reactos/dll/directx/wine/wined3d/wined3d_gl.h
Joachim Henze 67dd70e5ef [0.4.13] Avoid regressions CORE-14955 "Ddraw fullscreen crashes", CORE-15652
This brings us back to before guilty commit 0.4.10-dev-55-g
7af3969e9f

and therefore downgrades
dll/directx/wine/
D3D8,D3D9,DDRAW,D3DCOMPILER_43
to WineStaging 3.3 for this rls.
Also downgrades related header sdk/include/reactos/wine/wined3d.h
and for the first time also media/doc/README.WINE

Same versions of these dlls we had in every ros rls since 0.4.10rls.

Purpose of this revert is to fix crashes when Ddraw apps switch
into fullscreen with VBEMP and inbuilt Mesa.
I tested, before:
 DxDiag crashed when switching to fullscreen (CORE-14955),
 Diablo II crashed immediately (CORE-15652),
 Monster-Truck-Madness 2 demo crashed after main menu

Afterwards all of these apps do run.
DXTN does still work after that, even with VBEMP and inbuilt Mesa.

This will be the interim fix, which I will keep for rls at least
until someone manages to fix CORE-14955 properly in master with current Wine.

analog to 0.4.10-RC-17-g
bb4c55d650
2019-10-02 01:27:03 +02:00

223 lines
6 KiB
C

/*
* Direct3D wine OpenGL include file
*
* Copyright 2002-2003 The wine-d3d team
* Copyright 2002-2004 Jason Edmeades
* Raphael Junqueira
* Copyright 2007 Roderick Colenbrander
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_WINED3D_GL_H
#define __WINE_WINED3D_GL_H
#include "wine/wgl.h"
#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 /* not in the gl spec */
void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN;
/* OpenGL extensions. */
enum wined3d_gl_extension
{
WINED3D_GL_EXT_NONE,
/* APPLE */
APPLE_FENCE,
APPLE_FLOAT_PIXELS,
APPLE_FLUSH_BUFFER_RANGE,
APPLE_YCBCR_422,
/* ARB */
ARB_BASE_INSTANCE,
ARB_BLEND_FUNC_EXTENDED,
ARB_CLEAR_BUFFER_OBJECT,
ARB_CLEAR_TEXTURE,
ARB_CLIP_CONTROL,
ARB_COLOR_BUFFER_FLOAT,
ARB_COMPUTE_SHADER,
ARB_CONSERVATIVE_DEPTH,
ARB_COPY_BUFFER,
ARB_COPY_IMAGE,
ARB_CULL_DISTANCE,
ARB_DEBUG_OUTPUT,
ARB_DEPTH_BUFFER_FLOAT,
ARB_DEPTH_CLAMP,
ARB_DEPTH_TEXTURE,
ARB_DERIVATIVE_CONTROL,
ARB_DRAW_BUFFERS,
ARB_DRAW_ELEMENTS_BASE_VERTEX,
ARB_DRAW_INDIRECT,
ARB_DRAW_INSTANCED,
ARB_ES2_COMPATIBILITY,
ARB_ES3_COMPATIBILITY,
ARB_EXPLICIT_ATTRIB_LOCATION,
ARB_FRAGMENT_COORD_CONVENTIONS,
ARB_FRAGMENT_LAYER_VIEWPORT,
ARB_FRAGMENT_PROGRAM,
ARB_FRAGMENT_SHADER,
ARB_FRAMEBUFFER_NO_ATTACHMENTS,
ARB_FRAMEBUFFER_OBJECT,
ARB_FRAMEBUFFER_SRGB,
ARB_GEOMETRY_SHADER4,
ARB_GPU_SHADER5,
ARB_HALF_FLOAT_PIXEL,
ARB_HALF_FLOAT_VERTEX,
ARB_INSTANCED_ARRAYS,
ARB_INTERNALFORMAT_QUERY,
ARB_INTERNALFORMAT_QUERY2,
ARB_MAP_BUFFER_ALIGNMENT,
ARB_MAP_BUFFER_RANGE,
ARB_MULTISAMPLE,
ARB_MULTITEXTURE,
ARB_OCCLUSION_QUERY,
ARB_PIPELINE_STATISTICS_QUERY,
ARB_PIXEL_BUFFER_OBJECT,
ARB_POINT_PARAMETERS,
ARB_POINT_SPRITE,
ARB_PROVOKING_VERTEX,
ARB_SAMPLER_OBJECTS,
ARB_SEAMLESS_CUBE_MAP,
ARB_SHADER_ATOMIC_COUNTERS,
ARB_SHADER_BIT_ENCODING,
ARB_SHADER_IMAGE_LOAD_STORE,
ARB_SHADER_IMAGE_SIZE,
ARB_SHADER_STORAGE_BUFFER_OBJECT,
ARB_SHADER_TEXTURE_LOD,
ARB_SHADING_LANGUAGE_100,
ARB_SHADING_LANGUAGE_420PACK,
ARB_SHADING_LANGUAGE_PACKING,
ARB_SHADOW,
ARB_STENCIL_TEXTURING,
ARB_SYNC,
ARB_TESSELLATION_SHADER,
ARB_TEXTURE_BORDER_CLAMP,
ARB_TEXTURE_BUFFER_OBJECT,
ARB_TEXTURE_BUFFER_RANGE,
ARB_TEXTURE_COMPRESSION,
ARB_TEXTURE_COMPRESSION_BPTC,
ARB_TEXTURE_COMPRESSION_RGTC,
ARB_TEXTURE_CUBE_MAP,
ARB_TEXTURE_CUBE_MAP_ARRAY,
ARB_TEXTURE_ENV_COMBINE,
ARB_TEXTURE_ENV_DOT3,
ARB_TEXTURE_FILTER_ANISOTROPIC,
ARB_TEXTURE_FLOAT,
ARB_TEXTURE_GATHER,
ARB_TEXTURE_MIRRORED_REPEAT,
ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE,
ARB_TEXTURE_MULTISAMPLE,
ARB_TEXTURE_NON_POWER_OF_TWO,
ARB_TEXTURE_QUERY_LEVELS,
ARB_TEXTURE_RECTANGLE,
ARB_TEXTURE_RG,
ARB_TEXTURE_RGB10_A2UI,
ARB_TEXTURE_STORAGE,
ARB_TEXTURE_STORAGE_MULTISAMPLE,
ARB_TEXTURE_SWIZZLE,
ARB_TEXTURE_VIEW,
ARB_TIMER_QUERY,
ARB_TRANSFORM_FEEDBACK2,
ARB_TRANSFORM_FEEDBACK3,
ARB_UNIFORM_BUFFER_OBJECT,
ARB_VERTEX_ARRAY_BGRA,
ARB_VERTEX_BLEND,
ARB_VERTEX_BUFFER_OBJECT,
ARB_VERTEX_PROGRAM,
ARB_VERTEX_SHADER,
ARB_VERTEX_TYPE_2_10_10_10_REV,
ARB_VIEWPORT_ARRAY,
/* ATI */
ATI_FRAGMENT_SHADER,
ATI_SEPARATE_STENCIL,
ATI_TEXTURE_COMPRESSION_3DC,
ATI_TEXTURE_ENV_COMBINE3,
ATI_TEXTURE_MIRROR_ONCE,
/* EXT */
EXT_BLEND_COLOR,
EXT_BLEND_EQUATION_SEPARATE,
EXT_BLEND_FUNC_SEPARATE,
EXT_BLEND_MINMAX,
EXT_BLEND_SUBTRACT,
EXT_DRAW_BUFFERS2,
EXT_DEPTH_BOUNDS_TEST,
EXT_FOG_COORD,
EXT_FRAMEBUFFER_BLIT,
EXT_FRAMEBUFFER_MULTISAMPLE,
EXT_FRAMEBUFFER_OBJECT,
EXT_GPU_PROGRAM_PARAMETERS,
EXT_GPU_SHADER4,
EXT_PACKED_DEPTH_STENCIL,
EXT_PACKED_FLOAT,
EXT_POINT_PARAMETERS,
EXT_POLYGON_OFFSET_CLAMP,
EXT_PROVOKING_VERTEX,
EXT_SECONDARY_COLOR,
EXT_STENCIL_TWO_SIDE,
EXT_STENCIL_WRAP,
EXT_TEXTURE3D,
EXT_TEXTURE_ARRAY,
EXT_TEXTURE_COMPRESSION_RGTC,
EXT_TEXTURE_COMPRESSION_S3TC,
EXT_TEXTURE_ENV_COMBINE,
EXT_TEXTURE_ENV_DOT3,
EXT_TEXTURE_INTEGER,
EXT_TEXTURE_LOD_BIAS,
EXT_TEXTURE_MIRROR_CLAMP,
EXT_TEXTURE_SHARED_EXPONENT,
EXT_TEXTURE_SNORM,
EXT_TEXTURE_SRGB,
EXT_TEXTURE_SRGB_DECODE,
EXT_VERTEX_ARRAY_BGRA,
/* NVIDIA */
NV_FENCE,
NV_FOG_DISTANCE,
NV_FRAGMENT_PROGRAM,
NV_FRAGMENT_PROGRAM2,
NV_FRAGMENT_PROGRAM_OPTION,
NV_HALF_FLOAT,
NV_LIGHT_MAX_EXPONENT,
NV_POINT_SPRITE,
NV_REGISTER_COMBINERS,
NV_REGISTER_COMBINERS2,
NV_TEXGEN_REFLECTION,
NV_TEXTURE_ENV_COMBINE4,
NV_TEXTURE_SHADER,
NV_TEXTURE_SHADER2,
NV_VERTEX_PROGRAM,
NV_VERTEX_PROGRAM1_1,
NV_VERTEX_PROGRAM2,
NV_VERTEX_PROGRAM2_OPTION,
NV_VERTEX_PROGRAM3,
NVX_GPU_MEMORY_INFO,
/* WGL extensions */
WGL_ARB_PIXEL_FORMAT,
WGL_EXT_SWAP_CONTROL,
WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
WGL_WINE_QUERY_RENDERER,
/* Internally used */
WINED3D_GL_BLEND_EQUATION,
WINED3D_GL_LEGACY_CONTEXT,
WINED3D_GL_NORMALIZED_TEXRECT,
WINED3D_GL_PRIMITIVE_QUERY,
WINED3D_GL_VERSION_2_0,
WINED3D_GL_VERSION_3_2,
WINED3D_GLSL_130,
WINED3D_GL_EXT_COUNT,
};
#endif /* __WINE_WINED3D_GL */