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There is no need to compile our DLLs as shared libraries since we are managing symbols exports and imports through spec files. On my system, this reduces the configure-time by a factor of two.
35 lines
1.1 KiB
CMake
35 lines
1.1 KiB
CMake
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# Console Configuration library
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add_subdirectory(concfg)
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include_directories(
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${REACTOS_SOURCE_DIR}/sdk/include/reactos/subsys
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${REACTOS_SOURCE_DIR}/win32ss/include)
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spec2def(winsrv.dll winsrv.spec)
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# The components
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include(consrv.cmake)
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include(usersrv.cmake)
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list(APPEND SOURCE
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init.c
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winsrv.rc
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${CMAKE_CURRENT_BINARY_DIR}/winsrv.def)
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add_library(winsrv MODULE ${SOURCE})
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set_module_type(winsrv win32dll UNICODE ENTRYPOINT DllMain 12)
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#############################################
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## HACK FOR MSVC COMPILATION WITH win32dll ##
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set_subsystem(winsrv console)
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################# END HACK #################
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# Add the components
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target_link_libraries(winsrv consrv usersrv)
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# Add win32ksys because of NtUser...()
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target_link_libraries(winsrv ${CONSRV_TARGET_LINK_LIBS} win32ksys libcntpr ${PSEH_LIB})
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add_delay_importlibs(winsrv ${CONSRV_DELAY_IMPORT_LIBS} advapi32)
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add_importlibs(winsrv ${CONSRV_IMPORT_LIBS} ${USERSRV_IMPORT_LIBS} csrsrv gdi32 user32 kernel32 ntdll)
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add_dependencies(winsrv bugcodes xdk)
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add_cd_file(TARGET winsrv DESTINATION reactos/system32 FOR all)
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