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There is no need to compile our DLLs as shared libraries since we are managing symbols exports and imports through spec files. On my system, this reduces the configure-time by a factor of two. |
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.. | ||
asmparser.c | ||
asmshader.l | ||
asmshader.tab.c | ||
asmshader.tab.h | ||
asmshader.y | ||
asmshader.yy.c | ||
blob.c | ||
bytecodewriter.c | ||
CMakeLists.txt | ||
compiler.c | ||
d3dcompiler_43.spec | ||
d3dcompiler_private.h | ||
hlsl.l | ||
hlsl.tab.c | ||
hlsl.tab.h | ||
hlsl.y | ||
hlsl.yy.c | ||
main.c | ||
precomp.h | ||
reflection.c | ||
utils.c | ||
version.rc |