reactos/dll/directx/wine/d3dx9_36/CMakeLists.txt
Jérôme Gardou 23373acbb9 [CMAKE] Use modules instead of shared libraries
There is no need to compile our DLLs as shared libraries since we are
managing symbols exports and imports through spec files.

On my system, this reduces the configure-time by a factor of two.
2019-04-06 17:43:38 +02:00

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CMake

add_definitions(-D__WINESRC__ -Dcopysignf=_copysignf -DD3DX_SDK_VERSION=36 -D_D3DX9_VER=36)
include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
spec2def(d3dx9_36.dll d3dx9_36.spec ADD_IMPORTLIB)
list(APPEND SOURCE
animation.c
core.c
effect.c
font.c
line.c
main.c
math.c
mesh.c
preshader.c
render.c
shader.c
skin.c
sprite.c
surface.c
texture.c
util.c
volume.c
xfile.c
precomp.h)
add_library(d3dx9_36 MODULE
${SOURCE}
guid.c
version.rc
${CMAKE_CURRENT_BINARY_DIR}/d3dx9_36_stubs.c
${CMAKE_CURRENT_BINARY_DIR}/d3dx9_36.def)
set_module_type(d3dx9_36 win32dll)
add_dependencies(d3dx9_36 d3d_idl_headers)
target_link_libraries(d3dx9_36 dxguid wine)
add_importlibs(d3dx9_36 d3dcompiler_43 d3dxof d3dwine user32 ole32 gdi32 msvcrt kernel32 ntdll)
add_pch(d3dx9_36 precomp.h SOURCE)
add_cd_file(TARGET d3dx9_36 DESTINATION reactos/system32 FOR all)