mirror of
https://github.com/reactos/reactos.git
synced 2024-11-04 22:00:55 +00:00
8ca4b0f257
All supported compilers can do C99 now, this is not needed anymore.
383 lines
13 KiB
CMake
383 lines
13 KiB
CMake
|
|
cmake_minimum_required(VERSION 3.17.0)
|
|
|
|
if(NOT CMAKE_VERSION MATCHES "ReactOS")
|
|
message(WARNING "Building with \"${CMAKE_COMMAND}\", which is not the custom CMake included in RosBE, might cause build issues...")
|
|
endif()
|
|
|
|
include(CMakeDependentOption)
|
|
|
|
# CMAKE_CROSSCOMPILING and MSVC_IDE are not set until project() is called, so let's test this instead
|
|
if ((DEFINED CMAKE_TOOLCHAIN_FILE) AND (CMAKE_GENERATOR MATCHES "Visual Studio.*"))
|
|
# Do not use MSVC_RUNTIME_LIBRARY target property. We use our own flags instead
|
|
message(WARNING "Setting policy CMP0091 to OLD behaviour")
|
|
cmake_policy(SET CMP0091 OLD)
|
|
endif()
|
|
|
|
project(REACTOS)
|
|
|
|
set(CMAKE_INCLUDE_CURRENT_DIR ON)
|
|
set(CMAKE_INCLUDE_DIRECTORIES_PROJECT_BEFORE ON)
|
|
set(CMAKE_SHARED_LIBRARY_PREFIX "")
|
|
set(CMAKE_SHARED_MODULE_PREFIX "")
|
|
set(CMAKE_SKIP_PREPROCESSED_SOURCE_RULES TRUE)
|
|
set(CMAKE_SKIP_ASSEMBLY_SOURCE_RULES TRUE)
|
|
set(CMAKE_COLOR_MAKEFILE OFF)
|
|
set(CMAKE_POSITION_INDEPENDENT_CODE OFF)
|
|
set(CMAKE_C_STANDARD 99)
|
|
set(CMAKE_CXX_STANDARD 11)
|
|
#set_property(GLOBAL PROPERTY RULE_MESSAGES OFF)
|
|
|
|
# check that the ARCH (target architecture) variable is defined
|
|
if(NOT ARCH)
|
|
message(FATAL_ERROR "Target architecture (ARCH) is not defined. Please, choose one of: i386, amd64, arm, arm64")
|
|
endif()
|
|
# Now the ARCH variable will be in lowercase.
|
|
# It is needed because STREQUAL comparison
|
|
# is case-sensitive.
|
|
# See http://cmake.3232098.n2.nabble.com/Case-insensitive-string-compare-td7580269.html
|
|
# for more information.
|
|
string(TOLOWER ${ARCH} ARCH)
|
|
|
|
# set possible values for cmake GUI
|
|
set_property(CACHE ARCH PROPERTY STRINGS "i386" "amd64" "arm" "arm64")
|
|
|
|
# Alternative WinNT-compatible architecture string
|
|
if(ARCH STREQUAL "i386")
|
|
set(WINARCH "x86")
|
|
else()
|
|
set(WINARCH ${ARCH})
|
|
endif()
|
|
|
|
# set CMAKE_BUILD_TYPE if not set
|
|
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
|
|
message(STATUS "Setting build type to Debug as none was specified.")
|
|
set(CMAKE_BUILD_TYPE "Debug" CACHE
|
|
STRING "Choose the type of build." FORCE)
|
|
# Set the possible values of build type for cmake-gui
|
|
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
|
|
"Debug" "Release" "MinSizeRel" "RelWithDebInfo")
|
|
endif()
|
|
|
|
# Versioning
|
|
include(sdk/include/reactos/version.cmake)
|
|
|
|
# Compile options
|
|
include(sdk/cmake/config.cmake)
|
|
|
|
# Compiler flags handling
|
|
include(sdk/cmake/compilerflags.cmake)
|
|
|
|
add_definitions(-D__REACTOS__)
|
|
|
|
# There doesn't seem to be a standard for __FILE__ being relative or absolute, so detect it at runtime.
|
|
file(RELATIVE_PATH _PATH_PREFIX ${REACTOS_BINARY_DIR} ${REACTOS_SOURCE_DIR})
|
|
if (GCC AND ((CMAKE_C_COMPILER_ID STREQUAL "GNU") AND (CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL "8.0.0")
|
|
OR ((CMAKE_C_COMPILER_ID STREQUAL "Clang") AND (CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL "10.0.0"))))
|
|
# Thankfully, GCC has this
|
|
add_compile_options(-ffile-prefix-map=${REACTOS_SOURCE_DIR}=)
|
|
add_compile_options(-ffile-prefix-map=${_PATH_PREFIX}=)
|
|
else()
|
|
string(LENGTH ${_PATH_PREFIX} _PATH_PREFIX_LENGTH)
|
|
string(LENGTH ${REACTOS_SOURCE_DIR} REACTOS_SOURCE_DIR_LENGTH)
|
|
math(EXPR REACTOS_SOURCE_DIR_LENGTH "${REACTOS_SOURCE_DIR_LENGTH} + 1")
|
|
add_compile_definitions("$<$<COMPILE_LANGUAGE:C,CXX>:__RELFILE__=&__FILE__[__FILE__[0] == '.' ? ${_PATH_PREFIX_LENGTH} : ${REACTOS_SOURCE_DIR_LENGTH}]>")
|
|
endif()
|
|
|
|
if(MSVC_IDE)
|
|
add_compile_options("/MP")
|
|
endif()
|
|
|
|
# Bison and Flex support
|
|
find_package(BISON REQUIRED)
|
|
find_package(FLEX REQUIRED)
|
|
|
|
if(MSVC_IDE)
|
|
# Bison needs M4 and BISON_PKGDATADIR set at build time,
|
|
# but visual studio is hardly ever opened from the configure-time environment.
|
|
# Since cmake does not support setting env variables for a custom command,
|
|
# we have to write a wrapper that sets the variables and then executes bison.
|
|
# Idea taken from https://stackoverflow.com/a/35032051/4928207
|
|
if(DEFINED ENV{M4})
|
|
# Store this environment variable for configure re-runs from withing visual studio.
|
|
SET(ROS_SAVED_M4 "$ENV{M4}" CACHE INTERNAL "")
|
|
endif()
|
|
if(DEFINED ENV{BISON_PKGDATADIR})
|
|
SET(ROS_SAVED_BISON_PKGDATADIR "$ENV{BISON_PKGDATADIR}" CACHE INTERNAL "")
|
|
endif()
|
|
|
|
# Tell the user about a misconfigured environment
|
|
if("x${ROS_SAVED_M4}x" STREQUAL "xx" OR "x${ROS_SAVED_BISON_PKGDATADIR}x" STREQUAL "xx")
|
|
message(FATAL_ERROR "\nM4 or BISON_PKGDATADIR environment variables not set, cannot continue!\n"
|
|
"See https://reactos.org/wiki/Visual_Studio for more information!")
|
|
endif()
|
|
|
|
file(WRITE "${CMAKE_BINARY_DIR}/bison_wrapper.cmd"
|
|
"@ECHO OFF\n"
|
|
"set M4=${ROS_SAVED_M4}\n"
|
|
"set BISON_PKGDATADIR=${ROS_SAVED_BISON_PKGDATADIR}\n"
|
|
"${BISON_EXECUTABLE} %*\n")
|
|
set(BISON_EXECUTABLE "${CMAKE_BINARY_DIR}/bison_wrapper.cmd")
|
|
# And the same hacks for FLEX
|
|
file(WRITE "${CMAKE_BINARY_DIR}/flex_wrapper.cmd"
|
|
"@ECHO OFF\n"
|
|
"set M4=${ROS_SAVED_M4}\n"
|
|
"set BISON_PKGDATADIR=${ROS_SAVED_BISON_PKGDATADIR}\n"
|
|
"${FLEX_EXECUTABLE} %*\n")
|
|
set(FLEX_EXECUTABLE "${CMAKE_BINARY_DIR}/flex_wrapper.cmd")
|
|
endif()
|
|
|
|
if(NOT CMAKE_CROSSCOMPILING)
|
|
set(TOOLS_FOLDER ${CMAKE_CURRENT_BINARY_DIR})
|
|
add_definitions(-DTARGET_${ARCH})
|
|
|
|
if(MSVC)
|
|
if(ARCH STREQUAL "i386")
|
|
add_definitions(/D_X86_ /D__i386__ /DWIN32 /D_WINDOWS)
|
|
elseif(ARCH STREQUAL "amd64")
|
|
add_definitions(-D_AMD64_ -D__x86_64__ /DWIN32 -D_WINDOWS)
|
|
endif()
|
|
if(MSVC_VERSION GREATER 1699)
|
|
add_definitions(/D_ALLOW_KEYWORD_MACROS)
|
|
endif()
|
|
endif()
|
|
add_subdirectory(sdk/include/host)
|
|
|
|
if(NOT MSVC)
|
|
add_subdirectory(dll/win32/dbghelp)
|
|
endif()
|
|
add_subdirectory(sdk/tools)
|
|
add_subdirectory(sdk/lib)
|
|
|
|
set(NATIVE_TARGETS bin2c widl gendib cabman fatten hpp isohybrid mkhive mkisofs obj2bin spec2def geninc mkshelllink utf16le xml2sdb)
|
|
if(NOT MSVC)
|
|
list(APPEND NATIVE_TARGETS rsym pefixup)
|
|
endif()
|
|
|
|
install(TARGETS ${NATIVE_TARGETS})
|
|
else()
|
|
# Add host tools target
|
|
include(sdk/cmake/host-tools.cmake)
|
|
setup_host_tools()
|
|
|
|
# We don't need CMake importlib handling.
|
|
unset(CMAKE_IMPORT_LIBRARY_SUFFIX)
|
|
|
|
# Print build type(s)
|
|
if(CMAKE_CONFIGURATION_TYPES)
|
|
# Multi-config generators, like Visual Studio (MSBuild).
|
|
message("-- Configuration types: ${CMAKE_CONFIGURATION_TYPES}")
|
|
else()
|
|
# Single-configuration generators, like Ninja.
|
|
message("-- Build type: ${CMAKE_BUILD_TYPE}")
|
|
endif()
|
|
|
|
# Always add /MT in VS CMAKE_GENERATOR and define _SBCS otherwise VS thinks it's a multi-byte or whatever project
|
|
if (MSVC_IDE)
|
|
add_compile_options("/MT")
|
|
add_compile_definitions(_SBCS)
|
|
endif()
|
|
|
|
|
|
# adjust the default behaviour of the FIND_XXX() commands:
|
|
# search headers and libraries in the target environment, search
|
|
# programs in the host environment
|
|
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
|
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
|
|
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
|
|
|
|
# Add our own target properties
|
|
# General module definitions
|
|
define_property(TARGET PROPERTY REACTOS_MODULE_TYPE
|
|
BRIEF_DOCS "The type of this module"
|
|
FULL_DOCS [[
|
|
The type of this module.
|
|
One of "nativecui", "nativedll", "kernelmodedriver", "wdmdriver", "kerneldll", "win32cui", "win32gui", "win32dll", "win32ocx", "cpl" or "module"]])
|
|
|
|
# C++
|
|
define_property(TARGET PROPERTY WITH_CXX_EXCEPTIONS
|
|
BRIEF_DOCS "Enable C++ exceptions on this target"
|
|
FULL_DOCS [[
|
|
Enables C++ exception handling.
|
|
Enable this if the module uses try/catch or throw. You might also need this if you use a standard operator new (the one without nothrow).]])
|
|
define_property(TARGET PROPERTY WITH_CXX_RTTI
|
|
BRIEF_DOCS "Enable C++ RTTI on this target"
|
|
FULL_DOCS [[
|
|
Enables run-time type information.
|
|
Enable this if the module uses typeid or dynamic_cast. You will probably need to link yith cpprt as well, if you are not already using STL.]])
|
|
|
|
|
|
if(DBG)
|
|
add_definitions(-DDBG=1 -D_SEH_ENABLE_TRACE)
|
|
else()
|
|
add_definitions(-DDBG=0)
|
|
endif()
|
|
|
|
if(KDBG)
|
|
add_definitions(-DKDBG)
|
|
endif()
|
|
|
|
if(_WINKD_)
|
|
add_definitions(-D_WINKD_)
|
|
endif()
|
|
|
|
if(ENABLE_CCACHE)
|
|
message(WARNING "-- Disabling precompiled headers support (ccache).")
|
|
option(PCH "Whether to use precompiled headers" OFF)
|
|
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ccache)
|
|
elseif(GCC)
|
|
message(WARNING "-- Disabling precompiled headers on GCC by default CORE-17108.")
|
|
option(PCH "Whether to use precompiled headers" OFF)
|
|
else()
|
|
option(PCH "Whether to use precompiled headers" ON)
|
|
endif()
|
|
|
|
# Version Options
|
|
add_definitions(-DWINVER=0x502
|
|
-D_WIN32_IE=0x600
|
|
-D_WIN32_WINNT=0x502
|
|
-D_WIN32_WINDOWS=0x502
|
|
-D_SETUPAPI_VER=0x502
|
|
-DMINGW_HAS_SECURE_API=1)
|
|
|
|
# Arch Options
|
|
if(ARCH STREQUAL "i386")
|
|
if(NOT USE_CLANG_CL)
|
|
add_definitions(-D_M_IX86)
|
|
endif()
|
|
add_definitions(-D_X86_ -D__i386__ -Di386)
|
|
if(SARCH STREQUAL "xbox")
|
|
add_definitions(-DSARCH_XBOX)
|
|
elseif(SARCH STREQUAL "pc98")
|
|
add_definitions(-DSARCH_PC98)
|
|
endif()
|
|
elseif(ARCH STREQUAL "amd64")
|
|
# clang-cl defines this one for itself
|
|
if (NOT (MSVC AND CMAKE_C_COMPILER_ID STREQUAL "Clang"))
|
|
add_compile_definitions(_M_AMD64)
|
|
endif()
|
|
add_definitions(-D_AMD64_ -D__x86_64__ -D_WIN64)
|
|
elseif(ARCH STREQUAL "arm")
|
|
# _M_ARM is already defined by toolchain
|
|
add_definitions(-D_ARM_ -D__arm__ -DWIN32)
|
|
if(SARCH STREQUAL "omap3-zoom2")
|
|
add_definitions(-D_ZOOM2_)
|
|
endif()
|
|
elseif(ARCH STREQUAL "arm64")
|
|
# GNU tools refer to arm64 as aarch64
|
|
add_definitions(-D_ARM64_ -D__arm64__ -D__aarch64__ -D_WIN64)
|
|
endif()
|
|
|
|
# Other
|
|
add_definitions(-D_NEW_DELETE_OPERATORS_)
|
|
if(ARCH STREQUAL "i386")
|
|
add_definitions(-DUSE_COMPILER_EXCEPTIONS -D_USE_32BIT_TIME_T)
|
|
elseif(ARCH STREQUAL "amd64")
|
|
add_compile_definitions(USE_COMPILER_EXCEPTIONS)
|
|
elseif(ARCH STREQUAL "arm")
|
|
add_compile_definitions(USE_COMPILER_EXCEPTIONS)
|
|
endif()
|
|
|
|
# Activate support for assembly source files
|
|
if (MSVC)
|
|
enable_language(ASM_MASM)
|
|
else()
|
|
enable_language(ASM)
|
|
endif()
|
|
|
|
# Activate language support for resource files
|
|
enable_language(RC)
|
|
|
|
# Localization definitions
|
|
include(sdk/cmake/localization.cmake)
|
|
set(I18N_DEFS "")
|
|
# This will set I18N_DEFS for later use
|
|
set_i18n_language(${I18N_LANG})
|
|
|
|
# Compiler specific definitions and macros
|
|
if(MSVC)
|
|
include(sdk/cmake/msvc.cmake)
|
|
else()
|
|
include(sdk/cmake/gcc.cmake)
|
|
endif()
|
|
|
|
# Generic macros
|
|
include(sdk/cmake/CMakeMacros.cmake)
|
|
|
|
# IDL macros for widl/midl
|
|
# We're using widl now for both MSVC and GCC builds
|
|
include(sdk/cmake/widl-support.cmake)
|
|
|
|
include_directories(
|
|
sdk/include
|
|
sdk/include/psdk
|
|
sdk/include/dxsdk
|
|
${REACTOS_BINARY_DIR}/sdk/include
|
|
${REACTOS_BINARY_DIR}/sdk/include/psdk
|
|
${REACTOS_BINARY_DIR}/sdk/include/dxsdk
|
|
${REACTOS_BINARY_DIR}/sdk/include/ddk
|
|
${REACTOS_BINARY_DIR}/sdk/include/reactos
|
|
${REACTOS_BINARY_DIR}/sdk/include/reactos/mc
|
|
sdk/include/crt
|
|
sdk/include/ddk
|
|
sdk/include/ndk
|
|
sdk/include/reactos
|
|
sdk/include/reactos/libs)
|
|
|
|
if(ARCH STREQUAL "arm")
|
|
include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/arm)
|
|
endif()
|
|
|
|
add_dependency_header()
|
|
|
|
add_subdirectory(sdk/include/ndk/tests)
|
|
add_subdirectory(sdk/include/xdk)
|
|
add_subdirectory(sdk/include/psdk)
|
|
add_subdirectory(sdk/include/dxsdk)
|
|
add_subdirectory(sdk/include/reactos/wine)
|
|
add_subdirectory(sdk/include/reactos/mc)
|
|
add_subdirectory(sdk/include/asm)
|
|
|
|
if(NO_ROSSYM)
|
|
include(sdk/cmake/baseaddress_dwarf.cmake)
|
|
elseif(MSVC)
|
|
if (ARCH STREQUAL "amd64")
|
|
include(sdk/cmake/baseaddress_msvc_x64.cmake)
|
|
else()
|
|
include(sdk/cmake/baseaddress_msvc.cmake)
|
|
endif()
|
|
else()
|
|
include(sdk/cmake/baseaddress.cmake)
|
|
endif()
|
|
|
|
# For MSVC builds, this puts all debug symbols file in the same directory.
|
|
if(MSVC)
|
|
set(CMAKE_PDB_OUTPUT_DIRECTORY "${REACTOS_BINARY_DIR}/msvc_pdb")
|
|
elseif(SEPARATE_DBG)
|
|
set(CMAKE_PDB_OUTPUT_DIRECTORY "${REACTOS_BINARY_DIR}/symbols")
|
|
endif()
|
|
|
|
#begin with boot so reactos_cab target is defined before all other modules
|
|
add_subdirectory(boot)
|
|
add_subdirectory(base)
|
|
add_subdirectory(dll)
|
|
add_subdirectory(drivers)
|
|
add_subdirectory(hal)
|
|
add_subdirectory(sdk/lib)
|
|
add_subdirectory(media)
|
|
add_subdirectory(modules)
|
|
add_subdirectory(ntoskrnl)
|
|
add_subdirectory(subsystems)
|
|
add_subdirectory(sdk/tools/wpp)
|
|
add_subdirectory(win32ss)
|
|
|
|
# Create the registry hives
|
|
create_registry_hives()
|
|
|
|
# Create {bootcd, livecd, bootcdregtest}.lst
|
|
create_iso_lists()
|
|
|
|
file(MAKE_DIRECTORY ${REACTOS_BINARY_DIR}/sdk/include/reactos)
|
|
|
|
add_dependency_footer()
|
|
endif()
|