reactos/dll/directx/wine/wined3d/CMakeLists.txt
Joachim Henze 67dd70e5ef [0.4.13] Avoid regressions CORE-14955 "Ddraw fullscreen crashes", CORE-15652
This brings us back to before guilty commit 0.4.10-dev-55-g
7af3969e9f

and therefore downgrades
dll/directx/wine/
D3D8,D3D9,DDRAW,D3DCOMPILER_43
to WineStaging 3.3 for this rls.
Also downgrades related header sdk/include/reactos/wine/wined3d.h
and for the first time also media/doc/README.WINE

Same versions of these dlls we had in every ros rls since 0.4.10rls.

Purpose of this revert is to fix crashes when Ddraw apps switch
into fullscreen with VBEMP and inbuilt Mesa.
I tested, before:
 DxDiag crashed when switching to fullscreen (CORE-14955),
 Diablo II crashed immediately (CORE-15652),
 Monster-Truck-Madness 2 demo crashed after main menu

Afterwards all of these apps do run.
DXTN does still work after that, even with VBEMP and inbuilt Mesa.

This will be the interim fix, which I will keep for rls at least
until someone manages to fix CORE-14955 properly in master with current Wine.

analog to 0.4.10-RC-17-g
bb4c55d650
2019-10-02 01:27:03 +02:00

54 lines
1.2 KiB
CMake

add_definitions(
-D__WINESRC__
-D_USE_MATH_DEFINES
-DUSE_WIN32_OPENGL
-Dcopysignf=_copysignf)
include_directories(BEFORE ${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
# We name this d3dwine.dll, because the Virtualbox additions ship with a custom wined3d.dll
# and it breaks everything if it is installed.
spec2def(d3dwine.dll wined3d.spec ADD_IMPORTLIB)
list(APPEND SOURCE
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
cs.c
device.c
directx.c
dxtn.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c
utils.c
vertexdeclaration.c
view.c
wined3d_main.c
precomp.h)
add_library(d3dwine SHARED
${SOURCE}
version.rc
${CMAKE_CURRENT_BINARY_DIR}/d3dwine.def)
set_module_type(d3dwine win32dll)
target_link_libraries(d3dwine wine)
add_importlibs(d3dwine user32 opengl32 gdi32 advapi32 msvcrt kernel32 ntdll)
add_pch(d3dwine precomp.h SOURCE)
add_cd_file(TARGET d3dwine DESTINATION reactos/system32 FOR all)