mirror of
https://github.com/reactos/reactos.git
synced 2024-11-01 12:26:32 +00:00
74513a75ab
- NtQuerySymbolicLinkObject(): Use an intermediate variable for the object header. - Simplify code in ObpLookupEntryDirectory() by calling ObpReleaseLookupContextObject() instead. - Use TAG_OBJECT_TYPE instead of hardcoded tag values.
834 lines
24 KiB
C
834 lines
24 KiB
C
/*
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* PROJECT: ReactOS Kernel
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* LICENSE: GPL - See COPYING in the top level directory
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* FILE: ntoskrnl/ob/obdir.c
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* PURPOSE: Manages the Object Manager's Directory Implementation,
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* such as functions for addition, deletion and lookup into
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* the Object Manager's namespace. These routines are separate
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* from the Namespace Implementation because they are largely
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* independent and could be used for other namespaces.
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* PROGRAMMERS: Alex Ionescu (alex.ionescu@reactos.org)
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* Thomas Weidenmueller (w3seek@reactos.org)
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*/
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/* INCLUDES ***************************************************************/
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#include <ntoskrnl.h>
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#define NDEBUG
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#include <debug.h>
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POBJECT_TYPE ObpDirectoryObjectType = NULL;
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/* PRIVATE FUNCTIONS ******************************************************/
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/*++
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* @name ObpInsertEntryDirectory
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*
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* The ObpInsertEntryDirectory routine <FILLMEIN>.
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*
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* @param Parent
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* <FILLMEIN>.
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*
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* @param Context
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* <FILLMEIN>.
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*
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* @param ObjectHeader
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* <FILLMEIN>.
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*
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* @return TRUE if the object was inserted, FALSE otherwise.
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*
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* @remarks None.
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*
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*--*/
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BOOLEAN
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NTAPI
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ObpInsertEntryDirectory(IN POBJECT_DIRECTORY Parent,
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IN POBP_LOOKUP_CONTEXT Context,
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IN POBJECT_HEADER ObjectHeader)
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{
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POBJECT_DIRECTORY_ENTRY *AllocatedEntry;
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POBJECT_DIRECTORY_ENTRY NewEntry;
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POBJECT_HEADER_NAME_INFO HeaderNameInfo;
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/* Make sure we have a name */
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ASSERT(ObjectHeader->NameInfoOffset != 0);
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/* Validate the context */
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if ((Context->Object) ||
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!(Context->DirectoryLocked) ||
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(Parent != Context->Directory))
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{
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/* Invalid context */
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DPRINT1("OB: ObpInsertEntryDirectory - invalid context %p %u\n",
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Context, Context->DirectoryLocked);
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ASSERT(FALSE);
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return FALSE;
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}
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/* Allocate a new Directory Entry */
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NewEntry = ExAllocatePoolWithTag(PagedPool,
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sizeof(OBJECT_DIRECTORY_ENTRY),
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OB_DIR_TAG);
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if (!NewEntry) return FALSE;
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/* Save the hash */
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NewEntry->HashValue = Context->HashValue;
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/* Get the Object Name Information */
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HeaderNameInfo = OBJECT_HEADER_TO_NAME_INFO(ObjectHeader);
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/* Get the Allocated entry */
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AllocatedEntry = &Parent->HashBuckets[Context->HashIndex];
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/* Set it */
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NewEntry->ChainLink = *AllocatedEntry;
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*AllocatedEntry = NewEntry;
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/* Associate the Object */
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NewEntry->Object = &ObjectHeader->Body;
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/* Associate the Directory */
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HeaderNameInfo->Directory = Parent;
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return TRUE;
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}
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/*++
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* @name ObpGetShadowDirectory
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*
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* The ObpGetShadowDirectory routine <FILLMEIN>.
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*
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* @param Directory
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* <FILLMEIN>.
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*
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* @return Pointer to the global DOS directory if any, or NULL otherwise.
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*
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* @remarks None.
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*
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*--*/
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POBJECT_DIRECTORY
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NTAPI
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ObpGetShadowDirectory(IN POBJECT_DIRECTORY Directory)
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{
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PDEVICE_MAP DeviceMap;
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POBJECT_DIRECTORY GlobalDosDirectory = NULL;
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/* Acquire the device map lock */
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KeAcquireGuardedMutex(&ObpDeviceMapLock);
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/* Get the global DOS directory if any */
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DeviceMap = Directory->DeviceMap;
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if (DeviceMap != NULL)
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{
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GlobalDosDirectory = DeviceMap->GlobalDosDevicesDirectory;
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}
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/* Release the devicemap lock */
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KeReleaseGuardedMutex(&ObpDeviceMapLock);
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return GlobalDosDirectory;
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}
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/*++
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* @name ObpLookupEntryDirectory
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*
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* The ObpLookupEntryDirectory routine <FILLMEIN>.
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*
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* @param Directory
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* <FILLMEIN>.
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*
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* @param Name
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* <FILLMEIN>.
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*
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* @param Attributes
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* <FILLMEIN>.
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*
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* @param SearchShadow
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* <FILLMEIN>.
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*
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* @param Context
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* <FILLMEIN>.
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*
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* @return Pointer to the object which was found, or NULL otherwise.
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*
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* @remarks None.
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*
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*--*/
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PVOID
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NTAPI
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ObpLookupEntryDirectory(IN POBJECT_DIRECTORY Directory,
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IN PUNICODE_STRING Name,
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IN ULONG Attributes,
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IN UCHAR SearchShadow,
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IN POBP_LOOKUP_CONTEXT Context)
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{
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BOOLEAN CaseInsensitive = FALSE;
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POBJECT_HEADER_NAME_INFO HeaderNameInfo;
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POBJECT_HEADER ObjectHeader;
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ULONG HashValue;
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ULONG HashIndex;
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LONG TotalChars;
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WCHAR CurrentChar;
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POBJECT_DIRECTORY_ENTRY *AllocatedEntry;
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POBJECT_DIRECTORY_ENTRY *LookupBucket;
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POBJECT_DIRECTORY_ENTRY CurrentEntry;
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PVOID FoundObject = NULL;
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PWSTR Buffer;
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POBJECT_DIRECTORY ShadowDirectory;
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PAGED_CODE();
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/* Check if we should search the shadow directory */
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if (ObpLUIDDeviceMapsEnabled == 0) SearchShadow = FALSE;
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/* Fail if we don't have a directory or name */
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if (!(Directory) || !(Name)) goto Quickie;
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/* Get name information */
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TotalChars = Name->Length / sizeof(WCHAR);
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Buffer = Name->Buffer;
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/* Set up case-sensitivity */
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if (Attributes & OBJ_CASE_INSENSITIVE) CaseInsensitive = TRUE;
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/* Fail if the name is empty */
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if (!(Buffer) || !(TotalChars)) goto Quickie;
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/* Create the Hash */
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for (HashValue = 0; TotalChars; TotalChars--)
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{
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/* Go to the next Character */
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CurrentChar = *Buffer++;
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/* Prepare the Hash */
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HashValue += (HashValue << 1) + (HashValue >> 1);
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/* Create the rest based on the name */
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if (CurrentChar < 'a') HashValue += CurrentChar;
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else if (CurrentChar > 'z') HashValue += RtlUpcaseUnicodeChar(CurrentChar);
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else HashValue += (CurrentChar - ('a'-'A'));
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}
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/* Merge it with our number of hash buckets */
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HashIndex = HashValue % 37;
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/* Save the result */
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Context->HashValue = HashValue;
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Context->HashIndex = (USHORT)HashIndex;
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DoItAgain:
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/* Get the root entry and set it as our lookup bucket */
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AllocatedEntry = &Directory->HashBuckets[HashIndex];
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LookupBucket = AllocatedEntry;
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/* Check if the directory is already locked */
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if (!Context->DirectoryLocked)
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{
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/* Lock it */
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ObpAcquireDirectoryLockShared(Directory, Context);
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}
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/* Start looping */
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while ((CurrentEntry = *AllocatedEntry))
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{
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/* Do the hashes match? */
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if (CurrentEntry->HashValue == HashValue)
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{
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/* Make sure that it has a name */
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ObjectHeader = OBJECT_TO_OBJECT_HEADER(CurrentEntry->Object);
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/* Get the name information */
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ASSERT(ObjectHeader->NameInfoOffset != 0);
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HeaderNameInfo = OBJECT_HEADER_TO_NAME_INFO(ObjectHeader);
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/* Do the names match? */
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if ((Name->Length == HeaderNameInfo->Name.Length) &&
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(RtlEqualUnicodeString(Name, &HeaderNameInfo->Name, CaseInsensitive)))
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{
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break;
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}
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}
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/* Move to the next entry */
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AllocatedEntry = &CurrentEntry->ChainLink;
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}
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/* Check if we still have an entry */
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if (CurrentEntry)
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{
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/* Set this entry as the first, to speed up incoming insertion */
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if (AllocatedEntry != LookupBucket)
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{
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/* Check if the directory was locked or convert the lock */
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if ((Context->DirectoryLocked) ||
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(ExConvertPushLockSharedToExclusive(&Directory->Lock)))
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{
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/* Set the Current Entry */
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*AllocatedEntry = CurrentEntry->ChainLink;
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/* Link to the old Hash Entry */
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CurrentEntry->ChainLink = *LookupBucket;
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/* Set the new Hash Entry */
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*LookupBucket = CurrentEntry;
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}
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}
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/* Save the found object */
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FoundObject = CurrentEntry->Object;
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goto Quickie;
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}
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else
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{
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/* Check if the directory was locked */
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if (!Context->DirectoryLocked)
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{
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/* Release the lock */
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ObpReleaseDirectoryLock(Directory, Context);
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}
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/* Check if we should scan the shadow directory */
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if ((SearchShadow) && (Directory->DeviceMap))
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{
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ShadowDirectory = ObpGetShadowDirectory(Directory);
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/* A global DOS directory was found, loop it again */
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if (ShadowDirectory != NULL)
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{
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Directory = ShadowDirectory;
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goto DoItAgain;
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}
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}
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}
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Quickie:
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/* Check if we inserted an object */
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if (FoundObject)
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{
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/* Get the object name information */
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ObjectHeader = OBJECT_TO_OBJECT_HEADER(FoundObject);
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ObpReferenceNameInfo(ObjectHeader);
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/* Reference the object being looked up */
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ObReferenceObject(FoundObject);
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/* Check if the directory was locked */
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if (!Context->DirectoryLocked)
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{
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/* Release the lock */
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ObpReleaseDirectoryLock(Directory, Context);
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}
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}
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/* Release any object previously looked up and replace it with the new one */
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ObpReleaseLookupContextObject(Context);
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Context->Object = FoundObject;
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/* Return the object we found */
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return FoundObject;
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}
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/*++
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* @name ObpDeleteEntryDirectory
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*
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* The ObpDeleteEntryDirectory routine <FILLMEIN>.
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*
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* @param Context
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* <FILLMEIN>.
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*
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* @return TRUE if the object was deleted, FALSE otherwise.
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*
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* @remarks None.
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*
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*--*/
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BOOLEAN
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NTAPI
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ObpDeleteEntryDirectory(POBP_LOOKUP_CONTEXT Context)
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{
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POBJECT_DIRECTORY Directory;
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POBJECT_DIRECTORY_ENTRY *AllocatedEntry;
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POBJECT_DIRECTORY_ENTRY CurrentEntry;
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/* Get the Directory */
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Directory = Context->Directory;
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if (!Directory) return FALSE;
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/* Get the Entry */
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AllocatedEntry = &Directory->HashBuckets[Context->HashIndex];
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CurrentEntry = *AllocatedEntry;
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/* Unlink the Entry */
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*AllocatedEntry = CurrentEntry->ChainLink;
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CurrentEntry->ChainLink = NULL;
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/* Free it */
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ExFreePoolWithTag(CurrentEntry, OB_DIR_TAG);
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/* Return */
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return TRUE;
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}
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/* FUNCTIONS **************************************************************/
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/*++
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* @name NtOpenDirectoryObject
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* @implemented NT4
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*
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* The NtOpenDirectoryObject routine opens a namespace directory object.
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*
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* @param DirectoryHandle
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* Variable which receives the directory handle.
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*
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* @param DesiredAccess
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* Desired access to the directory.
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*
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* @param ObjectAttributes
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* Structure describing the directory.
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*
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* @return STATUS_SUCCESS or appropriate error value.
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*
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* @remarks None.
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*
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*--*/
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NTSTATUS
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NTAPI
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NtOpenDirectoryObject(OUT PHANDLE DirectoryHandle,
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IN ACCESS_MASK DesiredAccess,
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IN POBJECT_ATTRIBUTES ObjectAttributes)
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{
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HANDLE Directory;
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KPROCESSOR_MODE PreviousMode = ExGetPreviousMode();
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NTSTATUS Status;
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PAGED_CODE();
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/* Check if we need to do any probing */
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if (PreviousMode != KernelMode)
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{
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_SEH2_TRY
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{
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/* Probe the return handle */
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ProbeForWriteHandle(DirectoryHandle);
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}
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_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
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{
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/* Return the exception code */
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_SEH2_YIELD(return _SEH2_GetExceptionCode());
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}
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_SEH2_END;
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}
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/* Open the directory object */
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Status = ObOpenObjectByName(ObjectAttributes,
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ObpDirectoryObjectType,
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PreviousMode,
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NULL,
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DesiredAccess,
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NULL,
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&Directory);
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if (NT_SUCCESS(Status))
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{
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_SEH2_TRY
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{
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/* Write back the handle to the caller */
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*DirectoryHandle = Directory;
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}
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_SEH2_EXCEPT(ExSystemExceptionFilter())
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{
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/* Get the exception code */
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Status = _SEH2_GetExceptionCode();
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}
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_SEH2_END;
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}
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/* Return the status to the caller */
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return Status;
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}
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/*++
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* @name NtQueryDirectoryObject
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* @implemented NT4
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*
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* The NtQueryDirectoryObject routine reads information from a directory in
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* the system namespace.
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*
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* @param DirectoryHandle
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* Handle obtained with NtOpenDirectoryObject which
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* must grant DIRECTORY_QUERY access to the directory object.
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*
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* @param Buffer
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* Buffer to hold the data read.
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*
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* @param BufferLength
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* Size of the buffer in bytes.
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*
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* @param ReturnSingleEntry
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* When TRUE, only 1 entry is written in DirObjInformation;
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* otherwise as many as will fit in the buffer.
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*
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* @param RestartScan
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* If TRUE start reading at index 0.
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* If FALSE start reading at the index specified by *ObjectIndex.
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*
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* @param Context
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* Zero based index into the directory, interpretation
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* depends on RestartScan.
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*
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* @param ReturnLength
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* Caller supplied storage for the number of bytes
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* written (or NULL).
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*
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* @return STATUS_SUCCESS or appropriate error value.
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*
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* @remarks Although you can iterate over the directory by calling this
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* function multiple times, the directory is unlocked between
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* calls. This means that another thread can change the directory
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* and so iterating doesn't guarantee a consistent picture of the
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* directory. Best thing is to retrieve all directory entries in
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* one call.
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*
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*--*/
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NTSTATUS
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NTAPI
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NtQueryDirectoryObject(IN HANDLE DirectoryHandle,
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OUT PVOID Buffer,
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IN ULONG BufferLength,
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IN BOOLEAN ReturnSingleEntry,
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IN BOOLEAN RestartScan,
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IN OUT PULONG Context,
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OUT PULONG ReturnLength OPTIONAL)
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{
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POBJECT_DIRECTORY Directory;
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KPROCESSOR_MODE PreviousMode = ExGetPreviousMode();
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ULONG SkipEntries = 0;
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NTSTATUS Status;
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PVOID LocalBuffer;
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POBJECT_DIRECTORY_INFORMATION DirectoryInfo;
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ULONG Length, TotalLength;
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ULONG Count, CurrentEntry;
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ULONG Hash;
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POBJECT_DIRECTORY_ENTRY Entry;
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POBJECT_HEADER ObjectHeader;
|
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POBJECT_HEADER_NAME_INFO ObjectNameInfo;
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UNICODE_STRING Name;
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PWSTR p;
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OBP_LOOKUP_CONTEXT LookupContext;
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PAGED_CODE();
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|
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/* Initialize lookup */
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ObpInitializeLookupContext(&LookupContext);
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|
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/* Check if we need to do any probing */
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if (PreviousMode != KernelMode)
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{
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_SEH2_TRY
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{
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/* Probe the buffer (assuming it will hold Unicode characters) */
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ProbeForWrite(Buffer, BufferLength, sizeof(WCHAR));
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/* Probe the context and copy it unless scan-restart was requested */
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ProbeForWriteUlong(Context);
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if (!RestartScan) SkipEntries = *Context;
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/* Probe the return length if the caller specified one */
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if (ReturnLength) ProbeForWriteUlong(ReturnLength);
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}
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_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
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{
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/* Return the exception code */
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_SEH2_YIELD(return _SEH2_GetExceptionCode());
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}
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_SEH2_END;
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}
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else if (!RestartScan)
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{
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/* This is kernel mode, save the context without probing, if needed */
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SkipEntries = *Context;
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}
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|
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/* Allocate a buffer */
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LocalBuffer = ExAllocatePoolWithTag(PagedPool,
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sizeof(OBJECT_DIRECTORY_INFORMATION) +
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BufferLength,
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OB_NAME_TAG);
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if (!LocalBuffer) return STATUS_INSUFFICIENT_RESOURCES;
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RtlZeroMemory(LocalBuffer, BufferLength);
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|
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/* Get a reference to directory */
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Status = ObReferenceObjectByHandle(DirectoryHandle,
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DIRECTORY_QUERY,
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ObpDirectoryObjectType,
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PreviousMode,
|
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(PVOID*)&Directory,
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NULL);
|
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if (!NT_SUCCESS(Status))
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{
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/* Free the buffer and fail */
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ExFreePoolWithTag(LocalBuffer, OB_NAME_TAG);
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return Status;
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}
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|
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/* Lock the directory in shared mode */
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ObpAcquireDirectoryLockShared(Directory, &LookupContext);
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/* Start at position 0 */
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DirectoryInfo = (POBJECT_DIRECTORY_INFORMATION)LocalBuffer;
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TotalLength = sizeof(OBJECT_DIRECTORY_INFORMATION);
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|
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/* Start with 0 entries */
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Count = 0;
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CurrentEntry = 0;
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|
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/* Set default status and start looping */
|
|
Status = STATUS_NO_MORE_ENTRIES;
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for (Hash = 0; Hash < 37; Hash++)
|
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{
|
|
/* Get this entry and loop all of them */
|
|
Entry = Directory->HashBuckets[Hash];
|
|
while (Entry)
|
|
{
|
|
/* Check if we should process this entry */
|
|
if (SkipEntries == CurrentEntry++)
|
|
{
|
|
/* Get the header data */
|
|
ObjectHeader = OBJECT_TO_OBJECT_HEADER(Entry->Object);
|
|
ObjectNameInfo = OBJECT_HEADER_TO_NAME_INFO(ObjectHeader);
|
|
|
|
/* Get the object name */
|
|
if (ObjectNameInfo)
|
|
{
|
|
/* Use the one we have */
|
|
Name = ObjectNameInfo->Name;
|
|
}
|
|
else
|
|
{
|
|
/* Otherwise, use an empty one */
|
|
RtlInitEmptyUnicodeString(&Name, NULL, 0);
|
|
}
|
|
|
|
/* Calculate the length for this entry */
|
|
Length = sizeof(OBJECT_DIRECTORY_INFORMATION) +
|
|
Name.Length + sizeof(UNICODE_NULL) +
|
|
ObjectHeader->Type->Name.Length + sizeof(UNICODE_NULL);
|
|
|
|
/* Make sure this entry won't overflow */
|
|
if ((TotalLength + Length) > BufferLength)
|
|
{
|
|
/* Check if the caller wanted only an entry */
|
|
if (ReturnSingleEntry)
|
|
{
|
|
/* Then we'll fail and ask for more buffer */
|
|
TotalLength += Length;
|
|
Status = STATUS_BUFFER_TOO_SMALL;
|
|
}
|
|
else
|
|
{
|
|
/* Otherwise, we'll say we're done for now */
|
|
Status = STATUS_MORE_ENTRIES;
|
|
}
|
|
|
|
/* Decrease the entry since we didn't process */
|
|
CurrentEntry--;
|
|
goto Quickie;
|
|
}
|
|
|
|
/* Now fill in the buffer */
|
|
DirectoryInfo->Name.Length = Name.Length;
|
|
DirectoryInfo->Name.MaximumLength = Name.Length +
|
|
sizeof(UNICODE_NULL);
|
|
DirectoryInfo->Name.Buffer = Name.Buffer;
|
|
DirectoryInfo->TypeName.Length = ObjectHeader->
|
|
Type->Name.Length;
|
|
DirectoryInfo->TypeName.MaximumLength = ObjectHeader->
|
|
Type->Name.Length +
|
|
sizeof(UNICODE_NULL);
|
|
DirectoryInfo->TypeName.Buffer = ObjectHeader->
|
|
Type->Name.Buffer;
|
|
|
|
/* Set success */
|
|
Status = STATUS_SUCCESS;
|
|
|
|
/* Increase statistics */
|
|
TotalLength += Length;
|
|
DirectoryInfo++;
|
|
Count++;
|
|
|
|
/* If the caller only wanted an entry, bail out */
|
|
if (ReturnSingleEntry) goto Quickie;
|
|
|
|
/* Increase the key by one */
|
|
SkipEntries++;
|
|
}
|
|
|
|
/* Move to the next directory */
|
|
Entry = Entry->ChainLink;
|
|
}
|
|
}
|
|
|
|
Quickie:
|
|
/* Make sure we got success */
|
|
if (NT_SUCCESS(Status))
|
|
{
|
|
/* Clear the current pointer and set it */
|
|
RtlZeroMemory(DirectoryInfo, sizeof(OBJECT_DIRECTORY_INFORMATION));
|
|
DirectoryInfo++;
|
|
|
|
/* Set the buffer here now and loop entries */
|
|
p = (PWSTR)DirectoryInfo;
|
|
DirectoryInfo = LocalBuffer;
|
|
while (Count--)
|
|
{
|
|
/* Copy the name buffer */
|
|
RtlCopyMemory(p,
|
|
DirectoryInfo->Name.Buffer,
|
|
DirectoryInfo->Name.Length);
|
|
|
|
/* Now fixup the pointers */
|
|
DirectoryInfo->Name.Buffer = (PVOID)((ULONG_PTR)Buffer +
|
|
((ULONG_PTR)p -
|
|
(ULONG_PTR)LocalBuffer));
|
|
|
|
/* Advance in buffer and NULL-terminate */
|
|
p = (PVOID)((ULONG_PTR)p + DirectoryInfo->Name.Length);
|
|
*p++ = UNICODE_NULL;
|
|
|
|
/* Now copy the type name buffer */
|
|
RtlCopyMemory(p,
|
|
DirectoryInfo->TypeName.Buffer,
|
|
DirectoryInfo->TypeName.Length);
|
|
|
|
/* Now fixup the pointers */
|
|
DirectoryInfo->TypeName.Buffer = (PVOID)((ULONG_PTR)Buffer +
|
|
((ULONG_PTR)p -
|
|
(ULONG_PTR)LocalBuffer));
|
|
|
|
/* Advance in buffer and NULL-terminate */
|
|
p = (PVOID)((ULONG_PTR)p + DirectoryInfo->TypeName.Length);
|
|
*p++ = UNICODE_NULL;
|
|
|
|
/* Move to the next entry */
|
|
DirectoryInfo++;
|
|
}
|
|
|
|
/* Set the key */
|
|
*Context = CurrentEntry;
|
|
}
|
|
|
|
_SEH2_TRY
|
|
{
|
|
/* Copy the buffer */
|
|
RtlCopyMemory(Buffer,
|
|
LocalBuffer,
|
|
(TotalLength <= BufferLength) ?
|
|
TotalLength : BufferLength);
|
|
|
|
/* Check if the caller requested the return length and return it*/
|
|
if (ReturnLength) *ReturnLength = TotalLength;
|
|
}
|
|
_SEH2_EXCEPT(ExSystemExceptionFilter())
|
|
{
|
|
/* Get the exception code */
|
|
Status = _SEH2_GetExceptionCode();
|
|
}
|
|
_SEH2_END;
|
|
|
|
/* Unlock the directory */
|
|
ObpReleaseDirectoryLock(Directory, &LookupContext);
|
|
|
|
/* Dereference the directory and free our buffer */
|
|
ObDereferenceObject(Directory);
|
|
ExFreePoolWithTag(LocalBuffer, OB_NAME_TAG);
|
|
|
|
/* Return status to caller */
|
|
return Status;
|
|
}
|
|
|
|
/*++
|
|
* @name NtCreateDirectoryObject
|
|
* @implemented NT4
|
|
*
|
|
* The NtOpenDirectoryObject routine creates or opens a directory object.
|
|
*
|
|
* @param DirectoryHandle
|
|
* Variable which receives the directory handle.
|
|
*
|
|
* @param DesiredAccess
|
|
* Desired access to the directory.
|
|
*
|
|
* @param ObjectAttributes
|
|
* Structure describing the directory.
|
|
*
|
|
* @return STATUS_SUCCESS or appropriate error value.
|
|
*
|
|
* @remarks None.
|
|
*
|
|
*--*/
|
|
NTSTATUS
|
|
NTAPI
|
|
NtCreateDirectoryObject(OUT PHANDLE DirectoryHandle,
|
|
IN ACCESS_MASK DesiredAccess,
|
|
IN POBJECT_ATTRIBUTES ObjectAttributes)
|
|
{
|
|
POBJECT_DIRECTORY Directory;
|
|
HANDLE NewHandle;
|
|
KPROCESSOR_MODE PreviousMode = ExGetPreviousMode();
|
|
NTSTATUS Status;
|
|
PAGED_CODE();
|
|
|
|
/* Check if we need to do any probing */
|
|
if (PreviousMode != KernelMode)
|
|
{
|
|
_SEH2_TRY
|
|
{
|
|
/* Probe the return handle */
|
|
ProbeForWriteHandle(DirectoryHandle);
|
|
}
|
|
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
|
|
{
|
|
/* Return the exception code */
|
|
_SEH2_YIELD(return _SEH2_GetExceptionCode());
|
|
}
|
|
_SEH2_END;
|
|
}
|
|
|
|
/* Create the object */
|
|
Status = ObCreateObject(PreviousMode,
|
|
ObpDirectoryObjectType,
|
|
ObjectAttributes,
|
|
PreviousMode,
|
|
NULL,
|
|
sizeof(OBJECT_DIRECTORY),
|
|
0,
|
|
0,
|
|
(PVOID*)&Directory);
|
|
if (!NT_SUCCESS(Status)) return Status;
|
|
|
|
/* Setup the object */
|
|
RtlZeroMemory(Directory, sizeof(OBJECT_DIRECTORY));
|
|
ExInitializePushLock(&Directory->Lock);
|
|
Directory->SessionId = -1;
|
|
|
|
/* Insert it into the handle table */
|
|
Status = ObInsertObject((PVOID)Directory,
|
|
NULL,
|
|
DesiredAccess,
|
|
0,
|
|
NULL,
|
|
&NewHandle);
|
|
|
|
/* Enter SEH to protect write */
|
|
_SEH2_TRY
|
|
{
|
|
/* Return the handle back to the caller */
|
|
*DirectoryHandle = NewHandle;
|
|
}
|
|
_SEH2_EXCEPT(ExSystemExceptionFilter())
|
|
{
|
|
/* Get the exception code */
|
|
Status = _SEH2_GetExceptionCode();
|
|
}
|
|
_SEH2_END;
|
|
|
|
/* Return status to caller */
|
|
return Status;
|
|
}
|
|
|
|
/* EOF */
|