
IN PCOORD WriteCoord /*,
OUT PCOORD EndCoord,
OUT PULONG CodesWritten */)
{
NTSTATUS Status = STATUS_SUCCESS;
PVOID WriteBuffer = NULL;
PWCHAR tmpString = NULL;
DWORD X, Y, Length; // , Written = 0;
ULONG CodeSize;
SMALL_RECT UpdateRect;
PCHAR_INFO Ptr;
if (Console == NULL || Buffer == NULL ||
WriteCoord == NULL /* || EndCoord == NULL || CodesWritten == NULL */)
{
return STATUS_INVALID_PARAMETER;
}
/* Validity checks */
ASSERT(Console == Buffer->Header.Console);
ASSERT( (StringBuffer != NULL && NumCodesToWrite >= 0) ||
(StringBuffer == NULL && NumCodesToWrite == 0) );
switch (CodeType)
{
case CODE_ASCII:
CodeSize = sizeof(CHAR);
break;
case CODE_UNICODE:
CodeSize = sizeof(WCHAR);
break;
case CODE_ATTRIBUTE:
CodeSize = sizeof(WORD);
break;
default:
return STATUS_INVALID_PARAMETER;
}
if (CodeType == CODE_ASCII)
{
/* Convert the ASCII string into Unicode before writing it to the console */
Length = MultiByteToWideChar(Console->OutputCodePage, 0,
(PCHAR)StringBuffer,
NumCodesToWrite,
NULL, 0);
tmpString = WriteBuffer = RtlAllocateHeap(RtlGetProcessHeap(), 0, Length * sizeof(WCHAR));
if (WriteBuffer)
{
MultiByteToWideChar(Console->OutputCodePage, 0,
(PCHAR)StringBuffer,
NumCodesToWrite,
(PWCHAR)WriteBuffer, Length);
}
else
{
Status = STATUS_NO_MEMORY;
}
}
else
{
/* For CODE_UNICODE or CODE_ATTRIBUTE, we are already OK */
WriteBuffer = StringBuffer;
}
if (WriteBuffer == NULL || !NT_SUCCESS(Status)) goto Cleanup;
X = WriteCoord->X;
Y = (WriteCoord->Y + Buffer->VirtualY) % Buffer->ScreenBufferSize.Y;
Length = NumCodesToWrite;
// Ptr = ConioCoordToPointer(Buffer, X, Y); // Doesn't work
// Ptr = &Buffer->Buffer[X + Y * Buffer->ScreenBufferSize.X]; // May work
while (Length--)
{
// Ptr = ConioCoordToPointer(Buffer, X, Y); // Doesn't work either
Ptr = &Buffer->Buffer[X + Y * Buffer->ScreenBufferSize.X];
switch (CodeType)
{
case CODE_ASCII:
case CODE_UNICODE:
Ptr->Char.UnicodeChar = *(PWCHAR)WriteBuffer;
break;
case CODE_ATTRIBUTE:
Ptr->Attributes = *(PWORD)WriteBuffer;
break;
}
WriteBuffer = (PVOID)((ULONG_PTR)WriteBuffer + CodeSize);
// ++Ptr;
// Written++;
if (++X == Buffer->ScreenBufferSize.X)
{
X = 0;
if (++Y == Buffer->ScreenBufferSize.Y)
{
Y = 0;
}
}
}
if ((PCONSOLE_SCREEN_BUFFER)Buffer == Console->ActiveBuffer)
{
ConioComputeUpdateRect(Buffer, &UpdateRect, WriteCoord, NumCodesToWrite);
ConioDrawRegion(Console, &UpdateRect);
}
// EndCoord->X = X;
// EndCoord->Y = (Y + Buffer->ScreenBufferSize.Y - Buffer->VirtualY) % Buffer->ScreenBufferSize.Y;
Cleanup:
if (tmpString) RtlFreeHeap(RtlGetProcessHeap(), 0, tmpString);
// CodesWritten = Written;
return Status;
}
NTSTATUS NTAPI
ConDrvFillConsoleOutput(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN CODE_TYPE CodeType,
IN PVOID Code,
IN ULONG NumCodesToWrite,
IN PCOORD WriteCoord /*,
OUT PULONG CodesWritten */)
{
DWORD X, Y, Length; // , Written = 0;
PCHAR_INFO Ptr;
SMALL_RECT UpdateRect;
if (Console == NULL || Buffer == NULL || Code == NULL ||
WriteCoord == NULL /* || CodesWritten == NULL */)
{
return STATUS_INVALID_PARAMETER;
}
/* Validity check */
ASSERT(Console == Buffer->Header.Console);
#if 0
switch (CodeType)
{
case CODE_ASCII:
/* On-place conversion from the ASCII char to the UNICODE char */
ConsoleAnsiCharToUnicodeChar(Console, &Code->UnicodeChar, &Code->AsciiChar);
/* Fall through */
case CODE_UNICODE:
Code = &Code->UnicodeChar;
break;
case CODE_ATTRIBUTE:
Code = &Code->Attribute;
break;
}
#else
if (CodeType == CODE_ASCII)
{
/* On-place conversion from the ASCII char to the UNICODE char */
// FIXME: What if Code points to an invalid memory zone ??
ConsoleAnsiCharToUnicodeChar(Console, (PWCHAR)Code, (PCHAR)Code);
}
#endif
X = WriteCoord->X;
Y = (WriteCoord->Y + Buffer->VirtualY) % Buffer->ScreenBufferSize.Y;
Length = NumCodesToWrite;
// Ptr = ConioCoordToPointer(Buffer, X, Y); // Doesn't work
// Ptr = &Buffer->Buffer[X + Y * Buffer->ScreenBufferSize.X]; // May work
while (Length--)
{
// Ptr = ConioCoordToPointer(Buffer, X, Y); // Doesn't work either
Ptr = &Buffer->Buffer[X + Y * Buffer->ScreenBufferSize.X];
switch (CodeType)
{
case CODE_ASCII:
case CODE_UNICODE:
Ptr->Char.UnicodeChar = *(PWCHAR)Code;
break;
case CODE_ATTRIBUTE:
Ptr->Attributes = *(PWORD)Code;
break;
}
// ++Ptr;
// Written++;
if (++X == Buffer->ScreenBufferSize.X)
{
X = 0;
if (++Y == Buffer->ScreenBufferSize.Y)
{
Y = 0;
}
}
}
if ((PCONSOLE_SCREEN_BUFFER)Buffer == Console->ActiveBuffer)
{
ConioComputeUpdateRect(Buffer, &UpdateRect, WriteCoord, NumCodesToWrite);
ConioDrawRegion(Console, &UpdateRect);
}
// CodesWritten = Written; // NumCodesToWrite;
return STATUS_SUCCESS;
}
NTSTATUS NTAPI
ConDrvGetConsoleScreenBufferInfo(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
OUT PCONSOLE_SCREEN_BUFFER_INFO ScreenBufferInfo)
{
if (Console == NULL || Buffer == NULL || ScreenBufferInfo == NULL)
return STATUS_INVALID_PARAMETER;
/* Validity check */
ASSERT(Console == Buffer->Header.Console);
ScreenBufferInfo->dwSize = Buffer->ScreenBufferSize;
ScreenBufferInfo->dwCursorPosition = Buffer->CursorPosition;
ScreenBufferInfo->wAttributes = Buffer->ScreenDefaultAttrib;
ScreenBufferInfo->srWindow.Left = Buffer->ViewOrigin.X;
ScreenBufferInfo->srWindow.Top = Buffer->ViewOrigin.Y;
ScreenBufferInfo->srWindow.Right = Buffer->ViewOrigin.X + Buffer->ViewSize.X - 1;
ScreenBufferInfo->srWindow.Bottom = Buffer->ViewOrigin.Y + Buffer->ViewSize.Y - 1;
// FIXME: Refine the computation
ScreenBufferInfo->dwMaximumWindowSize = Buffer->ScreenBufferSize;
return STATUS_SUCCESS;
}
NTSTATUS NTAPI
ConDrvSetConsoleTextAttribute(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN WORD Attribute)
{
if (Console == NULL || Buffer == NULL)
return STATUS_INVALID_PARAMETER;
/* Validity check */
ASSERT(Console == Buffer->Header.Console);
Buffer->ScreenDefaultAttrib = Attribute;
return STATUS_SUCCESS;
}
NTSTATUS NTAPI
ConDrvSetConsoleScreenBufferSize(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN PCOORD Size)
{
NTSTATUS Status;
if (Console == NULL || Buffer == NULL || Size == NULL)
return STATUS_INVALID_PARAMETER;
/* Validity check */
ASSERT(Console == Buffer->Header.Console);
Status = ConioResizeBuffer(Console, Buffer, *Size);
if (NT_SUCCESS(Status)) ConioResizeTerminal(Console);
return Status;
}
NTSTATUS NTAPI
ConDrvScrollConsoleScreenBuffer(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN BOOLEAN Unicode,
IN PSMALL_RECT ScrollRectangle,
IN BOOLEAN UseClipRectangle,
IN PSMALL_RECT ClipRectangle OPTIONAL,
IN PCOORD DestinationOrigin,
IN CHAR_INFO FillChar)
{
COORD CapturedDestinationOrigin;
SMALL_RECT ScreenBuffer;
SMALL_RECT SrcRegion;
SMALL_RECT DstRegion;
SMALL_RECT UpdateRegion;
SMALL_RECT CapturedClipRectangle;
if (Console == NULL || Buffer == NULL || ScrollRectangle == NULL ||
(UseClipRectangle ? ClipRectangle == NULL : FALSE) || DestinationOrigin == NULL)
{
return STATUS_INVALID_PARAMETER;
}
/* Validity check */
ASSERT(Console == Buffer->Header.Console);
CapturedDestinationOrigin = *DestinationOrigin;
/* Make sure the source rectangle is inside the screen buffer */
ConioInitRect(&ScreenBuffer, 0, 0, Buffer->ScreenBufferSize.Y - 1, Buffer->ScreenBufferSize.X - 1);
if (!ConioGetIntersection(&SrcRegion, &ScreenBuffer, ScrollRectangle))
{
return STATUS_SUCCESS;
}
/* If the source was clipped on the left or top, adjust the destination accordingly */
if (ScrollRectangle->Left < 0)
{
CapturedDestinationOrigin.X -= ScrollRectangle->Left;
}
if (ScrollRectangle->Top < 0)
{
CapturedDestinationOrigin.Y -= ScrollRectangle->Top;
}
if (UseClipRectangle)
{
CapturedClipRectangle = *ClipRectangle;
if (!ConioGetIntersection(&CapturedClipRectangle, &CapturedClipRectangle, &ScreenBuffer))
{
return STATUS_SUCCESS;
}
}
else
{
CapturedClipRectangle = ScreenBuffer;
}
ConioInitRect(&DstRegion,
CapturedDestinationOrigin.Y,
CapturedDestinationOrigin.X,
CapturedDestinationOrigin.Y + ConioRectHeight(&SrcRegion) - 1,
CapturedDestinationOrigin.X + ConioRectWidth(&SrcRegion ) - 1);
if (!Unicode)
ConsoleAnsiCharToUnicodeChar(Console, &FillChar.Char.UnicodeChar, &FillChar.Char.AsciiChar);
ConioMoveRegion(Buffer, &SrcRegion, &DstRegion, &CapturedClipRectangle, FillChar);
if ((PCONSOLE_SCREEN_BUFFER)Buffer == Console->ActiveBuffer)
{
ConioGetUnion(&UpdateRegion, &SrcRegion, &DstRegion);
if (ConioGetIntersection(&UpdateRegion, &UpdateRegion, &CapturedClipRectangle))
{
/* Draw update region */
ConioDrawRegion(Console, &UpdateRegion);
}
}
return STATUS_SUCCESS;
}
NTSTATUS NTAPI
ConDrvSetConsoleWindowInfo(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN BOOLEAN Absolute,
IN PSMALL_RECT WindowRect)
{
SMALL_RECT CapturedWindowRect;
if (Console == NULL || Buffer == NULL || WindowRect == NULL)
return STATUS_INVALID_PARAMETER;
/* Validity check */
ASSERT(Console == Buffer->Header.Console);
CapturedWindowRect = *WindowRect;
if (Absolute == FALSE)
{
/* Relative positions given. Transform them to absolute ones */
CapturedWindowRect.Left += Buffer->ViewOrigin.X;
CapturedWindowRect.Top += Buffer->ViewOrigin.Y;
CapturedWindowRect.Right += Buffer->ViewOrigin.X + Buffer->ViewSize.X - 1;
CapturedWindowRect.Bottom += Buffer->ViewOrigin.Y + Buffer->ViewSize.Y - 1;
}
/* See MSDN documentation on SetConsoleWindowInfo about the performed checks */
if ( (CapturedWindowRect.Left < 0) || (CapturedWindowRect.Top < 0) ||
(CapturedWindowRect.Right >= Buffer->ScreenBufferSize.X) ||
(CapturedWindowRect.Bottom >= Buffer->ScreenBufferSize.Y) ||
(CapturedWindowRect.Right <= CapturedWindowRect.Left) ||
(CapturedWindowRect.Bottom <= CapturedWindowRect.Top) )
{
return STATUS_INVALID_PARAMETER;
}
Buffer->ViewOrigin.X = CapturedWindowRect.Left;
Buffer->ViewOrigin.Y = CapturedWindowRect.Top;
Buffer->ViewSize.X = CapturedWindowRect.Right - CapturedWindowRect.Left + 1;
Buffer->ViewSize.Y = CapturedWindowRect.Bottom - CapturedWindowRect.Top + 1;
return STATUS_SUCCESS;
}
/* EOF */